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	Fix CI build
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		| @@ -2263,7 +2263,7 @@ void CPlayerInterface::waitForAllDialogs(bool unlockPim) | ||||
|  | ||||
| void CPlayerInterface::proposeLoadingGame() | ||||
| { | ||||
| 	showYesNoDialog(CGI->generaltexth->allTexts[68], [this](){ GH.pushUserEvent(EUserEvent::RETURN_TO_MENU_LOAD); }, nullptr); | ||||
| 	showYesNoDialog(CGI->generaltexth->allTexts[68], [](){ GH.pushUserEvent(EUserEvent::RETURN_TO_MENU_LOAD); }, nullptr); | ||||
| } | ||||
|  | ||||
| CPlayerInterface::SpellbookLastSetting::SpellbookLastSetting() | ||||
|   | ||||
| @@ -27,6 +27,14 @@ | ||||
| #include <SDL_timer.h> | ||||
| #include <SDL_events.h> | ||||
|  | ||||
| #ifdef VCMI_APPLE | ||||
| #include <dispatch/dispatch.h> | ||||
| #endif | ||||
|  | ||||
| #ifdef VCMI_IOS | ||||
| #include "ios/utils.h" | ||||
| #endif | ||||
|  | ||||
| extern std::queue<SDL_Event> SDLEventsQueue; | ||||
| extern boost::mutex eventsM; | ||||
|  | ||||
|   | ||||
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