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Code style: uncrustify formatting preview
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@ -10,9 +10,9 @@
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#include "StdInc.h"
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#include "CBuildingHandler.h"
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BuildingID CBuildingHandler::campToERMU( int camp, int townType, std::set<BuildingID> builtBuildings )
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BuildingID CBuildingHandler::campToERMU(int camp, int townType, std::set<BuildingID> builtBuildings)
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{
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static const std::vector<BuildingID> campToERMU =
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static const std::vector<BuildingID> campToERMU =
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{
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BuildingID::TOWN_HALL, BuildingID::CITY_HALL,
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BuildingID::CAPITOL, BuildingID::FORT, BuildingID::CITADEL, BuildingID::CASTLE, BuildingID::TAVERN,
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@ -20,21 +20,21 @@ BuildingID CBuildingHandler::campToERMU( int camp, int townType, std::set<Buildi
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BuildingID::MAGES_GUILD_1, BuildingID::MAGES_GUILD_2, BuildingID::MAGES_GUILD_3, BuildingID::MAGES_GUILD_4,
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BuildingID::MAGES_GUILD_5,
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BuildingID::SHIPYARD, BuildingID::GRAIL,
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BuildingID::SPECIAL_1, BuildingID::SPECIAL_2, BuildingID::SPECIAL_3, BuildingID::SPECIAL_4
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BuildingID::SPECIAL_1, BuildingID::SPECIAL_2, BuildingID::SPECIAL_3, BuildingID::SPECIAL_4
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}; //creature generators with banks - handled separately
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if (camp < campToERMU.size())
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if(camp < campToERMU.size())
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{
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return campToERMU[camp];
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}
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static const std::vector<int> hordeLvlsPerTType[GameConstants::F_NUMBER] =
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static const std::vector<int> hordeLvlsPerTType[GameConstants::F_NUMBER] =
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{
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{2}, {1}, {1,4}, {0,2}, {0}, {0}, {0}, {0}, {0}
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{2}, {1}, {1, 4}, {0, 2}, {0}, {0}, {0}, {0}, {0}
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};
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int curPos = campToERMU.size();
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for (int i=0; i<GameConstants::CREATURES_PER_TOWN; ++i)
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for(int i = 0; i < GameConstants::CREATURES_PER_TOWN; ++i)
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{
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if(camp == curPos) //non-upgraded
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return BuildingID(30 + i);
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@ -43,13 +43,13 @@ BuildingID CBuildingHandler::campToERMU( int camp, int townType, std::set<Buildi
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return BuildingID(37 + i);
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curPos++;
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if (i < 5) // last two levels don't have reserved horde ID. Yet another H3C weirdeness
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if(i < 5) // last two levels don't have reserved horde ID. Yet another H3C weirdeness
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{
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if (vstd::contains(hordeLvlsPerTType[townType], i))
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if(vstd::contains(hordeLvlsPerTType[townType], i))
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{
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if (camp == curPos)
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if(camp == curPos)
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{
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if (hordeLvlsPerTType[townType][0] == i)
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if(hordeLvlsPerTType[townType][0] == i)
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{
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if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][0])) //if upgraded dwelling is built
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return BuildingID::HORDE_1_UPGR;
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@ -74,4 +74,3 @@ BuildingID CBuildingHandler::campToERMU( int camp, int townType, std::set<Buildi
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assert(0);
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return BuildingID::NONE; //not found
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}
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