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https://github.com/vcmi/vcmi.git
synced 2025-07-17 01:32:21 +02:00
CArtifactSet cleanup
This commit is contained in:
@ -743,7 +743,7 @@ void BattleWindow::bSpellf()
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const auto artID = blockingBonus->sid.as<ArtifactID>();
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//If we have artifact, put name of our hero. Otherwise assume it's the enemy.
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//TODO check who *really* is source of bonus
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std::string heroName = myHero->hasArt(artID) ? myHero->getNameTranslated() : owner.enemyHero().name;
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std::string heroName = myHero->hasArt(artID, true) ? myHero->getNameTranslated() : owner.enemyHero().name;
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//%s wields the %s, an ancient artifact which creates a p dead to all magic.
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LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[683])
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@ -271,7 +271,7 @@ void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosit
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arts.try_emplace(combinedArt->getId(), std::vector<ArtifactID>{});
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for(const auto part : combinedArt->getConstituents())
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{
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if(curHero->hasArt(part->getId(), false, false, false))
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if(curHero->hasArt(part->getId(), false, false))
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arts.at(combinedArt->getId()).emplace_back(part->getId());
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}
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}
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@ -209,7 +209,7 @@ DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
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for(const auto constituent : artifact->getConstituents()) //check if all constituents are available
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{
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if(!artSet->hasArt(constituent->getId(), onlyEquiped, false, false))
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if(!artSet->hasArt(constituent->getId(), onlyEquiped, false))
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{
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possible = false;
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break;
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@ -220,7 +220,7 @@ bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, b
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auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());
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if(ArtifactUtils::isSlotEquipment(possibleSlot))
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{
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fittingSet.setNewArtSlot(possibleSlot, nullptr, true);
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fittingSet.lockSlot(possibleSlot);
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}
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else
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{
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@ -691,9 +691,7 @@ void CArtHandler::afterLoadFinalization()
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CBonusSystemNode::treeHasChanged();
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}
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CArtifactSet::~CArtifactSet() = default;
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const CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
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CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
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{
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if(const ArtSlotInfo * si = getSlot(pos))
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{
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@ -704,56 +702,34 @@ const CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, boo
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return nullptr;
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}
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CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked)
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{
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return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
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}
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ArtifactPosition CArtifactSet::getArtPos(const ArtifactID & aid, bool onlyWorn, bool allowLocked) const
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{
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const auto result = getAllArtPositions(aid, onlyWorn, allowLocked, false);
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return result.empty() ? ArtifactPosition{ArtifactPosition::PRE_FIRST} : result[0];
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}
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std::vector<ArtifactPosition> CArtifactSet::getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const
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for(const auto & [slot, slotInfo] : artifactsWorn)
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{
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std::vector<ArtifactPosition> result;
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for(const auto & slotInfo : artifactsWorn)
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if(slotInfo.second.artifact->getTypeId() == aid && (allowLocked || !slotInfo.second.locked))
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result.push_back(slotInfo.first);
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if(onlyWorn)
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return result;
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if(!getAll && !result.empty())
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return result;
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auto backpackPositions = getBackpackArtPositions(aid);
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result.insert(result.end(), backpackPositions.begin(), backpackPositions.end());
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return result;
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if(slotInfo.artifact->getTypeId() == aid && (allowLocked || !slotInfo.locked))
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return slot;
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}
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std::vector<ArtifactPosition> CArtifactSet::getBackpackArtPositions(const ArtifactID & aid) const
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if(!onlyWorn)
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{
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std::vector<ArtifactPosition> result;
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si32 backpackPosition = ArtifactPosition::BACKPACK_START;
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size_t backpackPositionIdx = ArtifactPosition::BACKPACK_START;
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for(const auto & artInfo : artifactsInBackpack)
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{
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const auto * art = artInfo.getArt();
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const auto art = artInfo.getArt();
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if(art && art->artType->getId() == aid)
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result.emplace_back(backpackPosition);
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backpackPosition++;
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return ArtifactPosition(backpackPositionIdx);
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backpackPositionIdx++;
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}
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return result;
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}
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return ArtifactPosition::PRE_FIRST;
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}
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const CArtifactInstance * CArtifactSet::getArtByInstanceId(const ArtifactInstanceID & artInstId) const
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{
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for(auto i : artifactsWorn)
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for(const auto & i : artifactsWorn)
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if(i.second.artifact->getId() == artInstId)
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return i.second.artifact;
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for(auto i : artifactsInBackpack)
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for(const auto & i : artifactsInBackpack)
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if(i.artifact->getId() == artInstId)
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return i.artifact;
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@ -779,29 +755,16 @@ ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance * artInst) cons
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return ArtifactPosition::PRE_FIRST;
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}
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bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
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bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchCombinedParts) const
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{
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return getArtPosCount(aid, onlyWorn, searchBackpackAssemblies, allowLocked) > 0;
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if(searchCombinedParts && getCombinedArtWithPart(aid))
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return true;
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if(getArtPos(aid, onlyWorn, searchCombinedParts) != ArtifactPosition::PRE_FIRST)
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return true;
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return false;
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}
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bool CArtifactSet::hasArtBackpack(const ArtifactID & aid) const
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{
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return !getBackpackArtPositions(aid).empty();
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}
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unsigned CArtifactSet::getArtPosCount(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
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{
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const auto allPositions = getAllArtPositions(aid, onlyWorn, allowLocked, true);
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if(!allPositions.empty())
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return allPositions.size();
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if(searchBackpackAssemblies && getHiddenArt(aid))
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return 1;
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return 0;
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}
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CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(ArtifactPosition slot, CArtifactInstance * art)
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CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(const ArtifactPosition & slot, CArtifactInstance * art)
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{
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ArtPlacementMap resArtPlacement;
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@ -827,19 +790,38 @@ CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(ArtifactPosition slot, C
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assert(ArtifactUtils::isSlotEquipment(partSlot));
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setNewArtSlot(partSlot, part.art, true);
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resArtPlacement.emplace(std::make_pair(part.art, partSlot));
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resArtPlacement.emplace(part.art, partSlot);
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}
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else
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{
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resArtPlacement.emplace(std::make_pair(part.art, part.slot));
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resArtPlacement.emplace(part.art, part.slot);
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}
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}
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}
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return resArtPlacement;
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}
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void CArtifactSet::removeArtifact(ArtifactPosition slot)
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void CArtifactSet::removeArtifact(const ArtifactPosition & slot)
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{
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const auto eraseArtSlot = [this](const ArtifactPosition & slotForErase)
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{
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if(slotForErase == ArtifactPosition::TRANSITION_POS)
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{
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artifactsTransitionPos.artifact = nullptr;
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}
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else if(ArtifactUtils::isSlotBackpack(slotForErase))
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{
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auto backpackSlot = ArtifactPosition(slotForErase - ArtifactPosition::BACKPACK_START);
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assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
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artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
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}
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else
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{
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artifactsWorn.erase(slotForErase);
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}
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};
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if(const auto art = getArt(slot, false))
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{
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if(art->isCombined())
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@ -858,7 +840,7 @@ void CArtifactSet::removeArtifact(ArtifactPosition slot)
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}
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}
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std::pair<const CArtifactInstance *, const CArtifactInstance *> CArtifactSet::searchForConstituent(const ArtifactID & aid) const
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const CArtifactInstance * CArtifactSet::getCombinedArtWithPart(const ArtifactID & partId) const
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{
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for(const auto & slot : artifactsInBackpack)
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{
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@ -867,24 +849,12 @@ std::pair<const CArtifactInstance *, const CArtifactInstance *> CArtifactSet::se
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{
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for(auto & ci : art->getPartsInfo())
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{
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if(ci.art->getTypeId() == aid)
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{
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return {art, ci.art};
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if(ci.art->getTypeId() == partId)
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return art;
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}
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}
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}
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}
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return {nullptr, nullptr};
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}
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const CArtifactInstance * CArtifactSet::getHiddenArt(const ArtifactID & aid) const
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{
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return searchForConstituent(aid).second;
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}
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const CArtifactInstance * CArtifactSet::getAssemblyByConstituent(const ArtifactID & aid) const
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{
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return searchForConstituent(aid).first;
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return nullptr;
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}
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const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
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@ -905,6 +875,11 @@ const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
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return nullptr;
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}
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void CArtifactSet::lockSlot(const ArtifactPosition & pos)
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{
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setNewArtSlot(pos, nullptr, true);
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}
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bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck) const
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{
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if(bearerType() == ArtBearer::ALTAR)
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@ -916,7 +891,7 @@ bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockChe
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return true; //no slot means not used
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}
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void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, ConstTransitivePtr<CArtifactInstance> art, bool locked)
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void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked)
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{
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assert(!vstd::contains(artifactsWorn, slot));
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@ -932,31 +907,12 @@ void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, ConstTransitiveP
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else
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{
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auto position = artifactsInBackpack.begin() + slot - ArtifactPosition::BACKPACK_START;
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slotInfo = &(*artifactsInBackpack.emplace(position, ArtSlotInfo()));
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slotInfo = &(*artifactsInBackpack.emplace(position));
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}
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slotInfo->artifact = art;
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slotInfo->locked = locked;
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}
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void CArtifactSet::eraseArtSlot(const ArtifactPosition & slot)
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{
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if(slot == ArtifactPosition::TRANSITION_POS)
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{
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artifactsTransitionPos.artifact = nullptr;
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}
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else if(ArtifactUtils::isSlotBackpack(slot))
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{
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auto backpackSlot = ArtifactPosition(slot - ArtifactPosition::BACKPACK_START);
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assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
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artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
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}
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else
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{
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artifactsWorn.erase(slot);
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}
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}
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void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
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{
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for(auto & elem : artifactsWorn)
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@ -175,10 +175,10 @@ private:
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struct DLL_LINKAGE ArtSlotInfo
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{
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ConstTransitivePtr<CArtifactInstance> artifact;
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ui8 locked; //if locked, then artifact points to the combined artifact
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CArtifactInstance * artifact;
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bool locked; //if locked, then artifact points to the combined artifact
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ArtSlotInfo() : locked(false) {}
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ArtSlotInfo() : artifact(nullptr), locked(false) {}
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const CArtifactInstance * getArt() const;
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template <typename Handler> void serialize(Handler & h)
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@ -197,32 +197,20 @@ public:
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std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
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ArtSlotInfo artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
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void setNewArtSlot(const ArtifactPosition & slot, ConstTransitivePtr<CArtifactInstance> art, bool locked);
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void eraseArtSlot(const ArtifactPosition & slot);
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const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const;
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const CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const; //nullptr - no artifact
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CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true); //nullptr - no artifact
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/// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
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/// (if more than one such artifact lower ID is returned)
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void lockSlot(const ArtifactPosition & pos);
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CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const;
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/// Looks for first artifact with given ID
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ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
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ArtifactPosition getArtPos(const CArtifactInstance * art) const;
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std::vector<ArtifactPosition> getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const;
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std::vector<ArtifactPosition> getBackpackArtPositions(const ArtifactID & aid) const;
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const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
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/// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
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const CArtifactInstance * getHiddenArt(const ArtifactID & aid) const;
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const CArtifactInstance * getAssemblyByConstituent(const ArtifactID & aid) const;
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/// Checks if hero possess artifact of given id (either in backack or worn)
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bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchBackpackAssemblies = false, bool allowLocked = true) const;
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bool hasArtBackpack(const ArtifactID & aid) const;
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bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchCombinedParts = false) const;
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bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const;
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unsigned getArtPosCount(const ArtifactID & aid, bool onlyWorn = true, bool searchBackpackAssemblies = true, bool allowLocked = true) const;
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virtual ArtBearer::ArtBearer bearerType() const = 0;
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virtual ArtPlacementMap putArtifact(ArtifactPosition slot, CArtifactInstance * art);
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virtual void removeArtifact(ArtifactPosition slot);
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virtual ~CArtifactSet();
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virtual ArtPlacementMap putArtifact(const ArtifactPosition & slot, CArtifactInstance * art);
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virtual void removeArtifact(const ArtifactPosition & slot);
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virtual ~CArtifactSet() = default;
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template <typename Handler> void serialize(Handler &h)
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{
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@ -233,10 +221,11 @@ public:
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void artDeserializationFix(CBonusSystemNode *node);
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void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName);
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protected:
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std::pair<const CArtifactInstance *, const CArtifactInstance *> searchForConstituent(const ArtifactID & aid) const;
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const CArtifactInstance * getCombinedArtWithPart(const ArtifactID & partId) const;
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private:
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void setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked);
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void serializeJsonHero(JsonSerializeFormat & handler);
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void serializeJsonCreature(JsonSerializeFormat & handler);
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void serializeJsonCommander(JsonSerializeFormat & handler);
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|
@ -863,7 +863,7 @@ ArtBearer::ArtBearer CStackInstance::bearerType() const
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return ArtBearer::CREATURE;
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}
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CStackInstance::ArtPlacementMap CStackInstance::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
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CStackInstance::ArtPlacementMap CStackInstance::putArtifact(const ArtifactPosition & pos, CArtifactInstance * art)
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{
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assert(!getArt(pos));
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assert(art->canBePutAt(this, pos));
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@ -872,7 +872,7 @@ CStackInstance::ArtPlacementMap CStackInstance::putArtifact(ArtifactPosition pos
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return CArtifactSet::putArtifact(pos, art);
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}
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void CStackInstance::removeArtifact(ArtifactPosition pos)
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void CStackInstance::removeArtifact(const ArtifactPosition & pos)
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{
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assert(getArt(pos));
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|
@ -126,8 +126,8 @@ public:
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void setArmyObj(const CArmedInstance *ArmyObj);
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virtual void giveStackExp(TExpType exp);
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bool valid(bool allowUnrandomized) const;
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ArtPlacementMap putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;//from CArtifactSet
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void removeArtifact(ArtifactPosition pos) override;
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ArtPlacementMap putArtifact(const ArtifactPosition & pos, CArtifactInstance * art) override;//from CArtifactSet
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void removeArtifact(const ArtifactPosition & pos) override;
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ArtBearer::ArtBearer bearerType() const override; //from CArtifactSet
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std::string nodeName() const override; //from CBonusSystemnode
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void deserializationFix();
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|
@ -1156,7 +1156,7 @@ std::string CGHeroInstance::getBiographyTextID() const
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return ""; //for random hero
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}
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CGHeroInstance::ArtPlacementMap CGHeroInstance::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
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CGHeroInstance::ArtPlacementMap CGHeroInstance::putArtifact(const ArtifactPosition & pos, CArtifactInstance * art)
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{
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assert(art->canBePutAt(this, pos));
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@ -1165,7 +1165,7 @@ CGHeroInstance::ArtPlacementMap CGHeroInstance::putArtifact(ArtifactPosition pos
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return CArtifactSet::putArtifact(pos, art);
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}
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void CGHeroInstance::removeArtifact(ArtifactPosition pos)
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void CGHeroInstance::removeArtifact(const ArtifactPosition & pos)
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{
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auto art = getArt(pos);
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assert(art);
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@ -1201,7 +1201,7 @@ void CGHeroInstance::removeSpellbook()
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if(hasSpellbook())
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{
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//VLC->arth->removeArtifactFrom(*this, ArtifactPosition::SPELLBOOK);
|
||||
cb->removeArtifact(ArtifactLocation(this->id, ArtifactPosition::SPELLBOOK));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -241,8 +241,8 @@ public:
|
||||
void initHero(vstd::RNG & rand);
|
||||
void initHero(vstd::RNG & rand, const HeroTypeID & SUBID);
|
||||
|
||||
ArtPlacementMap putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;
|
||||
void removeArtifact(ArtifactPosition pos) override;
|
||||
ArtPlacementMap putArtifact(const ArtifactPosition & pos, CArtifactInstance * art) override;
|
||||
void removeArtifact(const ArtifactPosition & pos) override;
|
||||
void initExp(vstd::RNG & rand);
|
||||
void initArmy(vstd::RNG & rand, IArmyDescriptor *dst = nullptr);
|
||||
void pushPrimSkill(PrimarySkill which, int val);
|
||||
|
@ -152,7 +152,7 @@ void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto * assembly = h->getAssemblyByConstituent(elem);
|
||||
const auto * assembly = h->getCombinedArtWithPart(elem);
|
||||
assert(assembly);
|
||||
auto parts = assembly->getPartsInfo();
|
||||
|
||||
|
@ -917,7 +917,7 @@ void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
|
||||
|
||||
hero->artifactsInBackpack.clear();
|
||||
while(!hero->artifactsWorn.empty())
|
||||
hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
|
||||
hero->removeArtifact(hero->artifactsWorn.begin()->first);
|
||||
}
|
||||
|
||||
for(int i = 0; i < features.artifactSlotsCount; i++)
|
||||
|
@ -966,7 +966,7 @@ struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
|
||||
{
|
||||
PutArtifact() = default;
|
||||
explicit PutArtifact(const ArtifactInstanceID & id, const ArtifactLocation & dst, bool askAssemble = true)
|
||||
: id(id), al(dst), askAssemble(askAssemble)
|
||||
: al(dst), askAssemble(askAssemble), id(id)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -143,10 +143,28 @@ bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
|
||||
for(const auto & elem : artifactsRequirements)
|
||||
{
|
||||
// check required amount of artifacts
|
||||
if(hero->getArtPosCount(elem.first, false, true, true) < elem.second)
|
||||
size_t artCnt = 0;
|
||||
for(const auto & [slot, slotInfo] : hero->artifactsWorn)
|
||||
if(slotInfo.artifact->getTypeId() == elem.first)
|
||||
artCnt++;
|
||||
|
||||
for(auto & slotInfo : hero->artifactsInBackpack)
|
||||
if(slotInfo.artifact->getTypeId() == elem.first)
|
||||
{
|
||||
artCnt++;
|
||||
}
|
||||
else if(slotInfo.artifact->isCombined())
|
||||
{
|
||||
for(const auto & partInfo : slotInfo.artifact->getPartsInfo())
|
||||
if(partInfo.art->getTypeId() == elem.first)
|
||||
artCnt++;
|
||||
}
|
||||
|
||||
if(artCnt < elem.second)
|
||||
return false;
|
||||
if(!hero->hasArt(elem.first))
|
||||
reqSlots += hero->getAssemblyByConstituent(elem.first)->getPartsInfo().size() - 2;
|
||||
// Check if art has no own slot. (As part of combined in backpack)
|
||||
if(hero->getArtPos(elem.first, false) == ArtifactPosition::PRE_FIRST)
|
||||
reqSlots += hero->getCombinedArtWithPart(elem.first)->getPartsInfo().size() - 2;
|
||||
}
|
||||
if(!ArtifactUtils::isBackpackFreeSlots(hero, reqSlots))
|
||||
return false;
|
||||
|
@ -2718,15 +2718,15 @@ bool CGameHandler::switchArtifactsCostume(const PlayerColor & player, const Obje
|
||||
// Second, find the necessary artifacts for the costume
|
||||
for(const auto & artPos : costumeArtMap)
|
||||
{
|
||||
if(const auto availableArts = artFittingSet.getAllArtPositions(artPos.second, false, false, false); !availableArts.empty())
|
||||
if(const auto slot = artFittingSet.getArtPos(artPos.second, false, false); slot != ArtifactPosition::PRE_FIRST)
|
||||
{
|
||||
bma.artsPack0.emplace_back(BulkMoveArtifacts::LinkedSlots
|
||||
{
|
||||
artSet->getArtPos(artFittingSet.getArt(availableArts.front())),
|
||||
artSet->getArtPos(artFittingSet.getArt(slot)),
|
||||
artPos.first
|
||||
});
|
||||
artFittingSet.removeArtifact(availableArts.front());
|
||||
if(ArtifactUtils::isSlotBackpack(availableArts.front()))
|
||||
artFittingSet.removeArtifact(slot);
|
||||
if(ArtifactUtils::isSlotBackpack(slot))
|
||||
estimateBackpackSize--;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user