mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
code review + fixes
This commit is contained in:
@@ -95,6 +95,9 @@ BattleOnlyModeWindow::BattleOnlyModeWindow()
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auto & terrains = LIBRARY->terrainTypeHandler->objects;
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for (const auto & terrain : terrains)
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{
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if(!terrain->isPassable())
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continue;
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texts.push_back(terrain->getNameTranslated());
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const auto & patterns = LIBRARY->terviewh->getTerrainViewPatterns(terrain->getId());
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@@ -142,12 +145,12 @@ BattleOnlyModeWindow::BattleOnlyModeWindow()
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startInfo->selectedHero[0] = std::nullopt;
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startInfo->selectedArmy[0].fill(CStackBasicDescriptor(CreatureID::NONE, 1));
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for(size_t i=0; i<GameConstants::ARMY_SIZE; i++)
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heroSelector1->selectedArmyInput.at(i)->setText("1");
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heroSelector1->selectedArmyInput.at(i)->disable();
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}
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startInfo->selectedHero[1] = std::nullopt;
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startInfo->selectedArmy[1].fill(CStackBasicDescriptor(CreatureID::NONE, 1));
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for(size_t i=0; i<GameConstants::ARMY_SIZE; i++)
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heroSelector2->selectedArmyInput.at(i)->setText("1");
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heroSelector2->selectedArmyInput.at(i)->disable();
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onChange();
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});
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buttonReset->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeReset"), EFonts::FONT_SMALL, Colors::WHITE);
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@@ -260,9 +263,10 @@ BattleOnlyModeHeroSelector::BattleOnlyModeHeroSelector(int id, BattleOnlyModeWin
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{
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parent.startInfo->selectedArmy[id][i].setCount(TextOperations::parseMetric<int>(text));
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parent.onChange();
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selectedArmyInput[i]->enable();
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}
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else
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selectedArmyInput[i]->setText("1");
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selectedArmyInput[i]->disable();
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});
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}
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@@ -295,11 +299,11 @@ void BattleOnlyModeHeroSelector::setHeroIcon()
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std::sort(heroes.begin(), heroes.end(), [](auto a, auto b) {
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auto heroA = a.toHeroType();
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auto heroB = b.toHeroType();
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if (heroA->heroClass->getId() == heroB->heroClass->getId())
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return heroA->getNameTranslated() < heroB->getNameTranslated();
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if (heroA->heroClass->faction == heroB->heroClass->faction)
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return heroA->heroClass->getId() < heroB->heroClass->getId();
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if(heroA->heroClass->faction != heroB->heroClass->faction)
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return heroA->heroClass->faction < heroB->heroClass->faction;
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if(heroA->heroClass->getId() != heroB->heroClass->getId())
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return heroA->heroClass->getId() < heroB->heroClass->getId();
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return heroA->getNameTranslated() < heroB->getNameTranslated();
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});
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int selectedIndex = !parent.startInfo->selectedHero[id] ? 0 : (1 + std::distance(heroes.begin(), std::find_if(heroes.begin(), heroes.end(), [this](auto heroID) {
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@@ -319,7 +323,7 @@ void BattleOnlyModeHeroSelector::setHeroIcon()
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image->scaleTo(Point(35, 23), EScalingAlgorithm::NEAREST);
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images.push_back(image);
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}
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auto window = std::make_shared<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("object.core.hero.name"), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeHeroSelect"), [this, heroes](int index){
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auto window = std::make_shared<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeHeroSelect"), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeHeroSelect"), [this, heroes](int index){
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if(index == 0)
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{
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parent.startInfo->selectedHero[id] = std::nullopt;
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@@ -361,7 +365,7 @@ void BattleOnlyModeHeroSelector::setCreatureIcons()
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if(parent.startInfo->selectedArmy[id][i].getId() == CreatureID::NONE)
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{
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creatureImage[i] = std::make_shared<CPicture>(drawBlackBox(Point(32, 32), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeSelect"), id == 1 ? Colors::WHITE : parent.disabledColor), Point(6 + i * 36, 78));
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selectedArmyInput[i]->setText("1");
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selectedArmyInput[i]->disable();
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}
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else
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{
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@@ -369,6 +373,7 @@ void BattleOnlyModeHeroSelector::setCreatureIcons()
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auto creatureID = unit.getId();
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creatureImage[i] = std::make_shared<CPicture>(ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("CPRSMALL"), EImageBlitMode::COLORKEY)->getImage(LIBRARY->creh->objects.at(creatureID)->getIconIndex()), Point(6 + i * 36, 78));
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selectedArmyInput[i]->setText(TextOperations::formatMetric(unit.getCount(), 3));
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selectedArmyInput[i]->enable();
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}
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creatureImage[i]->addLClickCallback([this, i](){
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@@ -377,11 +382,13 @@ void BattleOnlyModeHeroSelector::setCreatureIcons()
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std::sort(creatures.begin(), creatures.end(), [](auto a, auto b) {
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auto creatureA = a.toCreature();
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auto creatureB = b.toCreature();
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if (creatureA->getLevel() == creatureB->getLevel())
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return creatureA->getNameSingularTranslated() < creatureB->getNameSingularTranslated();
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if (creatureA->getFactionID() == creatureB->getFactionID())
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return creatureA->getLevel() < creatureB->getLevel();
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if(creatureA->getFactionID() != creatureB->getFactionID())
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return creatureA->getFactionID() < creatureB->getFactionID();
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if(creatureA->getLevel() != creatureB->getLevel())
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return creatureA->getLevel() < creatureB->getLevel();
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if(creatureA->upgrades.size() != creatureB->upgrades.size())
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return creatureA->upgrades.size() > creatureB->upgrades.size();
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return creatureA->getNameSingularTranslated() < creatureB->getNameSingularTranslated();
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});
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int selectedIndex = parent.startInfo->selectedArmy[id][i].getId() == CreatureID::NONE ? 0 : (1 + std::distance(creatures.begin(), std::find_if(creatures.begin(), creatures.end(), [this, i](auto creatureID) {
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@@ -401,10 +408,9 @@ void BattleOnlyModeHeroSelector::setCreatureIcons()
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image->scaleTo(Point(23, 23), EScalingAlgorithm::NEAREST);
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images.push_back(image);
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}
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auto window = std::make_shared<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("core.genrltxt.42"), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeCreatureSelect"), [this, creatures, i](int index){
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auto window = std::make_shared<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeCreatureSelect"), LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyModeCreatureSelect"), [this, creatures, i](int index){
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if(index == 0)
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{
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if(parent.startInfo->selectedArmy[id][i].getId() == CreatureID::NONE)
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parent.startInfo->selectedArmy[id][i] = CStackBasicDescriptor(CreatureID::NONE, 1);
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parent.onChange();
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return;
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@@ -1345,28 +1345,6 @@ void CGHeroInstance::restoreBonusSystem(CGameState & gs)
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}
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}
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void CGHeroInstance::attachToBonusSystem(CGameState & gs)
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{
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CArmedInstance::attachToBonusSystem(gs);
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if (boardedBoat.hasValue())
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{
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auto boat = gs.getObjInstance(boardedBoat);
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if (boat)
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attachTo(dynamic_cast<CGBoat&>(*boat));
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}
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}
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void CGHeroInstance::detachFromBonusSystem(CGameState & gs)
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{
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CArmedInstance::detachFromBonusSystem(gs);
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if (boardedBoat.hasValue())
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{
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auto boat = gs.getObjInstance(boardedBoat);
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if (boat)
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detachFrom(dynamic_cast<CGBoat&>(*boat));
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}
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}
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CBonusSystemNode & CGHeroInstance::whereShouldBeAttached(CGameState & gs)
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{
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if(visitedTown.hasValue())
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@@ -311,8 +311,6 @@ public:
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void afterAddToMap(CMap * map) override;
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void afterRemoveFromMap(CMap * map) override;
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void attachToBonusSystem(CGameState & gs) override;
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void detachFromBonusSystem(CGameState & gs) override;
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void restoreBonusSystem(CGameState & gs) override;
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void updateFrom(const JsonNode & data) override;
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