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IMarket suggestions

Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
This commit is contained in:
SoundSSGood
2024-08-17 22:06:48 +03:00
parent cd7ebea9e3
commit 58bb2b58e3
37 changed files with 128 additions and 94 deletions

View File

@@ -656,7 +656,7 @@ void CGameStateCampaign::initTowns()
if(gameState->scenarioOps->campState->formatVCMI())
newBuilding = BuildingID(chosenBonus->info1);
else
newBuilding = CBuildingHandler::campToERMU(chosenBonus->info1, town->getFaction(), town->builtBuildings);
newBuilding = CBuildingHandler::campToERMU(chosenBonus->info1, town->getFaction(), town->getBuildings());
// Build granted building & all prerequisites - e.g. Mages Guild Lvl 3 should also give Mages Guild Lvl 1 & 2
while(true)