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[c::b] Updated projects, fixed build
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@ -8,7 +8,7 @@
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*
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*/
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#pragma once
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#include "fl/Headers.h"
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#include <fl/Headers.h>
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#include "Goals/AbstractGoal.h"
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class CArmedInstance;
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@ -69,4 +69,4 @@ public:
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float evaluate(Goals::VisitObj & goal);
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protected:
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fl::InputVariable * objectValue;
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};
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};
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@ -12,7 +12,7 @@
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class CBank;
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class FuzzyHelper
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class DLL_EXPORT FuzzyHelper
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{
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public:
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TacticalAdvantageEngine tacticalAdvantageEngine;
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@ -91,8 +91,53 @@
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<Unit filename="FuzzyEngines.h" />
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<Unit filename="FuzzyHelper.cpp" />
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<Unit filename="FuzzyHelper.h" />
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<Unit filename="Goals.cpp" />
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<Unit filename="Goals.h" />
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<Unit filename="Goals/AbstractGoal.cpp" />
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<Unit filename="Goals/AbstractGoal.h" />
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<Unit filename="Goals/AdventureSpellCast.cpp" />
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<Unit filename="Goals/AdventureSpellCast.h" />
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<Unit filename="Goals/Build.cpp" />
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<Unit filename="Goals/Build.h" />
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<Unit filename="Goals/BuildBoat.cpp" />
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<Unit filename="Goals/BuildBoat.h" />
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<Unit filename="Goals/BuildThis.cpp" />
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<Unit filename="Goals/BuildThis.h" />
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<Unit filename="Goals/BuyArmy.cpp" />
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<Unit filename="Goals/BuyArmy.h" />
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<Unit filename="Goals/CGoal.h" />
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<Unit filename="Goals/ClearWayTo.cpp" />
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<Unit filename="Goals/ClearWayTo.h" />
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<Unit filename="Goals/CollectRes.cpp" />
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<Unit filename="Goals/CollectRes.h" />
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<Unit filename="Goals/CompleteQuest.cpp" />
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<Unit filename="Goals/CompleteQuest.h" />
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<Unit filename="Goals/Conquer.cpp" />
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<Unit filename="Goals/Conquer.h" />
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<Unit filename="Goals/DigAtTile.cpp" />
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<Unit filename="Goals/DigAtTile.h" />
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<Unit filename="Goals/Explore.cpp" />
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<Unit filename="Goals/Explore.h" />
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<Unit filename="Goals/FindObj.cpp" />
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<Unit filename="Goals/FindObj.h" />
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<Unit filename="Goals/GatherArmy.cpp" />
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<Unit filename="Goals/GatherArmy.h" />
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<Unit filename="Goals/GatherTroops.cpp" />
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<Unit filename="Goals/GatherTroops.h" />
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<Unit filename="Goals/GetArtOfType.cpp" />
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<Unit filename="Goals/GetArtOfType.h" />
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<Unit filename="Goals/Goals.h" />
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<Unit filename="Goals/Invalid.h" />
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<Unit filename="Goals/RecruitHero.cpp" />
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<Unit filename="Goals/RecruitHero.h" />
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<Unit filename="Goals/Trade.cpp" />
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<Unit filename="Goals/Trade.h" />
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<Unit filename="Goals/VisitHero.cpp" />
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<Unit filename="Goals/VisitHero.h" />
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<Unit filename="Goals/VisitObj.cpp" />
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<Unit filename="Goals/VisitObj.h" />
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<Unit filename="Goals/VisitTile.cpp" />
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<Unit filename="Goals/VisitTile.h" />
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<Unit filename="Goals/Win.cpp" />
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<Unit filename="Goals/Win.h" />
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<Unit filename="MapObjectsEvaluator.cpp" />
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<Unit filename="MapObjectsEvaluator.h" />
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<Unit filename="Pathfinding/AINodeStorage.cpp" />
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@ -61,6 +61,7 @@
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<Add directory="../include" />
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<Add directory="googletest/googletest" />
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<Add directory="googletest/googlemock" />
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<Add directory="../AI/FuzzyLite/fuzzylite" />
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</Compiler>
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<Linker>
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<Add option="-lVCMI_lib" />
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@ -10,7 +10,7 @@
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#pragma once
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#include "../AI/VCAI/Goals.h"
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#include "../../AI/VCAI/Goals/Goals.h"
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namespace Goals
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{
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