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mirror of https://github.com/vcmi/vcmi.git synced 2025-10-08 23:22:25 +02:00

add mines support

This commit is contained in:
Laserlicht
2025-09-28 22:47:41 +02:00
parent 076f7ba5b5
commit 5ae4db60e3
11 changed files with 79 additions and 17 deletions

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@@ -619,7 +619,7 @@ void CKingdomInterface::generateMinesList(const std::vector<const CGObjectInstan
totalIncome += GAME->interface()->cb->getPlayerState(GAME->interface()->playerID)->valOfBonuses(BonusType::RESOURCES_CONSTANT_BOOST, BonusSubtypeID(GameResID(EGameResID::GOLD))) * playerSettings->handicap.percentIncome / 100;
totalIncome += GAME->interface()->cb->getPlayerState(GAME->interface()->playerID)->valOfBonuses(BonusType::RESOURCES_TOWN_MULTIPLYING_BOOST, BonusSubtypeID(GameResID(EGameResID::GOLD))) * towns.size() * playerSettings->handicap.percentIncome / 100;
for(int i=0; i<7; i++)
for(int i=0; i<GameConstants::RESOURCE_QUANTITY; i++) // TODO: configurable resources - show up more mines
{
std::string value = std::to_string(minesCount[i]);
auto data = std::make_shared<InfoBoxCustom>(value, "", AnimationPath::builtin("OVMINES"), i, LIBRARY->generaltexth->translate("core.minename", i));

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@@ -286,7 +286,8 @@
},
"sounds" : {
"ambient" : ["LOOPLUMB"]
}
},
"resource" : "wood"
},
"alchemistLab" : {
"index" : 1,
@@ -296,7 +297,8 @@
},
"sounds" : {
"ambient" : ["LOOPSTAR"]
}
},
"resource" : "mercury"
},
"orePit" : {
"index" : 2,
@@ -306,7 +308,8 @@
},
"sounds" : {
"ambient" : ["LOOPSULF"]
}
},
"resource" : "ore"
},
"sulfurDune" : {
"index" : 3,
@@ -316,7 +319,8 @@
},
"sounds" : {
"ambient" : ["LOOPSULF"]
}
},
"resource" : "sulfur"
},
"crystalCavern" : {
"index" : 4,
@@ -327,7 +331,8 @@
"sounds" : {
"ambient" : ["LOOPCRYS"]
},
"battleground": "subterranean"
"battleground": "subterranean",
"resource" : "crystal"
},
"gemPond" : {
"index" : 5,
@@ -337,7 +342,8 @@
},
"sounds" : {
"ambient" : ["LOOPGEMP"]
}
},
"resource" : "gems"
},
"goldMine" : {
"index" : 6,
@@ -348,7 +354,8 @@
"sounds" : {
"ambient" : ["LOOPMINE"]
},
"battleground": "subterranean"
"battleground": "subterranean",
"resource" : "gold"
},
"abandoned" : {
"index" : 7,

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@@ -67,6 +67,7 @@ CObjectClassesHandler::CObjectClassesHandler()
SET_HANDLER_CLASS("shipyard", ShipyardInstanceConstructor);
SET_HANDLER_CLASS("monster", CreatureInstanceConstructor);
SET_HANDLER_CLASS("resource", ResourceInstanceConstructor);
SET_HANDLER_CLASS("mine", MineInstanceConstructor);
SET_HANDLER_CLASS("static", CObstacleConstructor);
SET_HANDLER_CLASS("", CObstacleConstructor);
@@ -88,7 +89,6 @@ CObjectClassesHandler::CObjectClassesHandler()
SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
SET_HANDLER("keymaster", CGKeymasterTent);
SET_HANDLER("magi", CGMagi);
SET_HANDLER("mine", CGMine);
SET_HANDLER("obelisk", CGObelisk);
SET_HANDLER("pandora", CGPandoraBox);
SET_HANDLER("prison", CGHeroInstance);

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@@ -90,6 +90,22 @@ void ResourceInstanceConstructor::randomizeObject(CGResource * object, IGameRand
object->amount = 5 * getAmountMultiplier();
}
void MineInstanceConstructor::initTypeData(const JsonNode & input)
{
config = input;
resourceType = GameResID::NONE; //set up fallback
LIBRARY->identifiers()->requestIdentifierIfNotNull("resource", input["resource"], [&](si32 index)
{
resourceType = GameResID(index);
});
}
GameResID MineInstanceConstructor::getResourceType() const
{
return resourceType;
}
void CTownInstanceConstructor::initTypeData(const JsonNode & input)
{
LIBRARY->identifiers()->requestIdentifier("faction", input["faction"], [&](si32 index)

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@@ -62,6 +62,16 @@ public:
void randomizeObject(CGResource * object, IGameRandomizer & gameRandomizer) const override;
};
class DLL_LINKAGE MineInstanceConstructor : public CDefaultObjectTypeHandler<CGMine>
{
JsonNode config;
GameResID resourceType;
public:
void initTypeData(const JsonNode & input) override;
GameResID getResourceType() const;
};
class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
{
JsonNode filtersJson;

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@@ -61,7 +61,7 @@ void CGResource::pickRandomObject(IGameRandomizer & gameRandomizer)
if (ID == Obj::RANDOM_RESOURCE)
{
ID = Obj::RESOURCE;
subID = gameRandomizer.getDefault().nextInt(EGameResID::WOOD, EGameResID::GOLD); //todo: configurable resource support
subID = gameRandomizer.getDefault().nextInt(EGameResID::WOOD, LIBRARY->resourceTypeHandler->getAllObjects().size() - 1);
setType(ID, subID);
amount *= getAmountMultiplier();

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@@ -26,7 +26,6 @@ class DLL_LINKAGE CGResource : public CArmedInstance
static constexpr uint32_t RANDOM_AMOUNT = 0;
uint32_t amount = RANDOM_AMOUNT; //0 if random
std::shared_ptr<ResourceInstanceConstructor> getResourceHandler() const;
int getAmountMultiplier() const;
void collectRes(IGameEventCallback & gameEvents, const PlayerColor & player) const;
void serializeJsonOptions(JsonSerializeFormat & handler) override;
@@ -34,6 +33,8 @@ class DLL_LINKAGE CGResource : public CArmedInstance
public:
using CArmedInstance::CArmedInstance;
std::shared_ptr<ResourceInstanceConstructor> getResourceHandler() const;
void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override;
void initObj(IGameRandomizer & gameRandomizer) override;
void pickRandomObject(IGameRandomizer & gameRandomizer) override;

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@@ -30,6 +30,7 @@
#include "../serializer/JsonSerializeFormat.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../mapObjectConstructors/CommonConstructors.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../networkPacks/PacksForClient.h"
#include "../networkPacks/PacksForClientBattle.h"
@@ -74,6 +75,13 @@ bool CTeamVisited::wasVisited(const TeamID & team) const
}
//CGMine
std::shared_ptr<MineInstanceConstructor> CGMine::getResourceHandler() const
{
const auto & baseHandler = getObjectHandler();
const auto & ourHandler = std::dynamic_pointer_cast<MineInstanceConstructor>(baseHandler);
return ourHandler;
}
void CGMine::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
{
auto relations = cb->getPlayerRelations(h->tempOwner, tempOwner);
@@ -120,14 +128,17 @@ void CGMine::initObj(IGameRandomizer & gameRandomizer)
}
else
{
if(getResourceHandler()->getResourceType() == GameResID::NONE) // fallback
producedResource = GameResID(getObjTypeIndex().getNum());
else
producedResource = getResourceHandler()->getResourceType();
}
producedQuantity = defaultResProduction();
}
bool CGMine::isAbandoned() const
{
return subID.getNum() >= 7;
return subID.getNum() >= 7 && getResourceHandler()->getResourceType() == GameResID::NONE;
}
const IOwnableObject * CGMine::asOwnable() const
@@ -157,7 +168,10 @@ ResourceSet CGMine::dailyIncome() const
std::string CGMine::getObjectName() const
{
if(getResourceHandler()->getResourceType() == GameResID::NONE || getObjTypeIndex() < GameConstants::RESOURCE_QUANTITY)
return LIBRARY->generaltexth->translate("core.minename", getObjTypeIndex());
else
return getResourceHandler()->getResourceType().toResource()->getNameTranslated() + " " + LIBRARY->generaltexth->translate("core.genrltxt.617"); // TODO: new strings for new mines
}
std::string CGMine::getHoverText(PlayerColor player) const
@@ -184,7 +198,10 @@ void CGMine::flagMine(IGameEventCallback & gameEvents, const PlayerColor & playe
InfoWindow iw;
iw.type = EInfoWindowMode::AUTO;
if(getResourceHandler()->getResourceType() == GameResID::NONE || getObjTypeIndex() < GameConstants::RESOURCE_QUANTITY)
iw.text.appendTextID(TextIdentifier("core.mineevnt", producedResource.getNum()).get()); //not use subID, abandoned mines uses default mine texts
else
iw.text.appendRawString(getObjectName()); // TODO: new strings for new mines
iw.player = player;
iw.components.emplace_back(ComponentType::RESOURCE_PER_DAY, producedResource, getProducedQuantity());
gameEvents.showInfoDialog(&iw);

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@@ -18,6 +18,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class CMap;
class UpgradeInfo;
class MineInstanceConstructor;
// This one teleport-specific, but has to be available everywhere in callbacks and netpacks
// For now it's will be there till teleports code refactored and moved into own file
@@ -144,6 +145,8 @@ public:
ui32 producedQuantity;
std::set<GameResID> abandonedMineResources;
bool isAbandoned() const;
std::shared_ptr<MineInstanceConstructor> getResourceHandler() const;
private:
using CArmedInstance::CArmedInstance;

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@@ -15,6 +15,7 @@
#include "../lib/CRandomGenerator.h"
#include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
#include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
#include "../lib/mapObjectConstructors/CommonConstructors.h"
#include "../lib/mapObjects/ObjectTemplate.h"
#include "../lib/mapping/CMap.h"
#include "../lib/constants/StringConstants.h"
@@ -228,7 +229,10 @@ void Initializer::initialize(CGMine * o)
}
else
{
if(o->getResourceHandler()->getResourceType() == GameResID::NONE) // fallback
o->producedResource = GameResID(o->subID);
else
o->producedResource = o->getResourceHandler()->getResourceType();
o->producedQuantity = o->defaultResProduction();
}
}

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@@ -17,6 +17,7 @@
#include "../lib/entities/hero/CHeroHandler.h"
#include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
#include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
#include "../lib/mapObjectConstructors/CommonConstructors.h"
#include "../lib/mapObjects/ObjectTemplate.h"
#include "../lib/mapping/CMapService.h"
#include "../lib/mapping/CMap.h"
@@ -208,7 +209,10 @@ void MapController::repairMap(CMap * map)
{
if(!mine->isAbandoned())
{
if(mine->getResourceHandler()->getResourceType() == GameResID::NONE) // fallback
mine->producedResource = GameResID(mine->subID);
else
mine->producedResource = mine->getResourceHandler()->getResourceType();
mine->producedQuantity = mine->defaultResProduction();
}
}