mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-18 17:40:48 +02:00
Review and modifying object properties
This commit is contained in:
parent
2572744f00
commit
5a78703abc
@ -15,6 +15,8 @@ set(editor_SRCS
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mapview.cpp
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radiopushbutton.cpp
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objectbrowser.cpp
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inspector.cpp
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mapsettings.cpp
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)
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set(editor_HEADERS
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@ -33,12 +35,15 @@ set(editor_HEADERS
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mapview.h
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radiopushbutton.h
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objectbrowser.h
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inspector.h
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mapsettings.h
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)
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set(editor_FORMS
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mainwindow.ui
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windownewmap.ui
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generatorprogress.ui
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mapsettings.ui
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)
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assign_source_group(${editor_SRCS} ${editor_HEADERS} VCMI_launcher.rc)
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185
mapeditor/inspector.cpp
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185
mapeditor/inspector.cpp
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@ -0,0 +1,185 @@
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#include "StdInc.h"
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#include "inspector.h"
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#include "../lib/mapObjects/CObjectHandler.h"
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#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/mapObjects/CGTownInstance.h"
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#include "../lib/spells/CSpellHandler.h"
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void Inspector::setProperty(const QString & key, const QVariant & value)
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{
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if(!obj)
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return;
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setProperty(dynamic_cast<CGTownInstance*>(obj), key, value);
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//updateProperties();
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}
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void Inspector::setProperty(CGTownInstance * object, const QString & key, const QVariant & value)
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{
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if(!object)
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return;
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if(key == "Owner")
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{
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PlayerColor owner(value.toString().toInt());
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if(value == "NEUTRAL")
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owner = PlayerColor::NEUTRAL;
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if(value == "UNFLAGGABLE")
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owner = PlayerColor::UNFLAGGABLE;
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object->tempOwner = owner;
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return;
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}
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}
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CGTownInstance * initialize(CGTownInstance * o)
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{
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if(!o)
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return nullptr;
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o->tempOwner = PlayerColor::NEUTRAL;
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o->builtBuildings.insert(BuildingID::FORT);
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o->builtBuildings.insert(BuildingID::DEFAULT);
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for(auto spell : VLC->spellh->objects) //add all regular spells to town
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{
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if(!spell->isSpecial() && !spell->isCreatureAbility())
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o->possibleSpells.push_back(spell->id);
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}
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}
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Initializer::Initializer(CGObjectInstance * o)
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{
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initialize(dynamic_cast<CGTownInstance*>(o));
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}
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Inspector::Inspector(CGObjectInstance * o, QTableWidget * t): obj(o), table(t)
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{
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/*
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/// Position of bottom-right corner of object on map
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int3 pos;
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/// Type of object, e.g. town, hero, creature.
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Obj ID;
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/// Subtype of object, depends on type
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si32 subID;
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/// Current owner of an object (when below PLAYER_LIMIT)
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PlayerColor tempOwner;
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/// Index of object in map's list of objects
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ObjectInstanceID id;
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/// Defines appearance of object on map (animation, blocked tiles, blit order, etc)
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ObjectTemplate appearance;
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/// If true hero can visit this object only from neighbouring tiles and can't stand on this object
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bool blockVisit;
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std::string instanceName;
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std::string typeName;
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std::string subTypeName;*/
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}
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void Inspector::updateProperties()
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{
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if(!obj)
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return;
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addProperty("Indentifier", obj);
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addProperty("ID", obj->ID.getNum());
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addProperty("SubID", obj->subID);
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addProperty("InstanceName", obj->instanceName);
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addProperty("TypeName", obj->typeName);
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addProperty("SubTypeName", obj->subTypeName);
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addProperty("Owner", obj->tempOwner, false);
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auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
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addProperty("IsStatic", factory->isStaticObject());
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table->show();
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}
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QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
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{
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using NumericPointer = unsigned long long;
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static_assert(sizeof(CGObjectInstance *) == sizeof(NumericPointer),
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"Compilied for 64 bit arcitecture. Use NumericPointer = unsigned int");
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return new QTableWidgetItem(QString::number(reinterpret_cast<NumericPointer>(value)));
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}
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QTableWidgetItem * Inspector::addProperty(int value)
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{
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return new QTableWidgetItem(QString::number(value));
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}
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QTableWidgetItem * Inspector::addProperty(bool value)
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{
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return new QTableWidgetItem(value ? "TRUE" : "FALSE");
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}
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QTableWidgetItem * Inspector::addProperty(const std::string & value)
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{
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return addProperty(QString::fromStdString(value));
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}
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QTableWidgetItem * Inspector::addProperty(const QString & value)
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{
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return new QTableWidgetItem(value);
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}
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QTableWidgetItem * Inspector::addProperty(const int3 & value)
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{
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return new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
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}
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QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
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{
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//auto str = QString("PLAYER %1").arg(value.getNum());
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auto str = QString::number(value.getNum());
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if(value == PlayerColor::NEUTRAL)
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str = "NEUTRAL";
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if(value == PlayerColor::UNFLAGGABLE)
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str = "UNFLAGGABLE";
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return new QTableWidgetItem(str);
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}
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QWidget * PlayerColorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
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{
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if (index.data().canConvert<int>())
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{
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auto *editor = new QComboBox(parent);
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connect(editor, SIGNAL(activated(int)), this, SLOT(commitAndCloseEditor(int)));
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return editor;
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}
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return QStyledItemDelegate::createEditor(parent, option, index);
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}
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void PlayerColorDelegate::commitAndCloseEditor(int id)
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{
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QComboBox *editor = qobject_cast<QComboBox *>(sender());
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emit commitData(editor);
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emit closeEditor(editor);
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}
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void PlayerColorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
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{
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if (index.data().canConvert<int>())
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{
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PlayerColor player(qvariant_cast<int>(index.data()));
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QComboBox *editor = qobject_cast<QComboBox *>(editor);
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editor->addItem(QString::number(player.getNum()));
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}
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else
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{
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QStyledItemDelegate::setEditorData(editor, index);
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}
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}
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void PlayerColorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
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{
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if (index.data().canConvert<int>())
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{
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QComboBox *editor = qobject_cast<QComboBox *>(editor);
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model->setData(index, QVariant::fromValue(editor->currentText()));
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}
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else
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{
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QStyledItemDelegate::setModelData(editor, model, index);
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}
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}
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77
mapeditor/inspector.h
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77
mapeditor/inspector.h
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@ -0,0 +1,77 @@
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#ifndef INSPECTOR_H
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#define INSPECTOR_H
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#include <QTableWidget>
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#include <QTableWidgetItem>
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#include <QStyledItemDelegate>
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#include "../lib/int3.h"
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#include "../lib/GameConstants.h"
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class CGObjectInstance;
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class CGTownInstance;
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class Initializer
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{
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public:
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Initializer(CGObjectInstance *);
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};
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class Inspector
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{
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public:
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Inspector(CGObjectInstance *, QTableWidget *);
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void setProperty(const QString & key, const QVariant & value);
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void updateProperties();
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protected:
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QTableWidgetItem * addProperty(int value);
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QTableWidgetItem * addProperty(const std::string & value);
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QTableWidgetItem * addProperty(const QString & value);
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QTableWidgetItem * addProperty(const int3 & value);
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QTableWidgetItem * addProperty(const PlayerColor & value);
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QTableWidgetItem * addProperty(bool value);
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QTableWidgetItem * addProperty(CGObjectInstance * value);
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void setProperty(CGTownInstance * obj, const QString & key, const QVariant & value);
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template<class T>
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void addProperty(const QString & key, const T & value, bool restricted = true)
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{
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auto * itemKey = new QTableWidgetItem(key);
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auto * itemValue = addProperty(value);
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itemKey->setFlags(Qt::NoItemFlags);
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if(restricted)
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itemValue->setFlags(Qt::NoItemFlags);
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if(table->rowCount() < row + 1)
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table->setRowCount(row + 1);
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table->setItem(row, 0, itemKey);
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table->setItem(row, 1, itemValue);
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++row;
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}
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protected:
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int row = 0;
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QTableWidget * table;
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CGObjectInstance * obj;
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};
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class PlayerColorDelegate : public QStyledItemDelegate
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{
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Q_OBJECT
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public:
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using QStyledItemDelegate::QStyledItemDelegate;
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//void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const override;
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//QSize sizeHint(const QStyleOptionViewItem &option, const QModelIndex &index) const override;
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QWidget * createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override;
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void setEditorData(QWidget *editor, const QModelIndex &index) const override;
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void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const override;
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private slots:
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void commitAndCloseEditor(int);
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};
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#endif // INSPECTOR_H
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@ -27,6 +27,7 @@
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#include "graphics.h"
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#include "windownewmap.h"
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#include "objectbrowser.h"
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#include "inspector.h"
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static CBasicLogConfigurator * logConfig;
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@ -62,6 +63,10 @@ MainWindow::MainWindow(QWidget *parent) :
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ui->mapView->setMain(this);
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// Set current working dir to executable folder.
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// This is important on Mac for relative paths to work inside DMG.
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QDir::setCurrent(QApplication::applicationDirPath());
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//configure logging
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const boost::filesystem::path logPath = VCMIDirs::get().userCachePath() / "VCMI_Editor_log.txt";
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console = new CConsoleHandler();
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@ -172,6 +177,9 @@ MapHandler * MainWindow::getMapHandler()
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void MainWindow::resetMapHandler()
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{
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mapHandler.reset(new MapHandler(map.get()));
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unsaved = true;
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setWindowTitle(filename + "* - VCMI Map Editor");
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}
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void MainWindow::setMapRaw(std::unique_ptr<CMap> cmap)
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@ -701,6 +709,7 @@ void MainWindow::preparePreview(const QModelIndex &index, bool createNew)
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auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId);
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auto templ = factory->getTemplates()[templateId];
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scenes[mapLevel]->selectionObjectsView.newObject = factory->create(templ);
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scenes[mapLevel]->selectionObjectsView.selectionMode = 2;
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scenes[mapLevel]->selectionObjectsView.draw();
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}
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}
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@ -780,3 +789,36 @@ void MainWindow::on_actionFill_triggered()
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scenes[mapLevel]->updateViews();
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}
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void MainWindow::loadInspector(CGObjectInstance * obj)
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{
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Inspector inspector(obj, ui->inspectorWidget);
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inspector.updateProperties();
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}
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void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
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{
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if(!item->isSelected())
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return;
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int r = item->row();
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int c = item->column();
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if(c < 1)
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return;
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auto * tableWidget = item->tableWidget();
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//get identifier
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auto identifier = tableWidget->item(0, 1)->text();
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static_assert(sizeof(CGObjectInstance *) == sizeof(decltype(identifier.toLongLong())),
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"Compilied for 64 bit arcitecture. Use .toInt() method");
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CGObjectInstance * obj = reinterpret_cast<CGObjectInstance *>(identifier.toLongLong());
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//get parameter name
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auto param = tableWidget->item(r, c - 1)->text();
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//set parameter
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Inspector inspector(obj, tableWidget);
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inspector.setProperty(param, item->text());
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}
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@ -11,6 +11,7 @@
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class CMap;
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class ObjectBrowser;
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class CGObjectInstance;
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namespace Ui {
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class MainWindow;
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@ -37,6 +38,8 @@ public:
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void setStatusMessage(const QString & status);
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void loadInspector(CGObjectInstance * obj);
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MapView * getMapView();
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int getMapLevel() const {return mapLevel;}
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@ -76,6 +79,8 @@ private slots:
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void on_toolBrush4_clicked(bool checked);
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void on_inspectorWidget_itemChanged(QTableWidgetItem *item);
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public slots:
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void treeViewSelected(const QModelIndex &selected, const QModelIndex &deselected);
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@ -213,7 +213,7 @@
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</sizepolicy>
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</property>
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<property name="currentIndex">
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<number>0</number>
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<number>1</number>
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</property>
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<widget class="QWidget" name="tab_2">
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<property name="sizePolicy">
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@ -223,7 +223,7 @@
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</sizepolicy>
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</property>
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<attribute name="title">
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<string>Objects</string>
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<string>Browser</string>
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</attribute>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<property name="spacing">
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@ -293,6 +293,59 @@
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</item>
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</layout>
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</widget>
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<widget class="QWidget" name="tab">
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<attribute name="title">
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<string>Inspector</string>
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</attribute>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QTableWidget" name="inspectorWidget">
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<property name="font">
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<font>
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<pointsize>10</pointsize>
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</font>
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</property>
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<property name="editTriggers">
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<set>QAbstractItemView::DoubleClicked|QAbstractItemView::EditKeyPressed|QAbstractItemView::SelectedClicked</set>
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</property>
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<property name="selectionMode">
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<enum>QAbstractItemView::SingleSelection</enum>
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</property>
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<property name="columnCount">
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<number>2</number>
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</property>
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<attribute name="verticalHeaderVisible">
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<bool>false</bool>
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</attribute>
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<attribute name="verticalHeaderDefaultSectionSize">
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<number>20</number>
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</attribute>
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<column>
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<property name="text">
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<string>Property</string>
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</property>
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</column>
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<column>
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<property name="text">
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<string>Value</string>
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</property>
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</column>
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</widget>
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</item>
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</layout>
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</widget>
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</widget>
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</item>
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</layout>
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|
14
mapeditor/mapsettings.cpp
Normal file
14
mapeditor/mapsettings.cpp
Normal file
@ -0,0 +1,14 @@
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#include "mapsettings.h"
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#include "ui_mapsettings.h"
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MapSettings::MapSettings(QWidget *parent) :
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QDialog(parent),
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ui(new Ui::MapSettings)
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{
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ui->setupUi(this);
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}
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MapSettings::~MapSettings()
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{
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delete ui;
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}
|
22
mapeditor/mapsettings.h
Normal file
22
mapeditor/mapsettings.h
Normal file
@ -0,0 +1,22 @@
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#ifndef MAPSETTINGS_H
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#define MAPSETTINGS_H
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#include <QDialog>
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namespace Ui {
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class MapSettings;
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}
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class MapSettings : public QDialog
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{
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Q_OBJECT
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public:
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explicit MapSettings(QWidget *parent = nullptr);
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~MapSettings();
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private:
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Ui::MapSettings *ui;
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};
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#endif // MAPSETTINGS_H
|
102
mapeditor/mapsettings.ui
Normal file
102
mapeditor/mapsettings.ui
Normal file
@ -0,0 +1,102 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
|
||||
<class>MapSettings</class>
|
||||
<widget class="QDialog" name="MapSettings">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>308</width>
|
||||
<height>251</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Map settings</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="2" column="0" colspan="2">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Map description</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0" colspan="2">
|
||||
<widget class="QPlainTextEdit" name="plainTextEdit"/>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Map name</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0" colspan="2">
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Players amount</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="1">
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="locale">
|
||||
<locale language="English" country="UnitedStates"/>
|
||||
</property>
|
||||
<property name="standardButtons">
|
||||
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="2">
|
||||
<widget class="QLineEdit" name="lineEdit"/>
|
||||
</item>
|
||||
<item row="5" column="0">
|
||||
<widget class="QComboBox" name="comboBox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>1</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>2</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>3</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>4</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>5</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>6</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>7</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>8</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
@ -1,6 +1,7 @@
|
||||
#include "StdInc.h"
|
||||
#include "mapview.h"
|
||||
#include "mainwindow.h"
|
||||
#include "inspector.h"
|
||||
#include <QGraphicsSceneMouseEvent>
|
||||
|
||||
#include "../lib/mapping/CMapEditManager.h"
|
||||
@ -99,10 +100,22 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
|
||||
auto sh = tile - tileStart;
|
||||
sc->selectionObjectsView.shift = QPoint(sh.x, sh.y);
|
||||
|
||||
if((sh.x || sh.y) && sc->selectionObjectsView.newObject)
|
||||
if(sh.x || sh.y)
|
||||
{
|
||||
sc->selectionObjectsView.shift = QPoint(tile.x, tile.y);
|
||||
sc->selectionObjectsView.selectObject(sc->selectionObjectsView.newObject);
|
||||
if(sc->selectionObjectsView.newObject)
|
||||
{
|
||||
sc->selectionObjectsView.shift = QPoint(tile.x, tile.y);
|
||||
sc->selectionObjectsView.selectObject(sc->selectionObjectsView.newObject);
|
||||
sc->selectionObjectsView.selectionMode = 2;
|
||||
}
|
||||
else if(mouseEvent->buttons() & Qt::LeftButton)
|
||||
{
|
||||
if(sc->selectionObjectsView.selectionMode == 1)
|
||||
{
|
||||
sc->selectionObjectsView.clear();
|
||||
sc->selectionObjectsView.selectObjects(tileStart.x, tileStart.y, tile.x, tile.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sc->selectionObjectsView.draw();
|
||||
@ -196,9 +209,29 @@ void MapView::mousePressEvent(QMouseEvent *event)
|
||||
}
|
||||
else
|
||||
{
|
||||
sc->selectionObjectsView.clear();
|
||||
if(event->button() == Qt::LeftButton)
|
||||
sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y);
|
||||
{
|
||||
auto * obj = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y);
|
||||
if(obj)
|
||||
{
|
||||
if(sc->selectionObjectsView.isSelected(obj))
|
||||
{
|
||||
sc->selectionObjectsView.selectionMode = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
sc->selectionObjectsView.clear();
|
||||
sc->selectionObjectsView.selectionMode = 2;
|
||||
sc->selectionObjectsView.selectObject(obj);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sc->selectionObjectsView.clear();
|
||||
sc->selectionObjectsView.selectionMode = 1;
|
||||
}
|
||||
}
|
||||
sc->selectionObjectsView.shift = QPoint(0, 0);
|
||||
sc->selectionObjectsView.draw();
|
||||
}
|
||||
break;
|
||||
@ -230,16 +263,23 @@ void MapView::mouseReleaseEvent(QMouseEvent *event)
|
||||
if(event->button() == Qt::RightButton)
|
||||
break;
|
||||
//switch position
|
||||
if(sc->selectionObjectsView.applyShift())
|
||||
if(sc->selectionObjectsView.selectionMode == 2 && sc->selectionObjectsView.applyShift())
|
||||
{
|
||||
sc->selectionObjectsView.newObject = nullptr;
|
||||
sc->selectionObjectsView.selectionMode = 0;
|
||||
sc->selectionObjectsView.shift = QPoint(0, 0);
|
||||
main->resetMapHandler();
|
||||
sc->updateViews();
|
||||
}
|
||||
else
|
||||
{
|
||||
sc->selectionObjectsView.selectionMode = 0;
|
||||
sc->selectionObjectsView.shift = QPoint(0, 0);
|
||||
sc->selectionObjectsView.draw();
|
||||
//check if we have only one object
|
||||
auto selection = sc->selectionObjectsView.getSelection();
|
||||
if(selection.size() == 1)
|
||||
main->loadInspector(*selection.begin());
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -664,7 +704,7 @@ void SelectionObjectsView::draw()
|
||||
}
|
||||
|
||||
//show translation
|
||||
if(shift.x() || shift.y())
|
||||
if(selectionMode == 2 && (shift.x() || shift.y()))
|
||||
{
|
||||
painter.setOpacity(0.5);
|
||||
auto newPos = QPoint(obj->getPosition().x, obj->getPosition().y) + shift;
|
||||
@ -675,7 +715,7 @@ void SelectionObjectsView::draw()
|
||||
redraw();
|
||||
}
|
||||
|
||||
CGObjectInstance * SelectionObjectsView::selectObjectAt(int x, int y)
|
||||
CGObjectInstance * SelectionObjectsView::selectObjectAt(int x, int y) const
|
||||
{
|
||||
if(!main->getMap() || !main->getMapHandler() || !main->getMap()->isInTheMap(int3(x, y, scene->level)))
|
||||
return nullptr;
|
||||
@ -685,12 +725,11 @@ CGObjectInstance * SelectionObjectsView::selectObjectAt(int x, int y)
|
||||
//visitable is most important
|
||||
for(auto & object : objects)
|
||||
{
|
||||
if(!object.obj || selectedObjects.count(object.obj))
|
||||
if(!object.obj)
|
||||
continue;
|
||||
|
||||
if(object.obj->visitableAt(x, y))
|
||||
{
|
||||
selectedObjects.insert(object.obj);
|
||||
return object.obj;
|
||||
}
|
||||
}
|
||||
@ -698,12 +737,11 @@ CGObjectInstance * SelectionObjectsView::selectObjectAt(int x, int y)
|
||||
//if not visitable tile - try to get blocked
|
||||
for(auto & object : objects)
|
||||
{
|
||||
if(!object.obj || selectedObjects.count(object.obj))
|
||||
if(!object.obj)
|
||||
continue;
|
||||
|
||||
if(object.obj->blockingAt(x, y))
|
||||
{
|
||||
selectedObjects.insert(object.obj);
|
||||
return object.obj;
|
||||
}
|
||||
}
|
||||
@ -711,12 +749,11 @@ CGObjectInstance * SelectionObjectsView::selectObjectAt(int x, int y)
|
||||
//finally, we can take any object
|
||||
for(auto & object : objects)
|
||||
{
|
||||
if(!object.obj || selectedObjects.count(object.obj))
|
||||
if(!object.obj)
|
||||
continue;
|
||||
|
||||
if(object.obj->coveringAt(x, y))
|
||||
{
|
||||
selectedObjects.insert(object.obj);
|
||||
return object.obj;
|
||||
}
|
||||
}
|
||||
@ -738,6 +775,7 @@ bool SelectionObjectsView::applyShift()
|
||||
{
|
||||
newObject->pos = pos;
|
||||
main->getMap()->getEditManager()->insertObject(newObject);
|
||||
Initializer init(newObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -759,11 +797,25 @@ void SelectionObjectsView::deleteSelection()
|
||||
clear();
|
||||
}
|
||||
|
||||
std::set<CGObjectInstance *> SelectionObjectsView::selectObjects(int x1, int y1, int x2, int y2)
|
||||
void SelectionObjectsView::selectObjects(int x1, int y1, int x2, int y2)
|
||||
{
|
||||
std::set<CGObjectInstance *> result;
|
||||
//TBD
|
||||
return result;
|
||||
if(!main->getMap() || !main->getMapHandler())
|
||||
return;
|
||||
|
||||
if(x1 > x2)
|
||||
std::swap(x1, x2);
|
||||
|
||||
if(y1 > y2)
|
||||
std::swap(y1, y2);
|
||||
|
||||
for(int j = y1; j < y2; ++j)
|
||||
{
|
||||
for(int i = x1; i < x2; ++i)
|
||||
{
|
||||
for(auto & o : main->getMapHandler()->getObjects(i, j, scene->level))
|
||||
selectObject(o.obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SelectionObjectsView::selectObject(CGObjectInstance * obj)
|
||||
@ -776,6 +828,11 @@ bool SelectionObjectsView::isSelected(const CGObjectInstance * obj) const
|
||||
return selectedObjects.count(const_cast<CGObjectInstance*>(obj));
|
||||
}
|
||||
|
||||
std::set<CGObjectInstance*> SelectionObjectsView::getSelection() const
|
||||
{
|
||||
return selectedObjects;
|
||||
}
|
||||
|
||||
void SelectionObjectsView::clear()
|
||||
{
|
||||
selectedObjects.clear();
|
||||
|
@ -134,10 +134,11 @@ public:
|
||||
|
||||
void draw();
|
||||
|
||||
CGObjectInstance * selectObjectAt(int x, int y);
|
||||
std::set<CGObjectInstance *> selectObjects(int x1, int y1, int x2, int y2);
|
||||
CGObjectInstance * selectObjectAt(int x, int y) const;
|
||||
void selectObjects(int x1, int y1, int x2, int y2);
|
||||
void selectObject(CGObjectInstance *);
|
||||
bool isSelected(const CGObjectInstance *) const;
|
||||
std::set<CGObjectInstance*> getSelection() const;
|
||||
void moveSelection(int x, int y);
|
||||
void clear();
|
||||
|
||||
@ -146,6 +147,7 @@ public:
|
||||
|
||||
QPoint shift;
|
||||
CGObjectInstance * newObject;
|
||||
int selectionMode = 0; //0 - nothing, 1 - selection, 2 - movement
|
||||
|
||||
private:
|
||||
std::set<CGObjectInstance *> selectedObjects;
|
||||
|
@ -68,6 +68,7 @@ void WindowNewMap::on_okButtong_clicked()
|
||||
|
||||
mapGenOptions.setWaterContent(water);
|
||||
mapGenOptions.setMonsterStrength(monster);
|
||||
|
||||
CMapGenerator generator(mapGenOptions);
|
||||
|
||||
//TODO: fix water and roads
|
||||
|
Loading…
Reference in New Issue
Block a user