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Smarter fix for #577 ;)
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@ -1270,6 +1270,7 @@ void CPlayerInterface::newObject( const CGObjectInstance * obj )
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void CPlayerInterface::centerView (int3 pos, int focusTime)
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void CPlayerInterface::centerView (int3 pos, int focusTime)
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{
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{
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waitWhileDialog();
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adventureInt->centerOn (pos);
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adventureInt->centerOn (pos);
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if(focusTime)
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if(focusTime)
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{
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{
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