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Move hero/Next hero buttons being blocked when they should (#204)
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@ -1355,6 +1355,8 @@ void CHeroList::updateHList(const CGHeroInstance *toRemove)
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else
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select(selected);
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}
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adventureInt->updateNextHero(NULL);
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}
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void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
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