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add nwctheone
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commit
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@ -391,7 +391,7 @@ void PlayerMessageProcessor::cheatMaxLuck(PlayerColor player, const CGHeroInstan
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{
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if (!hero)
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return;
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GiveBonus gb;
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gb.bonus = Bonus(BonusDuration::PERMANENT, BonusType::MAX_LUCK, BonusSource::OTHER, 0, BonusSourceID(Obj(Obj::NO_OBJ)));
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gb.id = hero->id;
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@ -399,6 +399,18 @@ void PlayerMessageProcessor::cheatMaxLuck(PlayerColor player, const CGHeroInstan
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gameHandler->giveHeroBonus(&gb);
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}
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void PlayerMessageProcessor::cheatFly(PlayerColor player, const CGHeroInstance * hero)
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{
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if (!hero)
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return;
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GiveBonus gb;
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gb.bonus = Bonus(BonusDuration::PERMANENT, BonusType::FLYING_MOVEMENT, BonusSource::OTHER, 0, BonusSourceID(Obj(Obj::NO_OBJ)));
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gb.id = hero->id;
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gameHandler->giveHeroBonus(&gb);
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}
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void PlayerMessageProcessor::cheatMaxMorale(PlayerColor player, const CGHeroInstance * hero)
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{
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if (!hero)
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@ -444,7 +456,8 @@ bool PlayerMessageProcessor::handleCheatCode(const std::string & cheat, PlayerCo
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"vcmiforgeofnoldorking", "vcmiartifacts",
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"vcmiolorin", "vcmiexp",
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"nwcfollowthewhiterabbit",
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"nwcmorpheus"
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"nwcmorpheus",
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"nwctheone"
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};
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if (!vstd::contains(townTargetedCheats, cheatName) && !vstd::contains(playerTargetedCheats, cheatName) && !vstd::contains(heroTargetedCheats, cheatName))
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@ -521,6 +534,15 @@ void PlayerMessageProcessor::executeCheatCode(const std::string & cheatName, Pla
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const auto & doCheatRevealPuzzle = [&]() { cheatPuzzleReveal(player); };
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const auto & doCheatMaxLuck = [&]() { cheatMaxLuck(player, hero); };
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const auto & doCheatMaxMorale = [&]() { cheatMaxMorale(player, hero); };
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const auto & doCheatTheOne = [&]()
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{
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if(!hero)
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return;
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cheatMapReveal(player, true);
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cheatGiveArmy(player, hero, { "archangel", "5" });
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cheatMovement(player, hero, { });
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cheatFly(player, hero);
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};
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// Unimplemented H3 cheats:
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// nwcphisherprice - Changes and brightens the game colors.
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@ -575,6 +597,7 @@ void PlayerMessageProcessor::executeCheatCode(const std::string & cheatName, Pla
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{"nwcoracle", doCheatRevealPuzzle },
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{"nwcfollowthewhiterabbit", doCheatMaxLuck },
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{"nwcmorpheus", doCheatMaxMorale },
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{"nwctheone", doCheatTheOne },
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};
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assert(callbacks.count(cheatName));
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@ -40,6 +40,7 @@ class PlayerMessageProcessor
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void cheatPuzzleReveal(PlayerColor player);
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void cheatMaxLuck(PlayerColor player, const CGHeroInstance * hero);
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void cheatMaxMorale(PlayerColor player, const CGHeroInstance * hero);
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void cheatFly(PlayerColor player, const CGHeroInstance * hero);
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public:
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CGameHandler * gameHandler;
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