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ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
Little changes around handling ERM. New class in lib: CFileUtility, so the code for scanning files with given extension is not duplicated.
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Scripting/ERM/ERMScriptModule.h
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5
Scripting/ERM/ERMScriptModule.h
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#pragma once
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#include "../../lib/CScriptingModule.h"
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extern IGameEventRealizer *acb;
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extern CPrivilagedInfoCallback *icb;
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