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Solution suggested by ChatGPT
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@@ -190,6 +190,43 @@ const Area & Path::getPathArea() const
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return dPath;
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}
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float Path::nonEuclideanCostFunction(const int3& src, const int3& dst)
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{
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// Use non-euclidean metric
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int dx = std::abs(src.x - dst.x);
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int dy = std::abs(src.y - dst.y);
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// int dx = src.x - dst.x;
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// int dy = src.y - dst.y;
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return std::sqrt(dx * dx + dy * dy) -
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500 * std::sin(dx * dy / 20);
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}
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float Path::curvedCost(const int3& src, const int3& dst, const int3& center)
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{
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float R = 30.0f; // radius of the zone
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float W = 10.0f;// width of the transition area
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float A = 0.7f; // sine bias
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// Euclidean step distance:
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float dx = dst.x - src.x;
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float dy = dst.y - src.y;
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float d = std::sqrt(dx*dx + dy*dy);
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// Distance from dst to the zone center:
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float rx = dst.x - center.x;
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float ry = dst.y - center.y;
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float r = std::sqrt(rx*rx + ry*ry);
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// Compute normalized offset inside the zone:
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// (R - W) is the inner edge, R is the outer edge.
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float t = std::clamp((r - (R - W)) / W, 0.0f, 1.0f);
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// Use sine bias: lowest cost in the middle (t=0.5), higher near edges.
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float bias = 1.0f + A * std::sin(M_PI * t);
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return d * bias;
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}
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Path::MoveCostFunction Path::createCurvedCostFunction(const Area & border)
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{
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// Capture by value to ensure the Area object persists
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@@ -198,17 +235,8 @@ Path::MoveCostFunction Path::createCurvedCostFunction(const Area & border)
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// Route main roads far from border
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//float ret = dst.dist2d(src);
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auto costFunction = [border](const int3& src, const int3& dst) -> float
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{
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// Use non-euclidean metric
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int dx = std::abs(src.x - dst.x);
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int dy = std::abs(src.y - dst.y);
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// int dx = src.x - dst.x;
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// int dy = src.y - dst.y;
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return std::sqrt(dx * dx + dy * dy) -
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500 * std::sin(dx * dy / 20);
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};
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float ret = costFunction(src, dst);
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//float ret = nonEuclideanCostFunction(src, dst);
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float ret = curvedCost(src, dst, border.getCenterOfMass());
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float dist = border.distanceSqr(dst);
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if(dist > 1.0f)
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@@ -18,6 +18,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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namespace rmg
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{
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class Path
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{
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public:
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@@ -43,6 +44,8 @@ public:
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const Area & getPathArea() const;
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static Path invalid();
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static float nonEuclideanCostFunction(const int3& src, const int3& dst);
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static float curvedCost(const int3& src, const int3& dst, const int3& center);
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static MoveCostFunction createCurvedCostFunction(const Area & border);
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private:
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@@ -93,7 +93,9 @@ bool RoadPlacer::createRoad(const int3 & destination)
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}
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}
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float ret = dst.dist2d(src);
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//float ret = dst.dist2d(src);
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//float ret = rmg::Path::nonEuclideanCostFunction(src, dst);
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float ret = rmg::Path::curvedCost(src, dst, border.getCenterOfMass());
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if (visitableTiles.contains(src) || visitableTiles.contains(dst))
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{
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