mirror of
https://github.com/vcmi/vcmi.git
synced 2025-10-08 23:22:25 +02:00
convert to vector
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@@ -323,7 +323,7 @@ TResources ResourceManager::freeResources() const
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myRes -= reservedResources(); //subtract the value of reserved goals
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for (auto & val : myRes)
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vstd::amax(val.second, 0); //never negative
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vstd::amax(val, 0); //never negative
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return myRes;
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}
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@@ -18,10 +18,14 @@
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VCMI_LIB_NAMESPACE_BEGIN
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ResourceSet::ResourceSet() = default;
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ResourceSet::ResourceSet()
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{
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container.resize(LIBRARY->resourceTypeHandler->getAllObjects().size());
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};
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ResourceSet::ResourceSet(const JsonNode & node)
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{
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container.resize(LIBRARY->resourceTypeHandler->getAllObjects().size());
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for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects())
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container[i] = static_cast<int>(node[i.toResource()->getJsonKey()].Float());
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}
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@@ -35,13 +39,13 @@ void ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::string
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for(auto & idx : LIBRARY->resourceTypeHandler->getAllObjects())
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{
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handler.serializeInt(idx.toResource()->getJsonKey(), this->operator[](idx), 0);
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}
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}
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}
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bool ResourceSet::nonZero() const
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{
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for(const auto & elem : *this)
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if(elem.second)
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if(elem)
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return true;
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return false;
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@@ -50,28 +54,28 @@ bool ResourceSet::nonZero() const
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void ResourceSet::amax(const TResourceCap &val)
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{
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for(auto & elem : *this)
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vstd::amax(elem.second, val);
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vstd::amax(elem, val);
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}
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void ResourceSet::amin(const TResourceCap &val)
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{
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for(auto & elem : *this)
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vstd::amin(elem.second, val);
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vstd::amin(elem, val);
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}
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void ResourceSet::positive()
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{
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for(auto & elem : *this)
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vstd::amax(elem.second, 0);
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vstd::amax(elem, 0);
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}
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void ResourceSet::applyHandicap(int percentage)
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{
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for(auto & elem : *this)
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{
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int64_t newAmount = vstd::divideAndCeil(static_cast<int64_t>(elem.second) * percentage, 100);
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int64_t newAmount = vstd::divideAndCeil(static_cast<int64_t>(elem) * percentage, 100);
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int64_t cap = GameConstants::PLAYER_RESOURCES_CAP;
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elem.second = std::min(cap, newAmount);
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elem = std::min(cap, newAmount);
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}
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}
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@@ -108,7 +112,7 @@ std::string ResourceSet::toString() const
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out << "[";
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for(auto it = begin(); it != end(); ++it)
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{
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out << (*it).second;
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out << *it;
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if(std::prev(end()) != it) out << ", ";
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}
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out << "]";
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@@ -26,7 +26,7 @@ class ResourceSet;
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class ResourceSet
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{
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private:
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std::map<GameResID, TResource> container = {};
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std::vector<TResource> container = {};
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public:
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// read resources set from json. Format example: { "gold": 500, "wood":5 }
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DLL_LINKAGE ResourceSet(const JsonNode & node);
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@@ -37,7 +37,7 @@ public:
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ResourceSet& operator OPSIGN ## =(const TResource &rhs) \
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{ \
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for(auto i = 0; i < container.size(); i++) \
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container[GameResID(i)] OPSIGN ## = rhs; \
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container.at(i) OPSIGN ## = rhs; \
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\
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return *this; \
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}
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@@ -45,8 +45,8 @@ public:
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#define vectorOperator(OPSIGN) \
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ResourceSet& operator OPSIGN ## =(const ResourceSet &rhs) \
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{ \
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for(auto i = 0; i < rhs.size(); i++) \
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container[GameResID(i)] OPSIGN ## = rhs[i]; \
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for(auto i = 0; i < container.size(); i++) \
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container.at(i) OPSIGN ## = rhs[i]; \
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\
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return *this; \
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}
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@@ -94,23 +94,21 @@ public:
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TResource & operator[](size_t index)
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{
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return container[GameResID(index)];
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return container.at(index);
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}
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const TResource & operator[](size_t index) const
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{
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auto it = container.find(GameResID(index));
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if (it != container.end())
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return it->second;
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if(index >= container.size())
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logGlobal->error("Try to access resource which is not existing! Maybe new resources in mod not marked as modType=Resources?");
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static const TResource default_resource{};
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return default_resource;
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return container.at(index);
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}
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bool empty () const
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{
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for(const auto & res : *this)
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if(res.second)
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if(res)
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return false;
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return true;
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@@ -148,7 +146,7 @@ public:
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int ret = INT_MAX;
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for(int i = 0; i < container.size(); i++)
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if(rhs[i])
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vstd::amin(ret, container[GameResID(i)] / rhs[i]);
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vstd::amin(ret, container.at(i) / rhs[i]);
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return ret;
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}
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@@ -158,14 +156,14 @@ public:
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int ret = 0; // Initialize to 0 because we want the maximum number of accumulations
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for (size_t i = 0; i < container.size(); ++i) {
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if (container[GameResID(i)] > 0) { // We only care about fulfilling positive needs
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if (container.at(i) > 0) { // We only care about fulfilling positive needs
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if (availableFunds[i] == 0) {
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// If income is 0 and we need a positive amount, it's impossible to fulfill
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return INT_MAX;
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}
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else {
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// Calculate the number of times we need to accumulate income to fulfill the need
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int ceiledResult = vstd::divideAndCeil(container[GameResID(i)], availableFunds[i]);
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int ceiledResult = vstd::divideAndCeil(container.at(i), availableFunds[i]);
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ret = std::max(ret, ceiledResult);
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}
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}
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@@ -175,8 +173,8 @@ public:
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ResourceSet & operator=(const TResource &rhs)
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{
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for(auto & i : container)
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i.second = rhs;
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for(int & i : container)
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i = rhs;
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return *this;
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}
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@@ -185,7 +183,7 @@ public:
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{
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ResourceSet ret;
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for(int i = 0; i < container.size(); i++)
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ret[i] = -container.at(GameResID(i));
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ret[i] = -container.at(i);
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return ret;
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}
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@@ -20,7 +20,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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std::string Resource::getNameTextID() const
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{
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if(id.getNum() < 7) // OH3 resources
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if(id.getNum() < GameConstants::RESOURCE_QUANTITY) // OH3 resources
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return TextIdentifier("core.restypes", id).get();
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return TextIdentifier( "resources", modScope, identifier, "name" ).get();
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}
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@@ -57,7 +57,7 @@ std::shared_ptr<Resource> ResourceTypeHandler::loadFromJson(const std::string &
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ret->iconMedium = json["images"]["medium"].String();
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ret->iconLarge = json["images"]["large"].String();
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if(ret->id.getNum() >= 7) // not OH3 resources
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if(ret->id.getNum() >= GameConstants::RESOURCE_QUANTITY) // not OH3 resources
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LIBRARY->generaltexth->registerString(scope, ret->getNameTextID(), json["name"]);
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return ret;
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@@ -807,7 +807,7 @@ void ModDependenciesResolver::tryAddMods(TModList modsToResolve, const ModsStora
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{
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resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node children will be resolved on the next iteration
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assert(!vstd::contains(sortedValidMods, *it));
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if(storage.getMod(*it).getValue("modType").String() == "Resources") // Resources needs to load before core to make it possible to override core elements with new resources
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if(storage.getMod(*it).getValue("modType").String() == "Resources") // Resources needs to load before core to make it possible to override core elements with new resources and for correct init of ResourceSet
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sortedValidMods.insert(sortedValidMods.begin(), *it);
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else
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sortedValidMods.push_back(*it);
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