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Code style: uncrustify formatting preview
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@ -15,8 +15,8 @@
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boost::mutex Queries::mx;
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template <typename Container>
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std::string formatContainer(const Container & c, std::string delimeter = ", ", std::string opener = "(", std::string closer=")")
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template<typename Container>
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std::string formatContainer(const Container & c, std::string delimeter = ", ", std::string opener = "(", std::string closer = ")")
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{
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std::string ret = opener;
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auto itr = std::begin(c);
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@ -43,8 +43,8 @@ std::ostream & operator<<(std::ostream & out, QueryPtr query)
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return out << "[" << query.get() << "] " << query->toString();
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}
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CQuery::CQuery(Queries * Owner):
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owner(Owner)
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CQuery::CQuery(Queries * Owner)
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: owner(Owner)
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{
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boost::unique_lock<boost::mutex> l(Queries::mx);
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@ -122,19 +122,19 @@ bool CQuery::blockAllButReply(const CPack * pack) const
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return true;
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}
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CGhQuery::CGhQuery(CGameHandler * owner):
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CQuery(&owner->queries), gh(owner)
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CGhQuery::CGhQuery(CGameHandler * owner)
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: CQuery(&owner->queries), gh(owner)
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{
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}
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CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
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CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
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CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile)
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: CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
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{
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addPlayer(Hero->tempOwner);
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}
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bool CObjectVisitQuery::blocksPack(const CPack *pack) const
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bool CObjectVisitQuery::blocksPack(const CPack * pack) const
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{
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//During the visit itself ALL actions are blocked.
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//(However, the visit may trigger a query above that'll pass some.)
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@ -179,7 +179,7 @@ void Queries::popQuery(PlayerColor player, QueryPtr query)
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nextQuery->onExposure(query);
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}
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void Queries::popQuery(const CQuery &query)
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void Queries::popQuery(const CQuery & query)
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{
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//LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
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@ -264,8 +264,8 @@ void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisi
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objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
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}
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CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi):
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CGhQuery(owner)
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CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi)
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: CGhQuery(owner)
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{
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belligerents[0] = Bi->sides[0].armyObject;
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belligerents[1] = Bi->sides[1].armyObject;
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@ -276,8 +276,8 @@ CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi):
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addPlayer(side.color);
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}
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CBattleQuery::CBattleQuery(CGameHandler * owner):
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CGhQuery(owner), bi(nullptr)
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CBattleQuery::CBattleQuery(CGameHandler * owner)
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: CGhQuery(owner), bi(nullptr)
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{
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belligerents[0] = belligerents[1] = nullptr;
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}
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@ -298,8 +298,8 @@ void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & ob
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objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
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}
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CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
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CDialogQuery(owner)
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CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down)
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: CDialogQuery(owner)
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{
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exchangingArmies[0] = up;
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exchangingArmies[1] = down;
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@ -346,8 +346,8 @@ void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & ob
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objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
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}
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CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
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CDialogQuery(owner)
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CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd)
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: CDialogQuery(owner)
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{
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this->bd = bd;
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addPlayer(bd.player);
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@ -356,22 +356,22 @@ CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingD
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void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
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{
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// do not change to dynamic_ptr_cast - SIGSEGV!
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auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
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auto obj = dynamic_cast<const CGTeleport *>(objectVisit.visitedObject);
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if(obj)
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obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
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else
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logGlobal->error("Invalid instance in teleport query");
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}
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CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
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CDialogQuery(owner)
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CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td)
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: CDialogQuery(owner)
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{
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this->td = td;
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addPlayer(td.hero->tempOwner);
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}
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CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu):
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CDialogQuery(owner)
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CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu)
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: CDialogQuery(owner)
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{
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hlu = Hlu;
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addPlayer(hlu.hero->tempOwner);
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@ -389,8 +389,8 @@ void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &
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objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
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}
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CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu):
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CDialogQuery(owner)
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CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu)
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: CDialogQuery(owner)
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{
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clu = Clu;
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addPlayer(clu.hero->tempOwner);
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@ -408,8 +408,8 @@ void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQu
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objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
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}
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CDialogQuery::CDialogQuery(CGameHandler * owner):
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CGhQuery(owner)
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CDialogQuery::CDialogQuery(CGameHandler * owner)
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: CGhQuery(owner)
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{
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}
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@ -430,8 +430,8 @@ void CDialogQuery::setReply(const JsonNode & reply)
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answer = reply.Integer();
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}
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CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
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CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
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CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory)
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: CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
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{
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players.push_back(hero->tempOwner);
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}
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@ -441,7 +441,7 @@ void CHeroMovementQuery::onExposure(QueryPtr topQuery)
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assert(players.size() == 1);
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if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
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//TODO what if there were H4-like escape? we should also check pos
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//TODO what if there were H4-like escape? we should also check pos
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{
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logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->name, tmh.end());
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//finish movement
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@ -470,8 +470,8 @@ void CHeroMovementQuery::onAdding(PlayerColor color)
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gh->sendAndApply(&pb);
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}
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CGenericQuery::CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback):
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CQuery(Owner), callback(Callback)
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CGenericQuery::CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback)
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: CQuery(Owner), callback(Callback)
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{
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addPlayer(color);
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}
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