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* improvements in recruitment window (slider won't allow to select more creatres than we can afford)
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@@ -462,6 +462,7 @@ public:
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CCreatureAnimation *anim;
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std::vector<std::pair<int,int> > res; //res_id - cost_per_unit
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};
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std::vector<int> amounts; //how many creatures we can afford
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std::vector<creinfo> creatures;
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IRecruit *rec;
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CSlider<CRecrutationWindow> *slider;
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