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Renamed MetaString methods to more logical names
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@@ -270,14 +270,14 @@ void CPlayerInterface::acceptTurn()
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auto daysWithoutCastle = optDaysWithoutCastle.value();
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if (daysWithoutCastle < 6)
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{
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text.addTxt(MetaString::ARRAY_TXT,128); //%s, you only have %d days left to capture a town or you will be banished from this land.
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text.addReplacement(MetaString::COLOR, playerColor.getNum());
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text.addReplacement(7 - daysWithoutCastle);
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text.appendLocalString(EMetaText::ARRAY_TXT,128); //%s, you only have %d days left to capture a town or you will be banished from this land.
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text.replaceLocalString(EMetaText::COLOR, playerColor.getNum());
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text.replaceNumber(7 - daysWithoutCastle);
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}
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else if (daysWithoutCastle == 6)
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{
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text.addTxt(MetaString::ARRAY_TXT,129); //%s, this is your last day to capture a town or you will be banished from this land.
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text.addReplacement(MetaString::COLOR, playerColor.getNum());
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text.appendLocalString(EMetaText::ARRAY_TXT,129); //%s, this is your last day to capture a town or you will be banished from this land.
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text.replaceLocalString(EMetaText::COLOR, playerColor.getNum());
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}
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showInfoDialogAndWait(components, text);
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@@ -1048,8 +1048,7 @@ void CPlayerInterface::showInfoDialogAndWait(std::vector<Component> & components
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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std::string str;
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text.toString(str);
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std::string str = text.toString();
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showInfoDialog(EInfoWindowMode::MODAL, str, components, 0);
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waitWhileDialog();
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