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Summon boat for real boats only
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@ -185,7 +185,7 @@ ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment
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if(obj && obj->ID == Obj::TRANSPORT)
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if(obj && obj->ID == Obj::TRANSPORT)
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{
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{
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const auto * b = dynamic_cast<const CGBoat *>(obj);
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const auto * b = dynamic_cast<const CGBoat *>(obj);
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if(b->hero)
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if(b->hero || b->layer != EPathfindingLayer::SAIL)
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continue; //we're looking for unoccupied boat
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continue; //we're looking for unoccupied boat
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double nDist = b->pos.dist2d(parameters.caster->getHeroCaster()->visitablePos());
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double nDist = b->pos.dist2d(parameters.caster->getHeroCaster()->visitablePos());
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