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Fixed primary/secondary skill levels given by a scholar.
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@ -2748,13 +2748,11 @@ void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
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{
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case 0:
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cb->changePrimSkill(h->id,bid,+1);
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iw.components.push_back(Component(Component::PRIM_SKILL,bid,1,0));
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iw.components.push_back(Component(Component::PRIM_SKILL,bid,ssl+1,0));
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break;
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case 1:
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{
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cb->changeSecSkill(h->id,bid,ssl+1);
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iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
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}
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cb->changeSecSkill(h->id,bid,+1);
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iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
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break;
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case 2:
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{
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