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Merged creatures_upgr.txt and basicCres.txt into buildings.json.

This commit is contained in:
Frank Zago 2011-08-26 03:43:43 +00:00
parent 1a2323996e
commit 584e7e3c46
4 changed files with 50 additions and 171 deletions

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@ -1,72 +0,0 @@
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0 7 150
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1 7 151
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2 7 152
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@ -3,6 +3,8 @@
// defnames: Buildings coordinates inside a city
// blit_order: Buildings not mentioned in the file will be blitted first.
// Then buildings in the list will be drawn in that order.
// creatures_basic: ids of the basic creatures in each dwelling, ordered by level. 8th is WoG and is ignored.
// creatures_upgraded: ids of the upgraded creatures in each dwelling, ordered by level
{
"town_type":
@ -50,7 +52,9 @@
{ "id": 20, "defname": "TBCSBOAT.def", "x": 478, "y": 134, "border": "TOCSDKMN.bmp", "area": "TZCSDKMN.bmp" },
],
"blit_order": [ 1, 2, 3, 10, 11, 12, 13, 5, 22, 30, 37, 16, 6, 20, 18, 19, 34, 41 ]
"blit_order": [ 1, 2, 3, 10, 11, 12, 13, 5, 22, 30, 37, 16, 6, 20, 18, 19, 34, 41 ],
"creatures_basic": [ 0, 2, 4, 6, 8, 10, 12, 150 ],
"creatures_upgraded": [ 1, 3, 5, 7, 9, 11, 13 ],
},
{
@ -100,7 +104,9 @@
{ "id": 11, "defname": "TBRMHAL2.def", "x": 538, "y": 187, "border": "TORHAL2.bmp", "area": "TZRHAL2.bmp" },
],
"blit_order": [ 33, 40, 35, 42, 16, 32, 39, 0, 1, 2, 3, 4, 31, 18, 38, 19, 34, 24, 41, 25, 5, 30, 37, 14, 10, 11, 12, 13, 17, 21, 22, -1, 27, 28, 29, 15 ]
"blit_order": [ 33, 40, 35, 42, 16, 32, 39, 0, 1, 2, 3, 4, 31, 18, 38, 19, 34, 24, 41, 25, 5, 30, 37, 14, 10, 11, 12, 13, 17, 21, 22, -1, 27, 28, 29, 15 ],
"creatures_basic": [ 14, 16, 18, 20, 22, 24, 26, 151 ],
"creatures_upgraded": [ 15, 17, 19, 21, 23, 25, 27 ],
},
{
@ -144,7 +150,9 @@
{ "id": 43, "defname": "TBTWUP_6.def", "x": 75, "y": 91, "border": "TOTTIT2.bmp", "area": "TZTTIT2.bmp" },
{ "id": 8, "defname": "TBTWCAS2.def", "x": 301, "y": 0, "border": "TOTCAS2.bmp", "area": "TZTCAS2.bmp" },
],
"blit_order": [ 36, 43, 32, 39, 10, 11, 12, 13, 32, 35, 42, 15, 5, 18, 19 ]
"blit_order": [ 36, 43, 32, 39, 10, 11, 12, 13, 32, 35, 42, 15, 5, 18, 19 ],
"creatures_basic": [ 28, 30, 32, 34, 36, 38, 40, 152 ],
"creatures_upgraded": [ 29, 31, 33, 35, 37, 39, 41 ],
},
{
@ -189,7 +197,9 @@
{ "id": 43, "defname": "TBINUP_6.def", "x": 420, "y": 105, "border": "TOIDVL2.bmp", "area": "TZIDVL2.bmp" },
{ "id": 8, "defname": "TBINCAS2.def", "x": 222, "y": 44, "border": "TOICAS1A.bmp", "area": "TZICAS1A.bmp" },
],
"blit_order": [ 26, 21, 7, 8, 9, 22, 31, 38, 36, 43, 10, 11, 12, 13, 5, 32, 39, 24, 25, 33, 40, 34, 41, 30, 37, 18, 19, 14, 15, 16, 35, 42 ]
"blit_order": [ 26, 21, 7, 8, 9, 22, 31, 38, 36, 43, 10, 11, 12, 13, 5, 32, 39, 24, 25, 33, 40, 34, 41, 30, 37, 18, 19, 14, 15, 16, 35, 42 ],
"creatures_basic": [ 42, 44, 46, 48, 50, 52, 54, 153 ],
"creatures_upgraded": [ 43, 45, 47, 49, 51, 53, 55 ],
},
{
@ -239,6 +249,8 @@
{ "id": 20, "defname": "TBNCBOAT.def", "x": 617, "y": 265, "border": "TONSHPNA.bmp", "area": "TZNSHPNA.bmp" },
],
"blit_order": [ 17, 0, 1, 2, 3, 4, 7, 8, 9, 32, 39, 26, 15, 14, 34, 41, 16, 5, 33, 40, 31, 38, 6, 30, 18, 37, 19, 22, 20 ]
"creatures_basic": [ 56, 58, 60, 62, 64, 66, 68, 154 ],
"creatures_upgraded": [ 57, 59, 61, 63, 65, 67, 69 ],
},
{
@ -283,6 +295,8 @@
{ "id": 8, "defname": "TBDNCAS2.def", "x": 363, "y": 87, "border": "TODCAS2.bmp", "area": "TZDCAS2.bmp" },
],
"blit_order": [ 0, 1, 2, 3, 4, 21, 35, 42, 5, 30, 18, 37, 19, 32, 39, 26, 7, 8, 9, 23 ]
"creatures_basic": [ 70, 72, 74, 76, 78, 80, 82, 155 ],
"creatures_upgraded": [ 71, 73, 75, 77, 79, 81, 83 ],
},
{
@ -326,6 +340,8 @@
{ "id": 16, "defname": "TBSTBLAK.def", "x": 660, "y": 286, "border": "TOSBLK1.bmp", "area": "TZSBLK1.bmp" },
],
"blit_order": [ 33, 40, 30, 18, 37, 19, 31, 38, 23, 26, 5, 32, 39, 15, 14, 21, 16, 22 ]
"creatures_basic": [ 84, 86, 88, 90, 92, 94, 96, 156 ],
"creatures_upgraded": [ 85, 87, 89, 91, 93, 95, 97 ],
},
{
@ -371,6 +387,8 @@
{ "id": 20, "defname": "TBFRBOAT.def", "x": 197, "y": 294, "border": "TOFDCK1.bmp", "area": "TZFDCK1.bmp" },
],
"blit_order": [ 16, 15, 14, 34, 41, 31, 38, 10, 11, 12, 13, 29, 0, 1, 2, 33, 40, 30, 18, 37, 19, 5, 36, 43, 26 ]
"creatures_basic": [ 98, 100, 104, 106, 102, 108, 110, 157 ],
"creatures_upgraded": [ 99, 101, 105, 107, 103, 109, 111 ],
},
{
@ -419,7 +437,9 @@
{ "id": 43, "defname": "TBELUP_6.def", "x": 43, "y": 0, "border": "TOELUP_6.bmp", "area": "TZELUP_6.bmp" },
{ "id": 20, "defname": "TBELBOAT.def", "x": 239, "y": 215, "border": "TOELBOAT.bmp", "area": "TZELBOAT.bmp" }
],
"blit_order": [ -1, 27, 28, 16, 34, 41, 6, 20, 33, 40, 36, 43, 21, 0, 1, 2, 3, 4, 5, 15, 14, 17, 35, 42, 30, 18, 37, 19, 10, 11, 12, 13, 29 ]
"blit_order": [ -1, 27, 28, 16, 34, 41, 6, 20, 33, 40, 36, 43, 21, 0, 1, 2, 3, 4, 5, 15, 14, 17, 35, 42, 30, 18, 37, 19, 10, 11, 12, 13, 29 ],
"creatures_basic": [ 118, 112, 115, 114, 113, 120, 130, 158 ],
"creatures_upgraded": [ 119, 127, 123, 129, 125, 121, 131 ],
}
],

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@ -1,63 +0,0 @@
0 0 1
0 1 3
0 2 5
0 3 7
0 4 9
0 5 11
0 6 13
1 0 15
1 1 17
1 2 19
1 3 21
1 4 23
1 5 25
1 6 27
2 0 29
2 1 31
2 2 33
2 3 35
2 4 37
2 5 39
2 6 41
3 0 43
3 1 45
3 2 47
3 3 49
3 4 51
3 5 53
3 6 55
4 0 57
4 1 59
4 2 61
4 3 63
4 4 65
4 5 67
4 6 69
5 0 71
5 1 73
5 2 75
5 3 77
5 4 79
5 5 81
5 6 83
6 0 85
6 1 87
6 2 89
6 3 91
6 4 93
6 5 95
6 6 97
7 0 99
7 1 101
7 2 105
7 3 107
7 4 103
7 5 109
7 6 111
8 0 119
8 1 127
8 2 123
8 3 129
8 4 125
8 5 121
8 6 131

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@ -46,6 +46,13 @@ void CTownHandler::loadStructures()
towns.push_back(town);
}
for(int x=0;x<towns.size();x++) {
/* There is actually 8 basic creatures, but we ignore the 8th
* entry for now */
towns[x].basicCreatures.resize(7);
towns[x].upgradedCreatures.resize(7);
}
structures.resize(F_NUMBER);
// read city properties
@ -54,6 +61,7 @@ void CTownHandler::loadStructures()
// Iterate for each city type
townID = 0;
BOOST_FOREACH(const JsonNode &town_node, config["town_type"].Vector()) {
int level;
std::map<int, Structure*> &town = structures[townID];
// Read buildings coordinates for that city
@ -82,11 +90,8 @@ void CTownHandler::loadStructures()
}
// Read buildings blit order for that city
const JsonVector &blit_order_vec = town_node["blit_order"].Vector();
int itr = 1;
for (JsonVector::const_iterator it2 = blit_order_vec.begin(); it2!=blit_order_vec.end(); ++it2) {
const JsonNode &node = *it2;
BOOST_FOREACH(const JsonNode &node, town_node["blit_order"].Vector()) {
int buildingID = node.Float();
/* Find the building and set its order. */
@ -97,6 +102,22 @@ void CTownHandler::loadStructures()
tlog3 << "Warning1: No building " << buildingID << " in the castle " << townID << std::endl;
}
// Read basic creatures belonging to that city
level = 0;
BOOST_FOREACH(const JsonNode &node, town_node["creatures_basic"].Vector()) {
// This if ignores the 8th field (WoG creature)
if (level < towns[townID].basicCreatures.size())
towns[townID].basicCreatures[level] = node.Float();
level ++;
}
// Read upgraded creatures belonging to that city
level = 0;
BOOST_FOREACH(const JsonNode &node, town_node["creatures_upgraded"].Vector()) {
towns[townID].upgradedCreatures[level] = node.Float();
level ++;
}
townID ++;
}
@ -143,33 +164,6 @@ void CTownHandler::loadStructures()
}
std::ifstream of;
for(int x=0;x<towns.size();x++)
towns[x].basicCreatures.resize(7);
of.open(DATA_DIR "/config/basicCres.txt");
while(!of.eof())
{
int tid, lid, cid; //town,level,creature
of >> tid >> lid >> cid;
if(lid < towns[tid].basicCreatures.size())
towns[tid].basicCreatures[lid]=cid;
}
of.close();
of.clear();
for(int x=0;x<towns.size();x++)
towns[x].upgradedCreatures.resize(7);
of.open(DATA_DIR "/config/creatures_upgr.txt");
while(!of.eof())
{
int tid, lid, cid; //town,level,creature
of >> tid >> lid >> cid;
if(lid < towns[tid].upgradedCreatures.size())
towns[tid].upgradedCreatures[lid]=cid;
}
of.close();
of.clear();
of.open(DATA_DIR "/config/building_horde.txt");
while(!of.eof())