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Progress on server side for rmg
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@@ -1599,7 +1599,7 @@ void CGameHandler::reinitScripting()
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#endif
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}
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void CGameHandler::init(StartInfo *si)
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void CGameHandler::init(StartInfo *si, Load::Progress * progressTracking)
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{
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if (si->seedToBeUsed == 0)
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{
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@@ -1609,7 +1609,7 @@ void CGameHandler::init(StartInfo *si)
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gs = new CGameState();
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gs->preInit(VLC);
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logGlobal->info("Gamestate created!");
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gs->init(&mapService, si);
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gs->init(&mapService, si, false, progressTracking);
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logGlobal->info("Gamestate initialized!");
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// reset seed, so that clients can't predict any following random values
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