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ask assemble regression fixed
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parent
ce3d407396
commit
57e3abc548
@ -188,8 +188,7 @@ public:
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void removeAfterVisit(const CGObjectInstance * object) override {};
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bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;};
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bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {return false;}
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bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {return false;}
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void putArtifact(const ArtifactLocation & al, const CArtifactInstance * a) override {};
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bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override {return false;};
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void removeArtifact(const ArtifactLocation & al) override {};
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bool moveArtifact(const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;};
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@ -33,10 +33,11 @@ DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet
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DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
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{
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const auto * art = aid.toArtifact();
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if(art->canBePutAt(target, ArtifactPosition::BACKPACK_START))
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{
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return ArtifactPosition::BACKPACK_START;
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}
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if(target->bearerType() == ArtBearer::HERO)
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if(art->canBePutAt(target, ArtifactPosition::BACKPACK_START))
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{
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return ArtifactPosition::BACKPACK_START;
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}
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return ArtifactPosition::PRE_FIRST;
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}
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@ -107,8 +107,7 @@ public:
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virtual void removeAfterVisit(const CGObjectInstance *object) = 0; //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
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virtual bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) = 0;
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virtual bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) = 0;
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virtual void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) = 0;
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virtual bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble = std::nullopt) = 0;
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virtual void removeArtifact(const ArtifactLocation &al) = 0;
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virtual bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) = 0;
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@ -881,7 +881,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
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void CGArtifact::pick(const CGHeroInstance * h) const
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{
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if(cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE))
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if(cb->putArtifact(ArtifactLocation(h->id, ArtifactPosition::FIRST_AVAILABLE), storedArtifact))
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cb->removeObject(this, h->getOwner());
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}
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@ -975,13 +975,13 @@ struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
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struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
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{
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PutArtifact() = default;
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explicit PutArtifact(ArtifactLocation * dst, bool askAssemble = true)
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: al(*dst), askAssemble(askAssemble)
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explicit PutArtifact(ArtifactLocation & dst, bool askAssemble = true)
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: al(dst), askAssemble(askAssemble)
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{
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}
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ArtifactLocation al;
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bool askAssemble = false;
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bool askAssemble;
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ConstTransitivePtr<CArtifactInstance> art;
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void applyGs(CGameState * gs);
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@ -3959,38 +3959,46 @@ bool CGameHandler::swapStacks(const StackLocation & sl1, const StackLocation & s
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}
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}
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bool CGameHandler::giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos)
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bool CGameHandler::putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble)
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{
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assert(a->artType);
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ArtifactLocation al(h->id, ArtifactPosition::PRE_FIRST);
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assert(art && art->artType);
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ArtifactLocation dst(al.artHolder, ArtifactPosition::PRE_FIRST);
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dst.creature = al.creature;
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auto putTo = getArtSet(al);
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assert(putTo);
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if(pos == ArtifactPosition::FIRST_AVAILABLE)
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if(al.slot == ArtifactPosition::FIRST_AVAILABLE)
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{
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al.slot = ArtifactUtils::getArtAnyPosition(h, a->getTypeId());
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dst.slot = ArtifactUtils::getArtAnyPosition(putTo, art->getTypeId());
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}
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else if(ArtifactUtils::isSlotBackpack(pos))
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else if(ArtifactUtils::isSlotBackpack(al.slot) && !al.creature.has_value())
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{
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al.slot = ArtifactUtils::getArtBackpackPosition(h, a->getTypeId());
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dst.slot = ArtifactUtils::getArtBackpackPosition(putTo, art->getTypeId());
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}
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else
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{
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al.slot = pos;
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dst.slot = al.slot;
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}
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if(a->canBePutAt(h, al.slot))
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putArtifact(al, a);
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if(!askAssemble.has_value())
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{
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if(!dst.creature.has_value() && ArtifactUtils::isSlotEquipment(dst.slot))
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askAssemble = true;
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else
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askAssemble = false;
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}
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if(art->canBePutAt(putTo, dst.slot))
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{
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PutArtifact pa(dst, askAssemble.value());
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pa.art = art;
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sendAndApply(&pa);
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return true;
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}
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else
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{
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return false;
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return true;
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}
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void CGameHandler::putArtifact(const ArtifactLocation &al, const CArtifactInstance *a)
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{
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PutArtifact pa;
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pa.art = a;
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pa.al = al;
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sendAndApply(&pa);
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}
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}
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bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos)
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@ -4019,7 +4027,7 @@ bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact
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na.art = newArtInst;
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sendAndApply(&na); // -> updates newArtInst!!!
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if(giveHeroArtifact(h, newArtInst, pos))
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if(putArtifact(ArtifactLocation(h->id, pos), newArtInst, false))
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return true;
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else
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return false;
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@ -127,8 +127,7 @@ public:
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void removeAfterVisit(const CGObjectInstance *object) override;
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bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos = ArtifactPosition::FIRST_AVAILABLE) override;
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bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override;
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void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override;
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bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override;
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void removeArtifact(const ArtifactLocation &al) override;
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bool moveArtifact(const ArtifactLocation & src, const ArtifactLocation & dst) override;
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bool bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap, bool equipped, bool backpack);
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