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Addressed review feedback

Additional changes after incorporating PlayerColor in `Validator::Validate()`
This commit is contained in:
MichalZr6 2024-08-19 00:21:11 +02:00
parent a82ce2f96a
commit 5684db1953
2 changed files with 13 additions and 16 deletions

View File

@ -49,9 +49,9 @@ void Graphics::loadPaletteAndColors()
{
QColor col;
// Cast to unsigned char to ensure values are in the range 0-255
col.setRed(static_cast<uint8_t>(pals[startPoint++]));
col.setGreen(static_cast<uint8_t>(pals[startPoint++]));
col.setBlue(static_cast<uint8_t>(pals[startPoint++]));
col.setRed(std::clamp(static_cast<int>(pals[startPoint++]), 0, 255));
col.setGreen(std::clamp(static_cast<int>(pals[startPoint++]), 0, 255));
col.setBlue(std::clamp(static_cast<int>(pals[startPoint++]), 0, 255));
col.setAlpha(255);
startPoint++;
playerColorPalette[i] = col.rgba();

View File

@ -58,12 +58,12 @@ std::list<Validator::Issue> Validator::validate(const CMap * map)
//check player settings
int hplayers = 0;
int cplayers = 0;
std::map<int, int> amountOfCastles;
std::map<PlayerColor, int> amountOfTowns;
std::map<PlayerColor, int> amountOfHeroes;
for(int i = 0; i < map->players.size(); ++i)
{
auto & p = map->players[i];
if(p.canAnyonePlay())
amountOfCastles[i] = 0;
if(p.canComputerPlay)
++cplayers;
if(p.canHumanPlay)
@ -100,16 +100,12 @@ std::list<Validator::Issue> Validator::validate(const CMap * map)
if(!map->players[o->getOwner().getNum()].canAnyonePlay())
issues.emplace_back(QString(tr("Object %1 is assigned to non-playable player %2")).arg(o->instanceName.c_str(), o->getOwner().toString().c_str()), true);
}
//checking towns
//count towns
if(auto * ins = dynamic_cast<CGTownInstance*>(o.get()))
{
bool has = amountOfCastles.count(ins->getOwner().getNum());
if(!has && ins->getOwner() != PlayerColor::NEUTRAL)
issues.emplace_back(tr("Town %1 has undefined owner %2").arg(ins->instanceName.c_str(), ins->getOwner().toString().c_str()), true);
if(has)
++amountOfCastles[ins->getOwner().getNum()];
++amountOfTowns[ins->getOwner()];
}
//checking heroes and prisons
//checking and counting heroes and prisons
if(auto * ins = dynamic_cast<CGHeroInstance*>(o.get()))
{
if(ins->ID == Obj::PRISON)
@ -119,9 +115,10 @@ std::list<Validator::Issue> Validator::validate(const CMap * map)
}
else
{
bool has = amountOfCastles.count(ins->getOwner().getNum());
if(!has)
if(ins->getOwner() == PlayerColor::NEUTRAL)
issues.emplace_back(QString(tr("Hero %1 must have an owner")).arg(ins->instanceName.c_str()), true);
++amountOfHeroes[ins->getOwner()];
}
if(ins->type)
{
@ -159,7 +156,7 @@ std::list<Validator::Issue> Validator::validate(const CMap * map)
}
//verification of starting towns
for(auto & mp : amountOfCastles)
for(auto & mp : amountOfTowns)
if(mp.second == 0)
issues.emplace_back(QString(tr("Player %1 doesn't have any starting town")).arg(mp.first), false);