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Merge pull request #1546 from rilian-la-te/dead-code-removal
Remove SDL usage from VCMI library
This commit is contained in:
commit
58cfddccaa
@ -173,6 +173,18 @@ set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
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set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
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set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
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set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
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set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
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#Check for endian
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if(${CMAKE_VERSION} VERSION_LESS "3.20.0")
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include(TestBigEndian)
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test_big_endian(VCMI_ENDIAN_BIG)
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if(VCMI_ENDIAN_BIG)
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add_definitions(-DVCMI_ENDIAN_BIG)
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endif()
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elseif(${CMAKE_CXX_BYTE_ORDER} EQUAL "BIG_ENDIAN")
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add_definitions(-DVCMI_ENDIAN_BIG)
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endif()
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if(ENABLE_LAUNCHER)
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if(ENABLE_LAUNCHER)
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add_definitions(-DENABLE_LAUNCHER)
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add_definitions(-DENABLE_LAUNCHER)
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endif()
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endif()
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@ -839,7 +839,7 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn
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}
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}
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#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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#ifdef VCMI_ENDIAN_BIG
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int bmask = 0xff000000;
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int bmask = 0xff000000;
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int gmask = 0x00ff0000;
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int gmask = 0x00ff0000;
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int rmask = 0x0000ff00;
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int rmask = 0x0000ff00;
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@ -81,7 +81,7 @@ SDL_Surface * BitmapHandler::loadH3PCX(ui8 * pcx, size_t size)
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}
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}
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else
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else
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{
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{
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#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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#ifdef VCMI_ENDIAN_BIG
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int bmask = 0xff0000;
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int bmask = 0xff0000;
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int gmask = 0x00ff00;
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int gmask = 0x00ff00;
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int rmask = 0x0000ff;
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int rmask = 0x0000ff;
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@ -68,7 +68,7 @@ namespace Channels
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static channel_empty a;
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static channel_empty a;
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};
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};
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#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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#ifdef VCMI_ENDIAN_BIG
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template<>
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template<>
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struct px<4>
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struct px<4>
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@ -239,8 +239,6 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/../include/vcmi/Environment.h
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${MAIN_LIB_DIR}/../include/vcmi/Environment.h
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${MAIN_LIB_DIR}/../include/vcmi/Services.h
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${MAIN_LIB_DIR}/../include/vcmi/Services.h
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${MAIN_LIB_DIR}/abilities/Ability.h
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${MAIN_LIB_DIR}/battle/AccessibilityInfo.h
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${MAIN_LIB_DIR}/battle/AccessibilityInfo.h
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${MAIN_LIB_DIR}/battle/BattleAction.h
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${MAIN_LIB_DIR}/battle/BattleAction.h
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${MAIN_LIB_DIR}/battle/BattleAttackInfo.h
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${MAIN_LIB_DIR}/battle/BattleAttackInfo.h
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@ -477,7 +475,6 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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PUBLIC ${MAIN_LIB_DIR}/..
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PUBLIC ${MAIN_LIB_DIR}/..
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PUBLIC ${MAIN_LIB_DIR}/../include
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PUBLIC ${MAIN_LIB_DIR}/../include
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PUBLIC ${MAIN_LIB_DIR}
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PUBLIC ${MAIN_LIB_DIR}
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PRIVATE ${SDL2_INCLUDE_DIR}
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)
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)
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if(WIN32)
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if(WIN32)
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@ -281,7 +281,6 @@
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<Unit filename="VCMIDirs.h" />
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<Unit filename="VCMIDirs.h" />
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<Unit filename="VCMI_Lib.cpp" />
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<Unit filename="VCMI_Lib.cpp" />
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<Unit filename="VCMI_Lib.h" />
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<Unit filename="VCMI_Lib.h" />
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<Unit filename="abilities/Ability.h" />
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<Unit filename="battle/AccessibilityInfo.cpp" />
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<Unit filename="battle/AccessibilityInfo.cpp" />
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<Unit filename="battle/AccessibilityInfo.h" />
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<Unit filename="battle/AccessibilityInfo.h" />
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<Unit filename="battle/BattleAction.cpp" />
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<Unit filename="battle/BattleAction.cpp" />
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@ -1,23 +0,0 @@
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/*
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* Ability.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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VCMI_LIB_NAMESPACE_BEGIN
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namespace abilities
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{
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class DLL_LINKAGE Ability
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{
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};
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}
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VCMI_LIB_NAMESPACE_END
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@ -10,14 +10,12 @@
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#include "StdInc.h"
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#include "StdInc.h"
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#include "CBinaryReader.h"
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#include "CBinaryReader.h"
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//FIXME:library file depends on SDL - make cause troubles
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#include <SDL_endian.h>
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#include "CInputStream.h"
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#include "CInputStream.h"
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#include "../CGeneralTextHandler.h"
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#include "../CGeneralTextHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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VCMI_LIB_NAMESPACE_BEGIN
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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#ifdef VCMI_ENDIAN_BIG
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template <typename CData>
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template <typename CData>
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CData readLE(CData data)
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CData readLE(CData data)
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{
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{
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@ -9,8 +9,7 @@
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*/
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*/
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#pragma once
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#pragma once
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//FIXME:library file depends on SDL - may cause troubles
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#include <boost/endian/conversion.hpp> //FIXME: use std::byteswap in C++23
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#include <SDL_endian.h>
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VCMI_LIB_NAMESPACE_BEGIN
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VCMI_LIB_NAMESPACE_BEGIN
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@ -45,15 +44,15 @@ static inline ui32 read_unaligned_u32(const void *p)
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return v->val;
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return v->val;
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}
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}
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#define read_le_u16(p) (SDL_SwapLE16(read_unaligned_u16(p)))
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#define read_le_u16(p) (boost::endian::native_to_little(read_unaligned_u16(p)))
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#define read_le_u32(p) (SDL_SwapLE32(read_unaligned_u32(p)))
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#define read_le_u32(p) (boost::endian::native_to_little(read_unaligned_u32(p)))
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#else
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#else
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#warning UB: unaligned memory access
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#warning UB: unaligned memory access
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#define read_le_u16(p) (SDL_SwapLE16(* reinterpret_cast<const ui16 *>(p)))
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#define read_le_u16(p) (boost::endian::native_to_little(* reinterpret_cast<const ui16 *>(p)))
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#define read_le_u32(p) (SDL_SwapLE32(* reinterpret_cast<const ui32 *>(p)))
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#define read_le_u32(p) (boost::endian::native_to_little(* reinterpret_cast<const ui32 *>(p)))
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#define PACKED_STRUCT_BEGIN
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#define PACKED_STRUCT_BEGIN
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#define PACKED_STRUCT_END
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#define PACKED_STRUCT_END
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@ -15,6 +15,7 @@
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#include "BitmapHandler.h"
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#include "BitmapHandler.h"
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#include "../lib/vcmi_endian.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/filesystem/ISimpleResourceLoader.h"
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#include "../lib/filesystem/ISimpleResourceLoader.h"
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#include "../lib/JsonNode.h"
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#include "../lib/JsonNode.h"
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@ -14,6 +14,7 @@
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#include "BitmapHandler.h"
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#include "BitmapHandler.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/vcmi_endian.h"
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#include <QBitmap>
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#include <QBitmap>
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#include <QImage>
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#include <QImage>
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@ -8,10 +8,6 @@
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*
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*
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*/
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*/
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#pragma once
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#pragma once
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//code is copied from vcmiclient/CBitmapHandler.h with minimal changes
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#define read_le_u16(p) (* reinterpret_cast<const ui16 *>(p))
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#define read_le_u32(p) (* reinterpret_cast<const ui32 *>(p))
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#include <QImage>
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#include <QImage>
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