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Bonus system: add treeHasChanged call where bonus objects changed
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1730a31471
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59199ccdbd
@ -694,6 +694,7 @@ void CArtHandler::afterLoadFinalization()
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bonus->sid = art->id;
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}
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}
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CBonusSystemNode::treeHasChanged();
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for (CArtifact * art : artifacts)
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{
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@ -140,6 +140,7 @@ void CCreature::setId(CreatureID ID)
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if(bonus->source == Bonus::CREATURE_ABILITY)
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bonus->sid = ID;
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}
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CBonusSystemNode::treeHasChanged();
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}
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static void AddAbility(CCreature *cre, const JsonVector &ability_vec)
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@ -96,6 +96,7 @@ void CArmedInstance::updateMoraleBonusFromArmy()
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b->description = b->description.substr(0, b->description.size()-2);//trim value
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}
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boost::algorithm::trim(b->description);
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CBonusSystemNode::treeHasChanged();
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//-1 modifier for any Undead unit in army
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const ui8 UNDEAD_MODIFIER_ID = -2;
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@ -831,6 +831,7 @@ void CGHeroInstance::updateSkill(SecondarySkill which, int val)
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addNewBonus(bonus);
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}
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CBonusSystemNode::treeHasChanged();
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}
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void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
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{
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@ -1365,6 +1366,7 @@ void CGHeroInstance::setPrimarySkill(PrimarySkill::PrimarySkill primarySkill, si
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{
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skill->val += value;
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}
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CBonusSystemNode::treeHasChanged();
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}
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else if(primarySkill == PrimarySkill::EXPERIENCE)
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{
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@ -864,7 +864,10 @@ void CGTownInstance::updateMoraleBonusFromArmy()
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}
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if (garrisonHero)
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{
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b->val = 0;
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CBonusSystemNode::treeHasChanged();
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}
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else
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CArmedInstance::updateMoraleBonusFromArmy();
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}
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