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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
This commit is contained in:
Piotr Wójcik 2017-10-18 21:39:04 +02:00
parent 78e5d39ea0
commit 58b427345f
4 changed files with 7 additions and 7 deletions

View File

@ -224,7 +224,7 @@ void CCallback::trade(const CGObjectInstance *market, EMarketMode::EMarketMode m
sendRequest(&pack);
}
void CCallback::trade(const CGObjectInstance *market, EMarketMode::EMarketMode mode, std::vector<ui32> id1, std::vector<ui32> id2, std::vector<ui32> val1, const CGHeroInstance *hero)
void CCallback::trade(const CGObjectInstance *market, EMarketMode::EMarketMode mode, const std::vector<ui32> &id1, const std::vector<ui32> &id2, const std::vector<ui32> &val1, const CGHeroInstance *hero)
{
TradeOnMarketplace pack;
pack.market = market;

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@ -57,7 +57,7 @@ public:
virtual void swapGarrisonHero(const CGTownInstance *town)=0;
virtual void trade(const CGObjectInstance *market, EMarketMode::EMarketMode mode, ui32 id1, ui32 id2, ui32 val1, const CGHeroInstance *hero = nullptr)=0; //mode==0: sell val1 units of id1 resource for id2 resiurce
virtual void trade(const CGObjectInstance *market, EMarketMode::EMarketMode mode, std::vector<ui32> id1, std::vector<ui32> id2, std::vector<ui32> val1, const CGHeroInstance *hero = nullptr)=0;
virtual void trade(const CGObjectInstance *market, EMarketMode::EMarketMode mode, const std::vector<ui32> &id1, const std::vector<ui32> &id2, const std::vector<ui32> &val1, const CGHeroInstance *hero = nullptr)=0;
virtual int selectionMade(int selection, QueryID queryID) =0;
virtual int sendQueryReply(const JsonNode & reply, QueryID queryID) =0;
@ -140,7 +140,7 @@ public:
void swapGarrisonHero(const CGTownInstance *town) override;
void buyArtifact(const CGHeroInstance *hero, ArtifactID aid) override;
void trade(const CGObjectInstance *market, EMarketMode::EMarketMode mode, ui32 id1, ui32 id2, ui32 val1, const CGHeroInstance *hero = nullptr) override;
void trade(const CGObjectInstance *market, EMarketMode::EMarketMode mode, std::vector<ui32> id1, std::vector<ui32> id2, std::vector<ui32> val1, const CGHeroInstance *hero = nullptr) override;
void trade(const CGObjectInstance *market, EMarketMode::EMarketMode mode, const std::vector<ui32> &id1, const std::vector<ui32> &id2, const std::vector<ui32> &val1, const CGHeroInstance *hero = nullptr) override;
void setFormation(const CGHeroInstance * hero, bool tight) override;
void recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero) override;
void save(const std::string &fname) override;

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@ -5418,7 +5418,7 @@ void CGameHandler::visitObjectOnTile(const TerrainTile &t, const CGHeroInstance
}
}
bool CGameHandler::sacrificeCreatures(const IMarket *market, const CGHeroInstance *hero, std::vector<SlotID> slot, std::vector<ui32> count)
bool CGameHandler::sacrificeCreatures(const IMarket *market, const CGHeroInstance *hero, const std::vector<SlotID> &slot, const std::vector<ui32> &count)
{
if (!hero)
COMPLAIN_RET("You need hero to sacrifice creature!");
@ -5459,7 +5459,7 @@ bool CGameHandler::sacrificeCreatures(const IMarket *market, const CGHeroInstanc
return true;
}
bool CGameHandler::sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, std::vector<ArtifactPosition> slot)
bool CGameHandler::sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, const std::vector<ArtifactPosition> &slot)
{
if (!hero)
COMPLAIN_RET("You need hero to sacrifice artifact!");

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@ -204,7 +204,7 @@ public:
bool buildBoat( ObjectInstanceID objid );
bool setFormation( ObjectInstanceID hid, ui8 formation );
bool tradeResources(const IMarket *market, ui32 val, PlayerColor player, ui32 id1, ui32 id2);
bool sacrificeCreatures(const IMarket *market, const CGHeroInstance *hero, std::vector<SlotID> slot, std::vector<ui32> count);
bool sacrificeCreatures(const IMarket *market, const CGHeroInstance *hero, const std::vector<SlotID> &slot, const std::vector<ui32> &count);
bool sendResources(ui32 val, PlayerColor player, Res::ERes r1, PlayerColor r2);
bool sellCreatures(ui32 count, const IMarket *market, const CGHeroInstance * hero, SlotID slot, Res::ERes resourceID);
bool transformInUndead(const IMarket *market, const CGHeroInstance * hero, SlotID slot);
@ -287,7 +287,7 @@ public:
void handleAttackBeforeCasting(BattleAttack *bat);
void handleAfterAttackCasting (const BattleAttack & bat);
void attackCasting(const BattleAttack & bat, Bonus::BonusType attackMode, const CStack * attacker);
bool sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, std::vector<ArtifactPosition> slot);
bool sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, const std::vector<ArtifactPosition> &slot);
void spawnWanderingMonsters(CreatureID creatureID);
void handleCheatCode(std::string & cheat, PlayerColor player, const CGHeroInstance * hero, const CGTownInstance * town, bool & cheated);
friend class CVCMIServer;