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Progress on server side for rmg
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@@ -59,6 +59,9 @@ void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientDisconnected(LobbyClient
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void ApplyOnLobbyScreenNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
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{
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if(auto w = GH.windows().topWindow<CLoadingScreen>())
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GH.windows().popWindow(w);
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if(GH.windows().count() > 0)
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GH.windows().popWindows(1);
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}
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@@ -122,16 +125,15 @@ void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pac
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handler.si = pack.initializedStartInfo;
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handler.si->mode = modeBackup;
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}
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if(settings["session"]["headless"].Bool())
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handler.startGameplay(pack.initializedGameState);
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handler.startGameplay(pack.initializedGameState);
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}
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void ApplyOnLobbyScreenNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
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void ApplyOnLobbyScreenNetPackVisitor::visitLobbyLoadProgress(LobbyLoadProgress & pack)
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{
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if(pack.clientId != -1 && pack.clientId != handler.c->connectionID)
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return;
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GH.windows().createAndPushWindow<CLoadingScreen>(std::bind(&CServerHandler::startGameplay, &handler, pack.initializedGameState));
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if(auto w = GH.windows().topWindow<CLoadingScreen>())
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w->set(pack.progress);
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else
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GH.windows().createAndPushWindow<CLoadingScreen>();
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}
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void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState & pack)
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