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Fixed crash on ending battle with a draw

This commit is contained in:
Ivan Savenko
2023-07-22 22:04:12 +03:00
parent a912770e29
commit 5aa2492a90

View File

@ -2208,8 +2208,12 @@ void BattleResultAccepted::applyGs(CGameState * gs) const
res.hero->removeBonusesRecursive(Bonus::OneBattle); res.hero->removeBonusesRecursive(Bonus::OneBattle);
} }
if(winnerSide != 2)
{
// Grow up growing artifacts // Grow up growing artifacts
if(const auto hero = heroResult[winnerSide].hero) const auto hero = heroResult[winnerSide].hero;
if (hero)
{ {
if(hero->commander && hero->commander->alive) if(hero->commander && hero->commander->alive)
{ {
@ -2221,6 +2225,8 @@ void BattleResultAccepted::applyGs(CGameState * gs) const
art.second.artifact->growingUp(); art.second.artifact->growingUp();
} }
} }
}
if(VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE)) if(VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
{ {
if(heroResult[0].army) if(heroResult[0].army)