mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
commit
58a3abb643
@ -88,11 +88,11 @@ void AINodeStorage::initialize(const PathfinderOptions & options, const CGameSta
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{
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for(pos.y = 0; pos.y < sizes.y; ++pos.y)
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{
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const TerrainTile* tile = &gs->map->getTile(pos);
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if (!tile->terType.isPassable())
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const TerrainTile & tile = gs->map->getTile(pos);
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if (!tile.terType->isPassable())
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continue;
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if (tile->terType.isWater())
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if (tile.terType->isWater())
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{
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resetTile(pos, ELayer::SAIL, PathfinderUtil::evaluateAccessibility<ELayer::SAIL>(pos, tile, fow, player, gs));
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if (useFlying)
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@ -43,11 +43,11 @@ void AINodeStorage::initialize(const PathfinderOptions & options, const CGameSta
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{
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for(pos.y=0; pos.y < sizes.y; ++pos.y)
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{
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const TerrainTile * tile = &gs->map->getTile(pos);
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if(!tile->terType.isPassable())
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const TerrainTile & tile = gs->map->getTile(pos);
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if(!tile.terType->isPassable())
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continue;
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if(tile->terType.isWater())
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if(tile.terType->isWater())
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{
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resetTile(pos, ELayer::SAIL, PathfinderUtil::evaluateAccessibility<ELayer::SAIL>(pos, tile, fow, player, gs));
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if(useFlying)
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@ -37,6 +37,7 @@ void CGameInfo::setFromLib()
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spellh = VLC->spellh;
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skillh = VLC->skillh;
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objtypeh = VLC->objtypeh;
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terrainTypeHandler = VLC->terrainTypeHandler;
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battleFieldHandler = VLC->battlefieldsHandler;
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obstacleHandler = VLC->obstacleHandler;
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}
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@ -29,6 +29,7 @@ class CConsoleHandler;
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class CGameState;
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class BattleFieldHandler;
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class ObstacleHandler;
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class TerrainTypeHandler;
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class CMap;
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@ -84,6 +85,7 @@ public:
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ConstTransitivePtr<CSpellHandler> spellh;
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ConstTransitivePtr<CSkillHandler> skillh;
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ConstTransitivePtr<CObjectHandler> objh;
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ConstTransitivePtr<TerrainTypeHandler> terrainTypeHandler;
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ConstTransitivePtr<CObjectClassesHandler> objtypeh;
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ConstTransitivePtr<ObstacleHandler> obstacleHandler;
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CGeneralTextHandler * generaltexth;
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@ -101,27 +101,35 @@ CSoundHandler::CSoundHandler():
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};
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//predefine terrain set
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//TODO: need refactoring - support custom sounds for new terrains and load from json
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int h3mTerrId = 0;
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for(auto snd :
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//TODO: support custom sounds for new terrains and load from json
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horseSounds =
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{
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soundBase::horseDirt, soundBase::horseSand, soundBase::horseGrass,
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soundBase::horseSnow, soundBase::horseSwamp, soundBase::horseRough,
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soundBase::horseSubterranean, soundBase::horseLava,
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soundBase::horseWater, soundBase::horseRock
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})
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{
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horseSounds[Terrain::createTerrainTypeH3M(h3mTerrId++)] = snd;
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}
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for(auto & terrain : Terrain::Manager::terrains())
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{Terrain::DIRT, soundBase::horseDirt},
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{Terrain::SAND, soundBase::horseSand},
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{Terrain::GRASS, soundBase::horseGrass},
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{Terrain::SNOW, soundBase::horseSnow},
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{Terrain::SWAMP, soundBase::horseSwamp},
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{Terrain::ROUGH, soundBase::horseRough},
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{Terrain::SUBTERRANEAN, soundBase::horseSubterranean},
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{Terrain::LAVA, soundBase::horseLava},
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{Terrain::WATER, soundBase::horseWater},
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{Terrain::ROCK, soundBase::horseRock}
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};
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}
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void CSoundHandler::loadHorseSounds()
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{
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const auto & terrains = CGI->terrainTypeHandler->terrains();
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for(const auto & terrain : terrains)
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{
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//since all sounds are hardcoded, let's keep it
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if(vstd::contains(horseSounds, terrain))
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if(vstd::contains(horseSounds, terrain.id))
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continue;
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horseSounds[terrain] = horseSounds.at(Terrain::createTerrainTypeH3M(Terrain::Manager::getInfo(terrain).horseSoundId));
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//Use already existing horse sound
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horseSounds[terrain.id] = horseSounds.at(terrains[terrain.id].horseSoundId);
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}
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};
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}
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void CSoundHandler::init()
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{
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@ -364,10 +372,13 @@ CMusicHandler::CMusicHandler():
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addEntryToSet("enemy-turn", file.getName(), file.getName());
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}
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for(auto & terrain : Terrain::Manager::terrains())
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}
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void CMusicHandler::loadTerrainSounds()
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{
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for (const auto & terrain : CGI->terrainTypeHandler->terrains())
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{
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auto & entry = Terrain::Manager::getInfo(terrain);
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addEntryToSet("terrain", terrain, "Music/" + entry.musicFilename);
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addEntryToSet("terrain", terrain.name, "Music/" + terrain.musicFilename);
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}
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}
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@ -61,6 +61,7 @@ public:
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CSoundHandler();
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void init() override;
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void loadHorseSounds();
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void release() override;
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void setVolume(ui32 percent) override;
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@ -83,7 +84,7 @@ public:
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// Sets
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std::vector<soundBase::soundID> pickupSounds;
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std::vector<soundBase::soundID> battleIntroSounds;
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std::map<Terrain, soundBase::soundID> horseSounds;
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std::map<TerrainId, soundBase::soundID> horseSounds;
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};
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// Helper //now it looks somewhat useless
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@ -139,6 +140,7 @@ public:
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void addEntryToSet(const std::string & set, const std::string & entryID, const std::string & musicURI);
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void init() override;
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void loadTerrainSounds();
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void release() override;
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void setVolume(ui32 percent) override;
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@ -152,6 +152,10 @@ void CPlayerInterface::init(std::shared_ptr<Environment> ENV, std::shared_ptr<CC
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{
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cb = CB;
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env = ENV;
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CCS->soundh->loadHorseSounds();
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CCS->musich->loadTerrainSounds();
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initializeHeroTownList();
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// always recreate advmap interface to avoid possible memory-corruption bugs
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@ -274,7 +278,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details, bool verbose)
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{
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updateAmbientSounds();
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//We may need to change music - select new track, music handler will change it if needed
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CCS->musich->playMusicFromSet("terrain", LOCPLINT->cb->getTile(hero->visitablePos())->terType, true);
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CCS->musich->playMusicFromSet("terrain", LOCPLINT->cb->getTile(hero->visitablePos())->terType->name, true);
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if(details.result == TryMoveHero::TELEPORTATION)
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{
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@ -2742,8 +2746,8 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
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{
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path.convert(0);
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Terrain currentTerrain = Terrain("BORDER"); // not init yet
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Terrain newTerrain;
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TerrainId currentTerrain = Terrain::BORDER; // not init yet
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TerrainId newTerrain;
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int sh = -1;
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auto canStop = [&](CGPathNode * node) -> bool
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@ -2798,7 +2802,7 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
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sh = CCS->soundh->playSound(soundBase::horseFlying, -1);
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#endif
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{
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newTerrain = cb->getTile(CGHeroInstance::convertPosition(currentCoord, false))->terType;
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newTerrain = cb->getTile(CGHeroInstance::convertPosition(currentCoord, false))->terType->id;
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if(newTerrain != currentTerrain)
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{
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CCS->soundh->stopSound(sh);
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@ -456,8 +456,8 @@ CBattleInterface::~CBattleInterface()
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if (adventureInt && adventureInt->selection)
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{
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auto & terrain = LOCPLINT->cb->getTile(adventureInt->selection->visitablePos())->terType;
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CCS->musich->playMusicFromSet("terrain", terrain, true);
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const auto & terrain = *(LOCPLINT->cb->getTile(adventureInt->selection->visitablePos())->terType);
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CCS->musich->playMusicFromSet("terrain", terrain.name, true);
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}
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animsAreDisplayed.setn(false);
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}
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@ -135,22 +135,6 @@ EMapAnimRedrawStatus CMapHandler::drawTerrainRectNew(SDL_Surface * targetSurface
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void CMapHandler::initTerrainGraphics()
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{
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static const std::map<std::string, std::string> ROAD_FILES =
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{
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{ROAD_NAMES[1], "dirtrd"},
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{ROAD_NAMES[2], "gravrd"},
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{ROAD_NAMES[3], "cobbrd"}
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};
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static const std::map<std::string, std::string> RIVER_FILES =
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{
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{RIVER_NAMES[1], "clrrvr"},
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{RIVER_NAMES[2], "icyrvr"},
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{RIVER_NAMES[3], "mudrvr"},
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{RIVER_NAMES[4], "lavrvr"}
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};
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auto loadFlipped = [](TFlippedAnimations & animation, TFlippedCache & cache, const std::map<std::string, std::string> & files)
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{
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//no rotation and basic setup
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@ -189,14 +173,24 @@ void CMapHandler::initTerrainGraphics()
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};
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std::map<std::string, std::string> terrainFiles;
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for(auto & terrain : Terrain::Manager::terrains())
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std::map<std::string, std::string> riverFiles;
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std::map<std::string, std::string> roadFiles;
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for(const auto & terrain : VLC->terrainTypeHandler->terrains())
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{
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terrainFiles[terrain] = Terrain::Manager::getInfo(terrain).tilesFilename;
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terrainFiles[terrain.name] = terrain.tilesFilename;
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}
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for(const auto & river : VLC->terrainTypeHandler->rivers())
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{
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riverFiles[river.fileName] = river.fileName;
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}
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for(const auto & road : VLC->terrainTypeHandler->roads())
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{
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roadFiles[road.fileName] = road.fileName;
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}
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loadFlipped(terrainAnimations, terrainImages, terrainFiles);
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loadFlipped(roadAnimations, roadImages, ROAD_FILES);
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loadFlipped(riverAnimations, riverImages, RIVER_FILES);
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loadFlipped(riverAnimations, riverImages, riverFiles);
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loadFlipped(roadAnimations, roadImages, roadFiles);
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// Create enough room for the whole map and its frame
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@ -609,10 +603,13 @@ void CMapHandler::CMapBlitter::drawTileTerrain(SDL_Surface * targetSurf, const T
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ui8 rotation = tinfo.extTileFlags % 4;
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if(parent->terrainImages[tinfo.terType].size()<=tinfo.terView)
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//TODO: use ui8 instead of string key
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auto terrainName = tinfo.terType->name;
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if(parent->terrainImages[terrainName].size()<=tinfo.terView)
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return;
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drawElement(EMapCacheType::TERRAIN, parent->terrainImages[tinfo.terType][tinfo.terView][rotation], nullptr, targetSurf, &destRect);
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drawElement(EMapCacheType::TERRAIN, parent->terrainImages[terrainName][tinfo.terView][rotation], nullptr, targetSurf, &destRect);
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}
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void CMapHandler::CMapWorldViewBlitter::init(const MapDrawingInfo * drawingInfo)
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@ -787,21 +784,21 @@ void CMapHandler::CMapBlitter::drawObjects(SDL_Surface * targetSurf, const Terra
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void CMapHandler::CMapBlitter::drawRoad(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile * tinfoUpper) const
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{
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if (tinfoUpper && tinfoUpper->roadType != ROAD_NAMES[0])
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if (tinfoUpper && tinfoUpper->roadType->id != Road::NO_ROAD)
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{
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ui8 rotation = (tinfoUpper->extTileFlags >> 4) % 4;
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Rect source(0, tileSize / 2, tileSize, tileSize / 2);
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Rect dest(realPos.x, realPos.y, tileSize, tileSize / 2);
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drawElement(EMapCacheType::ROADS, parent->roadImages[tinfoUpper->roadType][tinfoUpper->roadDir][rotation],
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drawElement(EMapCacheType::ROADS, parent->roadImages[tinfoUpper->roadType->fileName][tinfoUpper->roadDir][rotation],
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&source, targetSurf, &dest);
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}
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if(tinfo.roadType != ROAD_NAMES[0]) //print road from this tile
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if(tinfo.roadType->id != Road::NO_ROAD) //print road from this tile
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{
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ui8 rotation = (tinfo.extTileFlags >> 4) % 4;
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Rect source(0, 0, tileSize, halfTileSizeCeil);
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Rect dest(realPos.x, realPos.y + tileSize / 2, tileSize, tileSize / 2);
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drawElement(EMapCacheType::ROADS, parent->roadImages[tinfo.roadType][tinfo.roadDir][rotation],
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drawElement(EMapCacheType::ROADS, parent->roadImages[tinfo.roadType->fileName][tinfo.roadDir][rotation],
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&source, targetSurf, &dest);
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}
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}
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@ -810,7 +807,7 @@ void CMapHandler::CMapBlitter::drawRiver(SDL_Surface * targetSurf, const Terrain
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{
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Rect destRect(realTileRect);
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ui8 rotation = (tinfo.extTileFlags >> 2) % 4;
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drawElement(EMapCacheType::RIVERS, parent->riverImages[tinfo.riverType][tinfo.riverDir][rotation], nullptr, targetSurf, &destRect);
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drawElement(EMapCacheType::RIVERS, parent->riverImages[tinfo.riverType->fileName][tinfo.riverDir][rotation], nullptr, targetSurf, &destRect);
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}
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void CMapHandler::CMapBlitter::drawFow(SDL_Surface * targetSurf) const
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@ -861,7 +858,7 @@ void CMapHandler::CMapBlitter::blit(SDL_Surface * targetSurf, const MapDrawingIn
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if(isVisible || info->showAllTerrain)
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{
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drawTileTerrain(targetSurf, tinfo, tile);
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if(tinfo.riverType != RIVER_NAMES[0])
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if(tinfo.riverType->id != River::NO_RIVER)
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drawRiver(targetSurf, tinfo);
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drawRoad(targetSurf, tinfo, tinfoUpper);
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}
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@ -1390,7 +1387,7 @@ void CMapHandler::getTerrainDescr(const int3 & pos, std::string & out, bool isRM
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}
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}
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if(!isTile2Terrain || out.empty())
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out = CGI->generaltexth->terrainNames[t.terType];
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out = CGI->generaltexth->terrainNames[t.terType->id];
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if(t.getDiggingStatus(false) == EDiggingStatus::CAN_DIG)
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{
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@ -390,10 +390,11 @@ const SDL_Color & CMinimapInstance::getTileColor(const int3 & pos)
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}
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// else - use terrain color (blocked version or normal)
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const auto & colorPair = parent->colors.find(tile->terType->id)->second;
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if (tile->blocked && (!tile->visitable))
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return parent->colors.find(tile->terType)->second.second;
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return colorPair.second;
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else
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return parent->colors.find(tile->terType)->second.first;
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return colorPair.first;
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}
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void CMinimapInstance::tileToPixels (const int3 &tile, int &x, int &y, int toX, int toY)
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{
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@ -494,30 +495,29 @@ void CMinimapInstance::showAll(SDL_Surface * to)
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}
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}
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std::map<Terrain, std::pair<SDL_Color, SDL_Color> > CMinimap::loadColors()
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std::map<TerrainId, std::pair<SDL_Color, SDL_Color> > CMinimap::loadColors()
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{
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std::map<Terrain, std::pair<SDL_Color, SDL_Color> > ret;
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std::map<TerrainId, std::pair<SDL_Color, SDL_Color> > ret;
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for(auto & terrain : Terrain::Manager::terrains())
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for(const auto & terrain : CGI->terrainTypeHandler->terrains())
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{
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auto & m = Terrain::Manager::getInfo(terrain);
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SDL_Color normal =
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{
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ui8(m.minimapUnblocked[0]),
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ui8(m.minimapUnblocked[1]),
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ui8(m.minimapUnblocked[2]),
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ui8(terrain.minimapUnblocked[0]),
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ui8(terrain.minimapUnblocked[1]),
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ui8(terrain.minimapUnblocked[2]),
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ui8(255)
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};
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SDL_Color blocked =
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{
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ui8(m.minimapBlocked[0]),
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ui8(m.minimapBlocked[1]),
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ui8(m.minimapBlocked[2]),
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ui8(terrain.minimapBlocked[0]),
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ui8(terrain.minimapBlocked[1]),
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ui8(terrain.minimapBlocked[2]),
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ui8(255)
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};
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ret[terrain] = std::make_pair(normal, blocked);
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ret[terrain.id] = std::make_pair(normal, blocked);
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}
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return ret;
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}
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@ -222,7 +222,7 @@ protected:
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int level;
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//to initialize colors
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std::map<Terrain, std::pair<SDL_Color, SDL_Color> > loadColors();
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std::map<TerrainId, std::pair<SDL_Color, SDL_Color> > loadColors();
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void clickLeft(tribool down, bool previousState) override;
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void clickRight(tribool down, bool previousState) override;
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@ -233,7 +233,7 @@ protected:
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public:
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// terrainID -> (normal color, blocked color)
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const std::map<Terrain, std::pair<SDL_Color, SDL_Color> > colors;
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const std::map<TerrainId, std::pair<SDL_Color, SDL_Color> > colors;
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CMinimap(const Rect & position);
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@ -1413,7 +1413,7 @@ void CAdvMapInt::select(const CArmedInstance *sel, bool centerView)
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auto pos = sel->visitablePos();
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auto tile = LOCPLINT->cb->getTile(pos);
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if(tile)
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CCS->musich->playMusicFromSet("terrain", tile->terType, true);
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CCS->musich->playMusicFromSet("terrain", tile->terType->name, true);
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}
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if(centerView)
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centerOn(sel);
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|
@ -1,9 +1,4 @@
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{
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"terrain" :
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{
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"undergroundAllow" : ["lava"], //others to be replaced by subterranena
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"groundProhibit" : ["subterra"] //to be replaced by dirt
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},
|
||||
"waterZone" :
|
||||
{
|
||||
"treasure" :
|
||||
|
30
config/rivers.json
Normal file
30
config/rivers.json
Normal file
@ -0,0 +1,30 @@
|
||||
{
|
||||
"waterRiver":
|
||||
{
|
||||
"originalRiverId": 1,
|
||||
"code": "rw", //must be 2 characters
|
||||
"animation": "clrrvr",
|
||||
"delta": "clrdelt"
|
||||
},
|
||||
"iceRiver":
|
||||
{
|
||||
"originalRiverId": 2,
|
||||
"code": "ri",
|
||||
"animation": "icyrvr",
|
||||
"delta": "icedelt"
|
||||
},
|
||||
"mudRiver":
|
||||
{
|
||||
"originalRiverId": 3,
|
||||
"code": "rm",
|
||||
"animation": "mudrvr",
|
||||
"delta": "muddelt"
|
||||
},
|
||||
"lavaRiver":
|
||||
{
|
||||
"originalRiverId": 4,
|
||||
"code": "rl",
|
||||
"animation": "lavrvr",
|
||||
"delta": "lavdelt"
|
||||
}
|
||||
}
|
23
config/roads.json
Normal file
23
config/roads.json
Normal file
@ -0,0 +1,23 @@
|
||||
{
|
||||
"dirtRoad":
|
||||
{
|
||||
"originalRoadId": 1,
|
||||
"code": "pd", //must be 2 characters
|
||||
"animation": "dirtrd",
|
||||
"moveCost": 75
|
||||
},
|
||||
"gravelRoad":
|
||||
{
|
||||
"originalRoadId": 2,
|
||||
"code": "pg",
|
||||
"animation": "gravrd",
|
||||
"moveCost": 65
|
||||
},
|
||||
"cobblestoneRoad":
|
||||
{
|
||||
"originalRoadId": 3,
|
||||
"code": "pc",
|
||||
"animation": "cobbrd",
|
||||
"moveCost": 50
|
||||
}
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
{
|
||||
"dirt" :
|
||||
{
|
||||
"originalTerrainId": 0,
|
||||
"moveCost" : 100,
|
||||
"minimapUnblocked" : [ 82, 56, 8 ],
|
||||
"minimapBlocked" : [ 57, 40, 8 ],
|
||||
@ -14,6 +15,7 @@
|
||||
},
|
||||
"sand" :
|
||||
{
|
||||
"originalTerrainId": 1,
|
||||
"moveCost" : 150,
|
||||
"minimapUnblocked" : [ 222, 207, 140 ],
|
||||
"minimapBlocked" : [ 165, 158, 107 ],
|
||||
@ -28,6 +30,7 @@
|
||||
},
|
||||
"grass" :
|
||||
{
|
||||
"originalTerrainId": 2,
|
||||
"moveCost" : 100,
|
||||
"minimapUnblocked" : [ 0, 65, 0 ],
|
||||
"minimapBlocked" : [ 0, 48, 0 ],
|
||||
@ -40,6 +43,7 @@
|
||||
},
|
||||
"snow" :
|
||||
{
|
||||
"originalTerrainId": 3,
|
||||
"moveCost" : 150,
|
||||
"minimapUnblocked" : [ 181, 199, 198 ],
|
||||
"minimapBlocked" : [ 140, 158, 156 ],
|
||||
@ -52,6 +56,7 @@
|
||||
},
|
||||
"swamp" :
|
||||
{
|
||||
"originalTerrainId": 4,
|
||||
"moveCost" : 175,
|
||||
"minimapUnblocked" : [ 74, 134, 107 ],
|
||||
"minimapBlocked" : [ 33, 89, 66 ],
|
||||
@ -64,6 +69,7 @@
|
||||
},
|
||||
"rough" :
|
||||
{
|
||||
"originalTerrainId": 5,
|
||||
"moveCost" : 125,
|
||||
"minimapUnblocked" : [ 132, 113, 49 ],
|
||||
"minimapBlocked" : [ 99, 81, 33 ],
|
||||
@ -76,6 +82,7 @@
|
||||
},
|
||||
"subterra" :
|
||||
{
|
||||
"originalTerrainId": 6,
|
||||
"moveCost" : 100,
|
||||
"minimapUnblocked" : [ 132, 48, 0 ],
|
||||
"minimapBlocked" : [ 90, 8, 0 ],
|
||||
@ -90,11 +97,13 @@
|
||||
},
|
||||
"lava" :
|
||||
{
|
||||
"originalTerrainId": 7,
|
||||
"moveCost" : 100,
|
||||
"minimapUnblocked" : [ 74, 73, 74 ],
|
||||
"minimapBlocked" : [ 41, 40, 41 ],
|
||||
"music" : "Lava.mp3",
|
||||
"tiles" : "LAVATL",
|
||||
"type" : ["SUB", "SURFACE"],
|
||||
"code" : "lv",
|
||||
"river" : "rl",
|
||||
"battleFields" : ["lava"],
|
||||
@ -103,6 +112,7 @@
|
||||
},
|
||||
"water" :
|
||||
{
|
||||
"originalTerrainId": 8,
|
||||
"moveCost" : 100,
|
||||
"minimapUnblocked" : [ 8, 81, 148 ],
|
||||
"minimapBlocked" : [ 8, 81, 148 ],
|
||||
@ -120,6 +130,7 @@
|
||||
},
|
||||
"rock" :
|
||||
{
|
||||
"originalTerrainId": 9,
|
||||
"moveCost" : -1,
|
||||
"minimapUnblocked" : [ 0, 0, 0 ],
|
||||
"minimapBlocked" : [ 0, 0, 0 ],
|
||||
|
@ -285,22 +285,22 @@ std::string CCreature::nodeName() const
|
||||
return "\"" + namePl + "\"";
|
||||
}
|
||||
|
||||
bool CCreature::isItNativeTerrain(const Terrain & terrain) const
|
||||
bool CCreature::isItNativeTerrain(TerrainId terrain) const
|
||||
{
|
||||
auto native = getNativeTerrain();
|
||||
return native == terrain || native == Terrain::ANY;
|
||||
return native == terrain || native == Terrain::ANY_TERRAIN;
|
||||
}
|
||||
|
||||
Terrain CCreature::getNativeTerrain() const
|
||||
TerrainId CCreature::getNativeTerrain() const
|
||||
{
|
||||
const std::string cachingStringBlocksRetaliation = "type_NO_TERRAIN_PENALTY";
|
||||
static const auto selectorBlocksRetaliation = Selector::type()(Bonus::NO_TERRAIN_PENALTY);
|
||||
const std::string cachingStringNoTerrainPenalty = "type_NO_TERRAIN_PENALTY";
|
||||
static const auto selectorNoTerrainPenalty = Selector::type()(Bonus::NO_TERRAIN_PENALTY);
|
||||
|
||||
//this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
|
||||
//and in the CGHeroInstance::getNativeTerrain() to setup mevement bonuses or/and penalties.
|
||||
return hasBonus(selectorBlocksRetaliation, selectorBlocksRetaliation)
|
||||
? Terrain::ANY
|
||||
: (Terrain)(*VLC->townh)[faction]->nativeTerrain;
|
||||
return hasBonus(selectorNoTerrainPenalty, selectorNoTerrainPenalty)
|
||||
? Terrain::ANY_TERRAIN
|
||||
: (*VLC->townh)[faction]->nativeTerrain;
|
||||
}
|
||||
|
||||
void CCreature::updateFrom(const JsonNode & data)
|
||||
|
@ -121,14 +121,14 @@ public:
|
||||
|
||||
ArtifactID warMachine;
|
||||
|
||||
bool isItNativeTerrain(const Terrain & terrain) const;
|
||||
bool isItNativeTerrain(TerrainId terrain) const;
|
||||
/**
|
||||
Returns creature native terrain considering some terrain bonuses.
|
||||
@param considerBonus is used to avoid Dead Lock when this method is called inside getAllBonuses
|
||||
considerBonus = true is called from Pathfinder and fills actual nativeTerrain considering bonus(es).
|
||||
considerBonus = false is called on Battle init and returns already prepared nativeTerrain without Bonus system calling.
|
||||
*/
|
||||
Terrain getNativeTerrain() const;
|
||||
TerrainId getNativeTerrain() const;
|
||||
int32_t getIndex() const override;
|
||||
int32_t getIconIndex() const override;
|
||||
const std::string & getName() const override;
|
||||
|
@ -577,7 +577,7 @@ EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTow
|
||||
{
|
||||
const TerrainTile *tile = getTile(t->bestLocation(), false);
|
||||
|
||||
if(!tile || tile->terType.isLand())
|
||||
if(!tile || tile->terType->isLand())
|
||||
return EBuildingState::NO_WATER; //lack of water
|
||||
}
|
||||
|
||||
|
@ -966,8 +966,8 @@ void CGameState::initGrailPosition()
|
||||
const TerrainTile &t = map->getTile(int3(x, y, z));
|
||||
if(!t.blocked
|
||||
&& !t.visitable
|
||||
&& t.terType.isLand()
|
||||
&& t.terType.isPassable()
|
||||
&& t.terType->isLand()
|
||||
&& t.terType->isPassable()
|
||||
&& (int)map->grailPos.dist2dSQ(int3(x, y, z)) <= (map->grailRadius * map->grailRadius))
|
||||
allowedPos.push_back(int3(x,y,z));
|
||||
}
|
||||
@ -1921,7 +1921,7 @@ BattleField CGameState::battleGetBattlefieldType(int3 tile, CRandomGenerator & r
|
||||
return BattleField::fromString("sand_shore");
|
||||
|
||||
return BattleField::fromString(
|
||||
*RandomGeneratorUtil::nextItem(Terrain::Manager::getInfo(t.terType).battleFields, rand));
|
||||
*RandomGeneratorUtil::nextItem(t.terType->battleFields, rand));
|
||||
}
|
||||
|
||||
UpgradeInfo CGameState::getUpgradeInfo(const CStackInstance &stack)
|
||||
@ -2103,7 +2103,7 @@ void CGameState::updateRumor()
|
||||
rumorId = *RandomGeneratorUtil::nextItem(sRumorTypes, rand);
|
||||
if(rumorId == RumorState::RUMOR_GRAIL)
|
||||
{
|
||||
rumorExtra = getTile(map->grailPos)->terType.id();
|
||||
rumorExtra = getTile(map->grailPos)->terType->id;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -338,12 +338,12 @@ CGeneralTextHandler::CGeneralTextHandler()
|
||||
|
||||
for(int i = 0; i < h3mTerrainNames.size(); ++i)
|
||||
{
|
||||
terrainNames[Terrain::createTerrainTypeH3M(i)] = h3mTerrainNames[i];
|
||||
terrainNames[i] = h3mTerrainNames[i];
|
||||
}
|
||||
for(auto & terrain : Terrain::Manager::terrains())
|
||||
for(const auto & terrain : VLC->terrainTypeHandler->terrains())
|
||||
{
|
||||
if(!Terrain::Manager::getInfo(terrain).terrainText.empty())
|
||||
terrainNames[terrain] = Terrain::Manager::getInfo(terrain).terrainText;
|
||||
if(!terrain.terrainText.empty())
|
||||
terrainNames[terrain.id] = terrain.terrainText;
|
||||
}
|
||||
|
||||
|
||||
|
@ -124,7 +124,7 @@ public:
|
||||
std::vector<std::string> advobtxt;
|
||||
std::vector<std::string> xtrainfo;
|
||||
std::vector<std::string> restypes; //names of resources
|
||||
std::map<std::string, std::string> terrainNames;
|
||||
std::map<TerrainId, std::string> terrainNames;
|
||||
std::vector<std::string> randsign;
|
||||
std::vector<std::pair<std::string,std::string>> mines; //first - name; second - event description
|
||||
std::vector<std::string> seerEmpty;
|
||||
|
@ -346,9 +346,9 @@ CHeroHandler::~CHeroHandler() = default;
|
||||
CHeroHandler::CHeroHandler()
|
||||
{
|
||||
loadTerrains();
|
||||
for(int i = 0; i < Terrain::Manager::terrains().size(); ++i)
|
||||
for(const auto & terrain : VLC->terrainTypeHandler->terrains())
|
||||
{
|
||||
VLC->modh->identifiers.registerObject("core", "terrain", Terrain::Manager::terrains()[i], i);
|
||||
VLC->modh->identifiers.registerObject("core", "terrain", terrain.name, terrain.id);
|
||||
}
|
||||
loadBallistics();
|
||||
loadExperience();
|
||||
@ -974,9 +974,9 @@ ui64 CHeroHandler::reqExp (ui32 level) const
|
||||
|
||||
void CHeroHandler::loadTerrains()
|
||||
{
|
||||
for(auto & terrain : Terrain::Manager::terrains())
|
||||
for(const auto & terrain : VLC->terrainTypeHandler->terrains())
|
||||
{
|
||||
terrCosts[terrain] = Terrain::Manager::getInfo(terrain).moveCost;
|
||||
terrCosts[terrain.id] = terrain.moveCost;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -266,7 +266,7 @@ public:
|
||||
CHeroClassHandler classes;
|
||||
|
||||
//default costs of going through terrains. -1 means terrain is impassable
|
||||
std::map<Terrain, int> terrCosts;
|
||||
std::map<TerrainId, int> terrCosts;
|
||||
|
||||
struct SBallisticsLevelInfo
|
||||
{
|
||||
|
@ -47,8 +47,8 @@ void NodeStorage::initialize(const PathfinderOptions & options, const CGameState
|
||||
{
|
||||
for(pos.y=0; pos.y < sizes.y; ++pos.y)
|
||||
{
|
||||
const TerrainTile * tile = &gs->map->getTile(pos);
|
||||
if(tile->terType.isWater())
|
||||
const TerrainTile tile = gs->map->getTile(pos);
|
||||
if(tile.terType->isWater())
|
||||
{
|
||||
resetTile(pos, ELayer::SAIL, PathfinderUtil::evaluateAccessibility<ELayer::SAIL>(pos, tile, fow, player, gs));
|
||||
if(useFlying)
|
||||
@ -56,7 +56,7 @@ void NodeStorage::initialize(const PathfinderOptions & options, const CGameState
|
||||
if(useWaterWalking)
|
||||
resetTile(pos, ELayer::WATER, PathfinderUtil::evaluateAccessibility<ELayer::WATER>(pos, tile, fow, player, gs));
|
||||
}
|
||||
if(tile->terType.isLand())
|
||||
if(tile.terType->isLand())
|
||||
{
|
||||
resetTile(pos, ELayer::LAND, PathfinderUtil::evaluateAccessibility<ELayer::LAND>(pos, tile, fow, player, gs));
|
||||
if(useFlying)
|
||||
@ -1010,10 +1010,10 @@ bool CPathfinderHelper::passOneTurnLimitCheck(const PathNodeInfo & source) const
|
||||
|
||||
TurnInfo::BonusCache::BonusCache(TConstBonusListPtr bl)
|
||||
{
|
||||
for(int i = 0; i < Terrain::Manager::terrains().size(); ++i)
|
||||
for(const auto & terrain : VLC->terrainTypeHandler->terrains())
|
||||
{
|
||||
noTerrainPenalty.push_back(static_cast<bool>(
|
||||
bl->getFirst(Selector::type()(Bonus::NO_TERRAIN_PENALTY).And(Selector::subtype()(i)))));
|
||||
bl->getFirst(Selector::type()(Bonus::NO_TERRAIN_PENALTY).And(Selector::subtype()(terrain.id)))));
|
||||
}
|
||||
|
||||
freeShipBoarding = static_cast<bool>(bl->getFirst(Selector::type()(Bonus::FREE_SHIP_BOARDING)));
|
||||
@ -1180,7 +1180,7 @@ void CPathfinderHelper::getNeighbours(
|
||||
continue;
|
||||
|
||||
const TerrainTile & hlpt = map->getTile(hlp);
|
||||
if(!hlpt.terType.isPassable())
|
||||
if(!hlpt.terType->isPassable())
|
||||
continue;
|
||||
|
||||
// //we cannot visit things from blocked tiles
|
||||
@ -1190,18 +1190,18 @@ void CPathfinderHelper::getNeighbours(
|
||||
// }
|
||||
|
||||
/// Following condition let us avoid diagonal movement over coast when sailing
|
||||
if(srct.terType.isWater() && limitCoastSailing && hlpt.terType.isWater() && dir.x && dir.y) //diagonal move through water
|
||||
if(srct.terType->isWater() && limitCoastSailing && hlpt.terType->isWater() && dir.x && dir.y) //diagonal move through water
|
||||
{
|
||||
int3 hlp1 = tile,
|
||||
hlp2 = tile;
|
||||
hlp1.x += dir.x;
|
||||
hlp2.y += dir.y;
|
||||
|
||||
if(map->getTile(hlp1).terType.isLand() || map->getTile(hlp2).terType.isLand())
|
||||
if(map->getTile(hlp1).terType->isLand() || map->getTile(hlp2).terType->isLand())
|
||||
continue;
|
||||
}
|
||||
|
||||
if(indeterminate(onLand) || onLand == hlpt.terType.isLand())
|
||||
if(indeterminate(onLand) || onLand == hlpt.terType->isLand())
|
||||
{
|
||||
vec.push_back(hlp);
|
||||
}
|
||||
@ -1239,7 +1239,7 @@ int CPathfinderHelper::getMovementCost(
|
||||
{
|
||||
ret = static_cast<int>(ret * (100.0 + ti->valOfBonuses(Bonus::FLYING_MOVEMENT)) / 100.0);
|
||||
}
|
||||
else if(dt->terType.isWater())
|
||||
else if(dt->terType->isWater())
|
||||
{
|
||||
if(hero->boat && ct->hasFavorableWinds() && dt->hasFavorableWinds())
|
||||
ret = static_cast<int>(ret * 0.666);
|
||||
@ -1267,7 +1267,7 @@ int CPathfinderHelper::getMovementCost(
|
||||
{
|
||||
std::vector<int3> vec;
|
||||
vec.reserve(8); //optimization
|
||||
getNeighbours(*dt, dst, vec, ct->terType.isLand(), true);
|
||||
getNeighbours(*dt, dst, vec, ct->terType->isLand(), true);
|
||||
for(auto & elem : vec)
|
||||
{
|
||||
int fcost = getMovementCost(dst, elem, nullptr, nullptr, left, false);
|
||||
|
@ -529,7 +529,7 @@ struct DLL_LINKAGE TurnInfo
|
||||
TConstBonusListPtr bonuses;
|
||||
mutable int maxMovePointsLand;
|
||||
mutable int maxMovePointsWater;
|
||||
Terrain nativeTerrain;
|
||||
TerrainId nativeTerrain;
|
||||
|
||||
TurnInfo(const CGHeroInstance * Hero, const int Turn = 0);
|
||||
bool isLayerAvailable(const EPathfindingLayer layer) const;
|
||||
|
@ -331,11 +331,11 @@ bool CStack::canBeHealed() const
|
||||
bool CStack::isOnNativeTerrain() const
|
||||
{
|
||||
//this code is called from CreatureTerrainLimiter::limit on battle start
|
||||
auto res = nativeTerrain == Terrain::ANY || nativeTerrain == battle->getTerrainType();
|
||||
auto res = nativeTerrain == Terrain::ANY_TERRAIN || nativeTerrain == battle->getTerrainType();
|
||||
return res;
|
||||
}
|
||||
|
||||
bool CStack::isOnTerrain(const Terrain & terrain) const
|
||||
bool CStack::isOnTerrain(TerrainId terrain) const
|
||||
{
|
||||
return battle->getTerrainType() == terrain;
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ public:
|
||||
|
||||
ui32 ID; //unique ID of stack
|
||||
const CCreature * type;
|
||||
Terrain nativeTerrain; //tmp variable to save native terrain value on battle init
|
||||
TerrainId nativeTerrain; //tmp variable to save native terrain value on battle init
|
||||
ui32 baseAmount;
|
||||
|
||||
PlayerColor owner; //owner - player color (255 for neutrals)
|
||||
@ -53,7 +53,7 @@ public:
|
||||
|
||||
bool canBeHealed() const; //for first aid tent - only harmed stacks that are not war machines
|
||||
bool isOnNativeTerrain() const;
|
||||
bool isOnTerrain(const Terrain & terrain) const;
|
||||
bool isOnTerrain(TerrainId terrain) const;
|
||||
|
||||
ui32 level() const;
|
||||
si32 magicResistance() const override; //include aura of resistance
|
||||
|
@ -28,9 +28,9 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
const int NAMES_PER_TOWN=16; // number of town names per faction in H3 files. Json can define any number
|
||||
|
||||
const Terrain CTownHandler::defaultGoodTerrain{"grass"};
|
||||
const Terrain CTownHandler::defaultEvilTerrain{"lava"};
|
||||
const Terrain CTownHandler::defaultNeutralTerrain{"rough"};
|
||||
const TerrainId CTownHandler::defaultGoodTerrain(Terrain::GRASS);
|
||||
const TerrainId CTownHandler::defaultEvilTerrain(Terrain::LAVA);
|
||||
const TerrainId CTownHandler::defaultNeutralTerrain(Terrain::ROUGH);
|
||||
|
||||
const std::map<std::string, CBuilding::EBuildMode> CBuilding::MODES =
|
||||
{
|
||||
@ -944,9 +944,9 @@ void CTownHandler::loadPuzzle(CFaction &faction, const JsonNode &source)
|
||||
assert(faction.puzzleMap.size() == GameConstants::PUZZLE_MAP_PIECES);
|
||||
}
|
||||
|
||||
Terrain CTownHandler::getDefaultTerrainForAlignment(EAlignment::EAlignment alignment) const
|
||||
TerrainId CTownHandler::getDefaultTerrainForAlignment(EAlignment::EAlignment alignment) const
|
||||
{
|
||||
Terrain terrain = defaultGoodTerrain;
|
||||
TerrainId terrain = defaultGoodTerrain;
|
||||
|
||||
switch(alignment)
|
||||
{
|
||||
@ -985,7 +985,7 @@ CFaction * CTownHandler::loadFromJson(const std::string & scope, const JsonNode
|
||||
auto nativeTerrain = source["nativeTerrain"];
|
||||
faction->nativeTerrain = nativeTerrain.isNull()
|
||||
? getDefaultTerrainForAlignment(faction->alignment)
|
||||
: Terrain(nativeTerrain.String());
|
||||
: VLC->terrainTypeHandler->getInfoByName(nativeTerrain.String())->id;
|
||||
|
||||
if (!source["town"].isNull())
|
||||
{
|
||||
|
@ -187,7 +187,7 @@ public:
|
||||
|
||||
TFaction index;
|
||||
|
||||
Terrain nativeTerrain;
|
||||
TerrainId nativeTerrain;
|
||||
EAlignment::EAlignment alignment;
|
||||
bool preferUndergroundPlacement;
|
||||
|
||||
@ -360,9 +360,9 @@ class DLL_LINKAGE CTownHandler : public CHandlerBase<FactionID, Faction, CFactio
|
||||
std::vector<BuildingRequirementsHelper> requirementsToLoad;
|
||||
std::vector<BuildingRequirementsHelper> overriddenBidsToLoad; //list of buildings, which bonuses should be overridden.
|
||||
|
||||
const static Terrain defaultGoodTerrain;
|
||||
const static Terrain defaultEvilTerrain;
|
||||
const static Terrain defaultNeutralTerrain;
|
||||
const static TerrainId defaultGoodTerrain;
|
||||
const static TerrainId defaultEvilTerrain;
|
||||
const static TerrainId defaultNeutralTerrain;
|
||||
|
||||
static TPropagatorPtr & emptyPropagator();
|
||||
|
||||
@ -393,7 +393,7 @@ class DLL_LINKAGE CTownHandler : public CHandlerBase<FactionID, Faction, CFactio
|
||||
|
||||
void loadPuzzle(CFaction & faction, const JsonNode & source);
|
||||
|
||||
Terrain getDefaultTerrainForAlignment(EAlignment::EAlignment aligment) const;
|
||||
TerrainId getDefaultTerrainForAlignment(EAlignment::EAlignment aligment) const;
|
||||
void loadRandomFaction();
|
||||
|
||||
|
||||
|
@ -681,10 +681,6 @@ enum class ETeleportChannelType
|
||||
MIXED
|
||||
};
|
||||
|
||||
|
||||
static std::vector<std::string> RIVER_NAMES {"", "rw", "ri", "rm", "rl"};
|
||||
static std::vector<std::string> ROAD_NAMES {"", "pd", "pg", "pc"};
|
||||
|
||||
class Obj
|
||||
{
|
||||
public:
|
||||
@ -837,6 +833,56 @@ public:
|
||||
|
||||
ID_LIKE_OPERATORS(Obj, Obj::EObj)
|
||||
|
||||
namespace Terrain
|
||||
{
|
||||
enum ETerrain : si8
|
||||
{
|
||||
NATIVE_TERRAIN = -4,
|
||||
ANY_TERRAIN = -3,
|
||||
WRONG = -2,
|
||||
BORDER = -1,
|
||||
FIRST_REGULAR_TERRAIN = 0,
|
||||
DIRT = 0,
|
||||
SAND,
|
||||
GRASS,
|
||||
SNOW,
|
||||
SWAMP,
|
||||
ROUGH,
|
||||
SUBTERRANEAN,
|
||||
LAVA,
|
||||
WATER,
|
||||
ROCK,
|
||||
ORIGINAL_TERRAIN_COUNT
|
||||
};
|
||||
}
|
||||
|
||||
namespace Road
|
||||
{
|
||||
enum ERoad : ui8
|
||||
{
|
||||
NO_ROAD = 0,
|
||||
FIRST_REGULAR_ROAD = 1,
|
||||
DIRT_ROAD = 1,
|
||||
GRAVEL_ROAD = 2,
|
||||
COBBLESTONE_ROAD = 3,
|
||||
ORIGINAL_ROAD_COUNT //+1
|
||||
};
|
||||
}
|
||||
|
||||
namespace River
|
||||
{
|
||||
enum ERiver : ui8
|
||||
{
|
||||
NO_RIVER = 0,
|
||||
FIRST_REGULAR_RIVER = 1,
|
||||
WATER_RIVER = 1,
|
||||
ICY_RIVER = 2,
|
||||
MUD_RIVER = 3,
|
||||
LAVA_RIVER = 4,
|
||||
ORIGINAL_RIVER_COUNT //+1
|
||||
};
|
||||
}
|
||||
|
||||
namespace SecSkillLevel
|
||||
{
|
||||
enum SecSkillLevel
|
||||
@ -1188,6 +1234,9 @@ typedef si64 TExpType;
|
||||
typedef std::pair<si64, si64> TDmgRange;
|
||||
typedef si32 TBonusSubtype;
|
||||
typedef si32 TQuantity;
|
||||
typedef si8 TerrainId;
|
||||
typedef si8 RoadId;
|
||||
typedef si8 RiverId;
|
||||
|
||||
typedef int TRmgTemplateZoneId;
|
||||
|
||||
|
@ -2109,9 +2109,13 @@ bool CPropagatorNodeType::shouldBeAttached(CBonusSystemNode *dest)
|
||||
}
|
||||
|
||||
CreatureTerrainLimiter::CreatureTerrainLimiter()
|
||||
: terrainType()
|
||||
: terrainType(Terrain::NATIVE_TERRAIN)
|
||||
{
|
||||
}
|
||||
|
||||
CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
|
||||
terrainType(terrain)
|
||||
{
|
||||
}
|
||||
|
||||
int CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
|
||||
@ -2119,9 +2123,14 @@ int CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
|
||||
const CStack *stack = retrieveStackBattle(&context.node);
|
||||
if(stack)
|
||||
{
|
||||
if(terrainType.isNative())//terrainType not specified = native
|
||||
if (terrainType == Terrain::NATIVE_TERRAIN)//terrainType not specified = native
|
||||
{
|
||||
return !stack->isOnNativeTerrain();
|
||||
return !stack->isOnTerrain(terrainType);
|
||||
}
|
||||
else
|
||||
{
|
||||
return !stack->isOnTerrain(terrainType);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
//TODO neutral creatues
|
||||
@ -2130,7 +2139,8 @@ int CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
|
||||
std::string CreatureTerrainLimiter::toString() const
|
||||
{
|
||||
boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
|
||||
fmt % (terrainType.isNative() ? "native" : static_cast<std::string>(terrainType));
|
||||
auto terrainName = VLC->terrainTypeHandler->terrains()[terrainType].name;
|
||||
fmt % (terrainType == Terrain::NATIVE_TERRAIN ? "native" : terrainName);
|
||||
return fmt.str();
|
||||
}
|
||||
|
||||
@ -2139,8 +2149,8 @@ JsonNode CreatureTerrainLimiter::toJsonNode() const
|
||||
JsonNode root(JsonNode::JsonType::DATA_STRUCT);
|
||||
|
||||
root["type"].String() = "CREATURE_TERRAIN_LIMITER";
|
||||
if(!terrainType.isNative())
|
||||
root["parameters"].Vector().push_back(JsonUtils::stringNode(terrainType));
|
||||
auto terrainName = VLC->terrainTypeHandler->terrains()[terrainType].name;
|
||||
root["parameters"].Vector().push_back(JsonUtils::stringNode(terrainName));
|
||||
|
||||
return root;
|
||||
}
|
||||
|
@ -1062,9 +1062,9 @@ public:
|
||||
class DLL_LINKAGE CreatureTerrainLimiter : public ILimiter //applies only to creatures that are on specified terrain, default native terrain
|
||||
{
|
||||
public:
|
||||
Terrain terrainType;
|
||||
TerrainId terrainType;
|
||||
CreatureTerrainLimiter();
|
||||
CreatureTerrainLimiter(const Terrain& terrain);
|
||||
CreatureTerrainLimiter(TerrainId terrain);
|
||||
|
||||
int limit(const BonusLimitationContext &context) const override;
|
||||
virtual std::string toString() const override;
|
||||
|
@ -52,7 +52,7 @@ void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const
|
||||
for (int yd = 0; yd < gs->map->height; yd++)
|
||||
{
|
||||
tinfo = getTile(int3 (xd,yd,zd));
|
||||
if (tinfo->terType.isLand() && tinfo->terType.isPassable() && !tinfo->blocked) //land and free
|
||||
if (tinfo->terType->isLand() && tinfo->terType->isPassable() && !tinfo->blocked) //land and free
|
||||
tiles.push_back (int3 (xd,yd,zd));
|
||||
}
|
||||
}
|
||||
@ -119,8 +119,8 @@ void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> &
|
||||
{
|
||||
for (int yd = 0; yd < gs->map->height; yd++)
|
||||
{
|
||||
if ((getTile (int3 (xd,yd,zd))->terType.isWater() && water)
|
||||
|| (getTile (int3 (xd,yd,zd))->terType.isLand() && land))
|
||||
if ((getTile (int3 (xd,yd,zd))->terType->isWater() && water)
|
||||
|| (getTile (int3 (xd,yd,zd))->terType->isLand() && land))
|
||||
tiles.insert(int3(xd,yd,zd));
|
||||
}
|
||||
}
|
||||
|
@ -703,13 +703,13 @@ DLL_LINKAGE void GiveHero::applyGs(CGameState *gs)
|
||||
|
||||
DLL_LINKAGE void NewObject::applyGs(CGameState *gs)
|
||||
{
|
||||
Terrain terrainType;
|
||||
TerrainId terrainType = Terrain::BORDER;
|
||||
|
||||
if(ID == Obj::BOAT && !gs->isInTheMap(pos)) //special handling for bug #3060 - pos outside map but visitablePos is not
|
||||
{
|
||||
CGObjectInstance testObject = CGObjectInstance();
|
||||
testObject.pos = pos;
|
||||
testObject.appearance = VLC->objtypeh->getHandlerFor(ID, subID)->getTemplates(Terrain("water")).front();
|
||||
testObject.appearance = VLC->objtypeh->getHandlerFor(ID, subID)->getTemplates(Terrain::WATER).front();
|
||||
|
||||
const int3 previousXAxisTile = int3(pos.x - 1, pos.y, pos.z);
|
||||
assert(gs->isInTheMap(previousXAxisTile) && (testObject.visitablePos() == previousXAxisTile));
|
||||
@ -718,7 +718,7 @@ DLL_LINKAGE void NewObject::applyGs(CGameState *gs)
|
||||
else
|
||||
{
|
||||
const TerrainTile & t = gs->map->getTile(pos);
|
||||
terrainType = t.terType;
|
||||
terrainType = t.terType->id;
|
||||
}
|
||||
|
||||
CGObjectInstance *o = nullptr;
|
||||
@ -726,7 +726,7 @@ DLL_LINKAGE void NewObject::applyGs(CGameState *gs)
|
||||
{
|
||||
case Obj::BOAT:
|
||||
o = new CGBoat();
|
||||
terrainType = Terrain("water"); //TODO: either boat should only spawn on water, or all water objects should be handled this way
|
||||
terrainType = Terrain::WATER; //TODO: either boat should only spawn on water, or all water objects should be handled this way
|
||||
break;
|
||||
case Obj::MONSTER: //probably more options will be needed
|
||||
o = new CGCreature();
|
||||
|
@ -68,7 +68,7 @@ std::vector<BattleHex> ObstacleInfo::getBlocked(BattleHex hex) const
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool ObstacleInfo::isAppropriate(const Terrain & terrainType, const BattleField & battlefield) const
|
||||
bool ObstacleInfo::isAppropriate(const TerrainId terrainType, const BattleField & battlefield) const
|
||||
{
|
||||
auto bgInfo = battlefield.getInfo();
|
||||
|
||||
@ -86,7 +86,7 @@ ObstacleInfo * ObstacleHandler::loadFromJson(const std::string & scope, const Js
|
||||
info->width = json["width"].Integer();
|
||||
info->height = json["height"].Integer();
|
||||
for(auto & t : json["allowedTerrain"].Vector())
|
||||
info->allowedTerrains.emplace_back(t.String());
|
||||
info->allowedTerrains.emplace_back(VLC->terrainTypeHandler->getInfoByName(t.String())->id);
|
||||
for(auto & t : json["specialBattlefields"].Vector())
|
||||
info->allowedSpecialBfields.emplace_back(t.String());
|
||||
info->blockedTiles = json["blockedTiles"].convertTo<std::vector<si16>>();
|
||||
|
@ -33,7 +33,7 @@ public:
|
||||
si32 iconIndex;
|
||||
std::string identifier;
|
||||
std::string appearAnimation, animation, dissapearAnimation;
|
||||
std::vector<Terrain> allowedTerrains;
|
||||
std::vector<TerrainId> allowedTerrains;
|
||||
std::vector<std::string> allowedSpecialBfields;
|
||||
|
||||
//TODO: here is extra field to implement it's logic in the future but save backward compatibility
|
||||
@ -52,7 +52,7 @@ public:
|
||||
|
||||
std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
|
||||
|
||||
bool isAppropriate(const Terrain & terrainType, const BattleField & specialBattlefield) const;
|
||||
bool isAppropriate(const TerrainId terrainType, const BattleField & specialBattlefield) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
|
@ -20,7 +20,7 @@ namespace PathfinderUtil
|
||||
using ELayer = EPathfindingLayer;
|
||||
|
||||
template<EPathfindingLayer::EEPathfindingLayer layer>
|
||||
CGPathNode::EAccessibility evaluateAccessibility(const int3 & pos, const TerrainTile * tinfo, FoW fow, const PlayerColor player, const CGameState * gs)
|
||||
CGPathNode::EAccessibility evaluateAccessibility(const int3 & pos, const TerrainTile & tinfo, FoW fow, const PlayerColor player, const CGameState * gs)
|
||||
{
|
||||
if(!(*fow)[pos.z][pos.x][pos.y])
|
||||
return CGPathNode::BLOCKED;
|
||||
@ -29,15 +29,15 @@ namespace PathfinderUtil
|
||||
{
|
||||
case ELayer::LAND:
|
||||
case ELayer::SAIL:
|
||||
if(tinfo->visitable)
|
||||
if(tinfo.visitable)
|
||||
{
|
||||
if(tinfo->visitableObjects.front()->ID == Obj::SANCTUARY && tinfo->visitableObjects.back()->ID == Obj::HERO && tinfo->visitableObjects.back()->tempOwner != player) //non-owned hero stands on Sanctuary
|
||||
if(tinfo.visitableObjects.front()->ID == Obj::SANCTUARY && tinfo.visitableObjects.back()->ID == Obj::HERO && tinfo.visitableObjects.back()->tempOwner != player) //non-owned hero stands on Sanctuary
|
||||
{
|
||||
return CGPathNode::BLOCKED;
|
||||
}
|
||||
else
|
||||
{
|
||||
for(const CGObjectInstance * obj : tinfo->visitableObjects)
|
||||
for(const CGObjectInstance * obj : tinfo.visitableObjects)
|
||||
{
|
||||
if(obj->blockVisit)
|
||||
return CGPathNode::BLOCKVIS;
|
||||
@ -48,7 +48,7 @@ namespace PathfinderUtil
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(tinfo->blocked)
|
||||
else if(tinfo.blocked)
|
||||
{
|
||||
return CGPathNode::BLOCKED;
|
||||
}
|
||||
@ -61,13 +61,13 @@ namespace PathfinderUtil
|
||||
break;
|
||||
|
||||
case ELayer::WATER:
|
||||
if(tinfo->blocked || tinfo->terType.isLand())
|
||||
if(tinfo.blocked || tinfo.terType->isLand())
|
||||
return CGPathNode::BLOCKED;
|
||||
|
||||
break;
|
||||
|
||||
case ELayer::AIR:
|
||||
if(tinfo->blocked || tinfo->terType.isLand())
|
||||
if(tinfo.blocked || tinfo.terType->isLand())
|
||||
return CGPathNode::FLYABLE;
|
||||
|
||||
break;
|
||||
|
470
lib/Terrain.cpp
470
lib/Terrain.cpp
@ -19,31 +19,24 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
//("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
|
||||
//\1"rock"\2
|
||||
|
||||
const Terrain Terrain::ANY("ANY");
|
||||
|
||||
Terrain Terrain::createTerrainTypeH3M(int tId)
|
||||
{
|
||||
static std::array<std::string, 10> terrainsH3M
|
||||
{
|
||||
"dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
|
||||
};
|
||||
return Terrain(terrainsH3M.at(tId));
|
||||
}
|
||||
|
||||
Terrain Terrain::createTerrainByCode(const std::string & typeCode)
|
||||
{
|
||||
for(const auto & terrain : Manager::terrains())
|
||||
{
|
||||
if(Manager::getInfo(terrain).typeCode == typeCode)
|
||||
return terrain;
|
||||
}
|
||||
return Terrain::ANY;
|
||||
}
|
||||
|
||||
Terrain::Manager::Manager()
|
||||
TerrainTypeHandler::TerrainTypeHandler()
|
||||
{
|
||||
auto allConfigs = VLC->modh->getActiveMods();
|
||||
allConfigs.insert(allConfigs.begin(), "core");
|
||||
|
||||
initRivers(allConfigs);
|
||||
recreateRiverMaps();
|
||||
initRoads(allConfigs);
|
||||
recreateRoadMaps();
|
||||
initTerrains(allConfigs); //maps will be populated inside
|
||||
}
|
||||
|
||||
void TerrainTypeHandler::initTerrains(const std::vector<std::string> & allConfigs)
|
||||
{
|
||||
std::vector<std::function<void()>> resolveLater;
|
||||
|
||||
objects.resize(Terrain::ORIGINAL_TERRAIN_COUNT); //make space for original terrains
|
||||
|
||||
for(auto & mod : allConfigs)
|
||||
{
|
||||
if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/terrains.json")))
|
||||
@ -52,8 +45,9 @@ Terrain::Manager::Manager()
|
||||
JsonNode terrs(mod, ResourceID("config/terrains.json"));
|
||||
for(auto & terr : terrs.Struct())
|
||||
{
|
||||
Terrain::Info info;
|
||||
info.moveCost = terr.second["moveCost"].Integer();
|
||||
TerrainType info(terr.first); //set name
|
||||
|
||||
info.moveCost = static_cast<int>(terr.second["moveCost"].Integer());
|
||||
const JsonVector &unblockedVec = terr.second["minimapUnblocked"].Vector();
|
||||
info.minimapUnblocked =
|
||||
{
|
||||
@ -74,42 +68,47 @@ Terrain::Manager::Manager()
|
||||
|
||||
if(terr.second["type"].isNull())
|
||||
{
|
||||
info.type = Terrain::Info::Type::Land;
|
||||
info.passabilityType = TerrainType::PassabilityType::LAND | TerrainType::PassabilityType::SURFACE;
|
||||
}
|
||||
else
|
||||
else if (terr.second["type"].getType() == JsonNode::JsonType::DATA_VECTOR)
|
||||
{
|
||||
for(const auto& node : terr.second["type"].Vector())
|
||||
{
|
||||
//Set bits
|
||||
auto s = node.String();
|
||||
if (s == "LAND") info.passabilityType |= TerrainType::PassabilityType::LAND;
|
||||
if (s == "WATER") info.passabilityType |= TerrainType::PassabilityType::WATER;
|
||||
if (s == "ROCK") info.passabilityType |= TerrainType::PassabilityType::ROCK;
|
||||
if (s == "SURFACE") info.passabilityType |= TerrainType::PassabilityType::SURFACE;
|
||||
if (s == "SUB") info.passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
|
||||
}
|
||||
}
|
||||
else //should be string - one option only
|
||||
{
|
||||
auto s = terr.second["type"].String();
|
||||
if(s == "LAND") info.type = Terrain::Info::Type::Land;
|
||||
if(s == "WATER") info.type = Terrain::Info::Type::Water;
|
||||
if(s == "ROCK") info.type = Terrain::Info::Type::Rock;
|
||||
if(s == "SUB") info.type = Terrain::Info::Type::Subterranean;
|
||||
}
|
||||
|
||||
if(terr.second["rockTerrain"].isNull())
|
||||
{
|
||||
info.rockTerrain = "rock";
|
||||
}
|
||||
else
|
||||
{
|
||||
info.rockTerrain = terr.second["rockTerrain"].String();
|
||||
if (s == "LAND") info.passabilityType = TerrainType::PassabilityType::LAND;
|
||||
if (s == "WATER") info.passabilityType = TerrainType::PassabilityType::WATER;
|
||||
if (s == "ROCK") info.passabilityType = TerrainType::PassabilityType::ROCK;
|
||||
if (s == "SURFACE") info.passabilityType = TerrainType::PassabilityType::SURFACE;
|
||||
if (s == "SUB") info.passabilityType = TerrainType::PassabilityType::SUBTERRANEAN;
|
||||
}
|
||||
|
||||
if(terr.second["river"].isNull())
|
||||
{
|
||||
info.river = RIVER_NAMES[0];
|
||||
info.river = River::NO_RIVER;
|
||||
}
|
||||
else
|
||||
{
|
||||
info.river = terr.second["river"].String();
|
||||
info.river = getRiverByCode(terr.second["river"].String())->id;
|
||||
}
|
||||
|
||||
if(terr.second["horseSoundId"].isNull())
|
||||
{
|
||||
info.horseSoundId = 9; //rock sound as default
|
||||
info.horseSoundId = Terrain::ROCK; //rock sound as default
|
||||
}
|
||||
else
|
||||
{
|
||||
info.horseSoundId = terr.second["horseSoundId"].Integer();
|
||||
info.horseSoundId = static_cast<int>(terr.second["horseSoundId"].Float());
|
||||
}
|
||||
|
||||
if(!terr.second["text"].isNull())
|
||||
@ -135,14 +134,6 @@ Terrain::Manager::Manager()
|
||||
}
|
||||
}
|
||||
|
||||
if(!terr.second["prohibitTransitions"].isNull())
|
||||
{
|
||||
for(auto & t : terr.second["prohibitTransitions"].Vector())
|
||||
{
|
||||
info.prohibitTransitions.emplace_back(t.String());
|
||||
}
|
||||
}
|
||||
|
||||
info.transitionRequired = false;
|
||||
if(!terr.second["transitionRequired"].isNull())
|
||||
{
|
||||
@ -154,104 +145,361 @@ Terrain::Manager::Manager()
|
||||
{
|
||||
info.terrainViewPatterns = terr.second["terrainViewPatterns"].String();
|
||||
}
|
||||
|
||||
terrainInfo[terr.first] = info;
|
||||
if(!terrainId.count(terr.first))
|
||||
|
||||
if(!terr.second["originalTerrainId"].isNull())
|
||||
{
|
||||
terrainId[terr.first] = terrainVault.size();
|
||||
terrainVault.push_back(terr.first);
|
||||
//place in reserved slot
|
||||
info.id = (TerrainId)(terr.second["originalTerrainId"].Float());
|
||||
objects[info.id] = info;
|
||||
}
|
||||
else
|
||||
{
|
||||
//append at the end
|
||||
info.id = static_cast<TerrainId>(objects.size());
|
||||
objects.push_back(info);
|
||||
}
|
||||
TerrainId id = info.id;
|
||||
|
||||
//Update terrain with this id in the future, after all terrain types are populated
|
||||
|
||||
if(!terr.second["prohibitTransitions"].isNull())
|
||||
{
|
||||
for(auto & t : terr.second["prohibitTransitions"].Vector())
|
||||
{
|
||||
std::string prohibitedTerrainName = t.String();
|
||||
resolveLater.push_back([this, prohibitedTerrainName, id]()
|
||||
{
|
||||
//FIXME: is that reference to the element in vector?
|
||||
objects[id].prohibitTransitions.emplace_back(getInfoByName(prohibitedTerrainName)->id);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if(terr.second["rockTerrain"].isNull())
|
||||
{
|
||||
objects[id].rockTerrain = Terrain::ROCK;
|
||||
}
|
||||
else
|
||||
{
|
||||
auto rockTerrainName = terr.second["rockTerrain"].String();
|
||||
resolveLater.push_back([this, rockTerrainName, id]()
|
||||
{
|
||||
//FIXME: is that reference to the element in vector?
|
||||
objects[id].rockTerrain = getInfoByName(rockTerrainName)->id;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(size_t i = Terrain::FIRST_REGULAR_TERRAIN; i < Terrain::ORIGINAL_TERRAIN_COUNT; i++)
|
||||
{
|
||||
//Make sure that original terrains are loaded
|
||||
assert(objects(i).id != Terrain::WRONG);
|
||||
}
|
||||
|
||||
recreateTerrainMaps();
|
||||
|
||||
for(auto& functor : resolveLater)
|
||||
{
|
||||
functor();
|
||||
}
|
||||
}
|
||||
|
||||
Terrain::Manager & Terrain::Manager::get()
|
||||
void TerrainTypeHandler::initRivers(const std::vector<std::string> & allConfigs)
|
||||
{
|
||||
static Terrain::Manager manager;
|
||||
return manager;
|
||||
riverTypes.resize(River::ORIGINAL_RIVER_COUNT); //make space for original rivers
|
||||
//First object will be default NO_RIVER
|
||||
|
||||
for(auto & mod : allConfigs)
|
||||
{
|
||||
if (!CResourceHandler::get(mod)->existsResource(ResourceID("config/rivers.json")))
|
||||
continue;
|
||||
|
||||
JsonNode rivs(mod, ResourceID("config/rivers.json"));
|
||||
for(auto & river : rivs.Struct())
|
||||
{
|
||||
RiverType info;
|
||||
|
||||
info.fileName = river.second["animation"].String();
|
||||
info.code = river.second["code"].String();
|
||||
info.deltaName = river.second["delta"].String();
|
||||
|
||||
if (!river.second["originalRiverId"].isNull())
|
||||
{
|
||||
info.id = static_cast<RiverId>(river.second["originalRiverId"].Float());
|
||||
riverTypes[info.id] = info;
|
||||
}
|
||||
else
|
||||
{
|
||||
info.id = static_cast<RiverId>(riverTypes.size());
|
||||
riverTypes.push_back(info);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
recreateRiverMaps();
|
||||
}
|
||||
|
||||
const std::vector<Terrain> & Terrain::Manager::terrains()
|
||||
void TerrainTypeHandler::initRoads(const std::vector<std::string> & allConfigs)
|
||||
{
|
||||
return Terrain::Manager::get().terrainVault;
|
||||
roadTypes.resize(Road::ORIGINAL_ROAD_COUNT); //make space for original rivers
|
||||
//first object will be default NO_ROAD
|
||||
|
||||
for(auto & mod : allConfigs)
|
||||
{
|
||||
if (!CResourceHandler::get(mod)->existsResource(ResourceID("config/roads.json")))
|
||||
continue;
|
||||
|
||||
JsonNode rds(mod, ResourceID("config/roads.json"));
|
||||
for(auto & road : rds.Struct())
|
||||
{
|
||||
RoadType info;
|
||||
|
||||
info.fileName = road.second["animation"].String();
|
||||
info.code = road.second["code"].String();
|
||||
info.movementCost = static_cast<ui8>(road.second["moveCost"].Float());
|
||||
|
||||
if (!road.second["originalRoadId"].isNull())
|
||||
{
|
||||
info.id = static_cast<RoadId>(road.second["originalRoadId"].Float());
|
||||
roadTypes[info.id] = info;
|
||||
}
|
||||
else
|
||||
{
|
||||
info.id = static_cast<RoadId>(roadTypes.size());
|
||||
roadTypes.push_back(info);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
recreateRoadMaps();
|
||||
}
|
||||
|
||||
int Terrain::Manager::id(const Terrain & terrain)
|
||||
void TerrainTypeHandler::recreateTerrainMaps()
|
||||
{
|
||||
if(terrain.name == "ANY") return -3;
|
||||
if(terrain.name == "WRONG") return -2;
|
||||
if(terrain.name == "BORDER") return -1;
|
||||
|
||||
return Terrain::Manager::get().terrainId.at(terrain);
|
||||
//This assumes the vector will never be updated or reallocated in the future
|
||||
|
||||
for(size_t i = 0; i < objects.size(); i++)
|
||||
{
|
||||
const auto * terrainInfo = &objects[i];
|
||||
|
||||
terrainInfoByName[terrainInfo->name] = terrainInfo;
|
||||
terrainInfoByCode[terrainInfo->typeCode] = terrainInfo;
|
||||
terrainInfoById[terrainInfo->id] = terrainInfo;
|
||||
}
|
||||
}
|
||||
|
||||
const Terrain::Info & Terrain::Manager::getInfo(const Terrain & terrain)
|
||||
void TerrainTypeHandler::recreateRiverMaps()
|
||||
{
|
||||
return Terrain::Manager::get().terrainInfo.at(static_cast<std::string>(terrain));
|
||||
for(size_t i = River::FIRST_REGULAR_RIVER ; i < riverTypes.size(); i++)
|
||||
{
|
||||
const auto * riverInfo = &riverTypes[i];
|
||||
|
||||
riverInfoByName[riverInfo->fileName] = riverInfo;
|
||||
riverInfoByCode[riverInfo->code] = riverInfo;
|
||||
riverInfoById[riverInfo->id] = riverInfo;
|
||||
}
|
||||
}
|
||||
|
||||
std::ostream & operator<<(std::ostream & os, const Terrain terrainType)
|
||||
void TerrainTypeHandler::recreateRoadMaps()
|
||||
{
|
||||
for(size_t i = Road::FIRST_REGULAR_ROAD ; i < roadTypes.size(); i++)
|
||||
{
|
||||
const auto * roadInfo = &roadTypes[i];
|
||||
|
||||
roadInfoByName[roadInfo->fileName] = roadInfo;
|
||||
roadInfoByCode[roadInfo->code] = roadInfo;
|
||||
roadInfoById[roadInfo->id] = roadInfo;
|
||||
}
|
||||
}
|
||||
|
||||
const std::vector<TerrainType> & TerrainTypeHandler::terrains() const
|
||||
{
|
||||
//FIXME: somehow make it non-copyable? Pointers must point to original data and not its copy
|
||||
return objects;
|
||||
}
|
||||
|
||||
const std::vector<RiverType>& TerrainTypeHandler::rivers() const
|
||||
{
|
||||
return riverTypes;
|
||||
}
|
||||
|
||||
const std::vector<RoadType>& TerrainTypeHandler::roads() const
|
||||
{
|
||||
return roadTypes;
|
||||
}
|
||||
|
||||
const TerrainType* TerrainTypeHandler::getInfoByName(const std::string& terrainName) const
|
||||
{
|
||||
return terrainInfoByName.at(terrainName);
|
||||
}
|
||||
|
||||
const TerrainType* TerrainTypeHandler::getInfoByCode(const std::string& terrainCode) const
|
||||
{
|
||||
return terrainInfoByCode.at(terrainCode);
|
||||
}
|
||||
|
||||
const TerrainType* TerrainTypeHandler::getInfoById(TerrainId id) const
|
||||
{
|
||||
return terrainInfoById.at(id);
|
||||
}
|
||||
|
||||
const RiverType* TerrainTypeHandler::getRiverByName(const std::string& riverName) const
|
||||
{
|
||||
return riverInfoByName.at(riverName);
|
||||
}
|
||||
|
||||
const RiverType* TerrainTypeHandler::getRiverByCode(const std::string& riverCode) const
|
||||
{
|
||||
return riverInfoByCode.at(riverCode);
|
||||
}
|
||||
|
||||
const RiverType* TerrainTypeHandler::getRiverById(RiverId id) const
|
||||
{
|
||||
return riverInfoById.at(id);
|
||||
}
|
||||
|
||||
const RoadType* TerrainTypeHandler::getRoadByName(const std::string& roadName) const
|
||||
{
|
||||
return roadInfoByName.at(roadName);
|
||||
}
|
||||
|
||||
const RoadType* TerrainTypeHandler::getRoadByCode(const std::string& roadCode) const
|
||||
{
|
||||
return roadInfoByCode.at(roadCode);
|
||||
}
|
||||
|
||||
const RoadType* TerrainTypeHandler::getRoadById(RoadId id) const
|
||||
{
|
||||
return roadInfoById.at(id);
|
||||
}
|
||||
|
||||
std::ostream & operator<<(std::ostream & os, const TerrainType & terrainType)
|
||||
{
|
||||
return os << static_cast<const std::string &>(terrainType);
|
||||
}
|
||||
|
||||
Terrain::operator std::string() const
|
||||
TerrainType::operator std::string() const
|
||||
{
|
||||
return name;
|
||||
}
|
||||
|
||||
Terrain::Terrain(const std::string & _name) : name(_name)
|
||||
{}
|
||||
|
||||
Terrain& Terrain::operator=(const std::string & _name)
|
||||
TerrainType::TerrainType(const std::string& _name):
|
||||
minimapBlocked({0,0,0}), //black
|
||||
minimapUnblocked({ 128,128,128 }), //grey
|
||||
name(_name),
|
||||
river(River::NO_RIVER),
|
||||
id(Terrain::WRONG),
|
||||
rockTerrain(Terrain::ROCK),
|
||||
moveCost(GameConstants::BASE_MOVEMENT_COST),
|
||||
horseSoundId(0),
|
||||
passabilityType(0),
|
||||
transitionRequired(false)
|
||||
{
|
||||
name = _name;
|
||||
}
|
||||
|
||||
TerrainType& TerrainType::operator=(const TerrainType & other)
|
||||
{
|
||||
battleFields = other.battleFields;
|
||||
prohibitTransitions = other.prohibitTransitions;
|
||||
minimapBlocked = other.minimapBlocked;
|
||||
minimapUnblocked = other.minimapUnblocked;
|
||||
name = other.name;
|
||||
musicFilename = other.musicFilename;
|
||||
tilesFilename = other.tilesFilename;
|
||||
terrainText = other.terrainText;
|
||||
typeCode = other.typeCode;
|
||||
terrainViewPatterns = other.terrainViewPatterns;
|
||||
rockTerrain = other.rockTerrain;
|
||||
river = other.river;
|
||||
|
||||
id = other.id;
|
||||
moveCost = other.moveCost;
|
||||
horseSoundId = other.horseSoundId;
|
||||
passabilityType = other.passabilityType;
|
||||
transitionRequired = other.transitionRequired;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool operator==(const Terrain & l, const Terrain & r)
|
||||
|
||||
bool TerrainType::operator==(const TerrainType& other)
|
||||
{
|
||||
return l.name == r.name;
|
||||
return id == other.id;
|
||||
}
|
||||
|
||||
bool operator!=(const Terrain & l, const Terrain & r)
|
||||
bool TerrainType::operator!=(const TerrainType& other)
|
||||
{
|
||||
return l.name != r.name;
|
||||
return id != other.id;
|
||||
}
|
||||
|
||||
bool TerrainType::operator<(const TerrainType& other)
|
||||
{
|
||||
return id < other.id;
|
||||
}
|
||||
|
||||
bool operator<(const Terrain & l, const Terrain & r)
|
||||
{
|
||||
return l.name < r.name;
|
||||
}
|
||||
|
||||
int Terrain::id() const
|
||||
{
|
||||
return Terrain::Manager::id(*this);
|
||||
}
|
||||
|
||||
bool Terrain::isLand() const
|
||||
bool TerrainType::isLand() const
|
||||
{
|
||||
return !isWater();
|
||||
}
|
||||
bool Terrain::isWater() const
|
||||
|
||||
bool TerrainType::isWater() const
|
||||
{
|
||||
return Terrain::Manager::getInfo(*this).type == Terrain::Info::Type::Water;
|
||||
}
|
||||
bool Terrain::isPassable() const
|
||||
{
|
||||
return Terrain::Manager::getInfo(*this).type != Terrain::Info::Type::Rock;
|
||||
}
|
||||
bool Terrain::isUnderground() const
|
||||
{
|
||||
return Terrain::Manager::getInfo(*this).type == Terrain::Info::Type::Subterranean;
|
||||
}
|
||||
bool Terrain::isNative() const
|
||||
{
|
||||
return name.empty();
|
||||
}
|
||||
bool Terrain::isTransitionRequired() const
|
||||
{
|
||||
return Terrain::Manager::getInfo(*this).transitionRequired;
|
||||
return passabilityType & PassabilityType::WATER;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
bool TerrainType::isPassable() const
|
||||
{
|
||||
return !(passabilityType & PassabilityType::ROCK);
|
||||
}
|
||||
|
||||
bool TerrainType::isSurface() const
|
||||
{
|
||||
return passabilityType & PassabilityType::SURFACE;
|
||||
}
|
||||
|
||||
bool TerrainType::isUnderground() const
|
||||
{
|
||||
return passabilityType & PassabilityType::SUBTERRANEAN;
|
||||
}
|
||||
|
||||
bool TerrainType::isTransitionRequired() const
|
||||
{
|
||||
return transitionRequired;
|
||||
}
|
||||
|
||||
RiverType::RiverType(const std::string & fileName, const std::string & code, RiverId id):
|
||||
fileName(fileName),
|
||||
code(code),
|
||||
id(id)
|
||||
{
|
||||
}
|
||||
|
||||
RiverType& RiverType::operator=(const RiverType& other)
|
||||
{
|
||||
fileName = other.fileName;
|
||||
code = other.code;
|
||||
deltaName = other.deltaName;
|
||||
id = other.id;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
RoadType::RoadType(const std::string& fileName, const std::string& code, RoadId id):
|
||||
fileName(fileName),
|
||||
code(code),
|
||||
id(id),
|
||||
movementCost(GameConstants::BASE_MOVEMENT_COST)
|
||||
{
|
||||
}
|
||||
|
||||
RoadType& RoadType::operator=(const RoadType& other)
|
||||
{
|
||||
fileName = other.fileName;
|
||||
code = other.code;
|
||||
id = other.id;
|
||||
movementCost = other.movementCost;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
223
lib/Terrain.h
223
lib/Terrain.h
@ -16,93 +16,184 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class DLL_LINKAGE Terrain
|
||||
class DLL_LINKAGE TerrainType
|
||||
{
|
||||
public:
|
||||
|
||||
friend class Manager;
|
||||
|
||||
struct Info
|
||||
enum PassabilityType : ui8
|
||||
{
|
||||
enum class Type
|
||||
{
|
||||
Land, Water, Subterranean, Rock
|
||||
};
|
||||
|
||||
int moveCost;
|
||||
bool transitionRequired;
|
||||
std::array<int, 3> minimapBlocked;
|
||||
std::array<int, 3> minimapUnblocked;
|
||||
std::string musicFilename;
|
||||
std::string tilesFilename;
|
||||
std::string terrainText;
|
||||
std::string typeCode;
|
||||
std::string terrainViewPatterns;
|
||||
std::string rockTerrain;
|
||||
std::string river;
|
||||
int horseSoundId;
|
||||
Type type;
|
||||
std::vector<std::string> battleFields;
|
||||
std::vector<Terrain> prohibitTransitions;
|
||||
LAND = 1,
|
||||
WATER = 2,
|
||||
SURFACE = 4,
|
||||
SUBTERRANEAN = 8,
|
||||
ROCK = 16
|
||||
};
|
||||
|
||||
class DLL_LINKAGE Manager
|
||||
{
|
||||
public:
|
||||
static const std::vector<Terrain> & terrains();
|
||||
static const Info & getInfo(const Terrain &);
|
||||
static int id(const Terrain &);
|
||||
|
||||
private:
|
||||
static Manager & get();
|
||||
Manager();
|
||||
|
||||
std::unordered_map<std::string, Info> terrainInfo;
|
||||
std::vector<Terrain> terrainVault;
|
||||
std::map<Terrain, int> terrainId;
|
||||
};
|
||||
std::vector<std::string> battleFields;
|
||||
std::vector<TerrainId> prohibitTransitions;
|
||||
std::array<int, 3> minimapBlocked;
|
||||
std::array<int, 3> minimapUnblocked;
|
||||
std::string name;
|
||||
std::string musicFilename;
|
||||
std::string tilesFilename;
|
||||
std::string terrainText;
|
||||
std::string typeCode;
|
||||
std::string terrainViewPatterns;
|
||||
RiverId river;
|
||||
|
||||
TerrainId id;
|
||||
TerrainId rockTerrain;
|
||||
int moveCost;
|
||||
int horseSoundId;
|
||||
ui8 passabilityType;
|
||||
bool transitionRequired;
|
||||
|
||||
/*enum EETerrainType
|
||||
{
|
||||
ANY_TERRAIN = -3,
|
||||
WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
|
||||
ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK // ROCK is also intended to be max value.
|
||||
};*/
|
||||
TerrainType(const std::string & name = "");
|
||||
|
||||
TerrainType& operator=(const TerrainType & other);
|
||||
|
||||
Terrain(const std::string & _type = "");
|
||||
static Terrain createTerrainTypeH3M(int tId);
|
||||
static Terrain createTerrainByCode(const std::string & typeCode);
|
||||
|
||||
int id() const; //TODO: has to be completely removed
|
||||
|
||||
Terrain& operator=(const std::string & _type);
|
||||
|
||||
DLL_LINKAGE friend bool operator==(const Terrain & l, const Terrain & r);
|
||||
DLL_LINKAGE friend bool operator!=(const Terrain & l, const Terrain & r);
|
||||
DLL_LINKAGE friend bool operator<(const Terrain & l, const Terrain & r);
|
||||
|
||||
static const Terrain ANY;
|
||||
bool operator==(const TerrainType & other);
|
||||
bool operator!=(const TerrainType & other);
|
||||
bool operator<(const TerrainType & other);
|
||||
|
||||
bool isLand() const;
|
||||
bool isWater() const;
|
||||
bool isPassable() const; //ROCK
|
||||
bool isPassable() const;
|
||||
bool isSurface() const;
|
||||
bool isUnderground() const;
|
||||
bool isNative() const;
|
||||
bool isTransitionRequired() const;
|
||||
|
||||
|
||||
operator std::string() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & battleFields;
|
||||
h & prohibitTransitions;
|
||||
h & minimapBlocked;
|
||||
h & minimapUnblocked;
|
||||
h & name;
|
||||
h & musicFilename;
|
||||
h & tilesFilename;
|
||||
h & terrainText;
|
||||
h & typeCode;
|
||||
h & terrainViewPatterns;
|
||||
h & rockTerrain;
|
||||
h & river;
|
||||
|
||||
h & id;
|
||||
h & moveCost;
|
||||
h & horseSoundId;
|
||||
h & passabilityType;
|
||||
h & transitionRequired;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
std::string name;
|
||||
};
|
||||
|
||||
DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const Terrain terrainType);
|
||||
class DLL_LINKAGE RiverType
|
||||
{
|
||||
public:
|
||||
|
||||
std::string fileName;
|
||||
std::string code;
|
||||
std::string deltaName;
|
||||
RiverId id;
|
||||
|
||||
RiverType(const std::string & fileName = "", const std::string & code = "", RiverId id = River::NO_RIVER);
|
||||
|
||||
RiverType& operator=(const RiverType & other);
|
||||
|
||||
template <typename Handler> void serialize(Handler& h, const int version)
|
||||
{
|
||||
h & fileName;
|
||||
h & code;
|
||||
h & deltaName;
|
||||
h & id;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RoadType
|
||||
{
|
||||
public:
|
||||
std::string fileName;
|
||||
std::string code;
|
||||
RoadId id;
|
||||
ui8 movementCost;
|
||||
|
||||
RoadType(const std::string & fileName = "", const std::string& code = "", RoadId id = Road::NO_ROAD);
|
||||
|
||||
RoadType& operator=(const RoadType & other);
|
||||
|
||||
template <typename Handler> void serialize(Handler& h, const int version)
|
||||
{
|
||||
h & fileName;
|
||||
h & code;
|
||||
h & id;
|
||||
h & movementCost;
|
||||
}
|
||||
};
|
||||
|
||||
DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const TerrainType & terrainType);
|
||||
|
||||
class DLL_LINKAGE TerrainTypeHandler //TODO: public IHandlerBase ?
|
||||
{
|
||||
public:
|
||||
|
||||
TerrainTypeHandler();
|
||||
~TerrainTypeHandler() {};
|
||||
|
||||
const std::vector<TerrainType> & terrains() const;
|
||||
const TerrainType * getInfoByName(const std::string & terrainName) const;
|
||||
const TerrainType * getInfoByCode(const std::string & terrainCode) const;
|
||||
const TerrainType * getInfoById(TerrainId id) const;
|
||||
|
||||
const std::vector<RiverType> & rivers() const;
|
||||
const RiverType * getRiverByName(const std::string & riverName) const;
|
||||
const RiverType * getRiverByCode(const std::string & riverCode) const;
|
||||
const RiverType * getRiverById(RiverId id) const;
|
||||
|
||||
const std::vector<RoadType> & roads() const;
|
||||
const RoadType * getRoadByName(const std::string & roadName) const;
|
||||
const RoadType * getRoadByCode(const std::string & roadCode) const;
|
||||
const RoadType * getRoadById(RoadId id) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & objects;
|
||||
h & riverTypes;
|
||||
h & roadTypes;
|
||||
|
||||
if (!h.saving)
|
||||
{
|
||||
recreateTerrainMaps();
|
||||
recreateRiverMaps();
|
||||
recreateRoadMaps();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
std::vector<TerrainType> objects;
|
||||
std::vector<RiverType> riverTypes;
|
||||
std::vector<RoadType> roadTypes;
|
||||
|
||||
std::unordered_map<std::string, const TerrainType*> terrainInfoByName;
|
||||
std::unordered_map<std::string, const TerrainType*> terrainInfoByCode;
|
||||
std::unordered_map<TerrainId, const TerrainType*> terrainInfoById;
|
||||
|
||||
std::unordered_map<std::string, const RiverType*> riverInfoByName;
|
||||
std::unordered_map<std::string, const RiverType*> riverInfoByCode;
|
||||
std::unordered_map<RiverId, const RiverType*> riverInfoById;
|
||||
|
||||
std::unordered_map<std::string, const RoadType*> roadInfoByName;
|
||||
std::unordered_map<std::string, const RoadType*> roadInfoByCode;
|
||||
std::unordered_map<RoadId, const RoadType*> roadInfoById;
|
||||
|
||||
void initTerrains(const std::vector<std::string> & allConfigs);
|
||||
void initRivers(const std::vector<std::string> & allConfigs);
|
||||
void initRoads(const std::vector<std::string> & allConfigs);
|
||||
void recreateTerrainMaps();
|
||||
void recreateRiverMaps();
|
||||
void recreateRoadMaps();
|
||||
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -197,6 +197,8 @@ void LibClasses::init(bool onlyEssential)
|
||||
|
||||
createHandler(bth, "Bonus type", pomtime);
|
||||
|
||||
createHandler(terrainTypeHandler, "Terrain", pomtime);
|
||||
|
||||
createHandler(generaltexth, "General text", pomtime);
|
||||
|
||||
createHandler(heroh, "Hero", pomtime);
|
||||
|
@ -29,6 +29,7 @@ class CContentHandler;
|
||||
class BattleFieldHandler;
|
||||
class IBonusTypeHandler;
|
||||
class CBonusTypeHandler;
|
||||
class TerrainTypeHandler;
|
||||
class ObstacleHandler;
|
||||
class CTerrainViewPatternConfig;
|
||||
class CRmgTemplateStorage;
|
||||
@ -85,6 +86,7 @@ public:
|
||||
CTownHandler * townh;
|
||||
CGeneralTextHandler * generaltexth;
|
||||
CModHandler * modh;
|
||||
TerrainTypeHandler * terrainTypeHandler;
|
||||
CTerrainViewPatternConfig * terviewh;
|
||||
CRmgTemplateStorage * tplh;
|
||||
BattleFieldHandler * battlefieldsHandler;
|
||||
@ -125,6 +127,7 @@ public:
|
||||
h & skillh;
|
||||
h & battlefieldsHandler;
|
||||
h & obstacleHandler;
|
||||
h & terrainTypeHandler;
|
||||
|
||||
if(!h.saving)
|
||||
{
|
||||
|
@ -191,7 +191,7 @@ struct RangeGenerator
|
||||
std::function<int()> myRand;
|
||||
};
|
||||
|
||||
BattleInfo * BattleInfo::setupBattle(const int3 & tile, const Terrain & terrain, const BattleField & battlefieldType, const CArmedInstance * armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance * town)
|
||||
BattleInfo * BattleInfo::setupBattle(const int3 & tile, TerrainId terrain, const BattleField & battlefieldType, const CArmedInstance * armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance * town)
|
||||
{
|
||||
CMP_stack cmpst;
|
||||
auto curB = new BattleInfo();
|
||||
@ -565,7 +565,7 @@ BattleField BattleInfo::getBattlefieldType() const
|
||||
return battlefieldType;
|
||||
}
|
||||
|
||||
Terrain BattleInfo::getTerrainType() const
|
||||
TerrainId BattleInfo::getTerrainType() const
|
||||
{
|
||||
return terrainType;
|
||||
}
|
||||
|
@ -20,7 +20,6 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
class CStack;
|
||||
class CStackInstance;
|
||||
class CStackBasicDescriptor;
|
||||
class Terrain;
|
||||
class BattleField;
|
||||
|
||||
class DLL_LINKAGE BattleInfo : public CBonusSystemNode, public CBattleInfoCallback, public IBattleState
|
||||
@ -40,7 +39,7 @@ public:
|
||||
SiegeInfo si;
|
||||
|
||||
BattleField battlefieldType; //like !!BA:B
|
||||
Terrain terrainType; //used for some stack nativity checks (not the bonus limiters though that have their own copy)
|
||||
TerrainId terrainType; //used for some stack nativity checks (not the bonus limiters though that have their own copy)
|
||||
|
||||
ui8 tacticsSide; //which side is requested to play tactics phase
|
||||
ui8 tacticDistance; //how many hexes we can go forward (1 = only hexes adjacent to margin line)
|
||||
@ -76,7 +75,7 @@ public:
|
||||
battle::Units getUnitsIf(battle::UnitFilter predicate) const override;
|
||||
|
||||
BattleField getBattlefieldType() const override;
|
||||
Terrain getTerrainType() const override;
|
||||
TerrainId getTerrainType() const override;
|
||||
|
||||
ObstacleCList getAllObstacles() const override;
|
||||
|
||||
@ -141,7 +140,7 @@ public:
|
||||
const CGHeroInstance * getHero(PlayerColor player) const; //returns fighting hero that belongs to given player
|
||||
|
||||
void localInit();
|
||||
static BattleInfo * setupBattle(const int3 & tile, const Terrain & terrain, const BattleField & battlefieldType, const CArmedInstance * armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance * town);
|
||||
static BattleInfo * setupBattle(const int3 & tile, TerrainId, const BattleField & battlefieldType, const CArmedInstance * armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance * town);
|
||||
|
||||
ui8 whatSide(PlayerColor player) const;
|
||||
|
||||
|
@ -49,7 +49,7 @@ BattleField BattleProxy::getBattlefieldType() const
|
||||
return subject->battleGetBattlefieldType();
|
||||
}
|
||||
|
||||
Terrain BattleProxy::getTerrainType() const
|
||||
TerrainId BattleProxy::getTerrainType() const
|
||||
{
|
||||
return subject->battleTerrainType();
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ public:
|
||||
battle::Units getUnitsIf(battle::UnitFilter predicate) const override;
|
||||
|
||||
BattleField getBattlefieldType() const override;
|
||||
Terrain getTerrainType() const override;
|
||||
TerrainId getTerrainType() const override;
|
||||
|
||||
ObstacleCList getAllObstacles() const override;
|
||||
|
||||
|
@ -16,9 +16,9 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
Terrain CBattleInfoEssentials::battleTerrainType() const
|
||||
TerrainId CBattleInfoEssentials::battleTerrainType() const
|
||||
{
|
||||
RETURN_IF_NOT_BATTLE(Terrain());
|
||||
RETURN_IF_NOT_BATTLE(TerrainId());
|
||||
return getBattle()->getTerrainType();
|
||||
}
|
||||
|
||||
|
@ -48,7 +48,7 @@ public:
|
||||
BattlePerspective::BattlePerspective battleGetMySide() const;
|
||||
const IBonusBearer * getBattleNode() const;
|
||||
|
||||
Terrain battleTerrainType() const override;
|
||||
TerrainId battleTerrainType() const override;
|
||||
BattleField battleGetBattlefieldType() const override;
|
||||
int32_t battleGetEnchanterCounter(ui8 side) const;
|
||||
|
||||
|
@ -10,13 +10,13 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GameConstants.h"
|
||||
#include "BattleHex.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct CObstacleInstance;
|
||||
class BattleField;
|
||||
class Terrain;
|
||||
|
||||
namespace battle
|
||||
{
|
||||
@ -40,7 +40,7 @@ public:
|
||||
virtual scripting::Pool * getContextPool() const = 0;
|
||||
#endif
|
||||
|
||||
virtual Terrain battleTerrainType() const = 0;
|
||||
virtual TerrainId battleTerrainType() const = 0;
|
||||
virtual BattleField battleGetBattlefieldType() const = 0;
|
||||
|
||||
///return none if battle is ongoing; otherwise the victorious side (0/1) or 2 if it is a draw
|
||||
|
@ -44,7 +44,7 @@ public:
|
||||
virtual battle::Units getUnitsIf(battle::UnitFilter predicate) const = 0;
|
||||
|
||||
virtual BattleField getBattlefieldType() const = 0;
|
||||
virtual Terrain getTerrainType() const = 0;
|
||||
virtual TerrainId getTerrainType() const = 0;
|
||||
|
||||
virtual ObstacleCList getAllObstacles() const = 0;
|
||||
|
||||
|
@ -81,32 +81,16 @@ ui32 CGHeroInstance::getTileCost(const TerrainTile & dest, const TerrainTile & f
|
||||
int64_t ret = GameConstants::BASE_MOVEMENT_COST;
|
||||
|
||||
//if there is road both on dest and src tiles - use road movement cost
|
||||
if(dest.roadType != ROAD_NAMES[0] && from.roadType != ROAD_NAMES[0])
|
||||
if(dest.roadType->id && from.roadType->id)
|
||||
{
|
||||
int roadPos = std::min(vstd::find_pos(ROAD_NAMES, dest.roadType), vstd::find_pos(ROAD_NAMES, from.roadType)); //used road ID
|
||||
switch(roadPos)
|
||||
{
|
||||
case 1:
|
||||
ret = 75;
|
||||
break;
|
||||
case 2:
|
||||
ret = 65;
|
||||
break;
|
||||
case 3:
|
||||
ret = 50;
|
||||
break;
|
||||
default:
|
||||
logGlobal->error("Unknown road type: %d", roadPos);
|
||||
break;
|
||||
}
|
||||
ret = std::max(dest.roadType->movementCost, from.roadType->movementCost);
|
||||
}
|
||||
else if(ti->nativeTerrain != from.terType //the terrain is not native
|
||||
&& ti->nativeTerrain != Terrain::ANY //no special creature bonus
|
||||
&& !ti->hasBonusOfType(Bonus::NO_TERRAIN_PENALTY, from.terType.id()) //no special movement bonus
|
||||
)
|
||||
else if(ti->nativeTerrain != from.terType->id &&//the terrain is not native
|
||||
ti->nativeTerrain != Terrain::ANY_TERRAIN && //no special creature bonus
|
||||
!ti->hasBonusOfType(Bonus::NO_TERRAIN_PENALTY, from.terType->id)) //no special movement bonus
|
||||
{
|
||||
|
||||
ret = VLC->heroh->terrCosts[from.terType];
|
||||
ret = VLC->heroh->terrCosts[from.terType->id];
|
||||
ret -= ti->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::PATHFINDING);
|
||||
if(ret < GameConstants::BASE_MOVEMENT_COST)
|
||||
ret = GameConstants::BASE_MOVEMENT_COST;
|
||||
@ -114,7 +98,7 @@ ui32 CGHeroInstance::getTileCost(const TerrainTile & dest, const TerrainTile & f
|
||||
return (ui32)ret;
|
||||
}
|
||||
|
||||
Terrain CGHeroInstance::getNativeTerrain() const
|
||||
TerrainId CGHeroInstance::getNativeTerrain() const
|
||||
{
|
||||
// NOTE: in H3 neutral stacks will ignore terrain penalty only if placed as topmost stack(s) in hero army.
|
||||
// This is clearly bug in H3 however intended behaviour is not clear.
|
||||
@ -122,18 +106,18 @@ Terrain CGHeroInstance::getNativeTerrain() const
|
||||
// will always have best penalty without any influence from player-defined stacks order
|
||||
|
||||
// TODO: What should we do if all hero stacks are neutral creatures?
|
||||
Terrain nativeTerrain("BORDER");
|
||||
TerrainId nativeTerrain = Terrain::BORDER;
|
||||
|
||||
for(auto stack : stacks)
|
||||
{
|
||||
Terrain stackNativeTerrain = stack.second->type->getNativeTerrain(); //consider terrain bonuses e.g. Lodestar.
|
||||
TerrainId stackNativeTerrain = stack.second->type->getNativeTerrain(); //consider terrain bonuses e.g. Lodestar.
|
||||
|
||||
if(stackNativeTerrain == Terrain("BORDER"))
|
||||
if(stackNativeTerrain == Terrain::BORDER) //where does this value come from?
|
||||
continue;
|
||||
if(nativeTerrain == Terrain("BORDER"))
|
||||
if(nativeTerrain == Terrain::BORDER)
|
||||
nativeTerrain = stackNativeTerrain;
|
||||
else if(nativeTerrain != stackNativeTerrain)
|
||||
return Terrain("BORDER");
|
||||
return Terrain::BORDER;
|
||||
}
|
||||
return nativeTerrain;
|
||||
}
|
||||
@ -531,7 +515,8 @@ void CGHeroInstance::initObj(CRandomGenerator & rand)
|
||||
|
||||
if (ID != Obj::PRISON)
|
||||
{
|
||||
auto customApp = VLC->objtypeh->getHandlerFor(ID, type->heroClass->getIndex())->getOverride(cb->gameState()->getTile(visitablePos())->terType, this);
|
||||
auto terrain = cb->gameState()->getTile(visitablePos())->terType->id;
|
||||
auto customApp = VLC->objtypeh->getHandlerFor(ID, type->heroClass->getIndex())->getOverride(terrain, this);
|
||||
if (customApp)
|
||||
appearance = customApp;
|
||||
}
|
||||
|
@ -157,7 +157,7 @@ public:
|
||||
bool needsLastStack()const override;
|
||||
|
||||
ui32 getTileCost(const TerrainTile &dest, const TerrainTile &from, const TurnInfo * ti) const; //move cost - applying pathfinding skill, road and terrain modifiers. NOT includes diagonal move penalty, last move levelling
|
||||
Terrain getNativeTerrain() const;
|
||||
TerrainId getNativeTerrain() const;
|
||||
ui32 getLowestCreatureSpeed() const;
|
||||
int3 getPosition(bool h3m = false) const; //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
|
||||
si32 manaRegain() const; //how many points of mana can hero regain "naturally" in one day
|
||||
|
@ -1132,8 +1132,9 @@ void CGTownInstance::setType(si32 ID, si32 subID)
|
||||
|
||||
void CGTownInstance::updateAppearance()
|
||||
{
|
||||
auto terrain = cb->gameState()->getTile(visitablePos())->terType->id;
|
||||
//FIXME: not the best way to do this
|
||||
auto app = VLC->objtypeh->getHandlerFor(ID, subID)->getOverride(cb->gameState()->getTile(visitablePos())->terType, this);
|
||||
auto app = VLC->objtypeh->getHandlerFor(ID, subID)->getOverride(terrain, this);
|
||||
if (app)
|
||||
appearance = app;
|
||||
}
|
||||
|
@ -493,8 +493,15 @@ void AObjectTypeHandler::init(const JsonNode & input, boost::optional<std::strin
|
||||
tmpl->id = Obj(type);
|
||||
tmpl->subid = subtype;
|
||||
tmpl->stringID = entry.first; // FIXME: create "fullID" - type.object.template?
|
||||
tmpl->readJson(entry.second);
|
||||
templates.push_back(std::shared_ptr<const ObjectTemplate>(tmpl));
|
||||
try
|
||||
{
|
||||
tmpl->readJson(entry.second);
|
||||
templates.push_back(std::shared_ptr<const ObjectTemplate>(tmpl));
|
||||
}
|
||||
catch (const std::exception & e)
|
||||
{
|
||||
logGlobal->warn("Failed to load terrains for object %s: %s", entry.first, e.what());
|
||||
}
|
||||
}
|
||||
|
||||
if (input["name"].isNull())
|
||||
@ -583,7 +590,7 @@ BattleField AObjectTypeHandler::getBattlefield() const
|
||||
return battlefield ? BattleField::fromString(battlefield.get()) : BattleField::NONE;
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getTemplates(const Terrain & terrainType) const
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getTemplates(TerrainId terrainType) const
|
||||
{
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> templates = getTemplates();
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> filtered;
|
||||
@ -600,7 +607,7 @@ std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getTemplat
|
||||
return filtered;
|
||||
}
|
||||
|
||||
std::shared_ptr<const ObjectTemplate> AObjectTypeHandler::getOverride(const Terrain & terrainType, const CGObjectInstance * object) const
|
||||
std::shared_ptr<const ObjectTemplate> AObjectTypeHandler::getOverride(TerrainId terrainType, const CGObjectInstance * object) const
|
||||
{
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> ret = getTemplates(terrainType);
|
||||
for (const auto & tmpl: ret)
|
||||
|
@ -184,11 +184,11 @@ public:
|
||||
|
||||
/// returns all templates matching parameters
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> getTemplates() const;
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> getTemplates(const Terrain & terrainType) const;
|
||||
std::vector<std::shared_ptr<const ObjectTemplate>> getTemplates(const TerrainId terrainType) const;
|
||||
|
||||
/// returns preferred template for this object, if present (e.g. one of 3 possible templates for town - village, fort and castle)
|
||||
/// note that appearance will not be changed - this must be done separately (either by assignment or via pack from server)
|
||||
std::shared_ptr<const ObjectTemplate> getOverride(const Terrain & terrainType, const CGObjectInstance * object) const;
|
||||
std::shared_ptr<const ObjectTemplate> getOverride(TerrainId terrainType, const CGObjectInstance * object) const;
|
||||
|
||||
BattleField getBattlefield() const;
|
||||
|
||||
|
@ -208,8 +208,8 @@ void CGObjectInstance::setType(si32 ID, si32 subID)
|
||||
logGlobal->error("Unknown object type %d:%d at %s", ID, subID, visitablePos().toString());
|
||||
return;
|
||||
}
|
||||
if(!handler->getTemplates(tile.terType).empty())
|
||||
appearance = handler->getTemplates(tile.terType)[0];
|
||||
if(!handler->getTemplates(tile.terType->id).empty())
|
||||
appearance = handler->getTemplates(tile.terType->id)[0];
|
||||
else
|
||||
appearance = handler->getTemplates()[0]; // get at least some appearance since alternative is crash
|
||||
if (ID == Obj::HERO)
|
||||
@ -436,7 +436,7 @@ int3 IBoatGenerator::bestLocation() const
|
||||
{
|
||||
if(const TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offset, false)) //tile is in the map
|
||||
{
|
||||
if(tile->terType.isWater() && (!tile->blocked || tile->blockingObjects.front()->ID == Obj::BOAT)) //and is water and is not blocked or is blocked by boat
|
||||
if(tile->terType->isWater() && (!tile->blocked || tile->blockingObjects.front()->ID == Obj::BOAT)) //and is water and is not blocked or is blocked by boat
|
||||
return o->pos + offset;
|
||||
}
|
||||
}
|
||||
|
@ -80,7 +80,7 @@ CGObjectInstance * CTownInstanceConstructor::create(std::shared_ptr<const Object
|
||||
|
||||
void CTownInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
|
||||
{
|
||||
auto templ = getOverride(object->cb->getTile(object->pos)->terType, object);
|
||||
auto templ = getOverride(object->cb->getTile(object->pos)->terType->id, object);
|
||||
if(templ)
|
||||
object->appearance = templ;
|
||||
}
|
||||
|
@ -157,20 +157,20 @@ void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
|
||||
// so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
|
||||
std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
|
||||
|
||||
assert(terrStr.size() == 9); // all terrains but rock
|
||||
for(size_t i = 0; i < 9; i++)
|
||||
assert(terrStr.size() == Terrain::ROCK - 1); // all terrains but rock
|
||||
for(TerrainId i = Terrain::FIRST_REGULAR_TERRAIN; i < Terrain::ROCK; i++)
|
||||
{
|
||||
if (terrStr[8-i] == '1')
|
||||
allowedTerrains.insert(Terrain::createTerrainTypeH3M(i));
|
||||
allowedTerrains.insert(i);
|
||||
}
|
||||
|
||||
//assuming that object can be placed on other land terrains
|
||||
if(allowedTerrains.size() >= 8 && !allowedTerrains.count(Terrain("water")))
|
||||
if(allowedTerrains.size() >= 8 && !allowedTerrains.count(Terrain::WATER))
|
||||
{
|
||||
for(auto & terrain : Terrain::Manager::terrains())
|
||||
for(const auto & terrain : VLC->terrainTypeHandler->terrains())
|
||||
{
|
||||
if(terrain.isLand() && terrain.isPassable())
|
||||
allowedTerrains.insert(terrain);
|
||||
allowedTerrains.insert(terrain.id);
|
||||
}
|
||||
}
|
||||
|
||||
@ -231,19 +231,19 @@ void ObjectTemplate::readMap(CBinaryReader & reader)
|
||||
|
||||
reader.readUInt16();
|
||||
ui16 terrMask = reader.readUInt16();
|
||||
for(size_t i = 0; i < 9; i++)
|
||||
for(size_t i = Terrain::FIRST_REGULAR_TERRAIN; i < Terrain::ROCK; i++)
|
||||
{
|
||||
if (((terrMask >> i) & 1 ) != 0)
|
||||
allowedTerrains.insert(Terrain::createTerrainTypeH3M(i));
|
||||
allowedTerrains.insert(i);
|
||||
}
|
||||
|
||||
//assuming that object can be placed on other land terrains
|
||||
if(allowedTerrains.size() >= 8 && !allowedTerrains.count(Terrain("water")))
|
||||
if(allowedTerrains.size() >= 8 && !allowedTerrains.count(Terrain::WATER))
|
||||
{
|
||||
for(auto & terrain : Terrain::Manager::terrains())
|
||||
for(const auto & terrain : VLC->terrainTypeHandler->terrains())
|
||||
{
|
||||
if(terrain.isLand() && terrain.isPassable())
|
||||
allowedTerrains.insert(terrain);
|
||||
allowedTerrains.insert(terrain.id);
|
||||
}
|
||||
}
|
||||
|
||||
@ -286,23 +286,22 @@ void ObjectTemplate::readJson(const JsonNode &node, const bool withTerrain)
|
||||
|
||||
if(withTerrain && !node["allowedTerrains"].isNull())
|
||||
{
|
||||
for (auto & entry : node["allowedTerrains"].Vector())
|
||||
allowedTerrains.insert(entry.String());
|
||||
for(auto& entry : node["allowedTerrains"].Vector())
|
||||
allowedTerrains.insert(VLC->terrainTypeHandler->getInfoByName(entry.String())->id);
|
||||
}
|
||||
else
|
||||
{
|
||||
for(auto & i : Terrain::Manager::terrains())
|
||||
for(const auto & terrain : VLC->terrainTypeHandler->terrains())
|
||||
{
|
||||
if(!i.isPassable() || i.isWater())
|
||||
if(!terrain.isPassable() || terrain.isWater())
|
||||
continue;
|
||||
allowedTerrains.insert(i);
|
||||
allowedTerrains.insert(terrain.id);
|
||||
}
|
||||
}
|
||||
|
||||
if(withTerrain && allowedTerrains.empty())
|
||||
logGlobal->warn("Loaded template without allowed terrains!");
|
||||
|
||||
|
||||
auto charToTile = [&](const char & ch) -> ui8
|
||||
{
|
||||
switch (ch)
|
||||
@ -371,7 +370,7 @@ void ObjectTemplate::writeJson(JsonNode & node, const bool withTerrain) const
|
||||
if(withTerrain)
|
||||
{
|
||||
//assumed that ROCK and WATER terrains are not included
|
||||
if(allowedTerrains.size() < (Terrain::Manager::terrains().size() - 2))
|
||||
if(allowedTerrains.size() < (VLC->terrainTypeHandler->terrains().size() - 2))
|
||||
{
|
||||
JsonVector & data = node["allowedTerrains"].Vector();
|
||||
|
||||
@ -558,9 +557,9 @@ void ObjectTemplate::calculateVisitableOffset()
|
||||
visitableOffset = int3(0, 0, 0);
|
||||
}
|
||||
|
||||
bool ObjectTemplate::canBePlacedAt(Terrain terrain) const
|
||||
bool ObjectTemplate::canBePlacedAt(TerrainId terrain) const
|
||||
{
|
||||
return allowedTerrains.count(terrain) != 0;
|
||||
return vstd::contains(allowedTerrains, terrain);
|
||||
}
|
||||
|
||||
void ObjectTemplate::recalculate()
|
||||
|
@ -18,7 +18,6 @@ class CBinaryReader;
|
||||
class CLegacyConfigParser;
|
||||
class JsonNode;
|
||||
class int3;
|
||||
class Terrain;
|
||||
|
||||
class DLL_LINKAGE ObjectTemplate
|
||||
{
|
||||
@ -34,7 +33,7 @@ class DLL_LINKAGE ObjectTemplate
|
||||
/// directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7)
|
||||
ui8 visitDir;
|
||||
/// list of terrains on which this object can be placed
|
||||
std::set<Terrain> allowedTerrains;
|
||||
std::set<TerrainId> allowedTerrains;
|
||||
|
||||
void afterLoadFixup();
|
||||
|
||||
@ -101,7 +100,7 @@ public:
|
||||
};
|
||||
|
||||
// Checks if object can be placed on specific terrain
|
||||
bool canBePlacedAt(Terrain terrain) const;
|
||||
bool canBePlacedAt(TerrainId terrain) const;
|
||||
|
||||
ObjectTemplate();
|
||||
//custom copy constructor is required
|
||||
|
@ -158,14 +158,14 @@ CDrawLinesOperation::CDrawLinesOperation(CMap * map, const CTerrainSelection & t
|
||||
}
|
||||
|
||||
///CDrawRoadsOperation
|
||||
CDrawRoadsOperation::CDrawRoadsOperation(CMap * map, const CTerrainSelection & terrainSel, const std::string & roadType, CRandomGenerator * gen):
|
||||
CDrawRoadsOperation::CDrawRoadsOperation(CMap * map, const CTerrainSelection & terrainSel, RoadId roadType, CRandomGenerator * gen):
|
||||
CDrawLinesOperation(map, terrainSel,gen),
|
||||
roadType(roadType)
|
||||
{
|
||||
}
|
||||
|
||||
///CDrawRiversOperation
|
||||
CDrawRiversOperation::CDrawRiversOperation(CMap * map, const CTerrainSelection & terrainSel, const std::string & riverType, CRandomGenerator * gen):
|
||||
CDrawRiversOperation::CDrawRiversOperation(CMap * map, const CTerrainSelection & terrainSel, RiverId riverType, CRandomGenerator * gen):
|
||||
CDrawLinesOperation(map, terrainSel, gen),
|
||||
riverType(riverType)
|
||||
{
|
||||
@ -338,12 +338,12 @@ std::string CDrawRiversOperation::getLabel() const
|
||||
|
||||
void CDrawRoadsOperation::executeTile(TerrainTile & tile)
|
||||
{
|
||||
tile.roadType = roadType;
|
||||
tile.roadType = const_cast<RoadType*>(&VLC->terrainTypeHandler->roads()[roadType]);
|
||||
}
|
||||
|
||||
void CDrawRiversOperation::executeTile(TerrainTile & tile)
|
||||
{
|
||||
tile.riverType = riverType;
|
||||
tile.riverType = const_cast<RiverType*>(&VLC->terrainTypeHandler->rivers()[riverType]);
|
||||
}
|
||||
|
||||
bool CDrawRoadsOperation::canApplyPattern(const LinePattern & pattern) const
|
||||
@ -358,22 +358,22 @@ bool CDrawRiversOperation::canApplyPattern(const LinePattern & pattern) const
|
||||
|
||||
bool CDrawRoadsOperation::needUpdateTile(const TerrainTile & tile) const
|
||||
{
|
||||
return tile.roadType != ROAD_NAMES[0];
|
||||
return tile.roadType->id != Road::NO_ROAD;
|
||||
}
|
||||
|
||||
bool CDrawRiversOperation::needUpdateTile(const TerrainTile & tile) const
|
||||
{
|
||||
return tile.riverType != RIVER_NAMES[0];
|
||||
return tile.riverType->id != River::NO_RIVER;
|
||||
}
|
||||
|
||||
bool CDrawRoadsOperation::tileHasSomething(const int3& pos) const
|
||||
{
|
||||
return map->getTile(pos).roadType != ROAD_NAMES[0];
|
||||
return map->getTile(pos).roadType->id != Road::NO_ROAD;
|
||||
}
|
||||
|
||||
bool CDrawRiversOperation::tileHasSomething(const int3& pos) const
|
||||
{
|
||||
return map->getTile(pos).riverType != RIVER_NAMES[0];
|
||||
return map->getTile(pos).riverType->id != River::NO_RIVER;
|
||||
}
|
||||
|
||||
void CDrawRoadsOperation::updateTile(TerrainTile & tile, const LinePattern & pattern, const int flip)
|
||||
|
@ -63,7 +63,7 @@ protected:
|
||||
class CDrawRoadsOperation : public CDrawLinesOperation
|
||||
{
|
||||
public:
|
||||
CDrawRoadsOperation(CMap * map, const CTerrainSelection & terrainSel, const std::string & roadType, CRandomGenerator * gen);
|
||||
CDrawRoadsOperation(CMap * map, const CTerrainSelection & terrainSel, RoadId roadType, CRandomGenerator * gen);
|
||||
std::string getLabel() const override;
|
||||
|
||||
protected:
|
||||
@ -74,13 +74,13 @@ protected:
|
||||
void updateTile(TerrainTile & tile, const CDrawLinesOperation::LinePattern & pattern, const int flip) override;
|
||||
|
||||
private:
|
||||
std::string roadType;
|
||||
RoadId roadType;
|
||||
};
|
||||
|
||||
class CDrawRiversOperation : public CDrawLinesOperation
|
||||
{
|
||||
public:
|
||||
CDrawRiversOperation(CMap * map, const CTerrainSelection & terrainSel, const std::string & roadType, CRandomGenerator * gen);
|
||||
CDrawRiversOperation(CMap * map, const CTerrainSelection & terrainSel, RoadId roadType, CRandomGenerator * gen);
|
||||
std::string getLabel() const override;
|
||||
|
||||
protected:
|
||||
@ -91,7 +91,7 @@ protected:
|
||||
void updateTile(TerrainTile & tile, const CDrawLinesOperation::LinePattern & pattern, const int flip) override;
|
||||
|
||||
private:
|
||||
std::string riverType;
|
||||
RiverId riverType;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -125,22 +125,28 @@ CCastleEvent::CCastleEvent() : town(nullptr)
|
||||
|
||||
}
|
||||
|
||||
TerrainTile::TerrainTile() : terType("BORDER"), terView(0), riverType(RIVER_NAMES[0]),
|
||||
riverDir(0), roadType(ROAD_NAMES[0]), roadDir(0), extTileFlags(0), visitable(false),
|
||||
TerrainTile::TerrainTile():
|
||||
terType(nullptr),
|
||||
terView(0),
|
||||
riverType(const_cast<RiverType*>(&VLC->terrainTypeHandler->rivers()[River::NO_RIVER])),
|
||||
riverDir(0),
|
||||
roadType(const_cast<RoadType*>(&VLC->terrainTypeHandler->roads()[Road::NO_ROAD])),
|
||||
roadDir(0),
|
||||
extTileFlags(0),
|
||||
visitable(false),
|
||||
blocked(false)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool TerrainTile::entrableTerrain(const TerrainTile * from) const
|
||||
{
|
||||
return entrableTerrain(from ? from->terType.isLand() : true, from ? from->terType.isWater() : true);
|
||||
return entrableTerrain(from ? from->terType->isLand() : true, from ? from->terType->isWater() : true);
|
||||
}
|
||||
|
||||
bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
|
||||
{
|
||||
return terType.isPassable()
|
||||
&& ((allowSea && terType.isWater()) || (allowLand && terType.isLand()));
|
||||
return terType->isPassable()
|
||||
&& ((allowSea && terType->isWater()) || (allowLand && terType->isLand()));
|
||||
}
|
||||
|
||||
bool TerrainTile::isClear(const TerrainTile * from) const
|
||||
@ -166,7 +172,7 @@ CGObjectInstance * TerrainTile::topVisitableObj(bool excludeTop) const
|
||||
|
||||
EDiggingStatus TerrainTile::getDiggingStatus(const bool excludeTop) const
|
||||
{
|
||||
if(terType.isWater() || !terType.isPassable())
|
||||
if(terType->isWater() || !terType->isPassable())
|
||||
return EDiggingStatus::WRONG_TERRAIN;
|
||||
|
||||
int allowedBlocked = excludeTop ? 1 : 0;
|
||||
@ -183,7 +189,7 @@ bool TerrainTile::hasFavorableWinds() const
|
||||
|
||||
bool TerrainTile::isWater() const
|
||||
{
|
||||
return terType.isWater();
|
||||
return terType->isWater();
|
||||
}
|
||||
|
||||
void CMapHeader::setupEvents()
|
||||
|
@ -82,11 +82,11 @@ struct DLL_LINKAGE TerrainTile
|
||||
EDiggingStatus getDiggingStatus(const bool excludeTop = true) const;
|
||||
bool hasFavorableWinds() const;
|
||||
|
||||
Terrain terType;
|
||||
TerrainType * terType;
|
||||
ui8 terView;
|
||||
std::string riverType;
|
||||
RiverType * riverType;
|
||||
ui8 riverDir;
|
||||
std::string roadType; //TODO: switch to ui8
|
||||
RoadType * roadType;
|
||||
ui8 roadDir;
|
||||
/// first two bits - how to rotate terrain graphic (next two - river graphic, next two - road);
|
||||
/// 7th bit - whether tile is coastal (allows disembarking if land or block movement if water); 8th bit - Favorable Winds effect
|
||||
|
@ -126,19 +126,19 @@ void CMapEditManager::clearTerrain(CRandomGenerator * gen)
|
||||
execute(make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen)));
|
||||
}
|
||||
|
||||
void CMapEditManager::drawTerrain(Terrain terType, CRandomGenerator * gen)
|
||||
void CMapEditManager::drawTerrain(TerrainId terType, CRandomGenerator * gen)
|
||||
{
|
||||
execute(make_unique<CDrawTerrainOperation>(map, terrainSel, terType, gen ? gen : &(this->gen)));
|
||||
terrainSel.clearSelection();
|
||||
}
|
||||
|
||||
void CMapEditManager::drawRoad(const std::string & roadType, CRandomGenerator* gen)
|
||||
void CMapEditManager::drawRoad(RoadId roadType, CRandomGenerator* gen)
|
||||
{
|
||||
execute(make_unique<CDrawRoadsOperation>(map, terrainSel, roadType, gen ? gen : &(this->gen)));
|
||||
terrainSel.clearSelection();
|
||||
}
|
||||
|
||||
void CMapEditManager::drawRiver(const std::string & riverType, CRandomGenerator* gen)
|
||||
void CMapEditManager::drawRiver(RiverId riverType, CRandomGenerator* gen)
|
||||
{
|
||||
execute(make_unique<CDrawRiversOperation>(map, terrainSel, riverType, gen ? gen : &(this->gen)));
|
||||
terrainSel.clearSelection();
|
||||
|
@ -72,13 +72,13 @@ public:
|
||||
void clearTerrain(CRandomGenerator * gen = nullptr);
|
||||
|
||||
/// Draws terrain at the current terrain selection. The selection will be cleared automatically.
|
||||
void drawTerrain(Terrain terType, CRandomGenerator * gen = nullptr);
|
||||
void drawTerrain(TerrainId terType, CRandomGenerator * gen = nullptr);
|
||||
|
||||
/// Draws roads at the current terrain selection. The selection will be cleared automatically.
|
||||
void drawRoad(const std::string & roadType, CRandomGenerator * gen = nullptr);
|
||||
void drawRoad(RoadId roadType, CRandomGenerator * gen = nullptr);
|
||||
|
||||
/// Draws rivers at the current terrain selection. The selection will be cleared automatically.
|
||||
void drawRiver(const std::string & riverType, CRandomGenerator * gen = nullptr);
|
||||
void drawRiver(RiverId riverType, CRandomGenerator * gen = nullptr);
|
||||
|
||||
void insertObject(CGObjectInstance * obj);
|
||||
void insertObjects(std::set<CGObjectInstance *> & objects);
|
||||
|
@ -83,8 +83,11 @@ void CComposedOperation::addOperation(std::unique_ptr<CMapOperation>&& operation
|
||||
operations.push_back(std::move(operation));
|
||||
}
|
||||
|
||||
CDrawTerrainOperation::CDrawTerrainOperation(CMap* map, const CTerrainSelection& terrainSel, Terrain terType, CRandomGenerator* gen)
|
||||
: CMapOperation(map), terrainSel(terrainSel), terType(terType), gen(gen)
|
||||
CDrawTerrainOperation::CDrawTerrainOperation(CMap* map, const CTerrainSelection& terrainSel, TerrainId terType, CRandomGenerator* gen):
|
||||
CMapOperation(map),
|
||||
terrainSel(terrainSel),
|
||||
terType(terType),
|
||||
gen(gen)
|
||||
{
|
||||
|
||||
}
|
||||
@ -94,7 +97,7 @@ void CDrawTerrainOperation::execute()
|
||||
for(const auto & pos : terrainSel.getSelectedItems())
|
||||
{
|
||||
auto & tile = map->getTile(pos);
|
||||
tile.terType = terType;
|
||||
tile.terType = const_cast<TerrainType*>(&VLC->terrainTypeHandler->terrains()[terType]);
|
||||
invalidateTerrainViews(pos);
|
||||
}
|
||||
|
||||
@ -151,7 +154,7 @@ void CDrawTerrainOperation::updateTerrainTypes()
|
||||
rect.forEach([&](const int3& posToTest)
|
||||
{
|
||||
auto & terrainTile = map->getTile(posToTest);
|
||||
if(centerTile.terType != terrainTile.terType)
|
||||
if(centerTile.terType->id != terrainTile.terType->id)
|
||||
{
|
||||
auto formerTerType = terrainTile.terType;
|
||||
terrainTile.terType = centerTile.terType;
|
||||
@ -254,7 +257,7 @@ void CDrawTerrainOperation::updateTerrainViews()
|
||||
{
|
||||
for(const auto & pos : invalidatedTerViews)
|
||||
{
|
||||
const auto & patterns = VLC->terviewh->getTerrainViewPatterns(map->getTile(pos).terType);
|
||||
const auto & patterns = VLC->terviewh->getTerrainViewPatterns(map->getTile(pos).terType->id);
|
||||
|
||||
// Detect a pattern which fits best
|
||||
int bestPattern = -1;
|
||||
@ -342,7 +345,7 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
|
||||
int cy = pos.y + (i / 3) - 1;
|
||||
int3 currentPos(cx, cy, pos.z);
|
||||
bool isAlien = false;
|
||||
Terrain terType;
|
||||
TerrainType * terType = nullptr;
|
||||
if(!map->isInTheMap(currentPos))
|
||||
{
|
||||
// position is not in the map, so take the ter type from the neighbor tile
|
||||
@ -375,7 +378,7 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
|
||||
else
|
||||
{
|
||||
terType = map->getTile(currentPos).terType;
|
||||
if(terType != centerTerType && (terType.isPassable() || centerTerType.isPassable()))
|
||||
if(terType != centerTerType && (terType->isPassable() || centerTerType->isPassable()))
|
||||
{
|
||||
isAlien = true;
|
||||
}
|
||||
@ -390,9 +393,9 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
|
||||
{
|
||||
if(recDepth == 0 && map->isInTheMap(currentPos))
|
||||
{
|
||||
if(terType == centerTerType)
|
||||
if(terType->id == centerTerType->id)
|
||||
{
|
||||
const auto & patternForRule = VLC->terviewh->getTerrainViewPatternsById(centerTerType, rule.name);
|
||||
const auto & patternForRule = VLC->terviewh->getTerrainViewPatternsById(centerTerType->id, rule.name);
|
||||
if(auto p = patternForRule)
|
||||
{
|
||||
auto rslt = validateTerrainView(currentPos, &(*p), 1);
|
||||
@ -419,18 +422,18 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
|
||||
bool nativeTestOk, nativeTestStrongOk;
|
||||
nativeTestOk = nativeTestStrongOk = (rule.isNativeStrong() || rule.isNativeRule()) && !isAlien;
|
||||
|
||||
if(centerTerType == Terrain("dirt"))
|
||||
if(centerTerType->id == Terrain::DIRT)
|
||||
{
|
||||
nativeTestOk = rule.isNativeRule() && !terType.isTransitionRequired();
|
||||
nativeTestOk = rule.isNativeRule() && !terType->isTransitionRequired();
|
||||
bool sandTestOk = (rule.isSandRule() || rule.isTransition())
|
||||
&& terType.isTransitionRequired();
|
||||
&& terType->isTransitionRequired();
|
||||
applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk || nativeTestStrongOk);
|
||||
}
|
||||
else if(centerTerType == Terrain("sand"))
|
||||
else if(centerTerType->id == Terrain::SAND)
|
||||
{
|
||||
applyValidationRslt(true);
|
||||
}
|
||||
else if(centerTerType.isTransitionRequired()) //water, rock and some special terrains require sand transition
|
||||
else if(centerTerType->isTransitionRequired()) //water, rock and some special terrains require sand transition
|
||||
{
|
||||
bool sandTestOk = (rule.isSandRule() || rule.isTransition())
|
||||
&& isAlien;
|
||||
@ -439,9 +442,9 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
|
||||
else
|
||||
{
|
||||
bool dirtTestOk = (rule.isDirtRule() || rule.isTransition())
|
||||
&& isAlien && !terType.isTransitionRequired();
|
||||
&& isAlien && !terType->isTransitionRequired();
|
||||
bool sandTestOk = (rule.isSandRule() || rule.isTransition())
|
||||
&& terType.isTransitionRequired();
|
||||
&& terType->isTransitionRequired();
|
||||
|
||||
if(transitionReplacement.empty() && rule.isTransition()
|
||||
&& (dirtTestOk || sandTestOk))
|
||||
@ -504,7 +507,7 @@ CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const
|
||||
auto valid = validateTerrainView(pos, ptrConfig->getTerrainTypePatternById("n1")).result;
|
||||
|
||||
// Special validity check for rock & water
|
||||
if(valid && (terType.isWater() || !terType.isPassable()))
|
||||
if(valid && (terType->isWater() || !terType->isPassable()))
|
||||
{
|
||||
static const std::string patternIds[] = { "s1", "s2" };
|
||||
for(auto & patternId : patternIds)
|
||||
@ -514,7 +517,7 @@ CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const
|
||||
}
|
||||
}
|
||||
// Additional validity check for non rock OR water
|
||||
else if(!valid && (terType.isLand() && terType.isPassable()))
|
||||
else if(!valid && (terType->isLand() && terType->isPassable()))
|
||||
{
|
||||
static const std::string patternIds[] = { "n2", "n3" };
|
||||
for (auto & patternId : patternIds)
|
||||
@ -548,12 +551,12 @@ CClearTerrainOperation::CClearTerrainOperation(CMap* map, CRandomGenerator* gen)
|
||||
{
|
||||
CTerrainSelection terrainSel(map);
|
||||
terrainSel.selectRange(MapRect(int3(0, 0, 0), map->width, map->height));
|
||||
addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, Terrain("water"), gen));
|
||||
addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, Terrain::WATER, gen));
|
||||
if(map->twoLevel)
|
||||
{
|
||||
terrainSel.clearSelection();
|
||||
terrainSel.selectRange(MapRect(int3(0, 0, 1), map->width, map->height));
|
||||
addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, Terrain("rock"), gen));
|
||||
addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, Terrain::ROCK, gen));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -63,7 +63,7 @@ private:
|
||||
class CDrawTerrainOperation : public CMapOperation
|
||||
{
|
||||
public:
|
||||
CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, Terrain terType, CRandomGenerator * gen);
|
||||
CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, TerrainId terType, CRandomGenerator * gen);
|
||||
|
||||
void execute() override;
|
||||
void undo() override;
|
||||
@ -100,7 +100,7 @@ private:
|
||||
ValidationResult validateTerrainViewInner(const int3 & pos, const TerrainViewPattern & pattern, int recDepth = 0) const;
|
||||
|
||||
CTerrainSelection terrainSel;
|
||||
Terrain terType;
|
||||
TerrainId terType;
|
||||
CRandomGenerator* gen;
|
||||
std::set<int3> invalidatedTerViews;
|
||||
};
|
||||
|
@ -270,9 +270,9 @@ CTerrainViewPatternConfig::~CTerrainViewPatternConfig()
|
||||
|
||||
}
|
||||
|
||||
const std::vector<CTerrainViewPatternConfig::TVPVector> & CTerrainViewPatternConfig::getTerrainViewPatterns(const Terrain & terrain) const
|
||||
const std::vector<CTerrainViewPatternConfig::TVPVector> & CTerrainViewPatternConfig::getTerrainViewPatterns(TerrainId terrain) const
|
||||
{
|
||||
auto iter = terrainViewPatterns.find(Terrain::Manager::getInfo(terrain).terrainViewPatterns);
|
||||
auto iter = terrainViewPatterns.find(VLC->terrainTypeHandler->terrains()[terrain].terrainViewPatterns);
|
||||
if (iter == terrainViewPatterns.end())
|
||||
return terrainViewPatterns.at("normal");
|
||||
return iter->second;
|
||||
@ -295,7 +295,7 @@ boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getTerrai
|
||||
return boost::optional<const TerrainViewPattern&>();
|
||||
}
|
||||
|
||||
boost::optional<const CTerrainViewPatternConfig::TVPVector &> CTerrainViewPatternConfig::getTerrainViewPatternsById(const Terrain & terrain, const std::string & id) const
|
||||
boost::optional<const CTerrainViewPatternConfig::TVPVector &> CTerrainViewPatternConfig::getTerrainViewPatternsById(TerrainId terrain, const std::string & id) const
|
||||
{
|
||||
const std::vector<TVPVector> & groupPatterns = getTerrainViewPatterns(terrain);
|
||||
for (const TVPVector & patternFlips : groupPatterns)
|
||||
@ -357,7 +357,7 @@ void CTerrainViewPatternUtils::printDebuggingInfoAboutTile(const CMap * map, int
|
||||
{
|
||||
auto debugTile = map->getTile(debugPos);
|
||||
|
||||
std::string terType = static_cast<std::string>(debugTile.terType).substr(0, 6);
|
||||
std::string terType = debugTile.terType->name.substr(0, 6);
|
||||
line += terType;
|
||||
line.insert(line.end(), PADDED_LENGTH - terType.size(), ' ');
|
||||
}
|
||||
|
@ -217,9 +217,9 @@ public:
|
||||
CTerrainViewPatternConfig();
|
||||
~CTerrainViewPatternConfig();
|
||||
|
||||
const std::vector<TVPVector> & getTerrainViewPatterns(const Terrain & terrain) const;
|
||||
const std::vector<TVPVector> & getTerrainViewPatterns(TerrainId terrain) const;
|
||||
boost::optional<const TerrainViewPattern &> getTerrainViewPatternById(std::string patternId, const std::string & id) const;
|
||||
boost::optional<const TVPVector &> getTerrainViewPatternsById(const Terrain & terrain, const std::string & id) const;
|
||||
boost::optional<const TVPVector &> getTerrainViewPatternsById(TerrainId terrain, const std::string & id) const;
|
||||
const TVPVector * getTerrainTypePatternById(const std::string & id) const;
|
||||
void flipPattern(TerrainViewPattern & pattern, int flip) const;
|
||||
|
||||
|
@ -923,30 +923,28 @@ bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
|
||||
void CMapLoaderH3M::readTerrain()
|
||||
{
|
||||
map->initTerrain();
|
||||
const auto & terrains = VLC->terrainTypeHandler->terrains();
|
||||
const auto & rivers = VLC->terrainTypeHandler->rivers();
|
||||
const auto & roads = VLC->terrainTypeHandler->roads();
|
||||
|
||||
// Read terrain
|
||||
int3 pos;
|
||||
for(pos.z = 0; pos.z < 2; ++pos.z)
|
||||
for(pos.z = 0; pos.z < map->levels(); ++pos.z)
|
||||
{
|
||||
if(pos.z == 1 && !map->twoLevel)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
//OH3 format is [z][y][x]
|
||||
for(pos.y = 0; pos.y < map->height; pos.y++)
|
||||
{
|
||||
for(pos.x = 0; pos.x < map->width; pos.x++)
|
||||
{
|
||||
auto & tile = map->getTile(pos);
|
||||
tile.terType = Terrain::createTerrainTypeH3M(reader.readUInt8());
|
||||
tile.terType = const_cast<TerrainType*>(&terrains[reader.readUInt8()]);
|
||||
tile.terView = reader.readUInt8();
|
||||
tile.riverType = RIVER_NAMES[reader.readUInt8()];
|
||||
tile.riverType = const_cast<RiverType*>(&rivers[reader.readUInt8()]);
|
||||
tile.riverDir = reader.readUInt8();
|
||||
tile.roadType = ROAD_NAMES[reader.readUInt8()];
|
||||
tile.roadType = const_cast<RoadType*>(&roads[reader.readUInt8()]);
|
||||
tile.roadDir = reader.readUInt8();
|
||||
tile.extTileFlags = reader.readUInt8();
|
||||
tile.blocked = ((!tile.terType.isPassable() || tile.terType == Terrain("BORDER") ) ? true : false); //underground tiles are always blocked
|
||||
tile.blocked = ((!tile.terType->isPassable() || tile.terType->id == Terrain::BORDER ) ? true : false); //underground tiles are always blocked
|
||||
tile.visitable = 0;
|
||||
}
|
||||
}
|
||||
|
@ -944,96 +944,107 @@ void CMapLoaderJson::readHeader(const bool complete)
|
||||
|
||||
void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
|
||||
{
|
||||
using namespace TerrainDetail;
|
||||
{//terrain type
|
||||
const std::string typeCode = src.substr(0, 2);
|
||||
tile.terType = Terrain::createTerrainByCode(typeCode);
|
||||
}
|
||||
int startPos = 2; //0+typeCode fixed length
|
||||
{//terrain view
|
||||
int pos = startPos;
|
||||
while(isdigit(src.at(pos)))
|
||||
pos++;
|
||||
int len = pos - startPos;
|
||||
if(len<=0)
|
||||
throw std::runtime_error("Invalid terrain view in "+src);
|
||||
const std::string rawCode = src.substr(startPos, len);
|
||||
tile.terView = atoi(rawCode.c_str());
|
||||
startPos+=len;
|
||||
}
|
||||
{//terrain flip
|
||||
int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
|
||||
if(terrainFlip < 0)
|
||||
throw std::runtime_error("Invalid terrain flip in "+src);
|
||||
else
|
||||
tile.extTileFlags = terrainFlip;
|
||||
}
|
||||
if(startPos >= src.size())
|
||||
return;
|
||||
bool hasRoad = true;
|
||||
{//road type
|
||||
const std::string typeCode = src.substr(startPos, 2);
|
||||
startPos+=2;
|
||||
if(vstd::find_pos(ROAD_NAMES, typeCode) < 0)
|
||||
{
|
||||
if(vstd::find_pos(RIVER_NAMES, typeCode) < 0)
|
||||
throw std::runtime_error("Invalid river type in "+src);
|
||||
else
|
||||
{
|
||||
tile.riverType = typeCode;
|
||||
hasRoad = false;
|
||||
}
|
||||
try
|
||||
{
|
||||
using namespace TerrainDetail;
|
||||
{//terrain type
|
||||
const std::string typeCode = src.substr(0, 2);
|
||||
tile.terType = const_cast<TerrainType*>(VLC->terrainTypeHandler->getInfoByCode(typeCode));
|
||||
}
|
||||
int startPos = 2; //0+typeCode fixed length
|
||||
{//terrain view
|
||||
int pos = startPos;
|
||||
while (isdigit(src.at(pos)))
|
||||
pos++;
|
||||
int len = pos - startPos;
|
||||
if (len <= 0)
|
||||
throw std::runtime_error("Invalid terrain view in " + src);
|
||||
const std::string rawCode = src.substr(startPos, len);
|
||||
tile.terView = atoi(rawCode.c_str());
|
||||
startPos += len;
|
||||
}
|
||||
{//terrain flip
|
||||
int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
|
||||
if (terrainFlip < 0)
|
||||
throw std::runtime_error("Invalid terrain flip in " + src);
|
||||
else
|
||||
tile.extTileFlags = terrainFlip;
|
||||
}
|
||||
if (startPos >= src.size())
|
||||
return;
|
||||
bool hasRoad = true;
|
||||
//FIXME: check without exceptions?
|
||||
{//road type
|
||||
const std::string typeCode = src.substr(startPos, 2);
|
||||
startPos += 2;
|
||||
try
|
||||
{
|
||||
tile.roadType = const_cast<RoadType*>(VLC->terrainTypeHandler->getRoadByCode(typeCode));
|
||||
}
|
||||
catch (const std::exception& e) //it's not a road, it's a river
|
||||
{
|
||||
try
|
||||
{
|
||||
tile.riverType = const_cast<RiverType*>(VLC->terrainTypeHandler->getRiverByCode(typeCode));
|
||||
hasRoad = false;
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
throw std::runtime_error("Invalid river type in " + src);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
if (hasRoad)
|
||||
{//road dir
|
||||
int pos = startPos;
|
||||
while (isdigit(src.at(pos)))
|
||||
pos++;
|
||||
int len = pos - startPos;
|
||||
if (len <= 0)
|
||||
throw std::runtime_error("Invalid road dir in " + src);
|
||||
const std::string rawCode = src.substr(startPos, len);
|
||||
tile.roadDir = atoi(rawCode.c_str());
|
||||
startPos += len;
|
||||
}
|
||||
if (hasRoad)
|
||||
{//road flip
|
||||
int flip = vstd::find_pos(flipCodes, src.at(startPos++));
|
||||
if (flip < 0)
|
||||
throw std::runtime_error("Invalid road flip in " + src);
|
||||
else
|
||||
tile.extTileFlags |= (flip << 4);
|
||||
}
|
||||
if (startPos >= src.size())
|
||||
return;
|
||||
if (hasRoad)
|
||||
{//river type
|
||||
const std::string typeCode = src.substr(startPos, 2);
|
||||
startPos += 2;
|
||||
tile.riverType = const_cast<RiverType*>(VLC->terrainTypeHandler->getRiverByCode(typeCode));
|
||||
}
|
||||
{//river dir
|
||||
int pos = startPos;
|
||||
while (isdigit(src.at(pos)))
|
||||
pos++;
|
||||
int len = pos - startPos;
|
||||
if (len <= 0)
|
||||
throw std::runtime_error("Invalid river dir in " + src);
|
||||
const std::string rawCode = src.substr(startPos, len);
|
||||
tile.riverDir = atoi(rawCode.c_str());
|
||||
startPos += len;
|
||||
}
|
||||
{//river flip
|
||||
int flip = vstd::find_pos(flipCodes, src.at(startPos++));
|
||||
if (flip < 0)
|
||||
throw std::runtime_error("Invalid road flip in " + src);
|
||||
else
|
||||
tile.extTileFlags |= (flip << 2);
|
||||
}
|
||||
else
|
||||
tile.roadType = typeCode;
|
||||
}
|
||||
if(hasRoad)
|
||||
{//road dir
|
||||
int pos = startPos;
|
||||
while(isdigit(src.at(pos)))
|
||||
pos++;
|
||||
int len = pos - startPos;
|
||||
if(len<=0)
|
||||
throw std::runtime_error("Invalid road dir in "+src);
|
||||
const std::string rawCode = src.substr(startPos, len);
|
||||
tile.roadDir = atoi(rawCode.c_str());
|
||||
startPos+=len;
|
||||
}
|
||||
if(hasRoad)
|
||||
{//road flip
|
||||
int flip = vstd::find_pos(flipCodes, src.at(startPos++));
|
||||
if(flip < 0)
|
||||
throw std::runtime_error("Invalid road flip in "+src);
|
||||
else
|
||||
tile.extTileFlags |= (flip<<4);
|
||||
}
|
||||
if(startPos >= src.size())
|
||||
return;
|
||||
if(hasRoad)
|
||||
{//river type
|
||||
const std::string typeCode = src.substr(startPos, 2);
|
||||
startPos+=2;
|
||||
if(vstd::find_pos(RIVER_NAMES, typeCode) < 0)
|
||||
throw std::runtime_error("Invalid river type in "+src);
|
||||
tile.riverType = typeCode;
|
||||
}
|
||||
{//river dir
|
||||
int pos = startPos;
|
||||
while(isdigit(src.at(pos)))
|
||||
pos++;
|
||||
int len = pos - startPos;
|
||||
if(len<=0)
|
||||
throw std::runtime_error("Invalid river dir in "+src);
|
||||
const std::string rawCode = src.substr(startPos, len);
|
||||
tile.riverDir = atoi(rawCode.c_str());
|
||||
startPos+=len;
|
||||
}
|
||||
{//river flip
|
||||
int flip = vstd::find_pos(flipCodes, src.at(startPos++));
|
||||
if(flip < 0)
|
||||
throw std::runtime_error("Invalid road flip in "+src);
|
||||
else
|
||||
tile.extTileFlags |= (flip<<2);
|
||||
catch (const std::exception & e)
|
||||
{
|
||||
logGlobal->error("Failed to read terrain tile: %s");
|
||||
}
|
||||
}
|
||||
|
||||
@ -1278,12 +1289,12 @@ std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
|
||||
out.setf(std::ios::dec, std::ios::basefield);
|
||||
out.unsetf(std::ios::showbase);
|
||||
|
||||
out << Terrain::Manager::getInfo(tile.terType).typeCode << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
|
||||
out << tile.terType->typeCode << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
|
||||
|
||||
if(tile.roadType != ROAD_NAMES[0])
|
||||
if(tile.roadType->id != Road::NO_ROAD)
|
||||
out << tile.roadType << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
|
||||
|
||||
if(tile.riverType != RIVER_NAMES[0])
|
||||
if(tile.riverType->id != River::NO_RIVER)
|
||||
out << tile.riverType << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
|
||||
|
||||
return out.str();
|
||||
|
@ -48,16 +48,7 @@ void CMapGenerator::loadConfig()
|
||||
{
|
||||
static const ResourceID path("config/randomMap.json");
|
||||
JsonNode randomMapJson(path);
|
||||
for(auto& s : randomMapJson["terrain"]["undergroundAllow"].Vector())
|
||||
{
|
||||
if(!s.isNull())
|
||||
config.terrainUndergroundAllowed.emplace_back(s.String());
|
||||
}
|
||||
for(auto& s : randomMapJson["terrain"]["groundProhibit"].Vector())
|
||||
{
|
||||
if(!s.isNull())
|
||||
config.terrainGroundProhibit.emplace_back(s.String());
|
||||
}
|
||||
|
||||
config.shipyardGuard = randomMapJson["waterZone"]["shipyard"]["value"].Integer();
|
||||
for(auto & treasure : randomMapJson["waterZone"]["treasure"].Vector())
|
||||
{
|
||||
|
@ -34,8 +34,6 @@ class DLL_LINKAGE CMapGenerator: public Load::Progress
|
||||
public:
|
||||
struct Config
|
||||
{
|
||||
std::vector<Terrain> terrainUndergroundAllowed;
|
||||
std::vector<Terrain> terrainGroundProhibit;
|
||||
std::vector<CTreasureInfo> waterTreasure;
|
||||
int shipyardGuard;
|
||||
int mineExtraResources;
|
||||
|
@ -69,12 +69,13 @@ class TerrainEncoder
|
||||
public:
|
||||
static si32 decode(const std::string & identifier)
|
||||
{
|
||||
return vstd::find_pos(Terrain::Manager::terrains(), identifier);
|
||||
return VLC->terrainTypeHandler->getInfoByCode(identifier)->id;
|
||||
}
|
||||
|
||||
static std::string encode(const si32 index)
|
||||
{
|
||||
return (index >=0 && index < Terrain::Manager::terrains().size()) ? static_cast<std::string>(Terrain::Manager::terrains()[index]) : "<INVALID TERRAIN>";
|
||||
const auto& terrains = VLC->terrainTypeHandler->terrains();
|
||||
return (index >=0 && index < terrains.size()) ? terrains[index].name : "<INVALID TERRAIN>";
|
||||
}
|
||||
};
|
||||
|
||||
@ -151,9 +152,9 @@ ZoneOptions::ZoneOptions()
|
||||
terrainTypeLikeZone(NO_ZONE),
|
||||
treasureLikeZone(NO_ZONE)
|
||||
{
|
||||
for(auto & terr : Terrain::Manager::terrains())
|
||||
for(const auto & terr : VLC->terrainTypeHandler->terrains())
|
||||
if(terr.isLand() && terr.isPassable())
|
||||
terrainTypes.insert(terr);
|
||||
terrainTypes.insert(terr.id);
|
||||
}
|
||||
|
||||
ZoneOptions & ZoneOptions::operator=(const ZoneOptions & other)
|
||||
@ -216,12 +217,12 @@ boost::optional<int> ZoneOptions::getOwner() const
|
||||
return owner;
|
||||
}
|
||||
|
||||
const std::set<Terrain> & ZoneOptions::getTerrainTypes() const
|
||||
const std::set<TerrainId> & ZoneOptions::getTerrainTypes() const
|
||||
{
|
||||
return terrainTypes;
|
||||
}
|
||||
|
||||
void ZoneOptions::setTerrainTypes(const std::set<Terrain> & value)
|
||||
void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
|
||||
{
|
||||
//assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
|
||||
// value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
|
||||
@ -376,7 +377,7 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
|
||||
terrainTypes.clear();
|
||||
for(auto ttype : node.Vector())
|
||||
{
|
||||
terrainTypes.emplace(ttype.String());
|
||||
terrainTypes.emplace(VLC->terrainTypeHandler->getInfoByName(ttype.String())->id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -105,8 +105,8 @@ public:
|
||||
void setSize(int value);
|
||||
boost::optional<int> getOwner() const;
|
||||
|
||||
const std::set<Terrain> & getTerrainTypes() const;
|
||||
void setTerrainTypes(const std::set<Terrain> & value);
|
||||
const std::set<TerrainId> & getTerrainTypes() const;
|
||||
void setTerrainTypes(const std::set<TerrainId> & value);
|
||||
|
||||
const CTownInfo & getPlayerTowns() const;
|
||||
const CTownInfo & getNeutralTowns() const;
|
||||
@ -146,7 +146,7 @@ protected:
|
||||
CTownInfo playerTowns;
|
||||
CTownInfo neutralTowns;
|
||||
bool matchTerrainToTown;
|
||||
std::set<Terrain> terrainTypes;
|
||||
std::set<TerrainId> terrainTypes;
|
||||
bool townsAreSameType;
|
||||
|
||||
std::set<TFaction> townTypes;
|
||||
|
@ -193,16 +193,17 @@ void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const
|
||||
else
|
||||
{
|
||||
auto & tt = (*VLC->townh)[faction]->nativeTerrain;
|
||||
if(tt == Terrain("dirt"))
|
||||
if(tt == Terrain::DIRT)
|
||||
{
|
||||
//any / random
|
||||
zonesToPlace.push_back(zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(tt.isUnderground())
|
||||
const auto & terrainType = VLC->terrainTypeHandler->terrains()[tt];
|
||||
if(terrainType.isUnderground() && !terrainType.isSurface())
|
||||
{
|
||||
//underground
|
||||
//underground only
|
||||
zonesOnLevel[1]++;
|
||||
levels[zone.first] = 1;
|
||||
}
|
||||
@ -573,7 +574,7 @@ void CZonePlacer::assignZones(CRandomGenerator * rand)
|
||||
|
||||
//make sure that terrain inside zone is not a rock
|
||||
//FIXME: reorder actions?
|
||||
paintZoneTerrain(*zone.second, *rand, map, Terrain("subterra"));
|
||||
paintZoneTerrain(*zone.second, *rand, map, Terrain::SUBTERRANEAN);
|
||||
}
|
||||
}
|
||||
logGlobal->info("Finished zone colouring");
|
||||
|
@ -84,8 +84,9 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
|
||||
|
||||
//1. Try to make direct connection
|
||||
//Do if it's not prohibited by terrain settings
|
||||
bool directProhibited = vstd::contains(Terrain::Manager::getInfo(zone.getTerrainType()).prohibitTransitions, otherZone->getTerrainType())
|
||||
|| vstd::contains(Terrain::Manager::getInfo(otherZone->getTerrainType()).prohibitTransitions, zone.getTerrainType());
|
||||
const auto& terrains = VLC->terrainTypeHandler->terrains();
|
||||
bool directProhibited = vstd::contains(terrains[zone.getTerrainType()].prohibitTransitions, otherZone->getTerrainType())
|
||||
|| vstd::contains(terrains[otherZone->getTerrainType()].prohibitTransitions, zone.getTerrainType());
|
||||
auto directConnectionIterator = dNeighbourZones.find(otherZoneId);
|
||||
if(!directProhibited && directConnectionIterator != dNeighbourZones.end())
|
||||
{
|
||||
|
@ -95,14 +95,14 @@ void createBorder(RmgMap & gen, Zone & zone)
|
||||
}
|
||||
}
|
||||
|
||||
void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, const Terrain & terrainType)
|
||||
void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, TerrainId terrain)
|
||||
{
|
||||
auto v = zone.getArea().getTilesVector();
|
||||
map.getEditManager()->getTerrainSelection().setSelection(v);
|
||||
map.getEditManager()->drawTerrain(terrainType, &generator);
|
||||
map.getEditManager()->drawTerrain(terrain, &generator);
|
||||
}
|
||||
|
||||
int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, const Terrain & terrain)
|
||||
int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TerrainId terrain)
|
||||
{
|
||||
auto factories = VLC->objtypeh->knownSubObjects(ObjID);
|
||||
vstd::erase_if(factories, [ObjID, &terrain](si32 f)
|
||||
@ -118,10 +118,10 @@ void initTerrainType(Zone & zone, CMapGenerator & gen)
|
||||
if(zone.getType()==ETemplateZoneType::WATER)
|
||||
{
|
||||
//collect all water terrain types
|
||||
std::vector<Terrain> waterTerrains;
|
||||
for(auto & terrain : Terrain::Manager::terrains())
|
||||
std::vector<TerrainId> waterTerrains;
|
||||
for(const auto & terrain : VLC->terrainTypeHandler->terrains())
|
||||
if(terrain.isWater())
|
||||
waterTerrains.push_back(terrain);
|
||||
waterTerrains.push_back(terrain.id);
|
||||
|
||||
zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, gen.rand));
|
||||
}
|
||||
@ -136,25 +136,21 @@ void initTerrainType(Zone & zone, CMapGenerator & gen)
|
||||
zone.setTerrainType(*RandomGeneratorUtil::nextItem(zone.getTerrainTypes(), gen.rand));
|
||||
}
|
||||
|
||||
//TODO: allow new types of terrain?
|
||||
//Now, replace disallowed terrains on surface and in the underground
|
||||
const auto & terrainType = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()];
|
||||
|
||||
if(zone.isUnderground())
|
||||
{
|
||||
if(zone.isUnderground())
|
||||
if(!terrainType.isUnderground())
|
||||
{
|
||||
if(!vstd::contains(gen.getConfig().terrainUndergroundAllowed, zone.getTerrainType()))
|
||||
{
|
||||
//collect all underground terrain types
|
||||
std::vector<Terrain> undegroundTerrains;
|
||||
for(auto & terrain : Terrain::Manager::terrains())
|
||||
if(terrain.isUnderground())
|
||||
undegroundTerrains.push_back(terrain);
|
||||
|
||||
zone.setTerrainType(*RandomGeneratorUtil::nextItem(undegroundTerrains, gen.rand));
|
||||
}
|
||||
zone.setTerrainType(Terrain::SUBTERRANEAN);
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!terrainType.isSurface())
|
||||
{
|
||||
if(vstd::contains(gen.getConfig().terrainGroundProhibit, zone.getTerrainType()) || zone.getTerrainType().isUnderground())
|
||||
zone.setTerrainType(Terrain("dirt"));
|
||||
zone.setTerrainType(Terrain::DIRT);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -170,7 +166,7 @@ void createObstaclesCommon2(RmgMap & map, CRandomGenerator & generator)
|
||||
for(int y = 0; y < map.map().height; y++)
|
||||
{
|
||||
int3 tile(x, y, 1);
|
||||
if(!map.map().getTile(tile).terType.isPassable())
|
||||
if(!map.map().getTile(tile).terType->isPassable())
|
||||
{
|
||||
map.setOccupied(tile, ETileType::USED);
|
||||
}
|
||||
|
@ -42,11 +42,11 @@ rmg::Tileset collectDistantTiles(const Zone & zone, int distance);
|
||||
|
||||
void createBorder(RmgMap & gen, Zone & zone);
|
||||
|
||||
void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, const Terrain & terrainType);
|
||||
void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, TerrainId terrainType);
|
||||
|
||||
void initTerrainType(Zone & zone, CMapGenerator & gen);
|
||||
|
||||
int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, const Terrain & terrain);
|
||||
int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TerrainId terrain);
|
||||
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -26,7 +26,7 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
void ObstacleProxy::collectPossibleObstacles(const Terrain & terrain)
|
||||
void ObstacleProxy::collectPossibleObstacles(TerrainId terrain)
|
||||
{
|
||||
//get all possible obstacles for this terrain
|
||||
for(auto primaryID : VLC->objtypeh->knownObjects())
|
||||
|
@ -26,7 +26,7 @@ public:
|
||||
|
||||
rmg::Area blockedArea;
|
||||
|
||||
void collectPossibleObstacles(const Terrain & terrain);
|
||||
void collectPossibleObstacles(TerrainId terrain);
|
||||
|
||||
void placeObstacles(CMap * map, CRandomGenerator & rand);
|
||||
|
||||
|
@ -26,13 +26,6 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
const int RIVER_DELTA_ID = 143;
|
||||
const int RIVER_DELTA_SUBTYPE = 0;
|
||||
const std::map<std::string, std::string> RIVER_DELTA_TEMPLATE_NAME
|
||||
{
|
||||
{RIVER_NAMES[1], "clrdelt"},
|
||||
{RIVER_NAMES[2], "icedelt"},
|
||||
{RIVER_NAMES[3], "muddelt"},
|
||||
{RIVER_NAMES[4], "lavdelt"}
|
||||
};
|
||||
|
||||
const std::array<std::array<int, 25>, 4> deltaTemplates
|
||||
{
|
||||
@ -93,7 +86,7 @@ void RiverPlacer::init()
|
||||
void RiverPlacer::drawRivers()
|
||||
{
|
||||
map.getEditManager()->getTerrainSelection().setSelection(rivers.getTilesVector());
|
||||
map.getEditManager()->drawRiver(Terrain::Manager::getInfo(zone.getTerrainType()).river, &generator.rand);
|
||||
map.getEditManager()->drawRiver(VLC->terrainTypeHandler->terrains()[zone.getTerrainType()].river, &generator.rand);
|
||||
}
|
||||
|
||||
char RiverPlacer::dump(const int3 & t)
|
||||
@ -202,7 +195,7 @@ void RiverPlacer::preprocess()
|
||||
//calculate delta positions
|
||||
if(connectedToWaterZoneId > -1)
|
||||
{
|
||||
auto river = Terrain::Manager::getInfo(zone.getTerrainType()).river;
|
||||
auto river = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()].river;
|
||||
auto & a = neighbourZonesTiles[connectedToWaterZoneId];
|
||||
auto availableArea = zone.areaPossible() + zone.freePaths();
|
||||
for(auto & tileToProcess : availableArea.getTilesVector())
|
||||
@ -240,7 +233,7 @@ void RiverPlacer::preprocess()
|
||||
deltaOrientations[p] = templateId + 1;
|
||||
|
||||
//specific case: deltas for ice rivers amd mud rivers are messed :(
|
||||
if(river == RIVER_NAMES[2])
|
||||
if(river == River::ICY_RIVER)
|
||||
{
|
||||
switch(deltaOrientations[p])
|
||||
{
|
||||
@ -258,7 +251,7 @@ void RiverPlacer::preprocess()
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(river == RIVER_NAMES[3])
|
||||
if(river == River::MUD_RIVER)
|
||||
{
|
||||
switch(deltaOrientations[p])
|
||||
{
|
||||
@ -328,8 +321,9 @@ void RiverPlacer::preprocess()
|
||||
|
||||
void RiverPlacer::connectRiver(const int3 & tile)
|
||||
{
|
||||
auto river = Terrain::Manager::getInfo(zone.getTerrainType()).river;
|
||||
if(river.empty() || river == RIVER_NAMES[0])
|
||||
auto riverType = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()].river;
|
||||
const auto & river = VLC->terrainTypeHandler->rivers()[riverType];
|
||||
if(river.id == River::NO_RIVER)
|
||||
return;
|
||||
|
||||
rmg::Area roads;
|
||||
@ -386,9 +380,10 @@ void RiverPlacer::connectRiver(const int3 & tile)
|
||||
if(tmplates.size() > 3)
|
||||
{
|
||||
if(tmplates.size() % 4 != 0)
|
||||
throw rmgException(boost::to_string(boost::format("River templates for (%d,%d) at terrain %s, river %s are incorrect") % RIVER_DELTA_ID % RIVER_DELTA_SUBTYPE % zone.getTerrainType() % river));
|
||||
throw rmgException(boost::to_string(boost::format("River templates for (%d,%d) at terrain %s, river %s are incorrect") %
|
||||
RIVER_DELTA_ID % RIVER_DELTA_SUBTYPE % zone.getTerrainType() % river.code));
|
||||
|
||||
std::string targetTemplateName = RIVER_DELTA_TEMPLATE_NAME.at(river) + std::to_string(deltaOrientations[pos]) + ".def";
|
||||
std::string targetTemplateName = river.deltaName + std::to_string(deltaOrientations[pos]) + ".def";
|
||||
for(auto & templ : tmplates)
|
||||
{
|
||||
if(templ->animationFile == targetTemplateName)
|
||||
|
@ -84,7 +84,7 @@ void RmgMap::initTiles(CMapGenerator & generator)
|
||||
|
||||
getEditManager()->clearTerrain(&generator.rand);
|
||||
getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
|
||||
getEditManager()->drawTerrain(Terrain("grass"), &generator.rand);
|
||||
getEditManager()->drawTerrain(Terrain::GRASS, &generator.rand);
|
||||
|
||||
auto tmpl = mapGenOptions.getMapTemplate();
|
||||
zones.clear();
|
||||
@ -231,7 +231,7 @@ void RmgMap::setOccupied(const int3 &tile, ETileType::ETileType state)
|
||||
tiles[tile.x][tile.y][tile.z].setOccupied(state);
|
||||
}
|
||||
|
||||
void RmgMap::setRoad(const int3& tile, const std::string & roadType)
|
||||
void RmgMap::setRoad(const int3& tile, RoadId roadType)
|
||||
{
|
||||
assertOnMap(tile);
|
||||
|
||||
|
@ -46,7 +46,7 @@ public:
|
||||
bool isOnMap(const int3 & tile) const;
|
||||
|
||||
void setOccupied(const int3 &tile, ETileType::ETileType state);
|
||||
void setRoad(const int3 &tile, const std::string & roadType);
|
||||
void setRoad(const int3 &tile, RoadId roadType);
|
||||
|
||||
TileInfo getTile(const int3 & tile) const;
|
||||
|
||||
|
@ -105,13 +105,17 @@ void Object::Instance::setPositionRaw(const int3 & position)
|
||||
dObject.pos = dPosition + dParent.getPosition();
|
||||
}
|
||||
|
||||
void Object::Instance::setTemplate(const Terrain & terrain)
|
||||
void Object::Instance::setTemplate(const TerrainId & terrain)
|
||||
{
|
||||
if(dObject.appearance->id == Obj::NO_OBJ)
|
||||
{
|
||||
auto templates = VLC->objtypeh->getHandlerFor(dObject.ID, dObject.subID)->getTemplates(terrain);
|
||||
if(templates.empty())
|
||||
throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s") % dObject.ID % dObject.subID % static_cast<std::string>(terrain)));
|
||||
auto terrainName = VLC->terrainTypeHandler->terrains()[terrain].name;
|
||||
if (templates.empty())
|
||||
{
|
||||
throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s") %
|
||||
dObject.ID % dObject.subID % terrainName));
|
||||
}
|
||||
|
||||
dObject.appearance = templates.front();
|
||||
}
|
||||
@ -255,7 +259,7 @@ void Object::setPosition(const int3 & position)
|
||||
i.setPositionRaw(i.getPosition());
|
||||
}
|
||||
|
||||
void Object::setTemplate(const Terrain & terrain)
|
||||
void Object::setTemplate(const TerrainId & terrain)
|
||||
{
|
||||
for(auto& i : dInstances)
|
||||
i.setTemplate(terrain);
|
||||
@ -291,11 +295,12 @@ void Object::Instance::finalize(RmgMap & map)
|
||||
if (dObject.appearance->id == Obj::NO_OBJ)
|
||||
{
|
||||
auto terrainType = map.map().getTile(getPosition(true)).terType;
|
||||
auto templates = VLC->objtypeh->getHandlerFor(dObject.ID, dObject.subID)->getTemplates(terrainType);
|
||||
auto templates = VLC->objtypeh->getHandlerFor(dObject.ID, dObject.subID)->getTemplates(terrainType->id);
|
||||
if (templates.empty())
|
||||
throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s (terrain %d)") % dObject.ID % dObject.subID % getPosition(true).toString() % terrainType));
|
||||
throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s (terrain %d)") %
|
||||
dObject.ID % dObject.subID % getPosition(true).toString() % terrainType->name));
|
||||
|
||||
setTemplate(terrainType);
|
||||
setTemplate(terrainType->id);
|
||||
}
|
||||
|
||||
for(auto & tile : getBlockedArea().getTilesVector())
|
||||
|
@ -18,7 +18,6 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGObjectInstance;
|
||||
class RmgMap;
|
||||
class Terrain;
|
||||
|
||||
namespace rmg {
|
||||
class Object
|
||||
@ -36,7 +35,7 @@ public:
|
||||
int3 getVisitablePosition() const;
|
||||
bool isVisitableFrom(const int3 & tile) const;
|
||||
const Area & getAccessibleArea() const;
|
||||
void setTemplate(const Terrain & terrain); //cache invalidation
|
||||
void setTemplate(const TerrainId & terrain); //cache invalidation
|
||||
|
||||
int3 getPosition(bool isAbsolute = false) const;
|
||||
void setPosition(const int3 & position); //cache invalidation
|
||||
@ -72,7 +71,7 @@ public:
|
||||
|
||||
const int3 & getPosition() const;
|
||||
void setPosition(const int3 & position);
|
||||
void setTemplate(const Terrain & terrain);
|
||||
void setTemplate(const TerrainId & terrain);
|
||||
|
||||
const Area & getArea() const; //lazy cache invalidation
|
||||
|
||||
|
@ -71,7 +71,8 @@ void RoadPlacer::drawRoads(bool secondary)
|
||||
zone.areaPossible().subtract(roads);
|
||||
zone.freePaths().unite(roads);
|
||||
map.getEditManager()->getTerrainSelection().setSelection(roads.getTilesVector());
|
||||
std::string roadType = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType);
|
||||
std::string roadCode = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType);
|
||||
RoadId roadType = VLC->terrainTypeHandler->getRoadByCode(roadCode)->id;
|
||||
map.getEditManager()->drawRoad(roadType, &generator.rand);
|
||||
}
|
||||
|
||||
|
@ -24,8 +24,8 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
void RockPlacer::process()
|
||||
{
|
||||
rockTerrain = Terrain::Manager::getInfo(zone.getTerrainType()).rockTerrain;
|
||||
assert(!rockTerrain.isPassable());
|
||||
rockTerrain = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()].rockTerrain;
|
||||
assert(!VLC->terrainTypeHandler->terrains()[rockTerrain].isPassable());
|
||||
|
||||
accessibleArea = zone.freePaths() + zone.areaUsed();
|
||||
if(auto * m = zone.getModificator<ObjectManager>())
|
||||
@ -78,7 +78,7 @@ void RockPlacer::postProcess()
|
||||
//finally mark rock tiles as occupied, spawn no obstacles there
|
||||
rockArea = zone.area().getSubarea([this](const int3 & t)
|
||||
{
|
||||
return !map.map().getTile(t).terType.isPassable();
|
||||
return !map.map().getTile(t).terType->isPassable();
|
||||
});
|
||||
|
||||
zone.areaUsed().unite(rockArea);
|
||||
@ -97,7 +97,7 @@ void RockPlacer::init()
|
||||
|
||||
char RockPlacer::dump(const int3 & t)
|
||||
{
|
||||
if(!map.map().getTile(t).terType.isPassable())
|
||||
if(!map.map().getTile(t).terType->isPassable())
|
||||
{
|
||||
return zone.area().contains(t) ? 'R' : 'E';
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ public:
|
||||
protected:
|
||||
|
||||
rmg::Area rockArea, accessibleArea;
|
||||
Terrain rockTerrain;
|
||||
TerrainId rockTerrain;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -46,7 +46,7 @@ bool TileInfo::isFree() const
|
||||
|
||||
bool TileInfo::isRoad() const
|
||||
{
|
||||
return roadType != ROAD_NAMES[0];
|
||||
return roadType != Road::NO_ROAD;
|
||||
}
|
||||
|
||||
bool TileInfo::isUsed() const
|
||||
@ -63,19 +63,19 @@ ETileType::ETileType TileInfo::getTileType() const
|
||||
return occupied;
|
||||
}
|
||||
|
||||
Terrain TileInfo::getTerrainType() const
|
||||
TerrainId TileInfo::getTerrainType() const
|
||||
{
|
||||
return terrain;
|
||||
}
|
||||
|
||||
void TileInfo::setTerrainType(Terrain value)
|
||||
void TileInfo::setTerrainType(TerrainId type)
|
||||
{
|
||||
terrain = value;
|
||||
terrain = type;
|
||||
}
|
||||
|
||||
void TileInfo::setRoadType(const std::string & value)
|
||||
void TileInfo::setRoadType(RoadId type)
|
||||
{
|
||||
roadType = value;
|
||||
roadType = type;
|
||||
// setOccupied(ETileType::FREE);
|
||||
}
|
||||
|
||||
|
@ -30,16 +30,16 @@ public:
|
||||
bool isUsed() const;
|
||||
bool isRoad() const;
|
||||
void setOccupied(ETileType::ETileType value);
|
||||
Terrain getTerrainType() const;
|
||||
TerrainId getTerrainType() const;
|
||||
ETileType::ETileType getTileType() const;
|
||||
void setTerrainType(Terrain value);
|
||||
void setTerrainType(TerrainId value);
|
||||
|
||||
void setRoadType(const std::string & value);
|
||||
void setRoadType(RoadId type);
|
||||
private:
|
||||
float nearestObjectDistance;
|
||||
ETileType::ETileType occupied;
|
||||
Terrain terrain;
|
||||
std::string roadType;
|
||||
TerrainId terrain;
|
||||
RoadId roadType;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -813,7 +813,7 @@ ObjectInfo::ObjectInfo()
|
||||
|
||||
}
|
||||
|
||||
void ObjectInfo::setTemplate(si32 type, si32 subtype, Terrain terrainType)
|
||||
void ObjectInfo::setTemplate(si32 type, si32 subtype, TerrainId terrainType)
|
||||
{
|
||||
auto templHandler = VLC->objtypeh->getHandlerFor(type, subtype);
|
||||
if(!templHandler)
|
||||
|
@ -28,7 +28,7 @@ struct ObjectInfo
|
||||
//ui32 maxPerMap; //unused
|
||||
std::function<CGObjectInstance *()> generateObject;
|
||||
|
||||
void setTemplate(si32 type, si32 subtype, Terrain terrain);
|
||||
void setTemplate(si32 type, si32 subtype, TerrainId terrain);
|
||||
|
||||
ObjectInfo();
|
||||
|
||||
|
@ -53,7 +53,7 @@ void WaterProxy::process()
|
||||
|
||||
for(auto & t : z.second->area().getTilesVector())
|
||||
{
|
||||
if(map.map().getTile(t).terType == zone.getTerrainType())
|
||||
if(map.map().getTile(t).terType->id == zone.getTerrainType())
|
||||
{
|
||||
z.second->areaPossible().erase(t);
|
||||
z.second->area().erase(t);
|
||||
|
@ -28,7 +28,7 @@ std::function<bool(const int3 &)> AREA_NO_FILTER = [](const int3 & t)
|
||||
Zone::Zone(RmgMap & map, CMapGenerator & generator)
|
||||
: ZoneOptions(),
|
||||
townType(ETownType::NEUTRAL),
|
||||
terrainType(Terrain("grass")),
|
||||
terrainType(Terrain::GRASS),
|
||||
map(map),
|
||||
generator(generator)
|
||||
{
|
||||
@ -134,12 +134,12 @@ void Zone::setTownType(si32 town)
|
||||
townType = town;
|
||||
}
|
||||
|
||||
const Terrain & Zone::getTerrainType() const
|
||||
TerrainId Zone::getTerrainType() const
|
||||
{
|
||||
return terrainType;
|
||||
}
|
||||
|
||||
void Zone::setTerrainType(const Terrain & terrain)
|
||||
void Zone::setTerrainType(TerrainId terrain)
|
||||
{
|
||||
terrainType = terrain;
|
||||
}
|
||||
|
@ -100,8 +100,8 @@ public:
|
||||
|
||||
si32 getTownType() const;
|
||||
void setTownType(si32 town);
|
||||
const Terrain & getTerrainType() const;
|
||||
void setTerrainType(const Terrain & terrain);
|
||||
TerrainId getTerrainType() const;
|
||||
void setTerrainType(TerrainId terrain);
|
||||
|
||||
void connectPath(const rmg::Path & path);
|
||||
rmg::Path searchPath(const rmg::Area & src, bool onlyStraight, std::function<bool(const int3 &)> areafilter = AREA_NO_FILTER) const;
|
||||
@ -140,7 +140,7 @@ protected:
|
||||
|
||||
//template info
|
||||
si32 townType;
|
||||
Terrain terrainType;
|
||||
TerrainId terrainType;
|
||||
|
||||
};
|
||||
|
||||
|
@ -88,7 +88,7 @@ int BattleCbProxy::getTerrainType(lua_State * L)
|
||||
if(!S.tryGet(1, object))
|
||||
return S.retVoid();
|
||||
|
||||
return LuaStack::quickRetStr(L, object->battleTerrainType());
|
||||
return LuaStack::quickRetInt(L, object->battleTerrainType());
|
||||
}
|
||||
|
||||
int BattleCbProxy::getUnitByPos(lua_State * L)
|
||||
|
@ -1933,7 +1933,7 @@ void CGameHandler::newTurn()
|
||||
hth.id = h->id;
|
||||
auto ti = make_unique<TurnInfo>(h, 1);
|
||||
// TODO: this code executed when bonuses of previous day not yet updated (this happen in NewTurn::applyGs). See issue 2356
|
||||
hth.move = h->maxMovePointsCached(gs->map->getTile(h->getPosition(false)).terType.isLand(), ti.get());
|
||||
hth.move = h->maxMovePointsCached(gs->map->getTile(h->getPosition(false)).terType->isLand(), ti.get());
|
||||
hth.mana = h->getManaNewTurn();
|
||||
|
||||
n.heroes.insert(hth);
|
||||
@ -2240,10 +2240,10 @@ void CGameHandler::setupBattle(int3 tile, const CArmedInstance *armies[2], const
|
||||
{
|
||||
battleResult.set(nullptr);
|
||||
|
||||
const auto t = getTile(tile);
|
||||
Terrain terrain = t->terType;
|
||||
const auto & t = *getTile(tile);
|
||||
TerrainId terrain = t.terType->id;
|
||||
if (gs->map->isCoastalTile(tile)) //coastal tile is always ground
|
||||
terrain = Terrain("sand");
|
||||
terrain = Terrain::SAND;
|
||||
|
||||
BattleField terType = gs->battleGetBattlefieldType(tile, getRandomGenerator());
|
||||
if (heroes[0] && heroes[0]->boat && heroes[1] && heroes[1]->boat)
|
||||
@ -2340,7 +2340,7 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
|
||||
const int3 guardPos = gs->guardingCreaturePosition(hmpos);
|
||||
|
||||
const bool embarking = !h->boat && !t.visitableObjects.empty() && t.visitableObjects.back()->ID == Obj::BOAT;
|
||||
const bool disembarking = h->boat && t.terType.isLand() && !t.blocked;
|
||||
const bool disembarking = h->boat && t.terType->isLand() && !t.blocked;
|
||||
|
||||
//result structure for start - movement failed, no move points used
|
||||
TryMoveHero tmh;
|
||||
@ -2362,11 +2362,11 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
|
||||
|
||||
//it's a rock or blocked and not visitable tile
|
||||
//OR hero is on land and dest is water and (there is not present only one object - boat)
|
||||
if (((!t.terType.isPassable() || (t.blocked && !t.visitable && !canFly))
|
||||
if (((!t.terType->isPassable() || (t.blocked && !t.visitable && !canFly))
|
||||
&& complain("Cannot move hero, destination tile is blocked!"))
|
||||
|| ((!h->boat && !canWalkOnSea && !canFly && t.terType.isWater() && (t.visitableObjects.size() < 1 || (t.visitableObjects.back()->ID != Obj::BOAT && t.visitableObjects.back()->ID != Obj::HERO))) //hero is not on boat/water walking and dst water tile doesn't contain boat/hero (objs visitable from land) -> we test back cause boat may be on top of another object (#276)
|
||||
|| ((!h->boat && !canWalkOnSea && !canFly && t.terType->isWater() && (t.visitableObjects.size() < 1 || (t.visitableObjects.back()->ID != Obj::BOAT && t.visitableObjects.back()->ID != Obj::HERO))) //hero is not on boat/water walking and dst water tile doesn't contain boat/hero (objs visitable from land) -> we test back cause boat may be on top of another object (#276)
|
||||
&& complain("Cannot move hero, destination tile is on water!"))
|
||||
|| ((h->boat && t.terType.isLand() && t.blocked)
|
||||
|| ((h->boat && t.terType->isLand() && t.blocked)
|
||||
&& complain("Cannot disembark hero, tile is blocked!"))
|
||||
|| ((distance(h->pos, dst) >= 1.5 && !teleporting)
|
||||
&& complain("Tiles are not neighboring!"))
|
||||
|
@ -191,9 +191,9 @@ public:
|
||||
|
||||
int3 tile(4,4,0);
|
||||
|
||||
const auto t = gameCallback->getTile(tile);
|
||||
const auto & t = *gameCallback->getTile(tile);
|
||||
|
||||
Terrain terrain = t->terType;
|
||||
TerrainId terrain = t.terType->id;
|
||||
BattleField terType = BattleField::fromString("grass_hills");
|
||||
|
||||
//send info about battles
|
||||
|
@ -33,30 +33,30 @@ TEST(MapManager, DrawTerrain_Type)
|
||||
|
||||
// 1x1 Blow up
|
||||
editManager->getTerrainSelection().select(int3(5, 5, 0));
|
||||
editManager->drawTerrain(Terrain("grass"));
|
||||
editManager->drawTerrain(Terrain::GRASS);
|
||||
static const int3 squareCheck[] = { int3(5,5,0), int3(5,4,0), int3(4,4,0), int3(4,5,0) };
|
||||
for(int i = 0; i < ARRAY_COUNT(squareCheck); ++i)
|
||||
{
|
||||
EXPECT_EQ(map->getTile(squareCheck[i]).terType, Terrain("grass"));
|
||||
EXPECT_EQ(map->getTile(squareCheck[i]).terType->id, Terrain::GRASS);
|
||||
}
|
||||
|
||||
// Concat to square
|
||||
editManager->getTerrainSelection().select(int3(6, 5, 0));
|
||||
editManager->drawTerrain(Terrain("grass"));
|
||||
EXPECT_EQ(map->getTile(int3(6, 4, 0)).terType, Terrain("grass"));
|
||||
editManager->drawTerrain(Terrain::GRASS);
|
||||
EXPECT_EQ(map->getTile(int3(6, 4, 0)).terType->id, Terrain::GRASS);
|
||||
editManager->getTerrainSelection().select(int3(6, 5, 0));
|
||||
editManager->drawTerrain(Terrain("lava"));
|
||||
EXPECT_EQ(map->getTile(int3(4, 4, 0)).terType, Terrain("grass"));
|
||||
EXPECT_EQ(map->getTile(int3(7, 4, 0)).terType, Terrain("lava"));
|
||||
editManager->drawTerrain(Terrain::LAVA);
|
||||
EXPECT_EQ(map->getTile(int3(4, 4, 0)).terType->id, Terrain::GRASS);
|
||||
EXPECT_EQ(map->getTile(int3(7, 4, 0)).terType->id, Terrain::LAVA);
|
||||
|
||||
// Special case water,rock
|
||||
editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 10, 5));
|
||||
editManager->drawTerrain(Terrain("grass"));
|
||||
editManager->drawTerrain(Terrain::GRASS);
|
||||
editManager->getTerrainSelection().selectRange(MapRect(int3(15, 17, 0), 10, 5));
|
||||
editManager->drawTerrain(Terrain("grass"));
|
||||
editManager->drawTerrain(Terrain::GRASS);
|
||||
editManager->getTerrainSelection().select(int3(21, 16, 0));
|
||||
editManager->drawTerrain(Terrain("grass"));
|
||||
EXPECT_EQ(map->getTile(int3(20, 15, 0)).terType, Terrain("grass"));
|
||||
editManager->drawTerrain(Terrain::GRASS);
|
||||
EXPECT_EQ(map->getTile(int3(20, 15, 0)).terType->id, Terrain::GRASS);
|
||||
|
||||
// Special case non water,rock
|
||||
static const int3 diagonalCheck[] = { int3(31,42,0), int3(32,42,0), int3(32,43,0), int3(33,43,0), int3(33,44,0),
|
||||
@ -66,17 +66,17 @@ TEST(MapManager, DrawTerrain_Type)
|
||||
{
|
||||
editManager->getTerrainSelection().select(diagonalCheck[i]);
|
||||
}
|
||||
editManager->drawTerrain(Terrain("grass"));
|
||||
EXPECT_EQ(map->getTile(int3(35, 44, 0)).terType, Terrain("water"));
|
||||
editManager->drawTerrain(Terrain::GRASS);
|
||||
EXPECT_EQ(map->getTile(int3(35, 44, 0)).terType->id, Terrain::WATER);
|
||||
|
||||
// Rock case
|
||||
editManager->getTerrainSelection().selectRange(MapRect(int3(1, 1, 1), 15, 15));
|
||||
editManager->drawTerrain(Terrain("subterra"));
|
||||
editManager->drawTerrain(Terrain::SUBTERRANEAN);
|
||||
std::vector<int3> vec({ int3(6, 6, 1), int3(7, 6, 1), int3(8, 6, 1), int3(5, 7, 1), int3(6, 7, 1), int3(7, 7, 1),
|
||||
int3(8, 7, 1), int3(4, 8, 1), int3(5, 8, 1), int3(6, 8, 1)});
|
||||
editManager->getTerrainSelection().setSelection(vec);
|
||||
editManager->drawTerrain(Terrain("rock"));
|
||||
EXPECT_TRUE(!map->getTile(int3(5, 6, 1)).terType.isPassable() || !map->getTile(int3(7, 8, 1)).terType.isPassable());
|
||||
editManager->drawTerrain(Terrain::ROCK);
|
||||
EXPECT_TRUE(!map->getTile(int3(5, 6, 1)).terType->isPassable() || !map->getTile(int3(7, 8, 1)).terType->isPassable());
|
||||
|
||||
//todo: add checks here and enable, also use smaller size
|
||||
#if 0
|
||||
@ -143,7 +143,7 @@ TEST(MapManager, DrawTerrain_View)
|
||||
int3 pos((si32)posVector[0].Float(), (si32)posVector[1].Float(), (si32)posVector[2].Float());
|
||||
const auto & originalTile = originalMap->getTile(pos);
|
||||
editManager->getTerrainSelection().selectRange(MapRect(pos, 1, 1));
|
||||
editManager->drawTerrain(originalTile.terType, &gen);
|
||||
editManager->drawTerrain(originalTile.terType->id, &gen);
|
||||
const auto & tile = map->getTile(pos);
|
||||
bool isInRange = false;
|
||||
for(const auto & range : mapping)
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user