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use Mix_Music from SDL_Mixer directly
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@@ -22,8 +22,6 @@
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#include "../../lib/TerrainHandler.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include <SDL_mixer.h>
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void CMusicHandler::onVolumeChange(const JsonNode & volumeNode)
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{
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setVolume(volumeNode.Integer());
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