1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-02-17 13:41:07 +02:00

Pressing shift will now add tile coordinates to adventure map hover text

This commit is contained in:
Ivan Savenko 2024-06-04 14:11:53 +00:00
parent 16c7063eb4
commit 56ee3713fe

View File

@ -643,11 +643,15 @@ void AdventureMapInterface::onTileHovered(const int3 &targetPosition)
objRelations = LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, objAtTile->tempOwner);
std::string text = LOCPLINT->localState->getCurrentHero() ? objAtTile->getHoverText(LOCPLINT->localState->getCurrentHero()) : objAtTile->getHoverText(LOCPLINT->playerID);
boost::replace_all(text,"\n"," ");
if (GH.isKeyboardShiftDown())
text.append(" (" + std::to_string(targetPosition.x) + ", " + std::to_string(targetPosition.y) + ")");
GH.statusbar()->write(text);
}
else if(isTargetPositionVisible)
{
std::string tileTooltipText = CGI->mh->getTerrainDescr(targetPosition, false);
if (GH.isKeyboardShiftDown())
tileTooltipText.append(" (" + std::to_string(targetPosition.x) + ", " + std::to_string(targetPosition.y) + ")");
GH.statusbar()->write(tileTooltipText);
}