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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Merge pull request #305 from vcmi/networkImprovements

Network and multiplayer improvements
This commit is contained in:
ArseniyShestakov 2017-06-02 15:27:08 +03:00 committed by GitHub
commit 5b0a0d5959
16 changed files with 280 additions and 105 deletions

View File

@ -1273,8 +1273,11 @@ static void mainLoop()
void startGame(StartInfo * options, CConnection *serv/* = nullptr*/)
{
serverAlive.waitWhileTrue();
serverAlive.setn(true);
if(!CServerHandler::DO_NOT_START_SERVER)
{
serverAlive.waitWhileTrue();
serverAlive.setn(true);
}
if(vm.count("onlyAI"))
{

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@ -83,7 +83,7 @@ struct EvilHlpStruct
void reset()
{
vstd::clear_pointer(serv);
// vstd::clear_pointer(serv);
vstd::clear_pointer(sInfo);
}

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@ -391,7 +391,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
else
{
serv = con;
networkMode = (con->connectionID == 1) ? HOST : GUEST;
networkMode = con->isHost() ? HOST : GUEST;
}
CConnection &c = *serv;
@ -693,7 +693,7 @@ void CClient::stopConnection()
{
terminate = true;
if (serv) //request closing connection
if (serv && serv->isHost()) //request closing connection
{
logNetwork->infoStream() << "Connection has been requested to be closed.";
boost::unique_lock<boost::mutex>(*serv->wmx);
@ -701,6 +701,12 @@ void CClient::stopConnection()
sendRequest(&close_server, PlayerColor::NEUTRAL);
logNetwork->infoStream() << "Sent closing signal to the server";
}
else
{
LeaveGame leave_Game;
sendRequest(&leave_Game, PlayerColor::NEUTRAL);
logNetwork->infoStream() << "Sent leaving signal to the server";
}
if(connectionHandler)//end connection handler
{
@ -708,16 +714,13 @@ void CClient::stopConnection()
connectionHandler->join();
logNetwork->infoStream() << "Connection handler thread joined";
delete connectionHandler;
connectionHandler = nullptr;
vstd::clear_pointer(connectionHandler);
}
if (serv) //and delete connection
{
serv->close();
delete serv;
serv = nullptr;
vstd::clear_pointer(serv);
logNetwork->warnStream() << "Our socket has been closed.";
}
}
@ -966,10 +969,13 @@ void CServerHandler::waitForServer()
th.update();
#ifndef VCMI_ANDROID
intpr::scoped_lock<intpr::interprocess_mutex> slock(shared->sr->mutex);
while(!shared->sr->ready)
if(shared)
{
shared->sr->cond.wait(slock);
intpr::scoped_lock<intpr::interprocess_mutex> slock(shared->sr->mutex);
while(!shared->sr->ready)
{
shared->sr->cond.wait(slock);
}
}
#else
logNetwork->infoStream() << "waiting for server";
@ -988,8 +994,12 @@ void CServerHandler::waitForServer()
CConnection * CServerHandler::connectToServer()
{
#ifndef VCMI_ANDROID
if(!shared->sr->ready)
waitForServer();
if(shared)
{
if(!shared->sr->ready)
waitForServer();
port = boost::lexical_cast<std::string>(shared->sr->port);
}
#else
waitForServer();
#endif
@ -1015,6 +1025,9 @@ CServerHandler::CServerHandler(bool runServer /*= false*/)
verbose = true;
#ifndef VCMI_ANDROID
if(DO_NOT_START_SERVER)
return;
boost::interprocess::shared_memory_object::remove("vcmi_memory"); //if the application has previously crashed, the memory may not have been removed. to avoid problems - try to destroy it
try
{
@ -1022,6 +1035,7 @@ CServerHandler::CServerHandler(bool runServer /*= false*/)
}
catch(...)
{
vstd::clear_pointer(shared);
logNetwork->error("Cannot open interprocess memory.");
handleException();
throw;
@ -1040,7 +1054,12 @@ void CServerHandler::callServer()
#ifndef VCMI_ANDROID
setThreadName("CServerHandler::callServer");
const std::string logName = (VCMIDirs::get().userCachePath() / "server_log.txt").string();
const std::string comm = VCMIDirs::get().serverPath().string() + " --port=" + port + " > \"" + logName + '\"';
const std::string comm = VCMIDirs::get().serverPath().string()
+ " --port=" + port
+ " --run-by-client"
+ (shared ? " --use-shm" : "")
+ " > \"" + logName + '\"';
int result = std::system(comm.c_str());
if (result == 0)
{
@ -1075,6 +1094,7 @@ CConnection * CServerHandler::justConnectToServer(const std::string &host, const
ret = new CConnection( host.size() ? host : settings["server"]["server"].String(),
realPort,
NAME);
ret->connectionID = 1; // TODO: Refactoring for the server so IDs set outside of CConnection
}
catch(...)
{

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@ -19,19 +19,22 @@
struct ServerReady
{
bool ready;
uint16_t port; //ui16?
boost::interprocess::interprocess_mutex mutex;
boost::interprocess::interprocess_condition cond;
ServerReady()
{
ready = false;
port = 0;
}
void setToTrueAndNotify()
void setToTrueAndNotify(uint16_t Port)
{
{
boost::unique_lock<boost::interprocess::interprocess_mutex> lock(mutex);
ready = true;
port = Port;
}
cond.notify_all();
}

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@ -152,6 +152,21 @@ struct PlayerBlocked : public CPackForClient
}
};
struct PlayerCheated : public CPackForClient
{
PlayerCheated() : losingCheatCode(false), winningCheatCode(false) {}
DLL_LINKAGE void applyGs(CGameState *gs);
PlayerColor player;
bool losingCheatCode;
bool winningCheatCode;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & player & losingCheatCode & winningCheatCode;
}
};
struct YourTurn : public CPackForClient
{
YourTurn(){}
@ -1774,6 +1789,13 @@ struct CloseServer : public CPackForServer
{}
};
struct LeaveGame : public CPackForServer
{
bool applyGh(CGameHandler *gh);
template <typename Handler> void serialize(Handler &h, const int version)
{}
};
struct EndTurn : public CPackForServer
{
bool applyGh(CGameHandler *gh);

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@ -1840,6 +1840,12 @@ DLL_LINKAGE void BattleSetStackProperty::applyGs(CGameState *gs)
}
}
DLL_LINKAGE void PlayerCheated::applyGs(CGameState *gs)
{
gs->getPlayer(player)->enteredLosingCheatCode = losingCheatCode;
gs->getPlayer(player)->enteredWinningCheatCode = winningCheatCode;
}
DLL_LINKAGE void YourTurn::applyGs(CGameState *gs)
{
gs->currentPlayer = player;

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@ -424,4 +424,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -669,4 +669,4 @@
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
</Project>

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@ -210,6 +210,7 @@ void registerTypesClientPacks1(Serializer &s)
s.template registerType<CPackForClient, PackageApplied>();
s.template registerType<CPackForClient, SystemMessage>();
s.template registerType<CPackForClient, PlayerBlocked>();
s.template registerType<CPackForClient, PlayerCheated>();
s.template registerType<CPackForClient, YourTurn>();
s.template registerType<CPackForClient, SetResources>();
s.template registerType<CPackForClient, SetPrimSkill>();
@ -314,6 +315,7 @@ void registerTypesServerPacks(Serializer &s)
{
s.template registerType<CPack, CPackForServer>();
s.template registerType<CPackForServer, CloseServer>();
s.template registerType<CPackForServer, LeaveGame>();
s.template registerType<CPackForServer, EndTurn>();
s.template registerType<CPackForServer, DismissHero>();
s.template registerType<CPackForServer, MoveHero>();

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@ -191,8 +191,7 @@ void CConnection::close()
if(socket)
{
socket->close();
delete socket;
socket = nullptr;
vstd::clear_pointer(socket);
}
}
@ -201,6 +200,11 @@ bool CConnection::isOpen() const
return socket && connected;
}
bool CConnection::isHost() const
{
return connectionID == 1;
}
void CConnection::reportState(CLogger * out)
{
out->debugStream() << "CConnection";

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@ -74,6 +74,7 @@ public:
void close();
bool isOpen() const;
bool isHost() const;
template<class T>
CConnection &operator&(const T&);
virtual ~CConnection(void);

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@ -1031,6 +1031,24 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
{
setThreadName("CGameHandler::handleConnection");
auto handleDisconnection = [&](const std::exception & e)
{
assert(!c.connected); //make sure that connection has been marked as broken
logGlobal->error(e.what());
conns -= &c;
for(auto playerConn : connections)
{
if(playerConn.second == &c)
{
PlayerCheated pc;
pc.player = playerConn.first;
pc.losingCheatCode = true;
sendAndApply(&pc);
checkVictoryLossConditionsForPlayer(playerConn.first);
}
}
};
try
{
while(1)//server should never shut connection first //was: while(!end2)
@ -1042,6 +1060,8 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
{
boost::unique_lock<boost::mutex> lock(*c.rmx);
if(!c.connected)
throw clientDisconnectedException();
c >> player >> requestID >> pack; //get the package
if (!pack)
@ -1060,6 +1080,11 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
//prepare struct informing that action was applied
auto sendPackageResponse = [&](bool succesfullyApplied)
{
//dont reply to disconnected client
//TODO: this must be implemented as option of CPackForServer
if(dynamic_cast<LeaveGame *>(pack) || dynamic_cast<CloseServer *>(pack))
return;
PackageApplied applied;
applied.player = player;
applied.result = succesfullyApplied;
@ -1095,9 +1120,11 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
}
catch(boost::system::system_error &e) //for boost errors just log, not crash - probably client shut down connection
{
assert(!c.connected); //make sure that connection has been marked as broken
logGlobal->error(e.what());
end2 = true;
handleDisconnection(e);
}
catch(clientDisconnectedException & e)
{
handleDisconnection(e);
}
catch(...)
{
@ -2631,6 +2658,9 @@ void CGameHandler::sendToAllClients(CPackForClient * info)
logNetwork->trace("Sending to all clients a package of type %s", typeid(*info).name());
for (auto & elem : conns)
{
if(!elem->isOpen())
continue;
boost::unique_lock<boost::mutex> lock(*(elem)->wmx);
*elem << info;
}
@ -2703,11 +2733,32 @@ void CGameHandler::close()
{
exit(0);
}
end2 = true;
//for (CConnection *cc : conns)
// if (cc && cc->socket && cc->socket->is_open())
// cc->socket->close();
//exit(0);
for (auto & elem : conns)
{
if(!elem->isOpen())
continue;
boost::unique_lock<boost::mutex> lock(*(elem)->wmx);
elem->close();
elem->connected = false;
}
exit(0);
}
void CGameHandler::playerLeftGame(int cid)
{
for (auto & elem : conns)
{
if(elem->isOpen() && elem->connectionID == cid)
{
boost::unique_lock<boost::mutex> lock(*(elem)->wmx);
elem->close();
elem->connected = false;
break;
}
}
}
bool CGameHandler::arrangeStacks(ObjectInstanceID id1, ObjectInstanceID id2, ui8 what, SlotID p1, SlotID p2, si32 val, PlayerColor player)
@ -6162,12 +6213,18 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
else if (cheat == "vcmisilmaril")
{
///Player wins
gs->getPlayer(player)->enteredWinningCheatCode = 1;
PlayerCheated pc;
pc.player = player;
pc.winningCheatCode = true;
sendAndApply(&pc);
}
else if (cheat == "vcmimelkor")
{
///Player looses
gs->getPlayer(player)->enteredLosingCheatCode = 1;
PlayerCheated pc;
pc.player = player;
pc.losingCheatCode = true;
sendAndApply(&pc);
}
else if (cheat == "vcmieagles" || cheat == "vcmiungoliant")
{

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@ -223,6 +223,7 @@ public:
bool arrangeStacks( ObjectInstanceID id1, ObjectInstanceID id2, ui8 what, SlotID p1, SlotID p2, si32 val, PlayerColor player);
void save(const std::string &fname);
void close();
void playerLeftGame(int cid);
void handleTimeEvents();
void handleTownEvents(CGTownInstance *town, NewTurn &n);
bool complain(const std::string &problem); //sends message to all clients, prints on the logs and return true
@ -298,4 +299,9 @@ private:
void checkVictoryLossConditionsForAll();
};
class clientDisconnectedException : public std::exception
{
};
void makeStackDoNothing();

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@ -45,7 +45,6 @@ std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX
namespace intpr = boost::interprocess;
#endif
bool end2 = false;
int port = 3030;
boost::program_options::variables_map cmdLineOptions;
@ -106,6 +105,10 @@ void CPregameServer::handleConnection(CConnection *cpc)
auto unlock = vstd::makeUnlockGuard(mx);
while(state == RUNNING) boost::this_thread::sleep(boost::posix_time::milliseconds(50));
}
else if(quitting) // Server must be stopped if host is leaving from lobby to avoid crash
{
end2 = true;
}
}
}
catch (const std::exception& e)
@ -206,20 +209,29 @@ void CPregameServer::connectionAccepted(const boost::system::error_code& ec)
return;
}
logNetwork->info("We got a new connection! :)");
CConnection *pc = new CConnection(upcomingConnection, NAME);
initConnection(pc);
upcomingConnection = nullptr;
try
{
logNetwork->info("We got a new connection! :)");
std::string name = NAME;
CConnection *pc = new CConnection(upcomingConnection, name.append(" STATE_PREGAME"));
initConnection(pc);
upcomingConnection = nullptr;
startListeningThread(pc);
startListeningThread(pc);
*pc << (ui8)pc->connectionID << curmap;
*pc << (ui8)pc->connectionID << curmap;
announceTxt(pc->name + " joins the game");
auto pj = new PlayerJoined();
pj->playerName = pc->name;
pj->connectionID = pc->connectionID;
toAnnounce.push_back(pj);
announceTxt(pc->name + " joins the game");
auto pj = new PlayerJoined();
pj->playerName = pc->name;
pj->connectionID = pc->connectionID;
toAnnounce.push_back(pj);
}
catch(std::exception& e)
{
upcomingConnection = nullptr;
logNetwork->info("I guess it was just my imagination!");
}
start_async_accept();
}
@ -314,9 +326,28 @@ void CPregameServer::startListeningThread(CConnection * pc)
}
CVCMIServer::CVCMIServer()
: io(new boost::asio::io_service()), acceptor(new TAcceptor(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port))), firstConnection(nullptr)
: port(3030), io(new boost::asio::io_service()), firstConnection(nullptr)
{
logNetwork->trace("CVCMIServer created!");
if(cmdLineOptions.count("port"))
port = cmdLineOptions["port"].as<ui16>();
logNetwork->info("Port %d will be used", port);
try
{
acceptor = new TAcceptor(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
}
catch(...)
{
logNetwork->info("Port %d is busy, trying to use random port instead", port);
if(cmdLineOptions.count("run-by-client") && !cmdLineOptions.count("use-shm"))
{
logNetwork->error("Cant pass port number to client without shared memory!", port);
exit(0);
}
acceptor = new TAcceptor(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), 0));
port = acceptor->local_endpoint().port();
}
logNetwork->info("Listening for connections at port %d", port);
}
CVCMIServer::~CVCMIServer()
{
@ -396,67 +427,85 @@ void CVCMIServer::start()
#ifndef VCMI_ANDROID
ServerReady *sr = nullptr;
intpr::mapped_region *mr;
try
if(cmdLineOptions.count("use-shm"))
{
intpr::shared_memory_object smo(intpr::open_only,"vcmi_memory",intpr::read_write);
smo.truncate(sizeof(ServerReady));
mr = new intpr::mapped_region(smo,intpr::read_write);
sr = reinterpret_cast<ServerReady*>(mr->get_address());
}
catch(...)
{
intpr::shared_memory_object smo(intpr::create_only,"vcmi_memory",intpr::read_write);
smo.truncate(sizeof(ServerReady));
mr = new intpr::mapped_region(smo,intpr::read_write);
sr = new(mr->get_address())ServerReady();
try
{
intpr::shared_memory_object smo(intpr::open_only,"vcmi_memory",intpr::read_write);
smo.truncate(sizeof(ServerReady));
mr = new intpr::mapped_region(smo,intpr::read_write);
sr = reinterpret_cast<ServerReady*>(mr->get_address());
}
catch(...)
{
intpr::shared_memory_object smo(intpr::create_only,"vcmi_memory",intpr::read_write);
smo.truncate(sizeof(ServerReady));
mr = new intpr::mapped_region(smo,intpr::read_write);
sr = new(mr->get_address())ServerReady();
}
}
#endif
boost::system::error_code error;
logNetwork->info("Listening for connections at port %d", acceptor->local_endpoint().port());
auto s = new boost::asio::ip::tcp::socket(acceptor->get_io_service());
boost::thread acc(std::bind(vaccept,acceptor,s,&error));
#ifndef VCMI_ANDROID
sr->setToTrueAndNotify();
delete mr;
for (;;)
{
try
{
auto s = new boost::asio::ip::tcp::socket(acceptor->get_io_service());
boost::thread acc(std::bind(vaccept,acceptor,s,&error));
#ifdef VCMI_ANDROID
{ // in block to clean-up vm helper after use, because we don't need to keep this thread attached to vm
CAndroidVMHelper envHelper;
envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "onServerReady");
logNetwork->info("Sending server ready message to client");
}
#else
{ // in block to clean-up vm helper after use, because we don't need to keep this thread attached to vm
CAndroidVMHelper envHelper;
envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "onServerReady");
logNetwork->info("Sending server ready message to client");
}
if(cmdLineOptions.count("use-shm"))
{
sr->setToTrueAndNotify(port);
delete mr;
}
#endif
acc.join();
if (error)
{
logNetwork->warnStream() << "Got connection but there is an error " << error;
return;
}
logNetwork->info("We've accepted someone... ");
firstConnection = new CConnection(s, NAME);
logNetwork->info("Got connection!");
while (!end2)
{
ui8 mode;
*firstConnection >> mode;
switch (mode)
acc.join();
if (error)
{
logNetwork->warnStream()<<"Got connection but there is an error " << error;
return;
}
logNetwork->info("We've accepted someone... ");
std::string name = NAME;
firstConnection = new CConnection(s, name.append(" STATE_WAITING"));
logNetwork->info("Got connection!");
while(!end2)
{
ui8 mode;
*firstConnection >> mode;
switch (mode)
{
case 0:
firstConnection->close();
exit(0);
case 1:
firstConnection->close();
return;
case 2:
newGame();
break;
case 3:
loadGame();
break;
case 4:
newPregame();
break;
}
}
break;
}
catch(std::exception& e)
{
case 0:
firstConnection->close();
exit(0);
case 1:
firstConnection->close();
return;
case 2:
newGame();
break;
case 3:
loadGame();
break;
case 4:
newPregame();
break;
vstd::clear_pointer(firstConnection);
logNetwork->info("I guess it was just my imagination!");
}
}
}
@ -507,7 +556,9 @@ static void handleCommandOptions(int argc, char *argv[])
opts.add_options()
("help,h", "display help and exit")
("version,v", "display version information and exit")
("port", po::value<int>()->default_value(3030), "port at which server will listen to connections from client")
("run-by-client", "indicate that server launched by client on same machine")
("use-shm", "enable usage of shared memory")
("port", po::value<ui16>(), "port at which server will listen to connections from client")
("resultsFile", po::value<std::string>()->default_value("./results.txt"), "file to which the battle result will be appended. Used only in the DUEL mode.");
if(argc > 1)
@ -584,12 +635,7 @@ int main(int argc, char** argv)
logConfig.configureDefault();
logGlobal->info(NAME);
handleCommandOptions(argc, argv);
if (cmdLineOptions.count("port"))
port = cmdLineOptions["port"].as<int>();
logNetwork->info("Port %d will be used.", port);
preinitDLL(console);
settings.init();
logConfig.configure();
@ -630,11 +676,9 @@ int main(int argc, char** argv)
CAndroidVMHelper envHelper;
envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "killServer");
#endif
delete VLC;
VLC = nullptr;
vstd::clear_pointer(VLC);
CResourceHandler::clear();
return 0;
return 0;
}
#ifdef VCMI_ANDROID

View File

@ -43,6 +43,7 @@ typedef boost::asio::basic_stream_socket < boost::asio::ip::tcp , boost::asio::s
class CVCMIServer
{
ui16 port;
boost::asio::io_service *io;
TAcceptor * acceptor;

View File

@ -65,6 +65,12 @@ bool CloseServer::applyGh( CGameHandler *gh )
return true;
}
bool LeaveGame::applyGh( CGameHandler *gh )
{
gh->playerLeftGame(c->connectionID);
return true;
}
bool EndTurn::applyGh( CGameHandler *gh )
{
PlayerColor player = GS(gh)->currentPlayer;