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https://github.com/vcmi/vcmi.git
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convert to vector
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@@ -18,10 +18,14 @@
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VCMI_LIB_NAMESPACE_BEGIN
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ResourceSet::ResourceSet() = default;
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ResourceSet::ResourceSet()
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{
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container.resize(LIBRARY->resourceTypeHandler->getAllObjects().size());
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};
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ResourceSet::ResourceSet(const JsonNode & node)
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{
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container.resize(LIBRARY->resourceTypeHandler->getAllObjects().size());
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for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects())
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container[i] = static_cast<int>(node[i.toResource()->getJsonKey()].Float());
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}
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@@ -35,13 +39,13 @@ void ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::string
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for(auto & idx : LIBRARY->resourceTypeHandler->getAllObjects())
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{
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handler.serializeInt(idx.toResource()->getJsonKey(), this->operator[](idx), 0);
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}
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}
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}
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bool ResourceSet::nonZero() const
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{
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for(const auto & elem : *this)
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if(elem.second)
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if(elem)
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return true;
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return false;
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@@ -50,28 +54,28 @@ bool ResourceSet::nonZero() const
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void ResourceSet::amax(const TResourceCap &val)
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{
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for(auto & elem : *this)
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vstd::amax(elem.second, val);
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vstd::amax(elem, val);
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}
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void ResourceSet::amin(const TResourceCap &val)
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{
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for(auto & elem : *this)
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vstd::amin(elem.second, val);
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vstd::amin(elem, val);
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}
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void ResourceSet::positive()
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{
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for(auto & elem : *this)
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vstd::amax(elem.second, 0);
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vstd::amax(elem, 0);
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}
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void ResourceSet::applyHandicap(int percentage)
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{
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for(auto & elem : *this)
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{
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int64_t newAmount = vstd::divideAndCeil(static_cast<int64_t>(elem.second) * percentage, 100);
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int64_t newAmount = vstd::divideAndCeil(static_cast<int64_t>(elem) * percentage, 100);
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int64_t cap = GameConstants::PLAYER_RESOURCES_CAP;
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elem.second = std::min(cap, newAmount);
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elem = std::min(cap, newAmount);
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}
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}
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@@ -108,7 +112,7 @@ std::string ResourceSet::toString() const
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out << "[";
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for(auto it = begin(); it != end(); ++it)
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{
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out << (*it).second;
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out << *it;
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if(std::prev(end()) != it) out << ", ";
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}
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out << "]";
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