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Fixed crash occurring after casting Armageddon and killing all stacks.
Removed some commented-out code.
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@ -614,9 +614,16 @@ void CStackQueue::update()
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{
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stacksSorted.clear();
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owner->curInt->cb->battleGetStackQueue(stacksSorted, stackBoxes.size());
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for (int i = 0; i < stackBoxes.size() ; i++)
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if(stacksSorted.size())
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{
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stackBoxes[i]->setStack(stacksSorted[i]);
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for (int i = 0; i < stackBoxes.size() ; i++)
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{
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stackBoxes[i]->setStack(stacksSorted[i]);
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}
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}
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else
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{
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//no stacks on battlefield... what to do with queue?
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}
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}
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