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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00
This commit is contained in:
Laserlicht
2025-11-06 22:43:18 +01:00
parent 408e83eb9a
commit 59936017fb
6 changed files with 6 additions and 1 deletions

View File

@@ -437,6 +437,7 @@
"vcmi.keyBindings.keyBinding.lobbyToggleChat": "Lobby toggle chat",
"vcmi.keyBindings.keyBinding.lobbyTurnOptions": "Lobby turn options",
"vcmi.keyBindings.keyBinding.lobbyCampaignSets": "Lobby campaign sets",
"vcmi.keyBindings.keyBinding.lobbyBattleMode": "Lobby battle mode",
"vcmi.keyBindings.keyBinding.mainMenuBack": "Main menu back",
"vcmi.keyBindings.keyBinding.mainMenuCampaign": "Main menu campaign",
"vcmi.keyBindings.keyBinding.mainMenuCampaignAb": "Main menu campaign ab",

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@@ -445,6 +445,7 @@
"vcmi.keyBindings.keyBinding.lobbyToggleChat": "Lobby Chat umschalten",
"vcmi.keyBindings.keyBinding.lobbyTurnOptions": "Lobby Zugoptionen",
"vcmi.keyBindings.keyBinding.lobbyCampaignSets": "Lobby Kampagnensätze",
"vcmi.keyBindings.keyBinding.lobbyBattleMode": "Lobby Kampfmodus",
"vcmi.keyBindings.keyBinding.mainMenuBack": "Hauptmenü zurück",
"vcmi.keyBindings.keyBinding.mainMenuCampaign": "Hauptmenü Kampagne",
"vcmi.keyBindings.keyBinding.mainMenuCampaignAb": "Hauptmenü Kampagne Ab",

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@@ -98,6 +98,7 @@ enum class EShortcut
LOBBY_RANDOM_TOWN_VS,
LOBBY_HANDICAP,
LOBBY_CAMPAIGN_SETS,
LOBBY_BATTLE_MODE,
MAPS_SIZE_S,
MAPS_SIZE_M,

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@@ -162,6 +162,7 @@ EShortcut ShortcutHandler::findShortcut(const std::string & identifier ) const
{"lobbyToggleChat", EShortcut::LOBBY_TOGGLE_CHAT },
{"lobbyAdditionalOptions", EShortcut::LOBBY_ADDITIONAL_OPTIONS },
{"lobbySelectScenario", EShortcut::LOBBY_SELECT_SCENARIO },
{"lobbyBattleMode", EShortcut::LOBBY_BATTLE_MODE },
{"gameEndTurn", EShortcut::ADVENTURE_END_TURN }, // compatibility ID - extra's use this string
{"adventureEndTurn", EShortcut::ADVENTURE_END_TURN },
{"adventureLoadGame", EShortcut::ADVENTURE_LOAD_GAME },

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@@ -247,7 +247,7 @@ SelectionTab::SelectionTab(ESelectionScreen Type)
buttonBattleOnlyMode = std::make_shared<CButton>(Point(23, 18), AnimationPath::builtin("lobby/battleButton"), CButton::tooltip("", LIBRARY->generaltexth->translate("vcmi.lobby.battleOnlyMode")), [this](){
auto lobby = static_cast<CLobbyScreen *>(parent);
lobby->toggleTab(lobby->tabBattleOnlyMode);
}, EShortcut::LOBBY_ADDITIONAL_OPTIONS);
}, EShortcut::LOBBY_BATTLE_MODE);
}
if(tabType == ESelectionScreen::loadGame || tabType == ESelectionScreen::newGame)

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@@ -155,6 +155,7 @@
"lobbyToggleChat": "C",
"lobbyTurnOptions": "T",
"lobbyCampaignSets": "G",
"lobbyBattleMode": "X",
"mainMenuBack": [ "B", "Escape" ],
"mainMenuCampaign": "C",
"mainMenuCampaignAb": "A",