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date time format
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@ -27,6 +27,8 @@
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#include "../CCreatureHandler.h"
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#include "../GameSettings.h"
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#include "../CHeroHandler.h"
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#include "../Languages.h"
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#include "../CConfigHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -64,7 +66,7 @@ void CMapInfo::saveInit(const ResourcePath & file)
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fullFileURI = boost::filesystem::canonical(*CResourceHandler::get()->getResourceName(file)).string();
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countPlayers();
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std::time_t time = boost::filesystem::last_write_time(*CResourceHandler::get()->getResourceName(file));
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date = vstd::getFormattedDateTime(time);
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date = vstd::getFormattedDateTime(time, Languages::getLanguageOptions(settings["general"]["language"].String()).dateTimeFormat);
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// We absolutely not need this data for lobby and server will read it from save
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// FIXME: actually we don't want them in CMapHeader!
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