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* minor refactoring
* minor improvements in battle interface
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@ -906,12 +906,12 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
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h->initHero(1);
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h->initObj();
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h->setCreature(0, 110, 1);
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h->setCreature(1, 69, 61);
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h->setCreature(1, 69, 1);
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CGCreature *c = new CGCreature();
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c->setOwner(1);
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c->putStack(0, new CStackInstance(69, 6));
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//c->putStack(1, new CStackInstance(11, 3));
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c->putStack(1, new CStackInstance(11, 3));
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c->subID = 34;
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c->initObj();
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