mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-27 22:49:25 +02:00
Removed all references to boost::interprocess library
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@@ -28,8 +28,6 @@
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#elif defined(VCMI_IOS)
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#include "ios/utils.h"
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#include <dispatch/dispatch.h>
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#else
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#include "../lib/Interprocess.h"
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#endif
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#ifdef SINGLE_PROCESS_APP
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@@ -154,29 +152,6 @@ void CServerHandler::resetStateForLobby(const StartInfo::EMode mode, const std::
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myNames = *names;
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else
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myNames.push_back(settings["general"]["playerName"].String());
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#if !defined(VCMI_ANDROID) && !defined(SINGLE_PROCESS_APP)
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shm.reset();
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if(!settings["session"]["disable-shm"].Bool())
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{
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std::string sharedMemoryName = "vcmi_memory";
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if(settings["session"]["enable-shm-uuid"].Bool())
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{
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//used or automated testing when multiple clients start simultaneously
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sharedMemoryName += "_" + uuid;
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}
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try
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{
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shm = std::make_shared<SharedMemory>(sharedMemoryName, true);
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}
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catch(...)
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{
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shm.reset();
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logNetwork->error("Cannot open interprocess memory. Continue without it...");
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}
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}
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#endif
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}
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void CServerHandler::startLocalServerAndConnect()
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@@ -256,19 +231,13 @@ void CServerHandler::startLocalServerAndConnect()
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}
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logNetwork->info("waiting for server finished...");
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androidTestServerReadyFlag = false;
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#else
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if(shm)
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shm->sr->waitTillReady();
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#endif
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logNetwork->trace("Waiting for server: %d ms", th->getDiff());
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th->update(); //put breakpoint here to attach to server before it does something stupid
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#if !defined(VCMI_MOBILE)
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const ui16 port = shm ? shm->sr->port : 0;
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#else
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const ui16 port = 0;
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#endif
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justConnectToServer(localhostAddress, port);
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logNetwork->trace("\tConnecting to the server: %d ms", th->getDiff());
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@@ -925,13 +894,7 @@ void CServerHandler::threadRunServer()
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comm += " --lobby-port=" + std::to_string(settings["session"]["port"].Integer());
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comm += " --lobby-uuid=" + settings["session"]["hostUuid"].String();
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}
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if(shm)
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{
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comm += " --enable-shm";
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if(settings["session"]["enable-shm-uuid"].Bool())
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comm += " --enable-shm-uuid";
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}
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comm += " > \"" + logName + '\"';
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logGlobal->info("Server command line: %s", comm);
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