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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-15 01:24:45 +02:00

Code style: uncrustify formatting preview

This commit is contained in:
Arseniy Shestakov
2017-07-20 02:50:47 +03:00
parent 456e9fe405
commit 58f32f6dc2
411 changed files with 35164 additions and 33446 deletions

View File

@ -15,8 +15,8 @@
boost::mutex Queries::mx;
template <typename Container>
std::string formatContainer(const Container & c, std::string delimeter = ", ", std::string opener = "(", std::string closer=")")
template<typename Container>
std::string formatContainer(const Container & c, std::string delimeter = ", ", std::string opener = "(", std::string closer = ")")
{
std::string ret = opener;
auto itr = std::begin(c);
@ -43,8 +43,8 @@ std::ostream & operator<<(std::ostream & out, QueryPtr query)
return out << "[" << query.get() << "] " << query->toString();
}
CQuery::CQuery(Queries * Owner):
owner(Owner)
CQuery::CQuery(Queries * Owner)
: owner(Owner)
{
boost::unique_lock<boost::mutex> l(Queries::mx);
@ -122,19 +122,19 @@ bool CQuery::blockAllButReply(const CPack * pack) const
return true;
}
CGhQuery::CGhQuery(CGameHandler * owner):
CQuery(&owner->queries), gh(owner)
CGhQuery::CGhQuery(CGameHandler * owner)
: CQuery(&owner->queries), gh(owner)
{
}
CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile)
: CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
{
addPlayer(Hero->tempOwner);
}
bool CObjectVisitQuery::blocksPack(const CPack *pack) const
bool CObjectVisitQuery::blocksPack(const CPack * pack) const
{
//During the visit itself ALL actions are blocked.
//(However, the visit may trigger a query above that'll pass some.)
@ -179,7 +179,7 @@ void Queries::popQuery(PlayerColor player, QueryPtr query)
nextQuery->onExposure(query);
}
void Queries::popQuery(const CQuery &query)
void Queries::popQuery(const CQuery & query)
{
//LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
@ -264,8 +264,8 @@ void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisi
objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
}
CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi):
CGhQuery(owner)
CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi)
: CGhQuery(owner)
{
belligerents[0] = Bi->sides[0].armyObject;
belligerents[1] = Bi->sides[1].armyObject;
@ -276,8 +276,8 @@ CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi):
addPlayer(side.color);
}
CBattleQuery::CBattleQuery(CGameHandler * owner):
CGhQuery(owner), bi(nullptr)
CBattleQuery::CBattleQuery(CGameHandler * owner)
: CGhQuery(owner), bi(nullptr)
{
belligerents[0] = belligerents[1] = nullptr;
}
@ -298,8 +298,8 @@ void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & ob
objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
}
CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
CDialogQuery(owner)
CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down)
: CDialogQuery(owner)
{
exchangingArmies[0] = up;
exchangingArmies[1] = down;
@ -346,8 +346,8 @@ void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & ob
objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
}
CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
CDialogQuery(owner)
CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd)
: CDialogQuery(owner)
{
this->bd = bd;
addPlayer(bd.player);
@ -356,22 +356,22 @@ CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingD
void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
{
// do not change to dynamic_ptr_cast - SIGSEGV!
auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
auto obj = dynamic_cast<const CGTeleport *>(objectVisit.visitedObject);
if(obj)
obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
else
logGlobal->error("Invalid instance in teleport query");
}
CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
CDialogQuery(owner)
CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td)
: CDialogQuery(owner)
{
this->td = td;
addPlayer(td.hero->tempOwner);
}
CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu):
CDialogQuery(owner)
CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu)
: CDialogQuery(owner)
{
hlu = Hlu;
addPlayer(hlu.hero->tempOwner);
@ -389,8 +389,8 @@ void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &
objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
}
CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu):
CDialogQuery(owner)
CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu)
: CDialogQuery(owner)
{
clu = Clu;
addPlayer(clu.hero->tempOwner);
@ -408,8 +408,8 @@ void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQu
objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
}
CDialogQuery::CDialogQuery(CGameHandler * owner):
CGhQuery(owner)
CDialogQuery::CDialogQuery(CGameHandler * owner)
: CGhQuery(owner)
{
}
@ -430,8 +430,8 @@ void CDialogQuery::setReply(const JsonNode & reply)
answer = reply.Integer();
}
CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory)
: CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
{
players.push_back(hero->tempOwner);
}
@ -441,7 +441,7 @@ void CHeroMovementQuery::onExposure(QueryPtr topQuery)
assert(players.size() == 1);
if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
//TODO what if there were H4-like escape? we should also check pos
//TODO what if there were H4-like escape? we should also check pos
{
logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->name, tmh.end());
//finish movement
@ -470,8 +470,8 @@ void CHeroMovementQuery::onAdding(PlayerColor color)
gh->sendAndApply(&pb);
}
CGenericQuery::CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback):
CQuery(Owner), callback(Callback)
CGenericQuery::CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback)
: CQuery(Owner), callback(Callback)
{
addPlayer(color);
}