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IMarket suggestions
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
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@@ -656,7 +656,7 @@ void CGameStateCampaign::initTowns()
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if(gameState->scenarioOps->campState->formatVCMI())
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newBuilding = BuildingID(chosenBonus->info1);
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else
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newBuilding = CBuildingHandler::campToERMU(chosenBonus->info1, town->getFaction(), town->builtBuildings);
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newBuilding = CBuildingHandler::campToERMU(chosenBonus->info1, town->getFaction(), town->getBuildings());
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// Build granted building & all prerequisites - e.g. Mages Guild Lvl 3 should also give Mages Guild Lvl 1 & 2
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while(true)
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