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* removing objects (resources, chests, dismissing heroes)
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parent
b89c951d09
commit
59b808f4e1
@ -329,14 +329,26 @@ void CGameState::applyNL(IPack * pack)
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}
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case 500:
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{
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RemoveHero *rh = static_cast<RemoveHero*>(pack);
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CGHeroInstance *h = static_cast<CGHeroInstance*>(map->objects[rh->id]);
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RemoveObject *rh = static_cast<RemoveObject*>(pack);
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CGObjectInstance *obj = map->objects[rh->id];
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if(obj->ID==34)
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{
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CGHeroInstance *h = static_cast<CGHeroInstance*>(obj);
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std::vector<CGHeroInstance*>::iterator nitr = std::find(map->heroes.begin(), map->heroes.end(),h);
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map->heroes.erase(nitr);
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int player = h->tempOwner;
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nitr = std::find(players[player].heroes.begin(), players[player].heroes.end(), h);
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players[player].heroes.erase(nitr);
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map->objects[h->id] = NULL;
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}
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map->objects[rh->id] = NULL;
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//unblock tiles
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if(obj->defInfo)
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{
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map->removeBlockVisTiles(obj);
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}
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break;
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}
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case 501://hero try-move
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@ -344,10 +356,12 @@ void CGameState::applyNL(IPack * pack)
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TryMoveHero * n = static_cast<TryMoveHero*>(pack);
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CGHeroInstance *h = static_cast<CGHeroInstance*>(map->objects[n->id]);
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h->movement = n->movePoints;
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if(n->result)
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if(n->start!=n->end && n->result)
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{
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map->removeBlockVisTiles(h);
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h->pos = n->end;
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else
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h->pos = n->start;
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map->addBlockVisTiles(h);
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}
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BOOST_FOREACH(int3 t, n->fowRevealed)
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players[h->getOwner()].fogOfWarMap[t.x][t.y][t.z] = 1;
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break;
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2
CLua.cpp
2
CLua.cpp
@ -602,7 +602,7 @@ void CPickable::onHeroVisit(int objid, int heroID)
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break;
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}
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}
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//VLC->mh->removeObject(os);
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cb->removeObject(objid);
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}
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void CPickable::chosen(ui32 which, int heroid, int val)
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{
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@ -1579,7 +1579,6 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
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//ho->moveDir = 0; //move ended
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ho->isStanding = true;
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//move finished
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CGI->mh->recalculateHideVisPosUnderObj(details.ho, true);
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adventureInt->minimap.draw();
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adventureInt->heroList.updateMove(ho);
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}
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@ -241,13 +241,17 @@ void CClient::process(int what)
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}
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case 500:
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{
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RemoveHero rh;
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RemoveObject rh;
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*serv >> rh;
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CGObjectInstance *obj = gs->map->objects[rh.id];
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if(obj->ID == 34)
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{
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CGHeroInstance *h = static_cast<CGHeroInstance*>(gs->map->objects[rh.id]);
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std::cout << "Removing hero with id = "<<(unsigned)rh.id<<std::endl;
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CGI->mh->removeObject(h);
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gs->apply(&rh);
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playerint[h->tempOwner]->heroKilled(h);
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}
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CGI->mh->removeObject(obj);
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gs->apply(&rh);
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break;
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}
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case 501: //hero movement response - we have to notify interfaces and callback
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17
global.h
17
global.h
@ -107,7 +107,20 @@ namespace vstd
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{
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return std::find(c.begin(),c.end(),i);
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}
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template <typename Container, typename Item>
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typename Container::iterator find(Container & c, const Item &i)
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{
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return std::find(c.begin(),c.end(),i);
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}
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template <typename Container, typename Item>
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bool operator-=(Container &c, const Item &i)
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{
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Container::iterator itr = find(c,i);
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if(itr == c.end())
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return false;
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c.erase(itr);
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return true;
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}
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}
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using vstd::operator-=;
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#endif //GLOBAL_H
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@ -77,10 +77,10 @@ struct SetSecSkill : public CPack<SetSecSkill> //106
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h & abs & id & which & val;
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}
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};
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struct RemoveHero : public CPack<RemoveHero> //500
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struct RemoveObject : public CPack<RemoveObject> //500
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{
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RemoveHero(){type = 500;};
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RemoveHero(si32 ID){id = ID;type = 500;};
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RemoveObject(){type = 500;};
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RemoveObject(si32 ID){id = ID;type = 500;};
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si32 id;
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template <typename Handler> void serialize(Handler &h, const int version)
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49
map.cpp
49
map.cpp
@ -2300,33 +2300,62 @@ borderguardend:
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{
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if(!objects[f]->defInfo)
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continue;
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CDefHandler * curd = objects[f]->defInfo->handler;
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addBlockVisTiles(objects[f]);
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}
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}
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void Mapa::removeBlockVisTiles(CGObjectInstance * obj)
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{
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for(int fx=0; fx<8; ++fx)
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{
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for(int fy=0; fy<6; ++fy)
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{
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int xVal = objects[f]->pos.x + fx - 7;
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int yVal = objects[f]->pos.y + fy - 5;
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int zVal = objects[f]->pos.z;
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int xVal = obj->pos.x + fx - 7;
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int yVal = obj->pos.y + fy - 5;
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int zVal = obj->pos.z;
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if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
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{
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TerrainTile & curt = terrain[xVal][yVal][zVal];
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if(((objects[f]->defInfo->visitMap[fy] >> (7 - fx)) & 1))
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if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
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{
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curt.visitableObjects.push_back(objects[f]);
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curt.visitableObjects -= obj;
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curt.visitable = curt.visitableObjects.size();
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}
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if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
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{
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curt.blockingObjects -= obj;
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curt.blocked = curt.visitableObjects.size();
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}
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}
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}
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}
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}
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void Mapa::addBlockVisTiles(CGObjectInstance * obj)
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{
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for(int fx=0; fx<8; ++fx)
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{
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for(int fy=0; fy<6; ++fy)
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{
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int xVal = obj->pos.x + fx - 7;
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int yVal = obj->pos.y + fy - 5;
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int zVal = obj->pos.z;
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if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
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{
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TerrainTile & curt = terrain[xVal][yVal][zVal];
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if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
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{
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curt.visitableObjects.push_back(obj);
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curt.visitable = true;
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}
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if(!((objects[f]->defInfo->blockMap[fy] >> (7 - fx)) & 1))
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if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
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{
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curt.blockingObjects.push_back(objects[f]);
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curt.blockingObjects.push_back(obj);
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curt.blocked = true;
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}
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}
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}
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}
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}
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}
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Mapa::Mapa(std::string filename)
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{
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std::cout<<"Opening map file: "<<filename<<"\t "<<std::flush;
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2
map.h
2
map.h
@ -485,6 +485,8 @@ struct DLL_EXPORT Mapa
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std::vector<CGTownInstance*> towns;
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void initFromBytes(unsigned char * bufor); //creates map from decompressed .h3m data
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void addBlockVisTiles(CGObjectInstance * obj);
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void removeBlockVisTiles(CGObjectInstance * obj);
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Mapa(std::string filename); //creates map structure from .h3m file
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CGHeroInstance * getHero(int ID, int mode=0);
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};
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@ -1161,66 +1161,6 @@ bool CMapHandler::hideObject(CGObjectInstance *obj)
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bool CMapHandler::removeObject(CGObjectInstance *obj)
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{
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hideObject(obj);
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recalculateHideVisPosUnderObj(obj);
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return true;
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}
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bool CMapHandler::recalculateHideVisPos(int3 &pos)
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{
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//ttiles[pos.x][pos.y][pos.z].tileInfo->visitable = false;
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//ttiles[pos.x][pos.y][pos.z].tileInfo->blocked = false;
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//for(int i=0; i<ttiles[pos.x][pos.y][pos.z].objects.size(); ++i)
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//{
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// CDefHandler * curd = ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->handler;
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// for(int fx=0; fx<8; ++fx)
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// {
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// for(int fy=0; fy<6; ++fy)
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// {
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// int xVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.x + fx - 7;
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// int yVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.y + fy - 5;
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// int zVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.z;
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// if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
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// {
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// TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
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// if(((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->visitMap[fy] >> (7 - fx)) & 1))
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// curt.tileInfo->visitable = true;
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// if(!((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->blockMap[fy] >> (7 - fx)) & 1))
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// curt.tileInfo->blocked = true;
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// }
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// }
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// }
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//}
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return true;
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}
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bool CMapHandler::recalculateHideVisPosUnderObj(CGObjectInstance *obj, bool withBorder)
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{
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//if(withBorder)
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//{
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// for(int fx=-1; fx<=obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
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// {
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// for(int fy=-1; fy<=obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
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// {
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// if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
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// {
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// recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
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// }
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// }
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// }
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//}
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//else
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//{
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// for(int fx=0; fx<obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
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// {
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// for(int fy=0; fy<obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
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// {
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// if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
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// {
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// recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
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// }
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// }
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// }
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//}
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return true;
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}
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@ -89,8 +89,6 @@ public:
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bool printObject(CGObjectInstance * obj); //puts appropriate things to ttiles, so obj will be visible on map
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bool hideObject(CGObjectInstance * obj); //removes appropriate things from ttiles, so obj will be no longer visible on map (but still will exist)
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bool removeObject(CGObjectInstance * obj); //removes object from each place in VCMI (I hope)
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bool recalculateHideVisPos(int3& pos); //recalculates position for hidden / visitable positions
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bool recalculateHideVisPosUnderObj(CGObjectInstance * obj, bool withBorder = false); //recalculates position for hidden / visitable positions under given object
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void init();
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void calculateBlockedPos();
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void initObjectRects();
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@ -490,7 +490,7 @@ void CGameHandler::handleConnection(std::set<int> players, CConnection &c)
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{
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si32 id;
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c >> id;
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RemoveHero rh(id);
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RemoveObject rh(id);
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sendAndApply(&rh);
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break;
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}
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@ -26,6 +26,13 @@ void CScriptCallback::setBlockVis(int objid, bool bv)
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SetObjectProperty sop(objid,2,bv);
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gh->sendAndApply(&sop);
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}
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void CScriptCallback::removeObject(int objid)
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{
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RemoveObject ro;
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ro.id = objid;
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gh->sendAndApply(&ro);
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}
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void CScriptCallback::setOwner(int objid, ui8 owner)
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{
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SetObjectProperty sop(objid,1,owner);
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const CGTownInstance* getTown(int objid);
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//do sth
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void removeObject(int objid);
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void setBlockVis(int objid, bool bv);
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void setOwner(int objid, ui8 owner);
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void setHoverName(int objid, MetaString * name);
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