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Code style: uncrustify formatting preview
This commit is contained in:
@ -20,12 +20,12 @@
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#include "CZonePlacer.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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static const int3 dirs4[] = {int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0)};
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static const int3 dirsDiagonal[] = { int3(1,1,0),int3(1,-1,0),int3(-1,1,0),int3(-1,-1,0) };
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static const int3 dirs4[] = {int3(0, 1, 0), int3(0, -1, 0), int3(-1, 0, 0), int3(+1, 0, 0)};
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static const int3 dirsDiagonal[] = { int3(1, 1, 0), int3(1, -1, 0), int3(-1, 1, 0), int3(-1, -1, 0) };
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void CMapGenerator::foreach_neighbour(const int3 &pos, std::function<void(int3& pos)> foo)
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void CMapGenerator::foreach_neighbour(const int3 & pos, std::function<void(int3 & pos)> foo)
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{
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for(const int3 &dir : int3::getDirs())
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for(const int3 & dir : int3::getDirs())
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{
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int3 n = pos + dir;
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/*important notice: perform any translation before this function is called,
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@ -35,9 +35,9 @@ void CMapGenerator::foreach_neighbour(const int3 &pos, std::function<void(int3&
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}
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}
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void CMapGenerator::foreachDirectNeighbour(const int3& pos, std::function<void(int3& pos)> foo)
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void CMapGenerator::foreachDirectNeighbour(const int3 & pos, std::function<void(int3 & pos)> foo)
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{
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for(const int3 &dir : dirs4)
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for(const int3 & dir : dirs4)
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{
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int3 n = pos + dir;
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if(map->isInTheMap(n))
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@ -45,21 +45,19 @@ void CMapGenerator::foreachDirectNeighbour(const int3& pos, std::function<void(i
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}
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}
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void CMapGenerator::foreachDiagonaltNeighbour(const int3& pos, std::function<void(int3& pos)> foo)
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void CMapGenerator::foreachDiagonaltNeighbour(const int3 & pos, std::function<void(int3 & pos)> foo)
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{
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for (const int3 &dir : dirsDiagonal)
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for(const int3 & dir : dirsDiagonal)
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{
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int3 n = pos + dir;
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if (map->isInTheMap(n))
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if(map->isInTheMap(n))
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foo(n);
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}
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}
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CMapGenerator::CMapGenerator() :
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mapGenOptions(nullptr), randomSeed(0), editManager(nullptr),
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zonesTotal(0), tiles(nullptr), prisonsRemaining(0),
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monolithIndex(0)
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CMapGenerator::CMapGenerator()
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: mapGenOptions(nullptr), randomSeed(0), editManager(nullptr), zonesTotal(0), tiles(nullptr), prisonsRemaining(0), monolithIndex(0)
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{
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}
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@ -71,11 +69,11 @@ void CMapGenerator::initTiles()
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int height = map->height;
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int level = map->twoLevel ? 2 : 1;
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tiles = new CTileInfo**[width];
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for (int i = 0; i < width; ++i)
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tiles = new CTileInfo * *[width];
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for(int i = 0; i < width; ++i)
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{
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tiles[i] = new CTileInfo*[height];
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for (int j = 0; j < height; ++j)
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tiles[i] = new CTileInfo *[height];
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for(int j = 0; j < height; ++j)
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{
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tiles[i][j] = new CTileInfo[level];
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}
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@ -86,38 +84,38 @@ void CMapGenerator::initTiles()
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CMapGenerator::~CMapGenerator()
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{
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if (tiles)
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if(tiles)
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{
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int width = mapGenOptions->getWidth();
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int height = mapGenOptions->getHeight();
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for (int i=0; i < width; i++)
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for(int i = 0; i < width; i++)
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{
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for(int j=0; j < height; j++)
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for(int j = 0; j < height; j++)
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{
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delete [] tiles[i][j];
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delete[] tiles[i][j];
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}
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delete [] tiles[i];
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delete[] tiles[i];
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}
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delete [] tiles;
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delete[] tiles;
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}
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}
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void CMapGenerator::initPrisonsRemaining()
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{
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prisonsRemaining = 0;
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for (auto isAllowed : map->allowedHeroes)
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for(auto isAllowed : map->allowedHeroes)
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{
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if (isAllowed)
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if(isAllowed)
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prisonsRemaining++;
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}
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prisonsRemaining = std::max<int> (0, prisonsRemaining - 16 * mapGenOptions->getPlayerCount()); //so at least 16 heroes will be available for every player
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prisonsRemaining = std::max<int>(0, prisonsRemaining - 16 * mapGenOptions->getPlayerCount()); //so at least 16 heroes will be available for every player
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}
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void CMapGenerator::initQuestArtsRemaining()
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{
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for (auto art : VLC->arth->artifacts)
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for(auto art : VLC->arth->artifacts)
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{
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if (art->aClass == CArtifact::ART_TREASURE && VLC->arth->legalArtifact(art->id) && art->constituentOf.empty()) //don't use parts of combined artifacts
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if(art->aClass == CArtifact::ART_TREASURE && VLC->arth->legalArtifact(art->id) && art->constituentOf.empty()) //don't use parts of combined artifacts
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questArtifacts.push_back(art->id);
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}
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}
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@ -149,7 +147,7 @@ std::unique_ptr<CMap> CMapGenerator::generate(CMapGenOptions * mapGenOptions, in
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fillZones();
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//updated guarded tiles will be calculated in CGameState::initMapObjects()
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}
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catch (rmgException &e)
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catch(rmgException & e)
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{
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logGlobal->errorStream() << "Random map generation received exception: " << e.what();
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}
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@ -166,12 +164,12 @@ std::string CMapGenerator::getMapDescription() const
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int monsterStrengthIndex = mapGenOptions->getMonsterStrength() - EMonsterStrength::GLOBAL_WEAK; //does not start from 0
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std::stringstream ss;
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ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, Random seed was %d, size %dx%d") +
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", levels %s, players %d, computers %d, water %s, monster %s, VCMI map") % mapGenOptions->getMapTemplate()->getName() %
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randomSeed % map->width % map->height % (map->twoLevel ? "2" : "1") % static_cast<int>(mapGenOptions->getPlayerCount()) %
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static_cast<int>(mapGenOptions->getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions->getWaterContent()] %
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monsterStrengthStr[monsterStrengthIndex]);
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std::stringstream ss;
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ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, Random seed was %d, size %dx%d") +
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", levels %s, players %d, computers %d, water %s, monster %s, VCMI map") % mapGenOptions->getMapTemplate()->getName() %
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randomSeed % map->width % map->height % (map->twoLevel ? "2" : "1") % static_cast<int>(mapGenOptions->getPlayerCount()) %
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static_cast<int>(mapGenOptions->getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions->getWaterContent()] %
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monsterStrengthStr[monsterStrengthIndex]);
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for(const auto & pair : mapGenOptions->getPlayersSettings())
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{
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@ -183,7 +181,7 @@ std::string CMapGenerator::getMapDescription() const
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if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
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{
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ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
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<< " town choice is " << VLC->townh->factions[pSettings.getStartingTown()]->name;
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<< " town choice is " << VLC->townh->factions[pSettings.getStartingTown()]->name;
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}
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}
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@ -194,16 +192,21 @@ void CMapGenerator::addPlayerInfo()
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{
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// Calculate which team numbers exist
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enum ETeams {CPHUMAN = 0, CPUONLY = 1, AFTER_LAST = 2};
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enum ETeams
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{
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CPHUMAN = 0,
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CPUONLY = 1,
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AFTER_LAST = 2
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};
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std::array<std::list<int>, 2> teamNumbers;
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int teamOffset = 0;
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int playerCount = 0;
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int teamCount = 0;
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for (int i = CPHUMAN; i < AFTER_LAST; ++i)
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for(int i = CPHUMAN; i < AFTER_LAST; ++i)
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{
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if (i == CPHUMAN)
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if(i == CPHUMAN)
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{
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playerCount = mapGenOptions->getPlayerCount();
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teamCount = mapGenOptions->getTeamCount();
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@ -246,24 +249,24 @@ void CMapGenerator::addPlayerInfo()
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PlayerInfo player;
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player.canComputerPlay = true;
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int j = (pSettings.getPlayerType() == EPlayerType::COMP_ONLY) ? CPUONLY : CPHUMAN;
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if (j == CPHUMAN)
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if(j == CPHUMAN)
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{
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player.canHumanPlay = true;
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}
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if (teamNumbers[j].empty())
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if(teamNumbers[j].empty())
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{
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logGlobal->errorStream() << boost::format("Not enough places in team for %s player") % ((j == CPUONLY) ? "CPU" : "CPU or human");
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assert (teamNumbers[j].size());
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assert(teamNumbers[j].size());
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}
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auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
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auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
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player.team = TeamID(*itTeam);
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teamNumbers[j].erase(itTeam);
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map->players[pSettings.getColor().getNum()] = player;
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}
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map->howManyTeams = (mapGenOptions->getTeamCount() == 0 ? mapGenOptions->getPlayerCount() : mapGenOptions->getTeamCount())
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+ (mapGenOptions->getCompOnlyTeamCount() == 0 ? mapGenOptions->getCompOnlyPlayerCount() : mapGenOptions->getCompOnlyTeamCount());
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+ (mapGenOptions->getCompOnlyTeamCount() == 0 ? mapGenOptions->getCompOnlyPlayerCount() : mapGenOptions->getCompOnlyTeamCount());
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}
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void CMapGenerator::genZones()
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@ -285,7 +288,7 @@ void CMapGenerator::genZones()
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void CMapGenerator::fillZones()
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{
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//init native town count with 0
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for (auto faction : VLC->townh->getAllowedFactions())
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for(auto faction : VLC->townh->getAllowedFactions())
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zonesPerFaction[faction] = 0;
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findZonesForQuestArts();
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@ -294,64 +297,68 @@ void CMapGenerator::fillZones()
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//we need info about all town types to evaluate dwellings and pandoras with creatures properly
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//place main town in the middle
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for (auto it : zones)
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for(auto it : zones)
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it.second->initTownType(this);
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//make sure there are some free tiles in the zone
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for (auto it : zones)
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for(auto it : zones)
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it.second->initFreeTiles(this);
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createDirectConnections(); //direct
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//make sure all connections are passable before creating borders
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for (auto it : zones)
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for(auto it : zones)
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it.second->createBorder(this); //once direct connections are done
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createConnections2(); //subterranean gates and monoliths
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std::vector<CRmgTemplateZone*> treasureZones;
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for (auto it : zones)
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std::vector<CRmgTemplateZone *> treasureZones;
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for(auto it : zones)
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{
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it.second->fill(this);
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if (it.second->getType() == ETemplateZoneType::TREASURE)
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if(it.second->getType() == ETemplateZoneType::TREASURE)
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treasureZones.push_back(it.second);
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}
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//set apriopriate free/occupied tiles, including blocked underground rock
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createObstaclesCommon1();
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//set back original terrain for underground zones
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for (auto it : zones)
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for(auto it : zones)
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it.second->createObstacles1(this);
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createObstaclesCommon2();
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//place actual obstacles matching zone terrain
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for (auto it : zones)
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for(auto it : zones)
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{
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it.second->createObstacles2(this);
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}
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#define PRINT_MAP_BEFORE_ROADS false
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if (PRINT_MAP_BEFORE_ROADS) //enable to debug
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if(PRINT_MAP_BEFORE_ROADS) //enable to debug
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{
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std::ofstream out("road debug");
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int levels = map->twoLevel ? 2 : 1;
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int width = map->width;
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int height = map->height;
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for (int k = 0; k < levels; k++)
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for(int k = 0; k < levels; k++)
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{
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for (int j = 0; j<height; j++)
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for(int j = 0; j < height; j++)
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{
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for (int i = 0; i<width; i++)
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for(int i = 0; i < width; i++)
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{
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char t = '?';
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switch (getTile(int3(i, j, k)).getTileType())
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switch(getTile(int3(i, j, k)).getTileType())
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{
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case ETileType::FREE:
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t = ' '; break;
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t = ' ';
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break;
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case ETileType::BLOCKED:
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t = '#'; break;
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t = '#';
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break;
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case ETileType::POSSIBLE:
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t = '-'; break;
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t = '-';
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break;
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case ETileType::USED:
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t = 'O'; break;
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t = 'O';
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break;
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}
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out << t;
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@ -363,15 +370,15 @@ void CMapGenerator::fillZones()
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out << std::endl;
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}
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for (auto it : zones)
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for(auto it : zones)
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{
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it.second->connectRoads(this); //draw roads after everything else has been placed
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}
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//find place for Grail
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if (treasureZones.empty())
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if(treasureZones.empty())
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{
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for (auto it : zones)
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for(auto it : zones)
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treasureZones.push_back(it.second);
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}
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auto grailZone = *RandomGeneratorUtil::nextItem(treasureZones, rand);
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@ -383,17 +390,17 @@ void CMapGenerator::fillZones()
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void CMapGenerator::createObstaclesCommon1()
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{
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if (map->twoLevel) //underground
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if(map->twoLevel) //underground
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{
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//negative approach - create rock tiles first, then make sure all accessible tiles have no rock
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std::vector<int3> rockTiles;
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for (int x = 0; x < map->width; x++)
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for(int x = 0; x < map->width; x++)
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{
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for (int y = 0; y < map->height; y++)
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for(int y = 0; y < map->height; y++)
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{
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int3 tile(x, y, 1);
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if (shouldBeBlocked(tile))
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if(shouldBeBlocked(tile))
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{
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rockTiles.push_back(tile);
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}
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@ -406,15 +413,15 @@ void CMapGenerator::createObstaclesCommon1()
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void CMapGenerator::createObstaclesCommon2()
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{
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if (map->twoLevel)
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if(map->twoLevel)
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{
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//finally mark rock tiles as occupied, spawn no obstacles there
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for (int x = 0; x < map->width; x++)
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for(int x = 0; x < map->width; x++)
|
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{
|
||||
for (int y = 0; y < map->height; y++)
|
||||
for(int y = 0; y < map->height; y++)
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||||
{
|
||||
int3 tile(x, y, 1);
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if (map->getTile(tile).terType == ETerrainType::ROCK)
|
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if(map->getTile(tile).terType == ETerrainType::ROCK)
|
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{
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setOccupied(tile, ETileType::USED);
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}
|
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@ -424,36 +431,36 @@ void CMapGenerator::createObstaclesCommon2()
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//tighten obstacles to improve visuals
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for (int i = 0; i < 3; ++i)
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||||
for(int i = 0; i < 3; ++i)
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||||
{
|
||||
int blockedTiles = 0;
|
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int freeTiles = 0;
|
||||
|
||||
for (int z = 0; z < (map->twoLevel ? 2 : 1); z++)
|
||||
for(int z = 0; z < (map->twoLevel ? 2 : 1); z++)
|
||||
{
|
||||
for (int x = 0; x < map->width; x++)
|
||||
for(int x = 0; x < map->width; x++)
|
||||
{
|
||||
for (int y = 0; y < map->height; y++)
|
||||
for(int y = 0; y < map->height; y++)
|
||||
{
|
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int3 tile(x, y, z);
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if (!isPossible(tile)) //only possible tiles can change
|
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if(!isPossible(tile)) //only possible tiles can change
|
||||
continue;
|
||||
|
||||
int blockedNeighbours = 0;
|
||||
int freeNeighbours = 0;
|
||||
foreach_neighbour(tile, [this, &blockedNeighbours, &freeNeighbours](int3 &pos)
|
||||
foreach_neighbour(tile, [this, &blockedNeighbours, &freeNeighbours](int3 & pos)
|
||||
{
|
||||
if (this->isBlocked(pos))
|
||||
if(this->isBlocked(pos))
|
||||
blockedNeighbours++;
|
||||
if (this->isFree(pos))
|
||||
if(this->isFree(pos))
|
||||
freeNeighbours++;
|
||||
});
|
||||
if (blockedNeighbours > 4)
|
||||
if(blockedNeighbours > 4)
|
||||
{
|
||||
setOccupied(tile, ETileType::BLOCKED);
|
||||
blockedTiles++;
|
||||
}
|
||||
else if (freeNeighbours > 4)
|
||||
else if(freeNeighbours > 4)
|
||||
{
|
||||
setOccupied(tile, ETileType::FREE);
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||||
freeTiles++;
|
||||
@ -469,16 +476,16 @@ void CMapGenerator::findZonesForQuestArts()
|
||||
{
|
||||
//we want to place arties in zones that were not yet filled (higher index)
|
||||
|
||||
for (auto connection : mapGenOptions->getMapTemplate()->getConnections())
|
||||
for(auto connection : mapGenOptions->getMapTemplate()->getConnections())
|
||||
{
|
||||
auto zoneA = connection.getZoneA();
|
||||
auto zoneB = connection.getZoneB();
|
||||
|
||||
if (zoneA->getId() > zoneB->getId())
|
||||
if(zoneA->getId() > zoneB->getId())
|
||||
{
|
||||
zoneB->setQuestArtZone(zoneA);
|
||||
}
|
||||
else if (zoneA->getId() < zoneB->getId())
|
||||
else if(zoneA->getId() < zoneB->getId())
|
||||
{
|
||||
zoneA->setQuestArtZone(zoneB);
|
||||
}
|
||||
@ -487,7 +494,7 @@ void CMapGenerator::findZonesForQuestArts()
|
||||
|
||||
void CMapGenerator::createDirectConnections()
|
||||
{
|
||||
for (auto connection : mapGenOptions->getMapTemplate()->getConnections())
|
||||
for(auto connection : mapGenOptions->getMapTemplate()->getConnections())
|
||||
{
|
||||
auto zoneA = connection.getZoneA();
|
||||
auto zoneB = connection.getZoneB();
|
||||
@ -496,7 +503,7 @@ void CMapGenerator::createDirectConnections()
|
||||
auto tilesCopy = zoneA->getTileInfo();
|
||||
std::vector<int3> tiles(tilesCopy.begin(), tilesCopy.end());
|
||||
|
||||
int3 guardPos(-1,-1,-1);
|
||||
int3 guardPos(-1, -1, -1);
|
||||
|
||||
auto otherZoneTiles = zoneB->getTileInfo();
|
||||
|
||||
@ -505,16 +512,16 @@ void CMapGenerator::createDirectConnections()
|
||||
// auto zoneAid = zoneA->getId();
|
||||
auto zoneBid = zoneB->getId();
|
||||
|
||||
if (posA.z == posB.z)
|
||||
if(posA.z == posB.z)
|
||||
{
|
||||
std::vector<int3> middleTiles;
|
||||
for (auto tile : tilesCopy)
|
||||
for(auto tile : tilesCopy)
|
||||
{
|
||||
if (isBlocked(tile)) //tiles may be occupied by subterranean gates already placed
|
||||
if(isBlocked(tile)) //tiles may be occupied by subterranean gates already placed
|
||||
continue;
|
||||
foreachDirectNeighbour (tile, [&guardPos, tile, &otherZoneTiles, &middleTiles, this, zoneBid](int3 &pos) //must be direct since paths also also generated between direct neighbours
|
||||
foreachDirectNeighbour(tile, [&guardPos, tile, &otherZoneTiles, &middleTiles, this, zoneBid](int3 & pos) //must be direct since paths also also generated between direct neighbours
|
||||
{
|
||||
if (getZoneID(pos) == zoneBid)
|
||||
if(getZoneID(pos) == zoneBid)
|
||||
middleTiles.push_back(tile);
|
||||
});
|
||||
}
|
||||
@ -525,7 +532,7 @@ void CMapGenerator::createDirectConnections()
|
||||
middleTile.x /= tilesCount;
|
||||
middleTile.y /= tilesCount;
|
||||
middleTile.z /= tilesCount; //TODO: implement division operator for int3?
|
||||
boost::sort(middleTiles, [middleTile](const int3 &lhs, const int3 &rhs) -> bool
|
||||
boost::sort(middleTiles, [middleTile](const int3 & lhs, const int3 & rhs) -> bool
|
||||
{
|
||||
//choose tiles with both corrdinates in the middle
|
||||
return lhs.mandist2d(middleTile) < rhs.mandist2d(middleTile);
|
||||
@ -537,10 +544,10 @@ void CMapGenerator::createDirectConnections()
|
||||
middleTiles.erase(middleTiles.begin(), middleTiles.begin() + removedCount);
|
||||
|
||||
RandomGeneratorUtil::randomShuffle(middleTiles, rand);
|
||||
for (auto tile : middleTiles)
|
||||
for(auto tile : middleTiles)
|
||||
{
|
||||
guardPos = tile;
|
||||
if (guardPos.valid())
|
||||
if(guardPos.valid())
|
||||
{
|
||||
//zones can make paths only in their own area
|
||||
zoneA->connectWithCenter(this, guardPos, true);
|
||||
@ -550,7 +557,7 @@ void CMapGenerator::createDirectConnections()
|
||||
zoneB->updateDistances(this, guardPos); //place next objects away from guard in both zones
|
||||
|
||||
//set free tile only after connection is made to the center of the zone
|
||||
if (!monsterPresent)
|
||||
if(!monsterPresent)
|
||||
setOccupied(guardPos, ETileType::FREE); //just in case monster is too weak to spawn
|
||||
|
||||
zoneA->addRoadNode(guardPos);
|
||||
@ -560,14 +567,14 @@ void CMapGenerator::createDirectConnections()
|
||||
}
|
||||
}
|
||||
|
||||
if (!guardPos.valid())
|
||||
if(!guardPos.valid())
|
||||
connectionsLeft.push_back(connection);
|
||||
}
|
||||
}
|
||||
|
||||
void CMapGenerator::createConnections2()
|
||||
{
|
||||
for (auto & connection : connectionsLeft)
|
||||
for(auto & connection : connectionsLeft)
|
||||
{
|
||||
auto zoneA = connection.getZoneA();
|
||||
auto zoneB = connection.getZoneB();
|
||||
@ -579,7 +586,7 @@ void CMapGenerator::createConnections2()
|
||||
|
||||
auto strength = connection.getGuardStrength();
|
||||
|
||||
if (posA.z != posB.z) //try to place subterranean gates
|
||||
if(posA.z != posB.z) //try to place subterranean gates
|
||||
{
|
||||
auto sgt = VLC->objtypeh->getHandlerFor(Obj::SUBTERRANEAN_GATE, 0)->getTemplates().front();
|
||||
auto tilesBlockedByObject = sgt.getBlockedOffsets();
|
||||
@ -588,15 +595,15 @@ void CMapGenerator::createConnections2()
|
||||
auto gate1 = factory->create(ObjectTemplate());
|
||||
auto gate2 = factory->create(ObjectTemplate());
|
||||
|
||||
while (!guardPos.valid())
|
||||
while(!guardPos.valid())
|
||||
{
|
||||
bool continueOuterLoop = false;
|
||||
//find common tiles for both zones
|
||||
auto tileSetA = zoneA->getPossibleTiles(),
|
||||
tileSetB = zoneB->getPossibleTiles();
|
||||
tileSetB = zoneB->getPossibleTiles();
|
||||
|
||||
std::vector<int3> tilesA(tileSetA.begin(), tileSetA.end()),
|
||||
tilesB(tileSetB.begin(), tileSetB.end());
|
||||
tilesB(tileSetB.begin(), tileSetB.end());
|
||||
|
||||
std::vector<int3> commonTiles;
|
||||
|
||||
@ -604,30 +611,30 @@ void CMapGenerator::createConnections2()
|
||||
boost::sort(tilesA);
|
||||
boost::sort(tilesB);
|
||||
|
||||
boost::set_intersection(tilesA, tilesB, std::back_inserter(commonTiles), [](const int3 &lhs, const int3 &rhs) -> bool
|
||||
boost::set_intersection(tilesA, tilesB, std::back_inserter(commonTiles), [](const int3 & lhs, const int3 & rhs) -> bool
|
||||
{
|
||||
//ignore z coordinate
|
||||
if (lhs.x < rhs.x)
|
||||
if(lhs.x < rhs.x)
|
||||
return true;
|
||||
else
|
||||
return lhs.y < rhs.y;
|
||||
});
|
||||
|
||||
vstd::erase_if(commonTiles, [](const int3 &tile) -> bool
|
||||
vstd::erase_if(commonTiles, [](const int3 & tile) -> bool
|
||||
{
|
||||
return (!tile.x) || (!tile.y); //gates shouldn't go outside map (x = 0) and look bad at the very top (y = 0)
|
||||
});
|
||||
|
||||
if (commonTiles.empty())
|
||||
if(commonTiles.empty())
|
||||
break; //nothing more to do
|
||||
|
||||
boost::sort(commonTiles, [posA, posB](const int3 &lhs, const int3 &rhs) -> bool
|
||||
boost::sort(commonTiles, [posA, posB](const int3 & lhs, const int3 & rhs) -> bool
|
||||
{
|
||||
//choose tiles which are equidistant to zone centers
|
||||
return (std::abs<double>(posA.dist2dSQ(lhs) - posB.dist2dSQ(lhs)) < std::abs<double>((posA.dist2dSQ(rhs) - posB.dist2dSQ(rhs))));
|
||||
});
|
||||
|
||||
for (auto tile : commonTiles)
|
||||
for(auto tile : commonTiles)
|
||||
{
|
||||
tile.z = posA.z;
|
||||
int3 otherTile = tile;
|
||||
@ -636,17 +643,17 @@ void CMapGenerator::createConnections2()
|
||||
float distanceFromA = posA.dist2d(tile);
|
||||
float distanceFromB = posB.dist2d(otherTile);
|
||||
|
||||
if (distanceFromA > 5 && distanceFromB > 5)
|
||||
if(distanceFromA > 5 && distanceFromB > 5)
|
||||
{
|
||||
if (zoneA->areAllTilesAvailable(this, gate1, tile, tilesBlockedByObject) &&
|
||||
zoneB->areAllTilesAvailable(this, gate2, otherTile, tilesBlockedByObject))
|
||||
if(zoneA->areAllTilesAvailable(this, gate1, tile, tilesBlockedByObject) &&
|
||||
zoneB->areAllTilesAvailable(this, gate2, otherTile, tilesBlockedByObject))
|
||||
{
|
||||
if (zoneA->getAccessibleOffset(this, sgt, tile).valid() && zoneB->getAccessibleOffset(this, sgt, otherTile).valid())
|
||||
if(zoneA->getAccessibleOffset(this, sgt, tile).valid() && zoneB->getAccessibleOffset(this, sgt, otherTile).valid())
|
||||
{
|
||||
EObjectPlacingResult::EObjectPlacingResult result1 = zoneA->tryToPlaceObjectAndConnectToPath(this, gate1, tile);
|
||||
EObjectPlacingResult::EObjectPlacingResult result2 = zoneB->tryToPlaceObjectAndConnectToPath(this, gate2, otherTile);
|
||||
|
||||
if ((result1 == EObjectPlacingResult::SUCCESS) && (result2 == EObjectPlacingResult::SUCCESS))
|
||||
if((result1 == EObjectPlacingResult::SUCCESS) && (result2 == EObjectPlacingResult::SUCCESS))
|
||||
{
|
||||
zoneA->placeObject(this, gate1, tile);
|
||||
zoneA->guardObject(this, gate1, strength, true, true);
|
||||
@ -655,7 +662,7 @@ void CMapGenerator::createConnections2()
|
||||
guardPos = tile; //set to break the loop
|
||||
break;
|
||||
}
|
||||
else if ((result1 == EObjectPlacingResult::SEALED_OFF) || (result2 == EObjectPlacingResult::SEALED_OFF))
|
||||
else if((result1 == EObjectPlacingResult::SEALED_OFF) || (result2 == EObjectPlacingResult::SEALED_OFF))
|
||||
{
|
||||
//sealed-off tiles were blocked, exit inner loop and get another tile set
|
||||
continueOuterLoop = true;
|
||||
@ -667,16 +674,16 @@ void CMapGenerator::createConnections2()
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!continueOuterLoop) //we didn't find ANY tile - break outer loop
|
||||
if(!continueOuterLoop) //we didn't find ANY tile - break outer loop
|
||||
break;
|
||||
}
|
||||
if (!guardPos.valid()) //cleanup? is this safe / enough?
|
||||
if(!guardPos.valid()) //cleanup? is this safe / enough?
|
||||
{
|
||||
delete gate1;
|
||||
delete gate2;
|
||||
}
|
||||
}
|
||||
if (!guardPos.valid())
|
||||
if(!guardPos.valid())
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::MONOLITH_TWO_WAY, getNextMonlithIndex());
|
||||
auto teleport1 = factory->create(ObjectTemplate());
|
||||
@ -700,64 +707,64 @@ void CMapGenerator::addHeaderInfo()
|
||||
addPlayerInfo();
|
||||
}
|
||||
|
||||
void CMapGenerator::checkIsOnMap(const int3& tile) const
|
||||
void CMapGenerator::checkIsOnMap(const int3 & tile) const
|
||||
{
|
||||
if (!map->isInTheMap(tile))
|
||||
if(!map->isInTheMap(tile))
|
||||
throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
|
||||
}
|
||||
|
||||
|
||||
std::map<TRmgTemplateZoneId, CRmgTemplateZone*> CMapGenerator::getZones() const
|
||||
std::map<TRmgTemplateZoneId, CRmgTemplateZone *> CMapGenerator::getZones() const
|
||||
{
|
||||
return zones;
|
||||
}
|
||||
|
||||
bool CMapGenerator::isBlocked(const int3 &tile) const
|
||||
bool CMapGenerator::isBlocked(const int3 & tile) const
|
||||
{
|
||||
checkIsOnMap(tile);
|
||||
|
||||
return tiles[tile.x][tile.y][tile.z].isBlocked();
|
||||
}
|
||||
bool CMapGenerator::shouldBeBlocked(const int3 &tile) const
|
||||
bool CMapGenerator::shouldBeBlocked(const int3 & tile) const
|
||||
{
|
||||
checkIsOnMap(tile);
|
||||
|
||||
return tiles[tile.x][tile.y][tile.z].shouldBeBlocked();
|
||||
}
|
||||
bool CMapGenerator::isPossible(const int3 &tile) const
|
||||
bool CMapGenerator::isPossible(const int3 & tile) const
|
||||
{
|
||||
checkIsOnMap(tile);
|
||||
|
||||
return tiles[tile.x][tile.y][tile.z].isPossible();
|
||||
}
|
||||
bool CMapGenerator::isFree(const int3 &tile) const
|
||||
bool CMapGenerator::isFree(const int3 & tile) const
|
||||
{
|
||||
checkIsOnMap(tile);
|
||||
|
||||
return tiles[tile.x][tile.y][tile.z].isFree();
|
||||
}
|
||||
bool CMapGenerator::isUsed(const int3 &tile) const
|
||||
bool CMapGenerator::isUsed(const int3 & tile) const
|
||||
{
|
||||
checkIsOnMap(tile);
|
||||
|
||||
return tiles[tile.x][tile.y][tile.z].isUsed();
|
||||
}
|
||||
|
||||
bool CMapGenerator::isRoad(const int3& tile) const
|
||||
bool CMapGenerator::isRoad(const int3 & tile) const
|
||||
{
|
||||
checkIsOnMap(tile);
|
||||
|
||||
return tiles[tile.x][tile.y][tile.z].isRoad();
|
||||
}
|
||||
|
||||
void CMapGenerator::setOccupied(const int3 &tile, ETileType::ETileType state)
|
||||
void CMapGenerator::setOccupied(const int3 & tile, ETileType::ETileType state)
|
||||
{
|
||||
checkIsOnMap(tile);
|
||||
|
||||
tiles[tile.x][tile.y][tile.z].setOccupied(state);
|
||||
}
|
||||
|
||||
void CMapGenerator::setRoad(const int3& tile, ERoadType::ERoadType roadType)
|
||||
void CMapGenerator::setRoad(const int3 & tile, ERoadType::ERoadType roadType)
|
||||
{
|
||||
checkIsOnMap(tile);
|
||||
|
||||
@ -765,21 +772,21 @@ void CMapGenerator::setRoad(const int3& tile, ERoadType::ERoadType roadType)
|
||||
}
|
||||
|
||||
|
||||
CTileInfo CMapGenerator::getTile(const int3& tile) const
|
||||
CTileInfo CMapGenerator::getTile(const int3 & tile) const
|
||||
{
|
||||
checkIsOnMap(tile);
|
||||
|
||||
return tiles[tile.x][tile.y][tile.z];
|
||||
}
|
||||
|
||||
TRmgTemplateZoneId CMapGenerator::getZoneID(const int3& tile) const
|
||||
TRmgTemplateZoneId CMapGenerator::getZoneID(const int3 & tile) const
|
||||
{
|
||||
checkIsOnMap(tile);
|
||||
|
||||
return zoneColouring[tile.z][tile.x][tile.y];
|
||||
}
|
||||
|
||||
void CMapGenerator::setZoneID(const int3& tile, TRmgTemplateZoneId zid)
|
||||
void CMapGenerator::setZoneID(const int3 & tile, TRmgTemplateZoneId zid)
|
||||
{
|
||||
checkIsOnMap(tile);
|
||||
|
||||
@ -789,7 +796,7 @@ void CMapGenerator::setZoneID(const int3& tile, TRmgTemplateZoneId zid)
|
||||
bool CMapGenerator::isAllowedSpell(SpellID sid) const
|
||||
{
|
||||
assert(sid >= 0);
|
||||
if (sid < map->allowedSpell.size())
|
||||
if(sid < map->allowedSpell.size())
|
||||
{
|
||||
return map->allowedSpell[sid];
|
||||
}
|
||||
@ -797,14 +804,14 @@ bool CMapGenerator::isAllowedSpell(SpellID sid) const
|
||||
return false;
|
||||
}
|
||||
|
||||
void CMapGenerator::setNearestObjectDistance(int3 &tile, float value)
|
||||
void CMapGenerator::setNearestObjectDistance(int3 & tile, float value)
|
||||
{
|
||||
checkIsOnMap(tile);
|
||||
|
||||
tiles[tile.x][tile.y][tile.z].setNearestObjectDistance(value);
|
||||
}
|
||||
|
||||
float CMapGenerator::getNearestObjectDistance(const int3 &tile) const
|
||||
float CMapGenerator::getNearestObjectDistance(const int3 & tile) const
|
||||
{
|
||||
checkIsOnMap(tile);
|
||||
|
||||
@ -813,7 +820,7 @@ float CMapGenerator::getNearestObjectDistance(const int3 &tile) const
|
||||
|
||||
int CMapGenerator::getNextMonlithIndex()
|
||||
{
|
||||
if (monolithIndex >= VLC->objtypeh->knownSubObjects(Obj::MONOLITH_TWO_WAY).size())
|
||||
if(monolithIndex >= VLC->objtypeh->knownSubObjects(Obj::MONOLITH_TWO_WAY).size())
|
||||
{
|
||||
//logGlobal->errorStream() << boost::to_string(boost::format("RMG Error! There is no Monolith Two Way with index %d available!") % monolithIndex);
|
||||
//monolithIndex++;
|
||||
@ -831,7 +838,7 @@ int CMapGenerator::getPrisonsRemaning() const
|
||||
}
|
||||
void CMapGenerator::decreasePrisonsRemaining()
|
||||
{
|
||||
prisonsRemaining = std::max (0, prisonsRemaining - 1);
|
||||
prisonsRemaining = std::max(0, prisonsRemaining - 1);
|
||||
}
|
||||
|
||||
std::vector<ArtifactID> CMapGenerator::getQuestArtsRemaning() const
|
||||
@ -841,10 +848,10 @@ std::vector<ArtifactID> CMapGenerator::getQuestArtsRemaning() const
|
||||
void CMapGenerator::banQuestArt(ArtifactID id)
|
||||
{
|
||||
map->allowedArtifact[id] = false;
|
||||
vstd::erase_if_present (questArtifacts, id);
|
||||
vstd::erase_if_present(questArtifacts, id);
|
||||
}
|
||||
|
||||
void CMapGenerator::registerZone (TFaction faction)
|
||||
void CMapGenerator::registerZone(TFaction faction)
|
||||
{
|
||||
zonesPerFaction[faction]++;
|
||||
zonesTotal++;
|
||||
|
Reference in New Issue
Block a user