mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
All inline functions are now part of definition.
This commit is contained in:
parent
c676c5da82
commit
5907735676
256
lib/int3.h
256
lib/int3.h
@ -1,15 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* int3.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
* int3.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
/// Class which consists of three integer values. Represents position on adventure map.
|
||||
class int3
|
||||
@ -17,156 +16,133 @@ class int3
|
||||
public:
|
||||
si32 x, y, z;
|
||||
|
||||
int3(); //c-tor, x/y/z initialized to 0
|
||||
explicit int3(const si32 i); //c-tor, x/y/z initialized to i
|
||||
int3(const si32 X, const si32 Y, const si32 Z); //c-tor, x/y/z initialized to X/Y/Z
|
||||
int3(const int3 & copy);
|
||||
//c-tor: x, y, z initialized to 0
|
||||
int3() : x(0), y(0), z(0) {} // I think that x, y, z should be left uninitialized.
|
||||
//c-tor: x, y, z initialized to i
|
||||
explicit int3(const si32 i) : x(i), y(i), z(i) {}
|
||||
//c-tor: x, y, z initialized to X, Y, Z
|
||||
int3(const si32 X, const si32 Y, const si32 Z) : x(X), y(Y), z(Z) {}
|
||||
int3(const int3 & c) : x(c.x), y(c.y), z(c.z) {} // Should be set to default (C++11)?
|
||||
|
||||
int3 & operator=(const int3 & copy);
|
||||
int3 & operator=(const int3 & c) // Should be set to default (C++11)?
|
||||
{
|
||||
x = c.x;
|
||||
y = c.y;
|
||||
z = c.z;
|
||||
|
||||
int3 operator-() const;
|
||||
return *this;
|
||||
}
|
||||
int3 operator-() const { return int3(-x, -y, -z); }
|
||||
|
||||
int3 operator+(const int3 & i) const;
|
||||
int3 operator-(const int3 & i) const;
|
||||
int3 operator+(const si32 i) const; //returns int3 with coordinates increased by given number
|
||||
int3 operator-(const si32 i) const; //returns int3 with coordinates decreased by given number
|
||||
int3 operator+(const int3 & i) const { return int3(x + i.x, y + i.y, z + i.z); }
|
||||
int3 operator-(const int3 & i) const { return int3(x - i.x, y - i.y, z - i.z); }
|
||||
//returns int3 with coordinates increased by given number
|
||||
int3 operator+(const si32 i) const { return int3(x + i, y + i, z + i); }
|
||||
//returns int3 with coordinates decreased by given number
|
||||
int3 operator-(const si32 i) const { return int3(x - i, y - i, z - i); }
|
||||
|
||||
int3 & operator+=(const int3 & i);
|
||||
int3 & operator-=(const int3 & i);
|
||||
int3 & operator+=(const si32 i); //increases coordinates by given number
|
||||
int3 & operator-=(const si32 i); //decreases coordinates by given number
|
||||
int3 & operator+=(const int3 & i)
|
||||
{
|
||||
x += i.x;
|
||||
y += i.y;
|
||||
z += i.z;
|
||||
return *this;
|
||||
}
|
||||
int3 & operator-=(const int3 & i)
|
||||
{
|
||||
x -= i.x;
|
||||
y -= i.y;
|
||||
z -= i.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
//increases all coordinates by given number
|
||||
int3 & operator+=(const si32 i)
|
||||
{
|
||||
x += i;
|
||||
y += i;
|
||||
z += i;
|
||||
return *this;
|
||||
}
|
||||
//decreases all coordinates by given number
|
||||
int3 & operator-=(const si32 i)
|
||||
{
|
||||
x -= i;
|
||||
y -= i;
|
||||
z -= i;
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool operator==(const int3 & i) const;
|
||||
bool operator!=(const int3 & i) const;
|
||||
bool operator==(const int3 & i) const { return (x == i.x && y == i.y && z == i.z); }
|
||||
bool operator!=(const int3 & i) const { return (x != i.x || y != i.y || z != i.z); }
|
||||
|
||||
bool operator<(const int3 & i) const;
|
||||
bool operator<(const int3 & i) const
|
||||
{
|
||||
if (z < i.z)
|
||||
return true;
|
||||
if (z > i.z)
|
||||
return false;
|
||||
if (y < i.y)
|
||||
return true;
|
||||
if (y > i.y)
|
||||
return false;
|
||||
if (x < i.x)
|
||||
return true;
|
||||
if (x > i.x)
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
si32 dist2dSQ(const int3 & other) const; //returns squared distance on Oxy plane (z coord is not used)
|
||||
double dist2d(const int3 & other) const; //returns distance on Oxy plane
|
||||
//returns squared distance on Oxy plane (z coord is not used)
|
||||
si32 dist2dSQ(const int3 & o) const
|
||||
{
|
||||
const si32 dx = (x - o.x);
|
||||
const si32 dy = (y - o.y);
|
||||
return dx*dx + dy*dy;
|
||||
}
|
||||
//returns distance on Oxy plane (z coord is not used)
|
||||
double dist2d(const int3 & o) const
|
||||
{
|
||||
return std::sqrt((double)dist2dSQ(o));
|
||||
}
|
||||
|
||||
bool areNeighbours(const int3 & other) const;
|
||||
bool areNeighbours(const int3 & o) const
|
||||
{
|
||||
return (dist2dSQ(o) < 4) && (z == o.z);
|
||||
}
|
||||
|
||||
std::string operator ()() const; //returns "(x y z)" string
|
||||
//returns "(x y z)" string
|
||||
std::string operator ()() const //Change to int3::toString()?
|
||||
{
|
||||
std::string result("(");
|
||||
result += boost::lexical_cast<std::string>(x); result += ' ';
|
||||
result += boost::lexical_cast<std::string>(y); result += ' ';
|
||||
result += boost::lexical_cast<std::string>(z); result += ')';
|
||||
return result;
|
||||
}
|
||||
|
||||
bool valid() const;
|
||||
bool valid() const //Should be named "isValid"?
|
||||
{
|
||||
return z >= 0; //minimal condition that needs to be fulfilled for tiles in the map
|
||||
}
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version);
|
||||
void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & x & y & z;
|
||||
}
|
||||
};
|
||||
|
||||
inline int3::int3() : x(0), y(0), z(0) {} // I think that x, y, z should be left uninitialized.
|
||||
inline int3::int3(const si32 i) : x(i), y(i), z(i) {}
|
||||
inline int3::int3(const si32 X, const si32 Y, const si32 Z) : x(X), y(Y), z(Z) {}
|
||||
inline int3::int3(const int3 & c) : x(c.x), y(c.y), z(c.z) {} // Should be set to default (C++11)?
|
||||
|
||||
inline int3 & int3::operator=(const int3 & c) // Should be set to default (C++11)?
|
||||
{
|
||||
x = c.x;
|
||||
y = c.y;
|
||||
z = c.z;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline int3 int3::operator-() const { return int3(-x, -y, -z); }
|
||||
|
||||
inline int3 int3::operator+(const int3 & i) const { return int3(x + i.x, y + i.y, z + i.z); }
|
||||
inline int3 int3::operator-(const int3 & i) const { return int3(x - i.x, y - i.y, z - i.z); }
|
||||
inline int3 int3::operator+(const si32 i) const { return int3(x + i, y + i, z + i); }
|
||||
inline int3 int3::operator-(const si32 i) const { return int3(x - i, y - i, z - i); }
|
||||
|
||||
inline int3 & int3::operator+=(const int3 & i)
|
||||
{
|
||||
x += i.x;
|
||||
y += i.y;
|
||||
z += i.z;
|
||||
return *this;
|
||||
}
|
||||
inline int3 & int3::operator-=(const int3 & i)
|
||||
{
|
||||
x -= i.x;
|
||||
y -= i.y;
|
||||
z -= i.z;
|
||||
return *this;
|
||||
}
|
||||
inline int3 & int3::operator+=(const si32 i)
|
||||
{
|
||||
x += i;
|
||||
y += i;
|
||||
z += i;
|
||||
return *this;
|
||||
}
|
||||
inline int3 & int3::operator-=(const si32 i)
|
||||
{
|
||||
x -= i;
|
||||
y -= i;
|
||||
z -= i;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline bool int3::operator==(const int3 & i) const { return (x == i.x && y == i.y && z == i.z); }
|
||||
inline bool int3::operator!=(const int3 & i) const { return (x != i.x || y != i.y || z != i.z); }
|
||||
|
||||
inline bool int3::operator<(const int3 & i) const
|
||||
{
|
||||
if (z < i.z)
|
||||
return true;
|
||||
if (z > i.z)
|
||||
return false;
|
||||
if (y < i.y)
|
||||
return true;
|
||||
if (y > i.y)
|
||||
return false;
|
||||
if (x < i.x)
|
||||
return true;
|
||||
if (x > i.x)
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
inline si32 int3::dist2dSQ(const int3 &o) const
|
||||
{
|
||||
const si32 dx = (x - o.x);
|
||||
const si32 dy = (y - o.y);
|
||||
return dx*dx + dy*dy;
|
||||
}
|
||||
inline double int3::dist2d(const int3 &o) const
|
||||
{
|
||||
return std::sqrt((double)dist2dSQ(o));
|
||||
}
|
||||
|
||||
inline bool int3::areNeighbours(const int3 &o) const
|
||||
{
|
||||
return (dist2dSQ(o) < 4) && (z == o.z);
|
||||
}
|
||||
|
||||
inline std::string int3::operator ()() const //Change to int3::toString()?
|
||||
{
|
||||
std::string result("(");
|
||||
result += boost::lexical_cast<std::string>(x); result += ' ';
|
||||
result += boost::lexical_cast<std::string>(y); result += ' ';
|
||||
result += boost::lexical_cast<std::string>(z); result += ')';
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename Handler>
|
||||
inline void int3::serialize(Handler &h, const int version) { h & x & y & z; }
|
||||
|
||||
inline bool int3::valid() const //Change name to isValid?
|
||||
{
|
||||
return z >= 0; //minimal condition that needs to be fulfilled for tiles in the map
|
||||
}
|
||||
|
||||
inline std::istream & operator>>(std::istream & str, int3 & dest)
|
||||
{
|
||||
return str >> dest.x >> dest.y >> dest.z;
|
||||
}
|
||||
inline std::ostream & operator<<(std::ostream & str, const int3 & sth)
|
||||
{
|
||||
return str << sth.x << ' ' << sth.y << ' ' << sth.z;
|
||||
}
|
||||
inline std::istream & operator>>(std::istream & str, int3 & dest)
|
||||
{
|
||||
return str >> dest.x >> dest.y >> dest.z;
|
||||
}
|
||||
|
||||
//Change to normal function?
|
||||
//Why not normal function?
|
||||
struct ShashInt3
|
||||
{
|
||||
size_t operator()(int3 const& pos) const
|
||||
|
Loading…
Reference in New Issue
Block a user