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https://github.com/vcmi/vcmi.git
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Merge pull request #30 from Nordsoft91/EraseAction
- Erase operation (hotkey: DELETE)
This commit is contained in:
commit
59f38fc43a
@ -68,7 +68,9 @@ set(lib_SRCS
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mapping/CMap.cpp
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mapping/CMapEditManager.cpp
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mapping/CMapInfo.cpp
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mapping/CMapOperation.cpp
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mapping/CMapService.cpp
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mapping/MapEditUtils.cpp
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mapping/MapFormatH3M.cpp
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mapping/MapFormatJson.cpp
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@ -301,7 +303,9 @@ set(lib_HEADERS
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mapping/CMapEditManager.h
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mapping/CMap.h
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mapping/CMapInfo.h
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mapping/CMapOperation.h
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mapping/CMapService.h
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mapping/MapEditUtils.h
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mapping/MapFormatH3M.h
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mapping/MapFormatJson.h
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@ -1403,6 +1403,11 @@ void CGHeroInstance::afterAddToMap(CMap * map)
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if(ID == Obj::HERO)
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map->heroesOnMap.push_back(this);
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}
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void CGHeroInstance::afterRemoveFromMap(CMap* map)
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{
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if (ID == Obj::HERO)
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vstd::erase_if_present(map->heroesOnMap, this);
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}
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void CGHeroInstance::setHeroTypeName(const std::string & identifier)
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{
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@ -268,6 +268,7 @@ public:
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std::string getObjectName() const override;
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void afterAddToMap(CMap * map) override;
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void afterRemoveFromMap(CMap* map) override;
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void updateFrom(const JsonNode & data) override;
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@ -1441,6 +1441,12 @@ void CGTownInstance::afterAddToMap(CMap * map)
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map->towns.push_back(this);
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}
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void CGTownInstance::afterRemoveFromMap(CMap* map)
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{
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if (ID == Obj::TOWN)
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vstd::erase_if_present(map->towns, this);
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}
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void CGTownInstance::reset()
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{
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CGTownInstance::merchantArtifacts.clear();
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@ -342,6 +342,7 @@ public:
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std::string getObjectName() const override;
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void afterAddToMap(CMap * map) override;
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void afterRemoveFromMap(CMap* map) override;
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static void reset();
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inline bool isBattleOutsideTown(const CGHeroInstance * defendingHero) const
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@ -385,6 +385,11 @@ void CGObjectInstance::afterAddToMap(CMap * map)
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//nothing here
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}
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void CGObjectInstance::afterRemoveFromMap(CMap* map)
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{
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//nothing here
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}
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void CGObjectInstance::serializeJsonOptions(JsonSerializeFormat & handler)
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{
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//nothing here
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@ -197,6 +197,7 @@ public:
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void setProperty(ui8 what, ui32 val) override final;
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virtual void afterAddToMap(CMap * map);
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virtual void afterRemoveFromMap(CMap* map);
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///Entry point of binary (de-)serialization
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template <typename Handler> void serialize(Handler &h, const int version)
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@ -1425,6 +1425,9 @@ void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer)
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void CGArtifact::afterAddToMap(CMap * map)
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{
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//Artifacts from map objects are never removed
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//FIXME: This should be revertible in map editor
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if(ID == Obj::SPELL_SCROLL && storedArtifact && storedArtifact->id.getNum() < 0)
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map->addNewArtifactInstance(storedArtifact);
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}
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@ -233,7 +233,8 @@ CMapHeader::~CMapHeader()
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CMap::CMap()
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: checksum(0), grailPos(-1, -1, -1), grailRadius(0), terrain(nullptr),
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guardingCreaturePositions(nullptr)
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guardingCreaturePositions(nullptr),
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uidCounter(0)
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{
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allHeroes.resize(allowedHeroes.size());
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allowedAbilities = VLC->skillh->getDefaultAllowed();
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@ -593,6 +594,7 @@ void CMap::addNewArtifactInstance(CArtifactInstance * art)
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void CMap::eraseArtifactInstance(CArtifactInstance * art)
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{
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//TODO: handle for artifacts removed in map editor
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assert(artInstances[art->id.getNum()] == art);
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artInstances[art->id.getNum()].dellNull();
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}
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@ -603,22 +605,49 @@ void CMap::addNewQuestInstance(CQuest* quest)
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quests.push_back(quest);
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}
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void CMap::removeQuestInstance(CQuest* quest)
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{
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//TODO: should be called only by map editor.
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//During game, completed quests or quests from removed objects stay forever
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//Shift indexes
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auto iter = std::next(quests.begin(), quest->qid);
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iter = quests.erase(iter);
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for (int i = quest->qid; iter != quests.end(); ++i, ++iter)
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{
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(*iter)->qid = i;
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}
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}
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void CMap::setUniqueInstanceName(CGObjectInstance* obj)
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{
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//this gives object unique name even if objects are removed later
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auto uid = uidCounter++;
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boost::format fmt("%s_%d");
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fmt % obj->typeName % uid;
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obj->instanceName = fmt.str();
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}
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void CMap::addNewObject(CGObjectInstance * obj)
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{
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if(obj->id != ObjectInstanceID((si32)objects.size()))
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throw std::runtime_error("Invalid object instance id");
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if(obj->instanceName == "")
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throw std::runtime_error("Object instance name missing");
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auto it = instanceNames.find(obj->instanceName);
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if(it != instanceNames.end())
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if (vstd::contains(instanceNames, obj->instanceName))
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throw std::runtime_error("Object instance name duplicated: "+obj->instanceName);
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objects.push_back(obj);
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instanceNames[obj->instanceName] = obj;
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addBlockVisTiles(obj);
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//TODO: how about deafeated heroes recruited again?
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obj->afterAddToMap(this);
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}
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@ -642,15 +671,9 @@ void CMap::removeObject(CGObjectInstance * obj)
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(*iter)->id = ObjectInstanceID(i);
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}
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auto iterTown = std::find(towns.begin(), towns.end(), obj);
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if(iterTown != towns.end())
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towns.erase(iterTown);
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auto iterHero = std::find(allHeroes.begin(), allHeroes.end(), obj);
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if(iterHero != allHeroes.end())
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allHeroes.erase(iterHero);
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iterHero = std::find(heroesOnMap.begin(), heroesOnMap.end(), obj);
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if(iterHero != heroesOnMap.end())
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heroesOnMap.erase(iterHero);
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obj->afterRemoveFromMap(this);
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//TOOD: Clean artifact instances (mostly worn by hero?) and quests related to this object
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}
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void CMap::initTerrain()
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@ -361,7 +361,9 @@ public:
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void eraseArtifactInstance(CArtifactInstance * art);
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void addNewQuestInstance(CQuest * quest);
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void removeQuestInstance(CQuest* quest);
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void setUniqueInstanceName(CGObjectInstance* obj);
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///Use only this method when creating new map object instances
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void addNewObject(CGObjectInstance * obj);
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void moveObject(CGObjectInstance * obj, const int3 & dst);
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@ -411,6 +413,7 @@ public:
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private:
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/// a 3-dimensional array of terrain tiles, access is as follows: x, y, level. where level=1 is underground
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TerrainTile*** terrain;
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si32 uidCounter; //TODO: initialize when loading an old map
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public:
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template <typename Handler>
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@ -488,5 +491,14 @@ public:
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h & CGTownInstance::universitySkills;
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h & instanceNames;
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if (!h.saving && formatVersion < 804)
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{
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uidCounter = objects.size();
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}
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else
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{
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h & uidCounter;
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}
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}
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};
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File diff suppressed because it is too large
Load Diff
@ -10,122 +10,14 @@
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#pragma once
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#include "../CRandomGenerator.h"
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#include "../int3.h"
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#include "../GameConstants.h"
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#include "Terrain.h"
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#include "CMapOperation.h"
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class CGObjectInstance;
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class CTerrainViewPatternConfig;
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struct TerrainViewPattern;
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class CMap;
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/// Represents a map rectangle.
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struct DLL_LINKAGE MapRect
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{
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MapRect();
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MapRect(int3 pos, si32 width, si32 height);
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si32 x, y, z;
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si32 width, height;
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si32 left() const;
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si32 right() const;
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si32 top() const;
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si32 bottom() const;
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int3 topLeft() const; /// Top left corner of this rect.
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int3 topRight() const; /// Top right corner of this rect.
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int3 bottomLeft() const; /// Bottom left corner of this rect.
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int3 bottomRight() const; /// Bottom right corner of this rect.
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/// Returns a MapRect of the intersection of this rectangle and the given one.
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MapRect operator&(const MapRect & rect) const;
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template<typename Func>
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void forEach(Func f) const
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{
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for(int j = y; j < bottom(); ++j)
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{
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for(int i = x; i < right(); ++i)
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{
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f(int3(i, j, z));
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}
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}
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}
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};
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/// Generic selection class to select any type
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template<typename T>
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class DLL_LINKAGE CMapSelection
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{
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public:
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explicit CMapSelection(CMap * map) : map(map) { }
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virtual ~CMapSelection() { };
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void select(const T & item)
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{
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selectedItems.insert(item);
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}
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void deselect(const T & item)
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{
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selectedItems.erase(item);
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}
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std::set<T> getSelectedItems()
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{
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return selectedItems;
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}
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CMap * getMap() { return map; }
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virtual void selectRange(const MapRect & rect) { }
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virtual void deselectRange(const MapRect & rect) { }
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virtual void selectAll() { }
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virtual void clearSelection() { }
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private:
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std::set<T> selectedItems;
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CMap * map;
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};
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/// Selection class to select terrain.
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class DLL_LINKAGE CTerrainSelection : public CMapSelection<int3>
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{
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public:
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explicit CTerrainSelection(CMap * map);
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void selectRange(const MapRect & rect) override;
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void deselectRange(const MapRect & rect) override;
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void selectAll() override;
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void clearSelection() override;
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void setSelection(const std::vector<int3> & vec);
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};
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/// Selection class to select objects.
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class DLL_LINKAGE CObjectSelection: public CMapSelection<CGObjectInstance *>
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{
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public:
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explicit CObjectSelection(CMap * map);
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};
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/// The abstract base class CMapOperation defines an operation that can be executed, undone and redone.
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class DLL_LINKAGE CMapOperation : public boost::noncopyable
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{
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public:
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explicit CMapOperation(CMap * map);
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virtual ~CMapOperation() { };
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virtual void execute() = 0;
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virtual void undo() = 0;
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virtual void redo() = 0;
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virtual std::string getLabel() const = 0; /// Returns a display-able name of the operation.
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static const int FLIP_PATTERN_HORIZONTAL = 1;
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static const int FLIP_PATTERN_VERTICAL = 2;
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static const int FLIP_PATTERN_BOTH = 3;
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protected:
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MapRect extendTileAround(const int3 & centerPos) const;
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MapRect extendTileAroundSafely(const int3 & centerPos) const; /// doesn't exceed map size
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CMap * map;
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};
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/// The CMapUndoManager provides the functionality to save operations and undo/redo them.
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class DLL_LINKAGE CMapUndoManager : boost::noncopyable
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{
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@ -186,8 +78,10 @@ public:
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void drawRiver(const std::string & riverType, CRandomGenerator * gen = nullptr);
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|
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void insertObject(CGObjectInstance * obj);
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void insertObjects(std::set<CGObjectInstance*>& objects);
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void moveObject(CGObjectInstance * obj, const int3 & pos);
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void removeObject(CGObjectInstance * obj);
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void removeObjects(std::set<CGObjectInstance*>& objects);
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|
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CTerrainSelection & getTerrainSelection();
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CObjectSelection & getObjectSelection();
|
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@ -203,260 +97,3 @@ private:
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CTerrainSelection terrainSel;
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CObjectSelection objectSel;
|
||||
};
|
||||
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
/* Implementation/Detail classes, Private API */
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
|
||||
/// The CComposedOperation is an operation which consists of several operations.
|
||||
class CComposedOperation : public CMapOperation
|
||||
{
|
||||
public:
|
||||
CComposedOperation(CMap * map);
|
||||
|
||||
void execute() override;
|
||||
void undo() override;
|
||||
void redo() override;
|
||||
|
||||
void addOperation(std::unique_ptr<CMapOperation> && operation);
|
||||
|
||||
private:
|
||||
std::list<std::unique_ptr<CMapOperation> > operations;
|
||||
};
|
||||
|
||||
/// The terrain view pattern describes a specific composition of terrain tiles
|
||||
/// in a 3x3 matrix and notes which terrain view frame numbers can be used.
|
||||
struct DLL_LINKAGE TerrainViewPattern
|
||||
{
|
||||
struct WeightedRule
|
||||
{
|
||||
WeightedRule(std::string &Name);
|
||||
/// Gets true if this rule is a standard rule which means that it has a value of one of the RULE_* constants.
|
||||
inline bool isStandardRule() const
|
||||
{
|
||||
return standardRule;
|
||||
}
|
||||
inline bool isAnyRule() const
|
||||
{
|
||||
return anyRule;
|
||||
}
|
||||
inline bool isDirtRule() const
|
||||
{
|
||||
return dirtRule;
|
||||
}
|
||||
inline bool isSandRule() const
|
||||
{
|
||||
return sandRule;
|
||||
}
|
||||
inline bool isTransition() const
|
||||
{
|
||||
return transitionRule;
|
||||
}
|
||||
inline bool isNativeStrong() const
|
||||
{
|
||||
return nativeStrongRule;
|
||||
}
|
||||
inline bool isNativeRule() const
|
||||
{
|
||||
return nativeRule;
|
||||
}
|
||||
void setNative();
|
||||
|
||||
/// The name of the rule. Can be any value of the RULE_* constants or a ID of a another pattern.
|
||||
//FIXME: remove string variable altogether, use only in constructor
|
||||
std::string name;
|
||||
/// Optional. A rule can have points. Patterns may have a minimum count of points to reach to be successful.
|
||||
int points;
|
||||
|
||||
private:
|
||||
bool standardRule;
|
||||
bool anyRule;
|
||||
bool dirtRule;
|
||||
bool sandRule;
|
||||
bool transitionRule;
|
||||
bool nativeStrongRule;
|
||||
bool nativeRule;
|
||||
|
||||
WeightedRule(); //only allow string constructor
|
||||
};
|
||||
|
||||
static const int PATTERN_DATA_SIZE = 9;
|
||||
/// Constant for the flip mode different images. Pattern will be flipped and different images will be used(mapping area is divided into 4 parts)
|
||||
static const std::string FLIP_MODE_DIFF_IMAGES;
|
||||
/// Constant for the rule dirt, meaning a dirty border is required.
|
||||
static const std::string RULE_DIRT;
|
||||
/// Constant for the rule sand, meaning a sandy border is required.
|
||||
static const std::string RULE_SAND;
|
||||
/// Constant for the rule transition, meaning a dirty OR sandy border is required.
|
||||
static const std::string RULE_TRANSITION;
|
||||
/// Constant for the rule native, meaning a native border is required.
|
||||
static const std::string RULE_NATIVE;
|
||||
/// Constant for the rule native strong, meaning a native type is required.
|
||||
static const std::string RULE_NATIVE_STRONG;
|
||||
/// Constant for the rule any, meaning a native type, dirty OR sandy border is required.
|
||||
static const std::string RULE_ANY;
|
||||
|
||||
TerrainViewPattern();
|
||||
|
||||
/// The pattern data can be visualized as a 3x3 matrix:
|
||||
/// [ ][ ][ ]
|
||||
/// [ ][ ][ ]
|
||||
/// [ ][ ][ ]
|
||||
///
|
||||
/// The box in the center belongs always to the native terrain type and
|
||||
/// is the point of origin. Depending on the terrain type different rules
|
||||
/// can be used. Their meaning differs also from type to type.
|
||||
///
|
||||
/// std::vector -> several rules can be used in one cell
|
||||
std::array<std::vector<WeightedRule>, PATTERN_DATA_SIZE> data;
|
||||
|
||||
/// The identifier of the pattern, if it's referenced from a another pattern.
|
||||
std::string id;
|
||||
|
||||
/// This describes the mapping between this pattern and the corresponding range of frames
|
||||
/// which should be used for the ter view.
|
||||
///
|
||||
/// std::vector -> size=1: typical, size=2: if this pattern should map to two different types of borders
|
||||
/// std::pair -> 1st value: lower range, 2nd value: upper range
|
||||
std::vector<std::pair<int, int> > mapping;
|
||||
/// If diffImages is true, different images/frames are used to place a rotated terrain view. If it's false
|
||||
/// the same frame will be used and rotated.
|
||||
bool diffImages;
|
||||
/// The rotationTypesCount is only used if diffImages is true and holds the number how many rotation types(horizontal, etc...)
|
||||
/// are supported.
|
||||
int rotationTypesCount;
|
||||
|
||||
/// The minimum and maximum points to reach to validate the pattern successfully.
|
||||
int minPoints, maxPoints;
|
||||
};
|
||||
|
||||
/// The terrain view pattern config loads pattern data from the filesystem.
|
||||
class DLL_LINKAGE CTerrainViewPatternConfig : public boost::noncopyable
|
||||
{
|
||||
public:
|
||||
typedef std::vector<TerrainViewPattern> TVPVector;
|
||||
|
||||
CTerrainViewPatternConfig();
|
||||
~CTerrainViewPatternConfig();
|
||||
|
||||
const std::vector<TVPVector> & getTerrainViewPatterns(const Terrain & terrain) const;
|
||||
boost::optional<const TerrainViewPattern &> getTerrainViewPatternById(std::string patternId, const std::string & id) const;
|
||||
boost::optional<const TVPVector &> getTerrainViewPatternsById(const Terrain & terrain, const std::string & id) const;
|
||||
const TVPVector * getTerrainTypePatternById(const std::string & id) const;
|
||||
void flipPattern(TerrainViewPattern & pattern, int flip) const;
|
||||
|
||||
private:
|
||||
std::map<std::string, std::vector<TVPVector> > terrainViewPatterns;
|
||||
std::map<std::string, TVPVector> terrainTypePatterns;
|
||||
};
|
||||
|
||||
/// The CDrawTerrainOperation class draws a terrain area on the map.
|
||||
class CDrawTerrainOperation : public CMapOperation
|
||||
{
|
||||
public:
|
||||
CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, Terrain terType, CRandomGenerator * gen);
|
||||
|
||||
void execute() override;
|
||||
void undo() override;
|
||||
void redo() override;
|
||||
std::string getLabel() const override;
|
||||
|
||||
private:
|
||||
struct ValidationResult
|
||||
{
|
||||
ValidationResult(bool result, const std::string & transitionReplacement = "");
|
||||
|
||||
bool result;
|
||||
/// The replacement of a T rule, either D or S.
|
||||
std::string transitionReplacement;
|
||||
int flip;
|
||||
};
|
||||
|
||||
struct InvalidTiles
|
||||
{
|
||||
std::set<int3> foreignTiles, nativeTiles;
|
||||
bool centerPosValid;
|
||||
|
||||
InvalidTiles() : centerPosValid(false) { }
|
||||
};
|
||||
|
||||
void updateTerrainTypes();
|
||||
void invalidateTerrainViews(const int3 & centerPos);
|
||||
InvalidTiles getInvalidTiles(const int3 & centerPos) const;
|
||||
|
||||
void updateTerrainViews();
|
||||
/// Validates the terrain view of the given position and with the given pattern. The first method wraps the
|
||||
/// second method to validate the terrain view with the given pattern in all four flip directions(horizontal, vertical).
|
||||
ValidationResult validateTerrainView(const int3 & pos, const std::vector<TerrainViewPattern> * pattern, int recDepth = 0) const;
|
||||
ValidationResult validateTerrainViewInner(const int3 & pos, const TerrainViewPattern & pattern, int recDepth = 0) const;
|
||||
|
||||
CTerrainSelection terrainSel;
|
||||
Terrain terType;
|
||||
CRandomGenerator * gen;
|
||||
std::set<int3> invalidatedTerViews;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CTerrainViewPatternUtils
|
||||
{
|
||||
public:
|
||||
static void printDebuggingInfoAboutTile(const CMap * map, int3 pos);
|
||||
};
|
||||
|
||||
/// The CClearTerrainOperation clears+initializes the terrain.
|
||||
class CClearTerrainOperation : public CComposedOperation
|
||||
{
|
||||
public:
|
||||
CClearTerrainOperation(CMap * map, CRandomGenerator * gen);
|
||||
|
||||
std::string getLabel() const override;
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
/// The CInsertObjectOperation class inserts an object to the map.
|
||||
class CInsertObjectOperation : public CMapOperation
|
||||
{
|
||||
public:
|
||||
CInsertObjectOperation(CMap * map, CGObjectInstance * obj);
|
||||
|
||||
void execute() override;
|
||||
void undo() override;
|
||||
void redo() override;
|
||||
std::string getLabel() const override;
|
||||
|
||||
private:
|
||||
CGObjectInstance * obj;
|
||||
};
|
||||
|
||||
/// The CMoveObjectOperation class moves object to another position
|
||||
class CMoveObjectOperation : public CMapOperation
|
||||
{
|
||||
public:
|
||||
CMoveObjectOperation(CMap * map, CGObjectInstance * obj, const int3 & targetPosition);
|
||||
|
||||
void execute() override;
|
||||
void undo() override;
|
||||
void redo() override;
|
||||
std::string getLabel() const override;
|
||||
|
||||
private:
|
||||
CGObjectInstance * obj;
|
||||
int3 initialPos;
|
||||
int3 targetPos;
|
||||
};
|
||||
|
||||
/// The CRemoveObjectOperation class removes object from the map
|
||||
class CRemoveObjectOperation : public CMapOperation
|
||||
{
|
||||
public:
|
||||
CRemoveObjectOperation(CMap * map, CGObjectInstance * obj);
|
||||
|
||||
void execute() override;
|
||||
void undo() override;
|
||||
void redo() override;
|
||||
std::string getLabel() const override;
|
||||
|
||||
private:
|
||||
CGObjectInstance * obj;
|
||||
};
|
||||
|
671
lib/mapping/CMapOperation.cpp
Normal file
671
lib/mapping/CMapOperation.cpp
Normal file
@ -0,0 +1,671 @@
|
||||
/*
|
||||
* CMapOperation.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "CMapOperation.h"
|
||||
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "CMap.h"
|
||||
#include "MapEditUtils.h"
|
||||
|
||||
CMapOperation::CMapOperation(CMap* map) : map(map)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
std::string CMapOperation::getLabel() const
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
MapRect CMapOperation::extendTileAround(const int3& centerPos) const
|
||||
{
|
||||
return MapRect(int3(centerPos.x - 1, centerPos.y - 1, centerPos.z), 3, 3);
|
||||
}
|
||||
|
||||
MapRect CMapOperation::extendTileAroundSafely(const int3& centerPos) const
|
||||
{
|
||||
return extendTileAround(centerPos) & MapRect(int3(0, 0, centerPos.z), map->width, map->height);
|
||||
}
|
||||
|
||||
CComposedOperation::CComposedOperation(CMap* map) : CMapOperation(map)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CComposedOperation::execute()
|
||||
{
|
||||
for (auto& operation : operations)
|
||||
{
|
||||
operation->execute();
|
||||
}
|
||||
}
|
||||
|
||||
void CComposedOperation::undo()
|
||||
{
|
||||
//reverse order
|
||||
for (auto operation = operations.rbegin(); operation != operations.rend(); operation++)
|
||||
{
|
||||
operation->get()->undo();
|
||||
}
|
||||
}
|
||||
|
||||
void CComposedOperation::redo()
|
||||
{
|
||||
for (auto& operation : operations)
|
||||
{
|
||||
operation->redo();
|
||||
}
|
||||
}
|
||||
|
||||
std::string CComposedOperation::getLabel() const
|
||||
{
|
||||
std::string ret = "Composed operation: ";
|
||||
for (auto& operation : operations)
|
||||
{
|
||||
ret.append(operation->getLabel() + ";");
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void CComposedOperation::addOperation(std::unique_ptr<CMapOperation>&& operation)
|
||||
{
|
||||
operations.push_back(std::move(operation));
|
||||
}
|
||||
|
||||
CDrawTerrainOperation::CDrawTerrainOperation(CMap* map, const CTerrainSelection& terrainSel, Terrain terType, CRandomGenerator* gen)
|
||||
: CMapOperation(map), terrainSel(terrainSel), terType(terType), gen(gen)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CDrawTerrainOperation::execute()
|
||||
{
|
||||
for (const auto& pos : terrainSel.getSelectedItems())
|
||||
{
|
||||
auto& tile = map->getTile(pos);
|
||||
tile.terType = terType;
|
||||
invalidateTerrainViews(pos);
|
||||
}
|
||||
|
||||
updateTerrainTypes();
|
||||
updateTerrainViews();
|
||||
}
|
||||
|
||||
void CDrawTerrainOperation::undo()
|
||||
{
|
||||
//TODO
|
||||
}
|
||||
|
||||
void CDrawTerrainOperation::redo()
|
||||
{
|
||||
//TODO
|
||||
}
|
||||
|
||||
std::string CDrawTerrainOperation::getLabel() const
|
||||
{
|
||||
return "Draw Terrain";
|
||||
}
|
||||
|
||||
void CDrawTerrainOperation::updateTerrainTypes()
|
||||
{
|
||||
auto positions = terrainSel.getSelectedItems();
|
||||
while (!positions.empty())
|
||||
{
|
||||
const auto& centerPos = *(positions.begin());
|
||||
auto centerTile = map->getTile(centerPos);
|
||||
//logGlobal->debug("Set terrain tile at pos '%s' to type '%s'", centerPos, centerTile.terType);
|
||||
auto tiles = getInvalidTiles(centerPos);
|
||||
auto updateTerrainType = [&](const int3& pos)
|
||||
{
|
||||
map->getTile(pos).terType = centerTile.terType;
|
||||
positions.insert(pos);
|
||||
invalidateTerrainViews(pos);
|
||||
//logGlobal->debug("Set additional terrain tile at pos '%s' to type '%s'", pos, centerTile.terType);
|
||||
};
|
||||
|
||||
// Fill foreign invalid tiles
|
||||
for (const auto& tile : tiles.foreignTiles)
|
||||
{
|
||||
updateTerrainType(tile);
|
||||
}
|
||||
|
||||
tiles = getInvalidTiles(centerPos);
|
||||
if (tiles.nativeTiles.find(centerPos) != tiles.nativeTiles.end())
|
||||
{
|
||||
// Blow up
|
||||
auto rect = extendTileAroundSafely(centerPos);
|
||||
std::set<int3> suitableTiles;
|
||||
int invalidForeignTilesCnt = std::numeric_limits<int>::max(), invalidNativeTilesCnt = 0;
|
||||
bool centerPosValid = false;
|
||||
rect.forEach([&](const int3& posToTest)
|
||||
{
|
||||
auto& terrainTile = map->getTile(posToTest);
|
||||
if (centerTile.terType != terrainTile.terType)
|
||||
{
|
||||
auto formerTerType = terrainTile.terType;
|
||||
terrainTile.terType = centerTile.terType;
|
||||
auto testTile = getInvalidTiles(posToTest);
|
||||
|
||||
int nativeTilesCntNorm = testTile.nativeTiles.empty() ? std::numeric_limits<int>::max() : (int)testTile.nativeTiles.size();
|
||||
|
||||
bool putSuitableTile = false;
|
||||
bool addToSuitableTiles = false;
|
||||
if (testTile.centerPosValid)
|
||||
{
|
||||
if (!centerPosValid)
|
||||
{
|
||||
centerPosValid = true;
|
||||
putSuitableTile = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (testTile.foreignTiles.size() < invalidForeignTilesCnt)
|
||||
{
|
||||
putSuitableTile = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
addToSuitableTiles = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!centerPosValid)
|
||||
{
|
||||
if ((nativeTilesCntNorm > invalidNativeTilesCnt) ||
|
||||
(nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() < invalidForeignTilesCnt))
|
||||
{
|
||||
putSuitableTile = true;
|
||||
}
|
||||
else if (nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() == invalidForeignTilesCnt)
|
||||
{
|
||||
addToSuitableTiles = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (putSuitableTile)
|
||||
{
|
||||
//if(!suitableTiles.empty())
|
||||
//{
|
||||
// logGlobal->debug("Clear suitables tiles.");
|
||||
//}
|
||||
|
||||
invalidNativeTilesCnt = nativeTilesCntNorm;
|
||||
invalidForeignTilesCnt = static_cast<int>(testTile.foreignTiles.size());
|
||||
suitableTiles.clear();
|
||||
addToSuitableTiles = true;
|
||||
}
|
||||
|
||||
if (addToSuitableTiles)
|
||||
{
|
||||
suitableTiles.insert(posToTest);
|
||||
}
|
||||
|
||||
terrainTile.terType = formerTerType;
|
||||
}
|
||||
});
|
||||
|
||||
if (suitableTiles.size() == 1)
|
||||
{
|
||||
updateTerrainType(*suitableTiles.begin());
|
||||
}
|
||||
else
|
||||
{
|
||||
static const int3 directions[] = { int3(0, -1, 0), int3(-1, 0, 0), int3(0, 1, 0), int3(1, 0, 0),
|
||||
int3(-1, -1, 0), int3(-1, 1, 0), int3(1, 1, 0), int3(1, -1, 0) };
|
||||
for (auto& direction : directions)
|
||||
{
|
||||
auto it = suitableTiles.find(centerPos + direction);
|
||||
if (it != suitableTiles.end())
|
||||
{
|
||||
updateTerrainType(*it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// add invalid native tiles which are not in the positions list
|
||||
for (const auto& nativeTile : tiles.nativeTiles)
|
||||
{
|
||||
if (positions.find(nativeTile) == positions.end())
|
||||
{
|
||||
positions.insert(nativeTile);
|
||||
}
|
||||
}
|
||||
|
||||
positions.erase(centerPos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CDrawTerrainOperation::updateTerrainViews()
|
||||
{
|
||||
for (const auto& pos : invalidatedTerViews)
|
||||
{
|
||||
const auto& patterns = VLC->terviewh->getTerrainViewPatterns(map->getTile(pos).terType);
|
||||
|
||||
// Detect a pattern which fits best
|
||||
int bestPattern = -1;
|
||||
ValidationResult valRslt(false);
|
||||
for (int k = 0; k < patterns.size(); ++k)
|
||||
{
|
||||
const auto& pattern = patterns[k];
|
||||
//(ETerrainGroup::ETerrainGroup terGroup, const std::string & id)
|
||||
valRslt = validateTerrainView(pos, &pattern);
|
||||
if (valRslt.result)
|
||||
{
|
||||
bestPattern = k;
|
||||
break;
|
||||
}
|
||||
}
|
||||
//assert(bestPattern != -1);
|
||||
if (bestPattern == -1)
|
||||
{
|
||||
// This shouldn't be the case
|
||||
logGlobal->warn("No pattern detected at pos '%s'.", pos.toString());
|
||||
CTerrainViewPatternUtils::printDebuggingInfoAboutTile(map, pos);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get mapping
|
||||
const TerrainViewPattern& pattern = patterns[bestPattern][valRslt.flip];
|
||||
std::pair<int, int> mapping;
|
||||
if (valRslt.transitionReplacement.empty())
|
||||
{
|
||||
mapping = pattern.mapping[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
mapping = valRslt.transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
|
||||
}
|
||||
|
||||
// Set terrain view
|
||||
auto& tile = map->getTile(pos);
|
||||
if (!pattern.diffImages)
|
||||
{
|
||||
tile.terView = gen->nextInt(mapping.first, mapping.second);
|
||||
tile.extTileFlags = valRslt.flip;
|
||||
}
|
||||
else
|
||||
{
|
||||
const int framesPerRot = (mapping.second - mapping.first + 1) / pattern.rotationTypesCount;
|
||||
int flip = (pattern.rotationTypesCount == 2 && valRslt.flip == 2) ? 1 : valRslt.flip;
|
||||
int firstFrame = mapping.first + flip * framesPerRot;
|
||||
tile.terView = gen->nextInt(firstFrame, firstFrame + framesPerRot - 1);
|
||||
tile.extTileFlags = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainView(const int3& pos, const std::vector<TerrainViewPattern>* pattern, int recDepth) const
|
||||
{
|
||||
for (int flip = 0; flip < 4; ++flip)
|
||||
{
|
||||
auto valRslt = validateTerrainViewInner(pos, pattern->at(flip), recDepth);
|
||||
if (valRslt.result)
|
||||
{
|
||||
valRslt.flip = flip;
|
||||
return valRslt;
|
||||
}
|
||||
}
|
||||
return ValidationResult(false);
|
||||
}
|
||||
|
||||
CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainViewInner(const int3& pos, const TerrainViewPattern& pattern, int recDepth) const
|
||||
{
|
||||
auto centerTerType = map->getTile(pos).terType;
|
||||
int totalPoints = 0;
|
||||
std::string transitionReplacement;
|
||||
|
||||
for (int i = 0; i < 9; ++i)
|
||||
{
|
||||
// The center, middle cell can be skipped
|
||||
if (i == 4)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get terrain group of the current cell
|
||||
int cx = pos.x + (i % 3) - 1;
|
||||
int cy = pos.y + (i / 3) - 1;
|
||||
int3 currentPos(cx, cy, pos.z);
|
||||
bool isAlien = false;
|
||||
Terrain terType;
|
||||
if (!map->isInTheMap(currentPos))
|
||||
{
|
||||
// position is not in the map, so take the ter type from the neighbor tile
|
||||
bool widthTooHigh = currentPos.x >= map->width;
|
||||
bool widthTooLess = currentPos.x < 0;
|
||||
bool heightTooHigh = currentPos.y >= map->height;
|
||||
bool heightTooLess = currentPos.y < 0;
|
||||
|
||||
if ((widthTooHigh && heightTooHigh) || (widthTooHigh && heightTooLess) || (widthTooLess && heightTooHigh) || (widthTooLess && heightTooLess))
|
||||
{
|
||||
terType = centerTerType;
|
||||
}
|
||||
else if (widthTooHigh)
|
||||
{
|
||||
terType = map->getTile(int3(currentPos.x - 1, currentPos.y, currentPos.z)).terType;
|
||||
}
|
||||
else if (heightTooHigh)
|
||||
{
|
||||
terType = map->getTile(int3(currentPos.x, currentPos.y - 1, currentPos.z)).terType;
|
||||
}
|
||||
else if (widthTooLess)
|
||||
{
|
||||
terType = map->getTile(int3(currentPos.x + 1, currentPos.y, currentPos.z)).terType;
|
||||
}
|
||||
else if (heightTooLess)
|
||||
{
|
||||
terType = map->getTile(int3(currentPos.x, currentPos.y + 1, currentPos.z)).terType;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
terType = map->getTile(currentPos).terType;
|
||||
if (terType != centerTerType && (terType.isPassable() || centerTerType.isPassable()))
|
||||
{
|
||||
isAlien = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Validate all rules per cell
|
||||
int topPoints = -1;
|
||||
for (auto& elem : pattern.data[i])
|
||||
{
|
||||
TerrainViewPattern::WeightedRule rule = elem;
|
||||
if (!rule.isStandardRule())
|
||||
{
|
||||
if (recDepth == 0 && map->isInTheMap(currentPos))
|
||||
{
|
||||
if (terType == centerTerType)
|
||||
{
|
||||
const auto& patternForRule = VLC->terviewh->getTerrainViewPatternsById(centerTerType, rule.name);
|
||||
if (auto p = patternForRule)
|
||||
{
|
||||
auto rslt = validateTerrainView(currentPos, &(*p), 1);
|
||||
if (rslt.result) topPoints = std::max(topPoints, rule.points);
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
rule.setNative();
|
||||
}
|
||||
}
|
||||
|
||||
auto applyValidationRslt = [&](bool rslt)
|
||||
{
|
||||
if (rslt)
|
||||
{
|
||||
topPoints = std::max(topPoints, rule.points);
|
||||
}
|
||||
};
|
||||
|
||||
// Validate cell with the ruleset of the pattern
|
||||
bool nativeTestOk, nativeTestStrongOk;
|
||||
nativeTestOk = nativeTestStrongOk = (rule.isNativeStrong() || rule.isNativeRule()) && !isAlien;
|
||||
|
||||
if (centerTerType == Terrain("dirt"))
|
||||
{
|
||||
nativeTestOk = rule.isNativeRule() && !terType.isTransitionRequired();
|
||||
bool sandTestOk = (rule.isSandRule() || rule.isTransition())
|
||||
&& terType.isTransitionRequired();
|
||||
applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk || nativeTestStrongOk);
|
||||
}
|
||||
else if (centerTerType == Terrain("sand"))
|
||||
{
|
||||
applyValidationRslt(true);
|
||||
}
|
||||
else if (centerTerType.isTransitionRequired()) //water, rock and some special terrains require sand transition
|
||||
{
|
||||
bool sandTestOk = (rule.isSandRule() || rule.isTransition())
|
||||
&& isAlien;
|
||||
applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk);
|
||||
}
|
||||
else
|
||||
{
|
||||
bool dirtTestOk = (rule.isDirtRule() || rule.isTransition())
|
||||
&& isAlien && !terType.isTransitionRequired();
|
||||
bool sandTestOk = (rule.isSandRule() || rule.isTransition())
|
||||
&& terType.isTransitionRequired();
|
||||
|
||||
if (transitionReplacement.empty() && rule.isTransition()
|
||||
&& (dirtTestOk || sandTestOk))
|
||||
{
|
||||
transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
|
||||
}
|
||||
if (rule.isTransition())
|
||||
{
|
||||
applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND) ||
|
||||
(sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT));
|
||||
}
|
||||
else
|
||||
{
|
||||
applyValidationRslt(rule.isAnyRule() || dirtTestOk || sandTestOk || nativeTestOk);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (topPoints == -1)
|
||||
{
|
||||
return ValidationResult(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
totalPoints += topPoints;
|
||||
}
|
||||
}
|
||||
|
||||
if (totalPoints >= pattern.minPoints && totalPoints <= pattern.maxPoints)
|
||||
{
|
||||
return ValidationResult(true, transitionReplacement);
|
||||
}
|
||||
else
|
||||
{
|
||||
return ValidationResult(false);
|
||||
}
|
||||
}
|
||||
|
||||
void CDrawTerrainOperation::invalidateTerrainViews(const int3& centerPos)
|
||||
{
|
||||
auto rect = extendTileAroundSafely(centerPos);
|
||||
rect.forEach([&](const int3& pos)
|
||||
{
|
||||
invalidatedTerViews.insert(pos);
|
||||
});
|
||||
}
|
||||
|
||||
CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const int3& centerPos) const
|
||||
{
|
||||
//TODO: this is very expensive function for RMG, needs optimization
|
||||
InvalidTiles tiles;
|
||||
auto centerTerType = map->getTile(centerPos).terType;
|
||||
auto rect = extendTileAround(centerPos);
|
||||
rect.forEach([&](const int3& pos)
|
||||
{
|
||||
if (map->isInTheMap(pos))
|
||||
{
|
||||
auto ptrConfig = VLC->terviewh;
|
||||
auto terType = map->getTile(pos).terType;
|
||||
auto valid = validateTerrainView(pos, ptrConfig->getTerrainTypePatternById("n1")).result;
|
||||
|
||||
// Special validity check for rock & water
|
||||
if (valid && (terType.isWater() || !terType.isPassable()))
|
||||
{
|
||||
static const std::string patternIds[] = { "s1", "s2" };
|
||||
for (auto& patternId : patternIds)
|
||||
{
|
||||
valid = !validateTerrainView(pos, ptrConfig->getTerrainTypePatternById(patternId)).result;
|
||||
if (!valid) break;
|
||||
}
|
||||
}
|
||||
// Additional validity check for non rock OR water
|
||||
else if (!valid && (terType.isLand() && terType.isPassable()))
|
||||
{
|
||||
static const std::string patternIds[] = { "n2", "n3" };
|
||||
for (auto& patternId : patternIds)
|
||||
{
|
||||
valid = validateTerrainView(pos, ptrConfig->getTerrainTypePatternById(patternId)).result;
|
||||
if (valid) break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!valid)
|
||||
{
|
||||
if (terType == centerTerType) tiles.nativeTiles.insert(pos);
|
||||
else tiles.foreignTiles.insert(pos);
|
||||
}
|
||||
else if (centerPos == pos)
|
||||
{
|
||||
tiles.centerPosValid = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
return tiles;
|
||||
}
|
||||
|
||||
CDrawTerrainOperation::ValidationResult::ValidationResult(bool result, const std::string& transitionReplacement)
|
||||
: result(result), transitionReplacement(transitionReplacement), flip(0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CClearTerrainOperation::CClearTerrainOperation(CMap* map, CRandomGenerator* gen) : CComposedOperation(map)
|
||||
{
|
||||
CTerrainSelection terrainSel(map);
|
||||
terrainSel.selectRange(MapRect(int3(0, 0, 0), map->width, map->height));
|
||||
addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, Terrain("water"), gen));
|
||||
if (map->twoLevel)
|
||||
{
|
||||
terrainSel.clearSelection();
|
||||
terrainSel.selectRange(MapRect(int3(0, 0, 1), map->width, map->height));
|
||||
addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, Terrain("rock"), gen));
|
||||
}
|
||||
}
|
||||
|
||||
std::string CClearTerrainOperation::getLabel() const
|
||||
{
|
||||
return "Clear Terrain";
|
||||
}
|
||||
|
||||
CInsertObjectOperation::CInsertObjectOperation(CMap* map, CGObjectInstance* obj)
|
||||
: CMapOperation(map), obj(obj)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CInsertObjectOperation::execute()
|
||||
{
|
||||
obj->id = ObjectInstanceID(map->objects.size());
|
||||
|
||||
map->setUniqueInstanceName(obj);
|
||||
|
||||
map->addNewObject(obj);
|
||||
}
|
||||
|
||||
void CInsertObjectOperation::undo()
|
||||
{
|
||||
map->removeObject(obj);
|
||||
}
|
||||
|
||||
void CInsertObjectOperation::redo()
|
||||
{
|
||||
execute();
|
||||
}
|
||||
|
||||
std::string CInsertObjectOperation::getLabel() const
|
||||
{
|
||||
return "Insert Object";
|
||||
}
|
||||
|
||||
CMoveObjectOperation::CMoveObjectOperation(CMap* map, CGObjectInstance* obj, const int3& targetPosition)
|
||||
: CMapOperation(map),
|
||||
obj(obj),
|
||||
initialPos(obj->pos),
|
||||
targetPos(targetPosition)
|
||||
{
|
||||
}
|
||||
|
||||
void CMoveObjectOperation::execute()
|
||||
{
|
||||
map->moveObject(obj, targetPos);
|
||||
}
|
||||
|
||||
void CMoveObjectOperation::undo()
|
||||
{
|
||||
map->moveObject(obj, initialPos);
|
||||
}
|
||||
|
||||
void CMoveObjectOperation::redo()
|
||||
{
|
||||
execute();
|
||||
}
|
||||
|
||||
std::string CMoveObjectOperation::getLabel() const
|
||||
{
|
||||
return "Move Object";
|
||||
}
|
||||
|
||||
CRemoveObjectOperation::CRemoveObjectOperation(CMap* map, CGObjectInstance* obj)
|
||||
: CMapOperation(map), obj(obj)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CRemoveObjectOperation::~CRemoveObjectOperation()
|
||||
{
|
||||
//when operation is destroyed and wasn't undone, the object is lost forever
|
||||
|
||||
if (!obj)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//do not destroy an object that belongs to map
|
||||
if (!vstd::contains(map->instanceNames, obj->instanceName))
|
||||
{
|
||||
delete obj;
|
||||
obj = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void CRemoveObjectOperation::execute()
|
||||
{
|
||||
map->removeObject(obj);
|
||||
}
|
||||
|
||||
void CRemoveObjectOperation::undo()
|
||||
{
|
||||
try
|
||||
{
|
||||
//set new id, but do not rename object
|
||||
obj->id = ObjectInstanceID((si32)map->objects.size());
|
||||
map->addNewObject(obj);
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
logGlobal->error(e.what());
|
||||
}
|
||||
}
|
||||
|
||||
void CRemoveObjectOperation::redo()
|
||||
{
|
||||
execute();
|
||||
}
|
||||
|
||||
std::string CRemoveObjectOperation::getLabel() const
|
||||
{
|
||||
return "Remove Object";
|
||||
}
|
164
lib/mapping/CMapOperation.h
Normal file
164
lib/mapping/CMapOperation.h
Normal file
@ -0,0 +1,164 @@
|
||||
/*
|
||||
* CMapOperation.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../int3.h"
|
||||
#include "MapEditUtils.h"
|
||||
|
||||
class CGObjectInstance;
|
||||
class CMap;
|
||||
class CRandomGenerator;
|
||||
|
||||
/// The abstract base class CMapOperation defines an operation that can be executed, undone and redone.
|
||||
class DLL_LINKAGE CMapOperation : public boost::noncopyable
|
||||
{
|
||||
public:
|
||||
explicit CMapOperation(CMap* map);
|
||||
virtual ~CMapOperation() { };
|
||||
|
||||
virtual void execute() = 0;
|
||||
virtual void undo() = 0;
|
||||
virtual void redo() = 0;
|
||||
virtual std::string getLabel() const = 0; /// Returns a display-able name of the operation.
|
||||
|
||||
static const int FLIP_PATTERN_HORIZONTAL = 1;
|
||||
static const int FLIP_PATTERN_VERTICAL = 2;
|
||||
static const int FLIP_PATTERN_BOTH = 3;
|
||||
|
||||
protected:
|
||||
MapRect extendTileAround(const int3& centerPos) const;
|
||||
MapRect extendTileAroundSafely(const int3& centerPos) const; /// doesn't exceed map size
|
||||
|
||||
CMap* map;
|
||||
};
|
||||
|
||||
/// The CComposedOperation is an operation which consists of several operations.
|
||||
class DLL_LINKAGE CComposedOperation : public CMapOperation
|
||||
{
|
||||
public:
|
||||
CComposedOperation(CMap* map);
|
||||
|
||||
void execute() override;
|
||||
void undo() override;
|
||||
void redo() override;
|
||||
std::string getLabel() const override;
|
||||
|
||||
void addOperation(std::unique_ptr<CMapOperation>&& operation);
|
||||
|
||||
private:
|
||||
std::list<std::unique_ptr<CMapOperation> > operations;
|
||||
};
|
||||
|
||||
/// The CDrawTerrainOperation class draws a terrain area on the map.
|
||||
class CDrawTerrainOperation : public CMapOperation
|
||||
{
|
||||
public:
|
||||
CDrawTerrainOperation(CMap* map, const CTerrainSelection& terrainSel, Terrain terType, CRandomGenerator* gen);
|
||||
|
||||
void execute() override;
|
||||
void undo() override;
|
||||
void redo() override;
|
||||
std::string getLabel() const override;
|
||||
|
||||
private:
|
||||
struct ValidationResult
|
||||
{
|
||||
ValidationResult(bool result, const std::string& transitionReplacement = "");
|
||||
|
||||
bool result;
|
||||
/// The replacement of a T rule, either D or S.
|
||||
std::string transitionReplacement;
|
||||
int flip;
|
||||
};
|
||||
|
||||
struct InvalidTiles
|
||||
{
|
||||
std::set<int3> foreignTiles, nativeTiles;
|
||||
bool centerPosValid;
|
||||
|
||||
InvalidTiles() : centerPosValid(false) { }
|
||||
};
|
||||
|
||||
void updateTerrainTypes();
|
||||
void invalidateTerrainViews(const int3& centerPos);
|
||||
InvalidTiles getInvalidTiles(const int3& centerPos) const;
|
||||
|
||||
void updateTerrainViews();
|
||||
/// Validates the terrain view of the given position and with the given pattern. The first method wraps the
|
||||
/// second method to validate the terrain view with the given pattern in all four flip directions(horizontal, vertical).
|
||||
ValidationResult validateTerrainView(const int3& pos, const std::vector<TerrainViewPattern>* pattern, int recDepth = 0) const;
|
||||
ValidationResult validateTerrainViewInner(const int3& pos, const TerrainViewPattern& pattern, int recDepth = 0) const;
|
||||
|
||||
CTerrainSelection terrainSel;
|
||||
Terrain terType;
|
||||
CRandomGenerator* gen;
|
||||
std::set<int3> invalidatedTerViews;
|
||||
};
|
||||
|
||||
/// The CClearTerrainOperation clears+initializes the terrain.
|
||||
class CClearTerrainOperation : public CComposedOperation
|
||||
{
|
||||
public:
|
||||
CClearTerrainOperation(CMap* map, CRandomGenerator* gen);
|
||||
|
||||
std::string getLabel() const override;
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
/// The CInsertObjectOperation class inserts an object to the map.
|
||||
class CInsertObjectOperation : public CMapOperation
|
||||
{
|
||||
public:
|
||||
CInsertObjectOperation(CMap* map, CGObjectInstance* obj);
|
||||
|
||||
void execute() override;
|
||||
void undo() override;
|
||||
void redo() override;
|
||||
std::string getLabel() const override;
|
||||
|
||||
private:
|
||||
CGObjectInstance* obj;
|
||||
};
|
||||
|
||||
/// The CMoveObjectOperation class moves object to another position
|
||||
class CMoveObjectOperation : public CMapOperation
|
||||
{
|
||||
public:
|
||||
CMoveObjectOperation(CMap* map, CGObjectInstance* obj, const int3& targetPosition);
|
||||
|
||||
void execute() override;
|
||||
void undo() override;
|
||||
void redo() override;
|
||||
std::string getLabel() const override;
|
||||
|
||||
private:
|
||||
CGObjectInstance* obj;
|
||||
int3 initialPos;
|
||||
int3 targetPos;
|
||||
};
|
||||
|
||||
/// The CRemoveObjectOperation class removes object from the map
|
||||
class CRemoveObjectOperation : public CMapOperation
|
||||
{
|
||||
public:
|
||||
CRemoveObjectOperation(CMap* map, CGObjectInstance* obj);
|
||||
~CRemoveObjectOperation();
|
||||
|
||||
void execute() override;
|
||||
void undo() override;
|
||||
void redo() override;
|
||||
std::string getLabel() const override;
|
||||
|
||||
private:
|
||||
CGObjectInstance* obj;
|
||||
};
|
371
lib/mapping/MapEditUtils.cpp
Normal file
371
lib/mapping/MapEditUtils.cpp
Normal file
@ -0,0 +1,371 @@
|
||||
/*
|
||||
* MapEditUtils.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
|
||||
#include "MapEditUtils.h"
|
||||
|
||||
#include "../filesystem/Filesystem.h"
|
||||
#include "../JsonNode.h"
|
||||
#include "CMap.h"
|
||||
#include "CMapOperation.h"
|
||||
|
||||
MapRect::MapRect() : x(0), y(0), z(0), width(0), height(0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
MapRect::MapRect(int3 pos, si32 width, si32 height) : x(pos.x), y(pos.y), z(pos.z), width(width), height(height)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
MapRect MapRect::operator&(const MapRect& rect) const
|
||||
{
|
||||
bool intersect = right() > rect.left() && rect.right() > left() &&
|
||||
bottom() > rect.top() && rect.bottom() > top() &&
|
||||
z == rect.z;
|
||||
if (intersect)
|
||||
{
|
||||
MapRect ret;
|
||||
ret.x = std::max(left(), rect.left());
|
||||
ret.y = std::max(top(), rect.top());
|
||||
ret.z = rect.z;
|
||||
ret.width = std::min(right(), rect.right()) - ret.x;
|
||||
ret.height = std::min(bottom(), rect.bottom()) - ret.y;
|
||||
return ret;
|
||||
}
|
||||
else
|
||||
{
|
||||
return MapRect();
|
||||
}
|
||||
}
|
||||
|
||||
si32 MapRect::left() const
|
||||
{
|
||||
return x;
|
||||
}
|
||||
|
||||
si32 MapRect::right() const
|
||||
{
|
||||
return x + width;
|
||||
}
|
||||
|
||||
si32 MapRect::top() const
|
||||
{
|
||||
return y;
|
||||
}
|
||||
|
||||
si32 MapRect::bottom() const
|
||||
{
|
||||
return y + height;
|
||||
}
|
||||
|
||||
int3 MapRect::topLeft() const
|
||||
{
|
||||
return int3(x, y, z);
|
||||
}
|
||||
|
||||
int3 MapRect::topRight() const
|
||||
{
|
||||
return int3(right(), y, z);
|
||||
}
|
||||
|
||||
int3 MapRect::bottomLeft() const
|
||||
{
|
||||
return int3(x, bottom(), z);
|
||||
}
|
||||
|
||||
int3 MapRect::bottomRight() const
|
||||
{
|
||||
return int3(right(), bottom(), z);
|
||||
}
|
||||
|
||||
CTerrainSelection::CTerrainSelection(CMap* map) : CMapSelection(map)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CTerrainSelection::selectRange(const MapRect& rect)
|
||||
{
|
||||
rect.forEach([this](const int3 pos)
|
||||
{
|
||||
this->select(pos);
|
||||
});
|
||||
}
|
||||
|
||||
void CTerrainSelection::deselectRange(const MapRect& rect)
|
||||
{
|
||||
rect.forEach([this](const int3 pos)
|
||||
{
|
||||
this->deselect(pos);
|
||||
});
|
||||
}
|
||||
|
||||
void CTerrainSelection::setSelection(const std::vector<int3>& vec)
|
||||
{
|
||||
for (auto pos : vec)
|
||||
this->select(pos);
|
||||
}
|
||||
|
||||
void CTerrainSelection::selectAll()
|
||||
{
|
||||
selectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
|
||||
selectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
|
||||
}
|
||||
|
||||
void CTerrainSelection::clearSelection()
|
||||
{
|
||||
deselectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
|
||||
deselectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
|
||||
}
|
||||
|
||||
CObjectSelection::CObjectSelection(CMap* map) : CMapSelection(map)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const std::string TerrainViewPattern::FLIP_MODE_DIFF_IMAGES = "D";
|
||||
|
||||
const std::string TerrainViewPattern::RULE_DIRT = "D";
|
||||
const std::string TerrainViewPattern::RULE_SAND = "S";
|
||||
const std::string TerrainViewPattern::RULE_TRANSITION = "T";
|
||||
const std::string TerrainViewPattern::RULE_NATIVE = "N";
|
||||
const std::string TerrainViewPattern::RULE_NATIVE_STRONG = "N!";
|
||||
const std::string TerrainViewPattern::RULE_ANY = "?";
|
||||
|
||||
TerrainViewPattern::TerrainViewPattern() : diffImages(false), rotationTypesCount(0), minPoints(0)
|
||||
{
|
||||
maxPoints = std::numeric_limits<int>::max();
|
||||
}
|
||||
|
||||
TerrainViewPattern::WeightedRule::WeightedRule(std::string& Name) : points(0), name(Name)
|
||||
{
|
||||
standardRule = (TerrainViewPattern::RULE_ANY == Name || TerrainViewPattern::RULE_DIRT == Name
|
||||
|| TerrainViewPattern::RULE_NATIVE == Name || TerrainViewPattern::RULE_SAND == Name
|
||||
|| TerrainViewPattern::RULE_TRANSITION == Name || TerrainViewPattern::RULE_NATIVE_STRONG == Name);
|
||||
anyRule = (Name == TerrainViewPattern::RULE_ANY);
|
||||
dirtRule = (Name == TerrainViewPattern::RULE_DIRT);
|
||||
sandRule = (Name == TerrainViewPattern::RULE_SAND);
|
||||
transitionRule = (Name == TerrainViewPattern::RULE_TRANSITION);
|
||||
nativeStrongRule = (Name == TerrainViewPattern::RULE_NATIVE_STRONG);
|
||||
nativeRule = (Name == TerrainViewPattern::RULE_NATIVE);
|
||||
}
|
||||
|
||||
void TerrainViewPattern::WeightedRule::setNative()
|
||||
{
|
||||
nativeRule = true;
|
||||
standardRule = true;
|
||||
//TODO: would look better as a bitfield
|
||||
dirtRule = sandRule = transitionRule = nativeStrongRule = anyRule = false; //no idea what they mean, but look mutually exclusive
|
||||
}
|
||||
|
||||
CTerrainViewPatternConfig::CTerrainViewPatternConfig()
|
||||
{
|
||||
const JsonNode config(ResourceID("config/terrainViewPatterns.json"));
|
||||
static const std::string patternTypes[] = { "terrainView", "terrainType" };
|
||||
for (int i = 0; i < ARRAY_COUNT(patternTypes); ++i)
|
||||
{
|
||||
const auto& patternsVec = config[patternTypes[i]].Vector();
|
||||
for (const auto& ptrnNode : patternsVec)
|
||||
{
|
||||
TerrainViewPattern pattern;
|
||||
|
||||
// Read pattern data
|
||||
const JsonVector& data = ptrnNode["data"].Vector();
|
||||
assert(data.size() == 9);
|
||||
for (int j = 0; j < data.size(); ++j)
|
||||
{
|
||||
std::string cell = data[j].String();
|
||||
boost::algorithm::erase_all(cell, " ");
|
||||
std::vector<std::string> rules;
|
||||
boost::split(rules, cell, boost::is_any_of(","));
|
||||
for (std::string ruleStr : rules)
|
||||
{
|
||||
std::vector<std::string> ruleParts;
|
||||
boost::split(ruleParts, ruleStr, boost::is_any_of("-"));
|
||||
TerrainViewPattern::WeightedRule rule(ruleParts[0]);
|
||||
assert(!rule.name.empty());
|
||||
if (ruleParts.size() > 1)
|
||||
{
|
||||
rule.points = boost::lexical_cast<int>(ruleParts[1]);
|
||||
}
|
||||
pattern.data[j].push_back(rule);
|
||||
}
|
||||
}
|
||||
|
||||
// Read various properties
|
||||
pattern.id = ptrnNode["id"].String();
|
||||
assert(!pattern.id.empty());
|
||||
pattern.minPoints = static_cast<int>(ptrnNode["minPoints"].Float());
|
||||
pattern.maxPoints = static_cast<int>(ptrnNode["maxPoints"].Float());
|
||||
if (pattern.maxPoints == 0) pattern.maxPoints = std::numeric_limits<int>::max();
|
||||
|
||||
// Read mapping
|
||||
if (i == 0)
|
||||
{
|
||||
const auto& mappingStruct = ptrnNode["mapping"].Struct();
|
||||
for (const auto& mappingPair : mappingStruct)
|
||||
{
|
||||
TerrainViewPattern terGroupPattern = pattern;
|
||||
auto mappingStr = mappingPair.second.String();
|
||||
boost::algorithm::erase_all(mappingStr, " ");
|
||||
auto colonIndex = mappingStr.find_first_of(":");
|
||||
const auto& flipMode = mappingStr.substr(0, colonIndex);
|
||||
terGroupPattern.diffImages = TerrainViewPattern::FLIP_MODE_DIFF_IMAGES == &(flipMode[flipMode.length() - 1]);
|
||||
if (terGroupPattern.diffImages)
|
||||
{
|
||||
terGroupPattern.rotationTypesCount = boost::lexical_cast<int>(flipMode.substr(0, flipMode.length() - 1));
|
||||
assert(terGroupPattern.rotationTypesCount == 2 || terGroupPattern.rotationTypesCount == 4);
|
||||
}
|
||||
mappingStr = mappingStr.substr(colonIndex + 1);
|
||||
std::vector<std::string> mappings;
|
||||
boost::split(mappings, mappingStr, boost::is_any_of(","));
|
||||
for (std::string mapping : mappings)
|
||||
{
|
||||
std::vector<std::string> range;
|
||||
boost::split(range, mapping, boost::is_any_of("-"));
|
||||
terGroupPattern.mapping.push_back(std::make_pair(boost::lexical_cast<int>(range[0]),
|
||||
boost::lexical_cast<int>(range.size() > 1 ? range[1] : range[0])));
|
||||
}
|
||||
|
||||
// Add pattern to the patterns map
|
||||
std::vector<TerrainViewPattern> terrainViewPatternFlips;
|
||||
terrainViewPatternFlips.push_back(terGroupPattern);
|
||||
|
||||
for (int i = 1; i < 4; ++i)
|
||||
{
|
||||
//auto p = terGroupPattern;
|
||||
flipPattern(terGroupPattern, i); //FIXME: we flip in place - doesn't make much sense now, but used to work
|
||||
terrainViewPatternFlips.push_back(terGroupPattern);
|
||||
}
|
||||
|
||||
terrainViewPatterns[mappingPair.first].push_back(terrainViewPatternFlips);
|
||||
}
|
||||
}
|
||||
else if (i == 1)
|
||||
{
|
||||
terrainTypePatterns[pattern.id].push_back(pattern);
|
||||
for (int i = 1; i < 4; ++i)
|
||||
{
|
||||
//auto p = pattern;
|
||||
flipPattern(pattern, i); ///FIXME: we flip in place - doesn't make much sense now
|
||||
terrainTypePatterns[pattern.id].push_back(pattern);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CTerrainViewPatternConfig::~CTerrainViewPatternConfig()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const std::vector<CTerrainViewPatternConfig::TVPVector>& CTerrainViewPatternConfig::getTerrainViewPatterns(const Terrain& terrain) const
|
||||
{
|
||||
auto iter = terrainViewPatterns.find(Terrain::Manager::getInfo(terrain).terrainViewPatterns);
|
||||
if (iter == terrainViewPatterns.end())
|
||||
return terrainViewPatterns.at("normal");
|
||||
return iter->second;
|
||||
}
|
||||
|
||||
boost::optional<const TerrainViewPattern&> CTerrainViewPatternConfig::getTerrainViewPatternById(std::string patternId, const std::string& id) const
|
||||
{
|
||||
auto iter = terrainViewPatterns.find(patternId);
|
||||
const std::vector<TVPVector>& groupPatterns = (iter == terrainViewPatterns.end()) ? terrainViewPatterns.at("normal") : iter->second;
|
||||
|
||||
for (const TVPVector& patternFlips : groupPatterns)
|
||||
{
|
||||
const TerrainViewPattern& pattern = patternFlips.front();
|
||||
|
||||
if (id == pattern.id)
|
||||
{
|
||||
return boost::optional<const TerrainViewPattern&>(pattern);
|
||||
}
|
||||
}
|
||||
return boost::optional<const TerrainViewPattern&>();
|
||||
}
|
||||
|
||||
boost::optional<const CTerrainViewPatternConfig::TVPVector&> CTerrainViewPatternConfig::getTerrainViewPatternsById(const Terrain& terrain, const std::string& id) const
|
||||
{
|
||||
const std::vector<TVPVector>& groupPatterns = getTerrainViewPatterns(terrain);
|
||||
for (const TVPVector& patternFlips : groupPatterns)
|
||||
{
|
||||
const TerrainViewPattern& pattern = patternFlips.front();
|
||||
if (id == pattern.id)
|
||||
{
|
||||
return boost::optional<const TVPVector&>(patternFlips);
|
||||
}
|
||||
}
|
||||
return boost::optional<const TVPVector&>();
|
||||
}
|
||||
|
||||
|
||||
const CTerrainViewPatternConfig::TVPVector* CTerrainViewPatternConfig::getTerrainTypePatternById(const std::string& id) const
|
||||
{
|
||||
auto it = terrainTypePatterns.find(id);
|
||||
assert(it != terrainTypePatterns.end());
|
||||
return &(it->second);
|
||||
}
|
||||
|
||||
void CTerrainViewPatternConfig::flipPattern(TerrainViewPattern& pattern, int flip) const
|
||||
{
|
||||
//flip in place to avoid expensive constructor. Seriously.
|
||||
|
||||
if (flip == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//always flip horizontal
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
int y = i * 3;
|
||||
std::swap(pattern.data[y], pattern.data[y + 2]);
|
||||
}
|
||||
//flip vertical only at 2nd step
|
||||
if (flip == CMapOperation::FLIP_PATTERN_VERTICAL)
|
||||
{
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
std::swap(pattern.data[i], pattern.data[6 + i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CTerrainViewPatternUtils::printDebuggingInfoAboutTile(const CMap* map, int3 pos)
|
||||
{
|
||||
logGlobal->debug("Printing detailed info about nearby map tiles of pos '%s'", pos.toString());
|
||||
for (int y = pos.y - 2; y <= pos.y + 2; ++y)
|
||||
{
|
||||
std::string line;
|
||||
const int PADDED_LENGTH = 10;
|
||||
for (int x = pos.x - 2; x <= pos.x + 2; ++x)
|
||||
{
|
||||
auto debugPos = int3(x, y, pos.z);
|
||||
if (map->isInTheMap(debugPos))
|
||||
{
|
||||
auto debugTile = map->getTile(debugPos);
|
||||
|
||||
std::string terType = static_cast<std::string>(debugTile.terType).substr(0, 6);
|
||||
line += terType;
|
||||
line.insert(line.end(), PADDED_LENGTH - terType.size(), ' ');
|
||||
}
|
||||
else
|
||||
{
|
||||
line += "X";
|
||||
line.insert(line.end(), PADDED_LENGTH - 1, ' ');
|
||||
}
|
||||
}
|
||||
|
||||
logGlobal->debug(line);
|
||||
}
|
||||
}
|
235
lib/mapping/MapEditUtils.h
Normal file
235
lib/mapping/MapEditUtils.h
Normal file
@ -0,0 +1,235 @@
|
||||
/*
|
||||
* MapEditUtils.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../int3.h"
|
||||
#include "../CRandomGenerator.h"
|
||||
#include "Terrain.h"
|
||||
|
||||
class CGObjectInstance;
|
||||
class CMap;
|
||||
|
||||
/// Represents a map rectangle.
|
||||
struct DLL_LINKAGE MapRect
|
||||
{
|
||||
MapRect();
|
||||
MapRect(int3 pos, si32 width, si32 height);
|
||||
si32 x, y, z;
|
||||
si32 width, height;
|
||||
|
||||
si32 left() const;
|
||||
si32 right() const;
|
||||
si32 top() const;
|
||||
si32 bottom() const;
|
||||
|
||||
int3 topLeft() const; /// Top left corner of this rect.
|
||||
int3 topRight() const; /// Top right corner of this rect.
|
||||
int3 bottomLeft() const; /// Bottom left corner of this rect.
|
||||
int3 bottomRight() const; /// Bottom right corner of this rect.
|
||||
|
||||
/// Returns a MapRect of the intersection of this rectangle and the given one.
|
||||
MapRect operator&(const MapRect& rect) const;
|
||||
|
||||
template<typename Func>
|
||||
void forEach(Func f) const
|
||||
{
|
||||
for (int j = y; j < bottom(); ++j)
|
||||
{
|
||||
for (int i = x; i < right(); ++i)
|
||||
{
|
||||
f(int3(i, j, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/// Generic selection class to select any type
|
||||
template<typename T>
|
||||
class DLL_LINKAGE CMapSelection
|
||||
{
|
||||
public:
|
||||
explicit CMapSelection(CMap* map) : map(map) { }
|
||||
virtual ~CMapSelection() { };
|
||||
void select(const T& item)
|
||||
{
|
||||
selectedItems.insert(item);
|
||||
}
|
||||
void deselect(const T& item)
|
||||
{
|
||||
selectedItems.erase(item);
|
||||
}
|
||||
std::set<T> getSelectedItems()
|
||||
{
|
||||
return selectedItems;
|
||||
}
|
||||
CMap* getMap() { return map; }
|
||||
virtual void selectRange(const MapRect& rect) { }
|
||||
virtual void deselectRange(const MapRect& rect) { }
|
||||
virtual void selectAll() { }
|
||||
virtual void clearSelection() { }
|
||||
|
||||
private:
|
||||
std::set<T> selectedItems;
|
||||
CMap* map;
|
||||
};
|
||||
|
||||
/// Selection class to select terrain.
|
||||
class DLL_LINKAGE CTerrainSelection : public CMapSelection<int3>
|
||||
{
|
||||
public:
|
||||
explicit CTerrainSelection(CMap* map);
|
||||
void selectRange(const MapRect& rect) override;
|
||||
void deselectRange(const MapRect& rect) override;
|
||||
void selectAll() override;
|
||||
void clearSelection() override;
|
||||
void setSelection(const std::vector<int3>& vec);
|
||||
};
|
||||
|
||||
/// Selection class to select objects.
|
||||
class DLL_LINKAGE CObjectSelection : public CMapSelection<CGObjectInstance*>
|
||||
{
|
||||
public:
|
||||
explicit CObjectSelection(CMap* map);
|
||||
};
|
||||
|
||||
/// The terrain view pattern describes a specific composition of terrain tiles
|
||||
/// in a 3x3 matrix and notes which terrain view frame numbers can be used.
|
||||
struct DLL_LINKAGE TerrainViewPattern
|
||||
{
|
||||
struct WeightedRule
|
||||
{
|
||||
WeightedRule(std::string& Name);
|
||||
/// Gets true if this rule is a standard rule which means that it has a value of one of the RULE_* constants.
|
||||
inline bool isStandardRule() const
|
||||
{
|
||||
return standardRule;
|
||||
}
|
||||
inline bool isAnyRule() const
|
||||
{
|
||||
return anyRule;
|
||||
}
|
||||
inline bool isDirtRule() const
|
||||
{
|
||||
return dirtRule;
|
||||
}
|
||||
inline bool isSandRule() const
|
||||
{
|
||||
return sandRule;
|
||||
}
|
||||
inline bool isTransition() const
|
||||
{
|
||||
return transitionRule;
|
||||
}
|
||||
inline bool isNativeStrong() const
|
||||
{
|
||||
return nativeStrongRule;
|
||||
}
|
||||
inline bool isNativeRule() const
|
||||
{
|
||||
return nativeRule;
|
||||
}
|
||||
void setNative();
|
||||
|
||||
/// The name of the rule. Can be any value of the RULE_* constants or a ID of a another pattern.
|
||||
//FIXME: remove string variable altogether, use only in constructor
|
||||
std::string name;
|
||||
/// Optional. A rule can have points. Patterns may have a minimum count of points to reach to be successful.
|
||||
int points;
|
||||
|
||||
private:
|
||||
bool standardRule;
|
||||
bool anyRule;
|
||||
bool dirtRule;
|
||||
bool sandRule;
|
||||
bool transitionRule;
|
||||
bool nativeStrongRule;
|
||||
bool nativeRule;
|
||||
|
||||
WeightedRule(); //only allow string constructor
|
||||
};
|
||||
|
||||
static const int PATTERN_DATA_SIZE = 9;
|
||||
/// Constant for the flip mode different images. Pattern will be flipped and different images will be used(mapping area is divided into 4 parts)
|
||||
static const std::string FLIP_MODE_DIFF_IMAGES;
|
||||
/// Constant for the rule dirt, meaning a dirty border is required.
|
||||
static const std::string RULE_DIRT;
|
||||
/// Constant for the rule sand, meaning a sandy border is required.
|
||||
static const std::string RULE_SAND;
|
||||
/// Constant for the rule transition, meaning a dirty OR sandy border is required.
|
||||
static const std::string RULE_TRANSITION;
|
||||
/// Constant for the rule native, meaning a native border is required.
|
||||
static const std::string RULE_NATIVE;
|
||||
/// Constant for the rule native strong, meaning a native type is required.
|
||||
static const std::string RULE_NATIVE_STRONG;
|
||||
/// Constant for the rule any, meaning a native type, dirty OR sandy border is required.
|
||||
static const std::string RULE_ANY;
|
||||
|
||||
TerrainViewPattern();
|
||||
|
||||
/// The pattern data can be visualized as a 3x3 matrix:
|
||||
/// [ ][ ][ ]
|
||||
/// [ ][ ][ ]
|
||||
/// [ ][ ][ ]
|
||||
///
|
||||
/// The box in the center belongs always to the native terrain type and
|
||||
/// is the point of origin. Depending on the terrain type different rules
|
||||
/// can be used. Their meaning differs also from type to type.
|
||||
///
|
||||
/// std::vector -> several rules can be used in one cell
|
||||
std::array<std::vector<WeightedRule>, PATTERN_DATA_SIZE> data;
|
||||
|
||||
/// The identifier of the pattern, if it's referenced from a another pattern.
|
||||
std::string id;
|
||||
|
||||
/// This describes the mapping between this pattern and the corresponding range of frames
|
||||
/// which should be used for the ter view.
|
||||
///
|
||||
/// std::vector -> size=1: typical, size=2: if this pattern should map to two different types of borders
|
||||
/// std::pair -> 1st value: lower range, 2nd value: upper range
|
||||
std::vector<std::pair<int, int> > mapping;
|
||||
/// If diffImages is true, different images/frames are used to place a rotated terrain view. If it's false
|
||||
/// the same frame will be used and rotated.
|
||||
bool diffImages;
|
||||
/// The rotationTypesCount is only used if diffImages is true and holds the number how many rotation types(horizontal, etc...)
|
||||
/// are supported.
|
||||
int rotationTypesCount;
|
||||
|
||||
/// The minimum and maximum points to reach to validate the pattern successfully.
|
||||
int minPoints, maxPoints;
|
||||
};
|
||||
|
||||
/// The terrain view pattern config loads pattern data from the filesystem.
|
||||
class DLL_LINKAGE CTerrainViewPatternConfig : public boost::noncopyable
|
||||
{
|
||||
public:
|
||||
typedef std::vector<TerrainViewPattern> TVPVector;
|
||||
|
||||
CTerrainViewPatternConfig();
|
||||
~CTerrainViewPatternConfig();
|
||||
|
||||
const std::vector<TVPVector>& getTerrainViewPatterns(const Terrain& terrain) const;
|
||||
boost::optional<const TerrainViewPattern&> getTerrainViewPatternById(std::string patternId, const std::string& id) const;
|
||||
boost::optional<const TVPVector&> getTerrainViewPatternsById(const Terrain& terrain, const std::string& id) const;
|
||||
const TVPVector* getTerrainTypePatternById(const std::string& id) const;
|
||||
void flipPattern(TerrainViewPattern& pattern, int flip) const;
|
||||
|
||||
private:
|
||||
std::map<std::string, std::vector<TVPVector> > terrainViewPatterns;
|
||||
std::map<std::string, TVPVector> terrainTypePatterns;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class DLL_LINKAGE CTerrainViewPatternUtils
|
||||
{
|
||||
public:
|
||||
static void printDebuggingInfoAboutTile(const CMap* map, int3 pos);
|
||||
};
|
@ -143,6 +143,8 @@ void ObstacleProxy::placeObstacles(CMap * map, CRandomGenerator & rand)
|
||||
//reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
|
||||
auto blockedTiles = blockedArea.getTilesVector();
|
||||
int tilePos = 0;
|
||||
std::set<CGObjectInstance*> objs;
|
||||
|
||||
while(!blockedArea.empty() && tilePos < blockedArea.getTilesVector().size())
|
||||
{
|
||||
auto tile = blockedArea.getTilesVector()[tilePos];
|
||||
@ -159,7 +161,11 @@ void ObstacleProxy::placeObstacles(CMap * map, CRandomGenerator & rand)
|
||||
|
||||
auto objIter = RandomGeneratorUtil::nextItem(weightedObjects, rand);
|
||||
objIter->first->setPosition(objIter->second);
|
||||
placeObject(map->getEditManager(), *objIter->first);
|
||||
for (auto* instance : objIter->first->instances())
|
||||
{
|
||||
objs.insert(&instance->object());
|
||||
}
|
||||
|
||||
blockedArea.subtract(objIter->first->getArea());
|
||||
tilePos = 0;
|
||||
|
||||
@ -174,6 +180,8 @@ void ObstacleProxy::placeObstacles(CMap * map, CRandomGenerator & rand)
|
||||
o.clear();
|
||||
}
|
||||
}
|
||||
|
||||
map->getEditManager()->insertObjects(objs); //insert as one operation - for undo purposes
|
||||
}
|
||||
|
||||
void ObstacleProxy::postProcess(const rmg::Object & object)
|
||||
|
@ -12,7 +12,7 @@
|
||||
#include "../ConstTransitivePtr.h"
|
||||
#include "../GameConstants.h"
|
||||
|
||||
const ui32 SERIALIZATION_VERSION = 803;
|
||||
const ui32 SERIALIZATION_VERSION = 804;
|
||||
const ui32 MINIMAL_SERIALIZATION_VERSION = 803;
|
||||
const std::string SAVEGAME_MAGIC = "VCMISVG";
|
||||
|
||||
|
@ -679,6 +679,10 @@ void MainWindow::on_toolArea_clicked(bool checked)
|
||||
ui->mapView->selectionTool = MapView::SelectionTool::None;
|
||||
}
|
||||
|
||||
void MainWindow::on_actionErase_triggered()
|
||||
{
|
||||
on_toolErase_clicked();
|
||||
}
|
||||
|
||||
void MainWindow::on_toolErase_clicked()
|
||||
{
|
||||
@ -825,6 +829,18 @@ void MainWindow::enableRedo(bool enable)
|
||||
ui->actionRedo->setEnabled(enable);
|
||||
}
|
||||
|
||||
void MainWindow::onSelectionMade(int level, bool anythingSelected)
|
||||
{
|
||||
if (level == mapLevel)
|
||||
{
|
||||
auto info = QString::asprintf("Selection on layer %s: %s", level, anythingSelected ? "true" : "false");
|
||||
setStatusMessage(info);
|
||||
|
||||
ui->actionErase->setEnabled(anythingSelected);
|
||||
ui->toolErase->setEnabled(anythingSelected);
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::on_actionValidate_triggered()
|
||||
{
|
||||
new Validator(controller.map(), this);
|
||||
|
@ -49,6 +49,8 @@ private slots:
|
||||
|
||||
void on_actionSave_triggered();
|
||||
|
||||
void on_actionErase_triggered();
|
||||
|
||||
void on_actionUndo_triggered();
|
||||
|
||||
void on_actionRedo_triggered();
|
||||
@ -92,6 +94,7 @@ public slots:
|
||||
void mapChanged();
|
||||
void enableUndo(bool enable);
|
||||
void enableRedo(bool enable);
|
||||
void onSelectionMade(int level, bool anythingSelected);
|
||||
|
||||
private:
|
||||
void preparePreview(const QModelIndex &index, bool createNew);
|
||||
|
@ -77,6 +77,7 @@
|
||||
</property>
|
||||
<addaction name="actionUndo"/>
|
||||
<addaction name="actionRedo"/>
|
||||
<addaction name="actionErase"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menuPlayer">
|
||||
<property name="title">
|
||||
@ -107,6 +108,7 @@
|
||||
<addaction name="actionGrid"/>
|
||||
<addaction name="actionPass"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="actionErase"/>
|
||||
<addaction name="actionCut"/>
|
||||
<addaction name="actionCopy"/>
|
||||
<addaction name="actionPaste"/>
|
||||
@ -608,6 +610,9 @@
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QPushButton" name="toolErase">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
@ -663,7 +668,7 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>128</width>
|
||||
<height>271</height>
|
||||
<height>344</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
@ -706,7 +711,7 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>128</width>
|
||||
<height>271</height>
|
||||
<height>344</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
@ -725,7 +730,7 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>128</width>
|
||||
<height>271</height>
|
||||
<height>344</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
@ -870,6 +875,17 @@
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionErase">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Erase</string>
|
||||
</property>
|
||||
<property name="shortcut">
|
||||
<string>Del</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionNeutral">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
|
@ -20,6 +20,19 @@ MapController::MapController(MainWindow * m): main(m)
|
||||
_scenes[1].reset(new MapScene(1));
|
||||
_miniscenes[0].reset(new MinimapScene(0));
|
||||
_miniscenes[1].reset(new MinimapScene(1));
|
||||
connectScenes();
|
||||
}
|
||||
|
||||
void MapController::connectScenes()
|
||||
{
|
||||
for (int level = 0; level <= 1; level++)
|
||||
{
|
||||
//selections for both layers will be handled separately
|
||||
QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
|
||||
{
|
||||
main->onSelectionMade(level, anythingSelected);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
MapController::~MapController()
|
||||
@ -61,6 +74,8 @@ void MapController::setMap(std::unique_ptr<CMap> cmap)
|
||||
resetMapHandler();
|
||||
sceneForceUpdate();
|
||||
|
||||
connectScenes();
|
||||
|
||||
_map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
|
||||
{
|
||||
main->enableUndo(allowUndo);
|
||||
@ -120,13 +135,27 @@ void MapController::commitTerrainChange(int level, const Terrain & terrain)
|
||||
|
||||
void MapController::commitObjectErase(int level)
|
||||
{
|
||||
for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
|
||||
auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
|
||||
if (selectedObjects.size() > 1)
|
||||
{
|
||||
_map->getEditManager()->removeObject(obj);
|
||||
//invalidate tiles under object
|
||||
_mapHandler->invalidate(_mapHandler->geTilesUnderObject(obj));
|
||||
delete obj;
|
||||
//mass erase => undo in one operation
|
||||
_map->getEditManager()->removeObjects(selectedObjects);
|
||||
}
|
||||
else if (selectedObjects.size() == 1)
|
||||
{
|
||||
_map->getEditManager()->removeObject(*selectedObjects.begin());
|
||||
}
|
||||
else //nothing to erase - shouldn't be here
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto obj : selectedObjects)
|
||||
{
|
||||
//invalidate tiles under objects
|
||||
_mapHandler->invalidate(_mapHandler->geTilesUnderObject(obj));
|
||||
}
|
||||
|
||||
_scenes[level]->selectionObjectsView.clear();
|
||||
_scenes[level]->objectsView.draw();
|
||||
_scenes[level]->selectionObjectsView.draw();
|
||||
|
@ -49,6 +49,8 @@ private:
|
||||
MainWindow * main;
|
||||
mutable std::array<std::unique_ptr<MapScene>, 2> _scenes;
|
||||
mutable std::array<std::unique_ptr<MinimapScene>, 2> _miniscenes;
|
||||
|
||||
void connectScenes();
|
||||
};
|
||||
|
||||
#endif // MAPCONTROLLER_H
|
||||
|
@ -359,8 +359,12 @@ MapScene::MapScene(int lvl):
|
||||
selectionTerrainView(this),
|
||||
terrainView(this),
|
||||
objectsView(this),
|
||||
selectionObjectsView(this)
|
||||
selectionObjectsView(this),
|
||||
isTerrainSelected(false),
|
||||
isObjectSelected(false)
|
||||
{
|
||||
connect(&selectionTerrainView, &SelectionTerrainLayer::selectionMade, this, &MapScene::terrainSelected);
|
||||
connect(&selectionObjectsView, &SelectionObjectsLayer::selectionMade, this, &MapScene::objectSelected);
|
||||
}
|
||||
|
||||
std::list<AbstractLayer *> MapScene::getAbstractLayers()
|
||||
@ -386,6 +390,18 @@ void MapScene::updateViews()
|
||||
selectionObjectsView.show(true);
|
||||
}
|
||||
|
||||
void MapScene::terrainSelected(bool anythingSelected)
|
||||
{
|
||||
isTerrainSelected = anythingSelected;
|
||||
emit selected(isTerrainSelected || isObjectSelected);
|
||||
}
|
||||
|
||||
void MapScene::objectSelected(bool anythingSelected)
|
||||
{
|
||||
isObjectSelected = anythingSelected;
|
||||
emit selected(isTerrainSelected || isObjectSelected);
|
||||
}
|
||||
|
||||
MinimapScene::MinimapScene(int lvl):
|
||||
MapSceneBase(lvl),
|
||||
minimapView(this),
|
||||
|
@ -13,6 +13,7 @@ class MapController;
|
||||
|
||||
class MapSceneBase : public QGraphicsScene
|
||||
{
|
||||
Q_OBJECT;
|
||||
public:
|
||||
MapSceneBase(int lvl);
|
||||
|
||||
@ -41,6 +42,7 @@ protected:
|
||||
|
||||
class MapScene : public MapSceneBase
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
MapScene(int lvl);
|
||||
|
||||
@ -53,8 +55,19 @@ public:
|
||||
ObjectsLayer objectsView;
|
||||
SelectionObjectsLayer selectionObjectsView;
|
||||
|
||||
signals:
|
||||
void selected(bool anything);
|
||||
|
||||
public slots:
|
||||
void terrainSelected(bool anything);
|
||||
void objectSelected(bool anything);
|
||||
|
||||
protected:
|
||||
std::list<AbstractLayer *> getAbstractLayers() override;
|
||||
|
||||
bool isTerrainSelected;
|
||||
bool isObjectSelected;
|
||||
|
||||
};
|
||||
|
||||
class MapView : public QGraphicsView
|
||||
|
@ -113,6 +113,7 @@ void SelectionTerrainLayer::update()
|
||||
area.clear();
|
||||
areaAdd.clear();
|
||||
areaErase.clear();
|
||||
onSelection();
|
||||
|
||||
pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
|
||||
pixmap->fill(QColor(0, 0, 0, 0));
|
||||
@ -153,6 +154,7 @@ void SelectionTerrainLayer::select(const int3 & tile)
|
||||
areaAdd.insert(tile);
|
||||
areaErase.erase(tile);
|
||||
}
|
||||
onSelection();
|
||||
}
|
||||
|
||||
void SelectionTerrainLayer::erase(const int3 & tile)
|
||||
@ -166,6 +168,7 @@ void SelectionTerrainLayer::erase(const int3 & tile)
|
||||
areaErase.insert(tile);
|
||||
areaAdd.erase(tile);
|
||||
}
|
||||
onSelection();
|
||||
}
|
||||
|
||||
void SelectionTerrainLayer::clear()
|
||||
@ -173,6 +176,7 @@ void SelectionTerrainLayer::clear()
|
||||
areaErase = area;
|
||||
areaAdd.clear();
|
||||
area.clear();
|
||||
onSelection();
|
||||
}
|
||||
|
||||
const std::set<int3> & SelectionTerrainLayer::selection() const
|
||||
@ -180,6 +184,12 @@ const std::set<int3> & SelectionTerrainLayer::selection() const
|
||||
return area;
|
||||
}
|
||||
|
||||
void SelectionTerrainLayer::onSelection()
|
||||
{
|
||||
emit selectionMade(!area.empty());
|
||||
}
|
||||
|
||||
|
||||
TerrainLayer::TerrainLayer(MapSceneBase * s): AbstractLayer(s)
|
||||
{
|
||||
}
|
||||
@ -331,6 +341,7 @@ void SelectionObjectsLayer::update()
|
||||
return;
|
||||
|
||||
selectedObjects.clear();
|
||||
onSelection();
|
||||
shift = QPoint();
|
||||
if(newObject)
|
||||
delete newObject;
|
||||
@ -444,14 +455,19 @@ void SelectionObjectsLayer::selectObjects(int x1, int y1, int x2, int y2)
|
||||
for(int i = x1; i < x2; ++i)
|
||||
{
|
||||
for(auto & o : handler->getObjects(i, j, scene->level))
|
||||
selectObject(o.obj);
|
||||
selectObject(o.obj, false); //do not inform about each object added
|
||||
}
|
||||
}
|
||||
onSelection();
|
||||
}
|
||||
|
||||
void SelectionObjectsLayer::selectObject(CGObjectInstance * obj)
|
||||
void SelectionObjectsLayer::selectObject(CGObjectInstance * obj, bool inform /* = true */)
|
||||
{
|
||||
selectedObjects.insert(obj);
|
||||
if (inform)
|
||||
{
|
||||
onSelection();
|
||||
}
|
||||
}
|
||||
|
||||
bool SelectionObjectsLayer::isSelected(const CGObjectInstance * obj) const
|
||||
@ -467,10 +483,16 @@ std::set<CGObjectInstance*> SelectionObjectsLayer::getSelection() const
|
||||
void SelectionObjectsLayer::clear()
|
||||
{
|
||||
selectedObjects.clear();
|
||||
onSelection();
|
||||
shift.setX(0);
|
||||
shift.setY(0);
|
||||
}
|
||||
|
||||
void SelectionObjectsLayer::onSelection()
|
||||
{
|
||||
emit selectionMade(!selectedObjects.empty());
|
||||
}
|
||||
|
||||
MinimapLayer::MinimapLayer(MapSceneBase * s): AbstractLayer(s)
|
||||
{
|
||||
|
||||
|
@ -4,13 +4,15 @@
|
||||
#include "../lib/int3.h"
|
||||
|
||||
class MapSceneBase;
|
||||
class MapScene;
|
||||
class CGObjectInstance;
|
||||
class MapController;
|
||||
class CMap;
|
||||
class MapHandler;
|
||||
|
||||
class AbstractLayer
|
||||
class AbstractLayer : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
AbstractLayer(MapSceneBase * s);
|
||||
|
||||
@ -36,6 +38,7 @@ private:
|
||||
|
||||
class GridLayer: public AbstractLayer
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
GridLayer(MapSceneBase * s);
|
||||
|
||||
@ -44,15 +47,16 @@ public:
|
||||
|
||||
class PassabilityLayer: public AbstractLayer
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
PassabilityLayer(MapSceneBase * s);
|
||||
|
||||
void update() override;
|
||||
};
|
||||
|
||||
|
||||
class SelectionTerrainLayer: public AbstractLayer
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
SelectionTerrainLayer(MapSceneBase* s);
|
||||
|
||||
@ -65,13 +69,19 @@ public:
|
||||
|
||||
const std::set<int3> & selection() const;
|
||||
|
||||
signals:
|
||||
void selectionMade(bool anythingSlected);
|
||||
|
||||
private:
|
||||
std::set<int3> area, areaAdd, areaErase;
|
||||
|
||||
void onSelection();
|
||||
};
|
||||
|
||||
|
||||
class TerrainLayer: public AbstractLayer
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
TerrainLayer(MapSceneBase * s);
|
||||
|
||||
@ -87,6 +97,7 @@ private:
|
||||
|
||||
class ObjectsLayer: public AbstractLayer
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
ObjectsLayer(MapSceneBase * s);
|
||||
|
||||
@ -105,6 +116,7 @@ private:
|
||||
|
||||
class SelectionObjectsLayer: public AbstractLayer
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
SelectionObjectsLayer(MapSceneBase* s);
|
||||
|
||||
@ -114,7 +126,7 @@ public:
|
||||
|
||||
CGObjectInstance * selectObjectAt(int x, int y) const;
|
||||
void selectObjects(int x1, int y1, int x2, int y2);
|
||||
void selectObject(CGObjectInstance *);
|
||||
void selectObject(CGObjectInstance *, bool inform = true);
|
||||
bool isSelected(const CGObjectInstance *) const;
|
||||
std::set<CGObjectInstance*> getSelection() const;
|
||||
void moveSelection(int x, int y);
|
||||
@ -122,10 +134,16 @@ public:
|
||||
|
||||
QPoint shift;
|
||||
CGObjectInstance * newObject;
|
||||
//FIXME: magic number
|
||||
int selectionMode = 0; //0 - nothing, 1 - selection, 2 - movement
|
||||
|
||||
signals:
|
||||
void selectionMade(bool anythingSlected);
|
||||
|
||||
private:
|
||||
std::set<CGObjectInstance *> selectedObjects;
|
||||
|
||||
void onSelection();
|
||||
};
|
||||
|
||||
class MinimapLayer: public AbstractLayer
|
||||
|
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