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Update client/windows/GUIClasses.cpp

Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
This commit is contained in:
Laserlicht 2023-10-15 12:19:44 +02:00 committed by GitHub
parent 78026f40eb
commit 5ae646bd15
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@ -489,7 +489,7 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::func
recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
recruit->block(true);
}
else if((LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero) || (dynamic_cast<const CGTownInstance *>(TavernObj) && dynamic_cast<const CGTownInstance *>(TavernObj)->visitingHero))
else if(dynamic_cast<const CGTownInstance *>(TavernObj) && dynamic_cast<const CGTownInstance *>(TavernObj)->visitingHero))
{
recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
recruit->block(true);