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Town: update appearance in applyGs to avoid desyncs. Fix issue 2464
Netpacks NewStructures and RazeStructures
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@ -533,6 +533,8 @@ DLL_LINKAGE void NewStructures::applyGs( CGameState *gs )
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{
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assert(t->town->buildings.at(id) != nullptr);
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t->builtBuildings.insert(id);
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t->updateAppearance();
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}
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t->builded = builded;
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t->recreateBuildingsBonuses();
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@ -543,6 +545,8 @@ DLL_LINKAGE void RazeStructures::applyGs( CGameState *gs )
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for(const auto & id : bid)
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{
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t->builtBuildings.erase(id);
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t->updateAppearance();
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}
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t->destroyed = destroyed; //yeaha
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t->recreateBuildingsBonuses();
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