diff --git a/client/windows/CAdvmapInterface.cpp b/client/windows/CAdvmapInterface.cpp index f8fb48a0e..3d2d9c332 100644 --- a/client/windows/CAdvmapInterface.cpp +++ b/client/windows/CAdvmapInterface.cpp @@ -561,6 +561,8 @@ void CAdvMapInt::restoreState() underground->block(!CGI->mh->map->twoLevel); worldViewUnderground->block(!CGI->mh->map->twoLevel); + + terrain.currentPath = nullptr; // invalidate previously visible path after game reload } CAdvMapInt::~CAdvMapInt()