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ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.

Little changes around handling ERM. New class in lib: CFileUtility, so the code for scanning files with given extension is not duplicated.
This commit is contained in:
Michał W. Urbańczyk
2011-06-20 11:41:04 +00:00
parent e7bbfb615c
commit 580c4e4c9b
24 changed files with 445 additions and 244 deletions

16
lib/CScriptingModule.h Normal file
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#pragma once
#include "../global.h"
#include "IGameEventsReceiver.h"
#include "IGameCallback.h"
class CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver
{
public:
virtual void executeUserCommand(const std::string &cmd){};
virtual void init(){}; //called upon the start of game (after map randomization, before first turn)
virtual void giveActionCB(IGameEventRealizer *cb){};
virtual void giveInfoCB(CPrivilagedInfoCallback *cb){};
CScriptingModule(){}
virtual ~CScriptingModule(){}
};