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ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
Little changes around handling ERM. New class in lib: CFileUtility, so the code for scanning files with given extension is not duplicated.
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lib/CScriptingModule.h
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16
lib/CScriptingModule.h
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#pragma once
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#include "../global.h"
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#include "IGameEventsReceiver.h"
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#include "IGameCallback.h"
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class CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver
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{
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public:
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virtual void executeUserCommand(const std::string &cmd){};
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virtual void init(){}; //called upon the start of game (after map randomization, before first turn)
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virtual void giveActionCB(IGameEventRealizer *cb){};
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virtual void giveInfoCB(CPrivilagedInfoCallback *cb){};
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CScriptingModule(){}
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virtual ~CScriptingModule(){}
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};
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