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CArtifactSet cleanup

This commit is contained in:
SoundSSGood
2024-09-19 16:51:59 +03:00
parent b9ae7f1138
commit 586a32a616
14 changed files with 112 additions and 149 deletions

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@ -743,7 +743,7 @@ void BattleWindow::bSpellf()
const auto artID = blockingBonus->sid.as<ArtifactID>(); const auto artID = blockingBonus->sid.as<ArtifactID>();
//If we have artifact, put name of our hero. Otherwise assume it's the enemy. //If we have artifact, put name of our hero. Otherwise assume it's the enemy.
//TODO check who *really* is source of bonus //TODO check who *really* is source of bonus
std::string heroName = myHero->hasArt(artID) ? myHero->getNameTranslated() : owner.enemyHero().name; std::string heroName = myHero->hasArt(artID, true) ? myHero->getNameTranslated() : owner.enemyHero().name;
//%s wields the %s, an ancient artifact which creates a p dead to all magic. //%s wields the %s, an ancient artifact which creates a p dead to all magic.
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[683]) LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[683])

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@ -271,7 +271,7 @@ void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosit
arts.try_emplace(combinedArt->getId(), std::vector<ArtifactID>{}); arts.try_emplace(combinedArt->getId(), std::vector<ArtifactID>{});
for(const auto part : combinedArt->getConstituents()) for(const auto part : combinedArt->getConstituents())
{ {
if(curHero->hasArt(part->getId(), false, false, false)) if(curHero->hasArt(part->getId(), false, false))
arts.at(combinedArt->getId()).emplace_back(part->getId()); arts.at(combinedArt->getId()).emplace_back(part->getId());
} }
} }

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@ -209,7 +209,7 @@ DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
for(const auto constituent : artifact->getConstituents()) //check if all constituents are available for(const auto constituent : artifact->getConstituents()) //check if all constituents are available
{ {
if(!artSet->hasArt(constituent->getId(), onlyEquiped, false, false)) if(!artSet->hasArt(constituent->getId(), onlyEquiped, false))
{ {
possible = false; possible = false;
break; break;

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@ -220,7 +220,7 @@ bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, b
auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId()); auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());
if(ArtifactUtils::isSlotEquipment(possibleSlot)) if(ArtifactUtils::isSlotEquipment(possibleSlot))
{ {
fittingSet.setNewArtSlot(possibleSlot, nullptr, true); fittingSet.lockSlot(possibleSlot);
} }
else else
{ {
@ -691,9 +691,7 @@ void CArtHandler::afterLoadFinalization()
CBonusSystemNode::treeHasChanged(); CBonusSystemNode::treeHasChanged();
} }
CArtifactSet::~CArtifactSet() = default; CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
const CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
{ {
if(const ArtSlotInfo * si = getSlot(pos)) if(const ArtSlotInfo * si = getSlot(pos))
{ {
@ -704,56 +702,34 @@ const CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, boo
return nullptr; return nullptr;
} }
CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked)
{
return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
}
ArtifactPosition CArtifactSet::getArtPos(const ArtifactID & aid, bool onlyWorn, bool allowLocked) const ArtifactPosition CArtifactSet::getArtPos(const ArtifactID & aid, bool onlyWorn, bool allowLocked) const
{ {
const auto result = getAllArtPositions(aid, onlyWorn, allowLocked, false); for(const auto & [slot, slotInfo] : artifactsWorn)
return result.empty() ? ArtifactPosition{ArtifactPosition::PRE_FIRST} : result[0];
}
std::vector<ArtifactPosition> CArtifactSet::getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const
{ {
std::vector<ArtifactPosition> result; if(slotInfo.artifact->getTypeId() == aid && (allowLocked || !slotInfo.locked))
for(const auto & slotInfo : artifactsWorn) return slot;
if(slotInfo.second.artifact->getTypeId() == aid && (allowLocked || !slotInfo.second.locked))
result.push_back(slotInfo.first);
if(onlyWorn)
return result;
if(!getAll && !result.empty())
return result;
auto backpackPositions = getBackpackArtPositions(aid);
result.insert(result.end(), backpackPositions.begin(), backpackPositions.end());
return result;
} }
if(!onlyWorn)
std::vector<ArtifactPosition> CArtifactSet::getBackpackArtPositions(const ArtifactID & aid) const
{ {
std::vector<ArtifactPosition> result; size_t backpackPositionIdx = ArtifactPosition::BACKPACK_START;
si32 backpackPosition = ArtifactPosition::BACKPACK_START;
for(const auto & artInfo : artifactsInBackpack) for(const auto & artInfo : artifactsInBackpack)
{ {
const auto * art = artInfo.getArt(); const auto art = artInfo.getArt();
if(art && art->artType->getId() == aid) if(art && art->artType->getId() == aid)
result.emplace_back(backpackPosition); return ArtifactPosition(backpackPositionIdx);
backpackPosition++; backpackPositionIdx++;
} }
return result; }
return ArtifactPosition::PRE_FIRST;
} }
const CArtifactInstance * CArtifactSet::getArtByInstanceId(const ArtifactInstanceID & artInstId) const const CArtifactInstance * CArtifactSet::getArtByInstanceId(const ArtifactInstanceID & artInstId) const
{ {
for(auto i : artifactsWorn) for(const auto & i : artifactsWorn)
if(i.second.artifact->getId() == artInstId) if(i.second.artifact->getId() == artInstId)
return i.second.artifact; return i.second.artifact;
for(auto i : artifactsInBackpack) for(const auto & i : artifactsInBackpack)
if(i.artifact->getId() == artInstId) if(i.artifact->getId() == artInstId)
return i.artifact; return i.artifact;
@ -779,29 +755,16 @@ ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance * artInst) cons
return ArtifactPosition::PRE_FIRST; return ArtifactPosition::PRE_FIRST;
} }
bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchCombinedParts) const
{ {
return getArtPosCount(aid, onlyWorn, searchBackpackAssemblies, allowLocked) > 0; if(searchCombinedParts && getCombinedArtWithPart(aid))
return true;
if(getArtPos(aid, onlyWorn, searchCombinedParts) != ArtifactPosition::PRE_FIRST)
return true;
return false;
} }
bool CArtifactSet::hasArtBackpack(const ArtifactID & aid) const CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(const ArtifactPosition & slot, CArtifactInstance * art)
{
return !getBackpackArtPositions(aid).empty();
}
unsigned CArtifactSet::getArtPosCount(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
{
const auto allPositions = getAllArtPositions(aid, onlyWorn, allowLocked, true);
if(!allPositions.empty())
return allPositions.size();
if(searchBackpackAssemblies && getHiddenArt(aid))
return 1;
return 0;
}
CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(ArtifactPosition slot, CArtifactInstance * art)
{ {
ArtPlacementMap resArtPlacement; ArtPlacementMap resArtPlacement;
@ -827,19 +790,38 @@ CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(ArtifactPosition slot, C
assert(ArtifactUtils::isSlotEquipment(partSlot)); assert(ArtifactUtils::isSlotEquipment(partSlot));
setNewArtSlot(partSlot, part.art, true); setNewArtSlot(partSlot, part.art, true);
resArtPlacement.emplace(std::make_pair(part.art, partSlot)); resArtPlacement.emplace(part.art, partSlot);
} }
else else
{ {
resArtPlacement.emplace(std::make_pair(part.art, part.slot)); resArtPlacement.emplace(part.art, part.slot);
} }
} }
} }
return resArtPlacement; return resArtPlacement;
} }
void CArtifactSet::removeArtifact(ArtifactPosition slot) void CArtifactSet::removeArtifact(const ArtifactPosition & slot)
{ {
const auto eraseArtSlot = [this](const ArtifactPosition & slotForErase)
{
if(slotForErase == ArtifactPosition::TRANSITION_POS)
{
artifactsTransitionPos.artifact = nullptr;
}
else if(ArtifactUtils::isSlotBackpack(slotForErase))
{
auto backpackSlot = ArtifactPosition(slotForErase - ArtifactPosition::BACKPACK_START);
assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
}
else
{
artifactsWorn.erase(slotForErase);
}
};
if(const auto art = getArt(slot, false)) if(const auto art = getArt(slot, false))
{ {
if(art->isCombined()) if(art->isCombined())
@ -858,7 +840,7 @@ void CArtifactSet::removeArtifact(ArtifactPosition slot)
} }
} }
std::pair<const CArtifactInstance *, const CArtifactInstance *> CArtifactSet::searchForConstituent(const ArtifactID & aid) const const CArtifactInstance * CArtifactSet::getCombinedArtWithPart(const ArtifactID & partId) const
{ {
for(const auto & slot : artifactsInBackpack) for(const auto & slot : artifactsInBackpack)
{ {
@ -867,24 +849,12 @@ std::pair<const CArtifactInstance *, const CArtifactInstance *> CArtifactSet::se
{ {
for(auto & ci : art->getPartsInfo()) for(auto & ci : art->getPartsInfo())
{ {
if(ci.art->getTypeId() == aid) if(ci.art->getTypeId() == partId)
{ return art;
return {art, ci.art};
} }
} }
} }
} return nullptr;
return {nullptr, nullptr};
}
const CArtifactInstance * CArtifactSet::getHiddenArt(const ArtifactID & aid) const
{
return searchForConstituent(aid).second;
}
const CArtifactInstance * CArtifactSet::getAssemblyByConstituent(const ArtifactID & aid) const
{
return searchForConstituent(aid).first;
} }
const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
@ -905,6 +875,11 @@ const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
return nullptr; return nullptr;
} }
void CArtifactSet::lockSlot(const ArtifactPosition & pos)
{
setNewArtSlot(pos, nullptr, true);
}
bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck) const bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck) const
{ {
if(bearerType() == ArtBearer::ALTAR) if(bearerType() == ArtBearer::ALTAR)
@ -916,7 +891,7 @@ bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockChe
return true; //no slot means not used return true; //no slot means not used
} }
void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, ConstTransitivePtr<CArtifactInstance> art, bool locked) void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked)
{ {
assert(!vstd::contains(artifactsWorn, slot)); assert(!vstd::contains(artifactsWorn, slot));
@ -932,31 +907,12 @@ void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, ConstTransitiveP
else else
{ {
auto position = artifactsInBackpack.begin() + slot - ArtifactPosition::BACKPACK_START; auto position = artifactsInBackpack.begin() + slot - ArtifactPosition::BACKPACK_START;
slotInfo = &(*artifactsInBackpack.emplace(position, ArtSlotInfo())); slotInfo = &(*artifactsInBackpack.emplace(position));
} }
slotInfo->artifact = art; slotInfo->artifact = art;
slotInfo->locked = locked; slotInfo->locked = locked;
} }
void CArtifactSet::eraseArtSlot(const ArtifactPosition & slot)
{
if(slot == ArtifactPosition::TRANSITION_POS)
{
artifactsTransitionPos.artifact = nullptr;
}
else if(ArtifactUtils::isSlotBackpack(slot))
{
auto backpackSlot = ArtifactPosition(slot - ArtifactPosition::BACKPACK_START);
assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
}
else
{
artifactsWorn.erase(slot);
}
}
void CArtifactSet::artDeserializationFix(CBonusSystemNode *node) void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
{ {
for(auto & elem : artifactsWorn) for(auto & elem : artifactsWorn)

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@ -175,10 +175,10 @@ private:
struct DLL_LINKAGE ArtSlotInfo struct DLL_LINKAGE ArtSlotInfo
{ {
ConstTransitivePtr<CArtifactInstance> artifact; CArtifactInstance * artifact;
ui8 locked; //if locked, then artifact points to the combined artifact bool locked; //if locked, then artifact points to the combined artifact
ArtSlotInfo() : locked(false) {} ArtSlotInfo() : artifact(nullptr), locked(false) {}
const CArtifactInstance * getArt() const; const CArtifactInstance * getArt() const;
template <typename Handler> void serialize(Handler & h) template <typename Handler> void serialize(Handler & h)
@ -197,32 +197,20 @@ public:
std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5 std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
ArtSlotInfo artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange ArtSlotInfo artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
void setNewArtSlot(const ArtifactPosition & slot, ConstTransitivePtr<CArtifactInstance> art, bool locked);
void eraseArtSlot(const ArtifactPosition & slot);
const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const; const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const;
const CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const; //nullptr - no artifact void lockSlot(const ArtifactPosition & pos);
CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true); //nullptr - no artifact CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const;
/// Looks for equipped artifact with given ID and returns its slot ID or -1 if none /// Looks for first artifact with given ID
/// (if more than one such artifact lower ID is returned)
ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const; ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
ArtifactPosition getArtPos(const CArtifactInstance * art) const; ArtifactPosition getArtPos(const CArtifactInstance * art) const;
std::vector<ArtifactPosition> getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const;
std::vector<ArtifactPosition> getBackpackArtPositions(const ArtifactID & aid) const;
const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const; const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
/// Search for constituents of assemblies in backpack which do not have an ArtifactPosition bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchCombinedParts = false) const;
const CArtifactInstance * getHiddenArt(const ArtifactID & aid) const;
const CArtifactInstance * getAssemblyByConstituent(const ArtifactID & aid) const;
/// Checks if hero possess artifact of given id (either in backack or worn)
bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchBackpackAssemblies = false, bool allowLocked = true) const;
bool hasArtBackpack(const ArtifactID & aid) const;
bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const; bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const;
unsigned getArtPosCount(const ArtifactID & aid, bool onlyWorn = true, bool searchBackpackAssemblies = true, bool allowLocked = true) const;
virtual ArtBearer::ArtBearer bearerType() const = 0; virtual ArtBearer::ArtBearer bearerType() const = 0;
virtual ArtPlacementMap putArtifact(ArtifactPosition slot, CArtifactInstance * art); virtual ArtPlacementMap putArtifact(const ArtifactPosition & slot, CArtifactInstance * art);
virtual void removeArtifact(ArtifactPosition slot); virtual void removeArtifact(const ArtifactPosition & slot);
virtual ~CArtifactSet(); virtual ~CArtifactSet() = default;
template <typename Handler> void serialize(Handler &h) template <typename Handler> void serialize(Handler &h)
{ {
@ -233,10 +221,11 @@ public:
void artDeserializationFix(CBonusSystemNode *node); void artDeserializationFix(CBonusSystemNode *node);
void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName); void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName);
protected: const CArtifactInstance * getCombinedArtWithPart(const ArtifactID & partId) const;
std::pair<const CArtifactInstance *, const CArtifactInstance *> searchForConstituent(const ArtifactID & aid) const;
private: private:
void setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked);
void serializeJsonHero(JsonSerializeFormat & handler); void serializeJsonHero(JsonSerializeFormat & handler);
void serializeJsonCreature(JsonSerializeFormat & handler); void serializeJsonCreature(JsonSerializeFormat & handler);
void serializeJsonCommander(JsonSerializeFormat & handler); void serializeJsonCommander(JsonSerializeFormat & handler);

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@ -863,7 +863,7 @@ ArtBearer::ArtBearer CStackInstance::bearerType() const
return ArtBearer::CREATURE; return ArtBearer::CREATURE;
} }
CStackInstance::ArtPlacementMap CStackInstance::putArtifact(ArtifactPosition pos, CArtifactInstance * art) CStackInstance::ArtPlacementMap CStackInstance::putArtifact(const ArtifactPosition & pos, CArtifactInstance * art)
{ {
assert(!getArt(pos)); assert(!getArt(pos));
assert(art->canBePutAt(this, pos)); assert(art->canBePutAt(this, pos));
@ -872,7 +872,7 @@ CStackInstance::ArtPlacementMap CStackInstance::putArtifact(ArtifactPosition pos
return CArtifactSet::putArtifact(pos, art); return CArtifactSet::putArtifact(pos, art);
} }
void CStackInstance::removeArtifact(ArtifactPosition pos) void CStackInstance::removeArtifact(const ArtifactPosition & pos)
{ {
assert(getArt(pos)); assert(getArt(pos));

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@ -126,8 +126,8 @@ public:
void setArmyObj(const CArmedInstance *ArmyObj); void setArmyObj(const CArmedInstance *ArmyObj);
virtual void giveStackExp(TExpType exp); virtual void giveStackExp(TExpType exp);
bool valid(bool allowUnrandomized) const; bool valid(bool allowUnrandomized) const;
ArtPlacementMap putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;//from CArtifactSet ArtPlacementMap putArtifact(const ArtifactPosition & pos, CArtifactInstance * art) override;//from CArtifactSet
void removeArtifact(ArtifactPosition pos) override; void removeArtifact(const ArtifactPosition & pos) override;
ArtBearer::ArtBearer bearerType() const override; //from CArtifactSet ArtBearer::ArtBearer bearerType() const override; //from CArtifactSet
std::string nodeName() const override; //from CBonusSystemnode std::string nodeName() const override; //from CBonusSystemnode
void deserializationFix(); void deserializationFix();

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@ -1156,7 +1156,7 @@ std::string CGHeroInstance::getBiographyTextID() const
return ""; //for random hero return ""; //for random hero
} }
CGHeroInstance::ArtPlacementMap CGHeroInstance::putArtifact(ArtifactPosition pos, CArtifactInstance * art) CGHeroInstance::ArtPlacementMap CGHeroInstance::putArtifact(const ArtifactPosition & pos, CArtifactInstance * art)
{ {
assert(art->canBePutAt(this, pos)); assert(art->canBePutAt(this, pos));
@ -1165,7 +1165,7 @@ CGHeroInstance::ArtPlacementMap CGHeroInstance::putArtifact(ArtifactPosition pos
return CArtifactSet::putArtifact(pos, art); return CArtifactSet::putArtifact(pos, art);
} }
void CGHeroInstance::removeArtifact(ArtifactPosition pos) void CGHeroInstance::removeArtifact(const ArtifactPosition & pos)
{ {
auto art = getArt(pos); auto art = getArt(pos);
assert(art); assert(art);
@ -1201,7 +1201,7 @@ void CGHeroInstance::removeSpellbook()
if(hasSpellbook()) if(hasSpellbook())
{ {
//VLC->arth->removeArtifactFrom(*this, ArtifactPosition::SPELLBOOK); cb->removeArtifact(ArtifactLocation(this->id, ArtifactPosition::SPELLBOOK));
} }
} }

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@ -241,8 +241,8 @@ public:
void initHero(vstd::RNG & rand); void initHero(vstd::RNG & rand);
void initHero(vstd::RNG & rand, const HeroTypeID & SUBID); void initHero(vstd::RNG & rand, const HeroTypeID & SUBID);
ArtPlacementMap putArtifact(ArtifactPosition pos, CArtifactInstance * art) override; ArtPlacementMap putArtifact(const ArtifactPosition & pos, CArtifactInstance * art) override;
void removeArtifact(ArtifactPosition pos) override; void removeArtifact(const ArtifactPosition & pos) override;
void initExp(vstd::RNG & rand); void initExp(vstd::RNG & rand);
void initArmy(vstd::RNG & rand, IArmyDescriptor *dst = nullptr); void initArmy(vstd::RNG & rand, IArmyDescriptor *dst = nullptr);
void pushPrimSkill(PrimarySkill which, int val); void pushPrimSkill(PrimarySkill which, int val);

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@ -152,7 +152,7 @@ void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
} }
else else
{ {
const auto * assembly = h->getAssemblyByConstituent(elem); const auto * assembly = h->getCombinedArtWithPart(elem);
assert(assembly); assert(assembly);
auto parts = assembly->getPartsInfo(); auto parts = assembly->getPartsInfo();

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@ -917,7 +917,7 @@ void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
hero->artifactsInBackpack.clear(); hero->artifactsInBackpack.clear();
while(!hero->artifactsWorn.empty()) while(!hero->artifactsWorn.empty())
hero->eraseArtSlot(hero->artifactsWorn.begin()->first); hero->removeArtifact(hero->artifactsWorn.begin()->first);
} }
for(int i = 0; i < features.artifactSlotsCount; i++) for(int i = 0; i < features.artifactSlotsCount; i++)

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@ -966,7 +966,7 @@ struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
{ {
PutArtifact() = default; PutArtifact() = default;
explicit PutArtifact(const ArtifactInstanceID & id, const ArtifactLocation & dst, bool askAssemble = true) explicit PutArtifact(const ArtifactInstanceID & id, const ArtifactLocation & dst, bool askAssemble = true)
: id(id), al(dst), askAssemble(askAssemble) : al(dst), askAssemble(askAssemble), id(id)
{ {
} }

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@ -143,10 +143,28 @@ bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
for(const auto & elem : artifactsRequirements) for(const auto & elem : artifactsRequirements)
{ {
// check required amount of artifacts // check required amount of artifacts
if(hero->getArtPosCount(elem.first, false, true, true) < elem.second) size_t artCnt = 0;
for(const auto & [slot, slotInfo] : hero->artifactsWorn)
if(slotInfo.artifact->getTypeId() == elem.first)
artCnt++;
for(auto & slotInfo : hero->artifactsInBackpack)
if(slotInfo.artifact->getTypeId() == elem.first)
{
artCnt++;
}
else if(slotInfo.artifact->isCombined())
{
for(const auto & partInfo : slotInfo.artifact->getPartsInfo())
if(partInfo.art->getTypeId() == elem.first)
artCnt++;
}
if(artCnt < elem.second)
return false; return false;
if(!hero->hasArt(elem.first)) // Check if art has no own slot. (As part of combined in backpack)
reqSlots += hero->getAssemblyByConstituent(elem.first)->getPartsInfo().size() - 2; if(hero->getArtPos(elem.first, false) == ArtifactPosition::PRE_FIRST)
reqSlots += hero->getCombinedArtWithPart(elem.first)->getPartsInfo().size() - 2;
} }
if(!ArtifactUtils::isBackpackFreeSlots(hero, reqSlots)) if(!ArtifactUtils::isBackpackFreeSlots(hero, reqSlots))
return false; return false;

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@ -2718,15 +2718,15 @@ bool CGameHandler::switchArtifactsCostume(const PlayerColor & player, const Obje
// Second, find the necessary artifacts for the costume // Second, find the necessary artifacts for the costume
for(const auto & artPos : costumeArtMap) for(const auto & artPos : costumeArtMap)
{ {
if(const auto availableArts = artFittingSet.getAllArtPositions(artPos.second, false, false, false); !availableArts.empty()) if(const auto slot = artFittingSet.getArtPos(artPos.second, false, false); slot != ArtifactPosition::PRE_FIRST)
{ {
bma.artsPack0.emplace_back(BulkMoveArtifacts::LinkedSlots bma.artsPack0.emplace_back(BulkMoveArtifacts::LinkedSlots
{ {
artSet->getArtPos(artFittingSet.getArt(availableArts.front())), artSet->getArtPos(artFittingSet.getArt(slot)),
artPos.first artPos.first
}); });
artFittingSet.removeArtifact(availableArts.front()); artFittingSet.removeArtifact(slot);
if(ArtifactUtils::isSlotBackpack(availableArts.front())) if(ArtifactUtils::isSlotBackpack(slot))
estimateBackpackSize--; estimateBackpackSize--;
} }
} }