diff --git a/ChangeLog b/ChangeLog index 5c7c1b270..9433827ec 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,9 +1,10 @@ -0.96 0> 0.next +0.96 -> 0.next GENERAL: * VCMI can now be compiled with SDL2 * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi' * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves' -* (linux) +* (linux) +* Movies will use ffmpeg library ADVENTURE AI: * Significantly optimized execution time, AI should be much faster now. @@ -18,12 +19,12 @@ GRAPHICS: * New resolutions and bonus icons are now part of a separate mod RANDOM MAP GENERATOR: +* Random map generator now creates complete and playable maps, should match original RMG * Fixed major crash on removing objects LAUNCHER: * Implemented switch to disable intro movies in game - 0.95 -> 0.96 (Jul 01 2014) GENERAL: * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858 diff --git a/lib/GameConstants.h b/lib/GameConstants.h index 386600c89..e612038dc 100644 --- a/lib/GameConstants.h +++ b/lib/GameConstants.h @@ -14,7 +14,7 @@ namespace GameConstants { - const std::string VCMI_VERSION = "VCMI 0.96"; + const std::string VCMI_VERSION = "VCMI 0.96b"; const int BFIELD_WIDTH = 17; const int BFIELD_HEIGHT = 11;