mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Merge pull request #305 from vcmi/networkImprovements
Network and multiplayer improvements
This commit is contained in:
commit
5b0a0d5959
@ -1273,8 +1273,11 @@ static void mainLoop()
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void startGame(StartInfo * options, CConnection *serv/* = nullptr*/)
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{
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if(!CServerHandler::DO_NOT_START_SERVER)
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{
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serverAlive.waitWhileTrue();
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serverAlive.setn(true);
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}
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if(vm.count("onlyAI"))
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{
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@ -83,7 +83,7 @@ struct EvilHlpStruct
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void reset()
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{
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vstd::clear_pointer(serv);
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// vstd::clear_pointer(serv);
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vstd::clear_pointer(sInfo);
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}
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@ -391,7 +391,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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else
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{
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serv = con;
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networkMode = (con->connectionID == 1) ? HOST : GUEST;
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networkMode = con->isHost() ? HOST : GUEST;
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}
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CConnection &c = *serv;
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@ -693,7 +693,7 @@ void CClient::stopConnection()
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{
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terminate = true;
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if (serv) //request closing connection
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if (serv && serv->isHost()) //request closing connection
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{
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logNetwork->infoStream() << "Connection has been requested to be closed.";
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boost::unique_lock<boost::mutex>(*serv->wmx);
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@ -701,6 +701,12 @@ void CClient::stopConnection()
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sendRequest(&close_server, PlayerColor::NEUTRAL);
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logNetwork->infoStream() << "Sent closing signal to the server";
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}
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else
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{
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LeaveGame leave_Game;
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sendRequest(&leave_Game, PlayerColor::NEUTRAL);
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logNetwork->infoStream() << "Sent leaving signal to the server";
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}
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if(connectionHandler)//end connection handler
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{
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@ -708,16 +714,13 @@ void CClient::stopConnection()
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connectionHandler->join();
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logNetwork->infoStream() << "Connection handler thread joined";
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delete connectionHandler;
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connectionHandler = nullptr;
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vstd::clear_pointer(connectionHandler);
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}
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if (serv) //and delete connection
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{
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serv->close();
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delete serv;
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serv = nullptr;
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vstd::clear_pointer(serv);
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logNetwork->warnStream() << "Our socket has been closed.";
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}
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}
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@ -966,11 +969,14 @@ void CServerHandler::waitForServer()
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th.update();
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#ifndef VCMI_ANDROID
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if(shared)
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{
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intpr::scoped_lock<intpr::interprocess_mutex> slock(shared->sr->mutex);
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while(!shared->sr->ready)
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{
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shared->sr->cond.wait(slock);
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}
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}
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#else
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logNetwork->infoStream() << "waiting for server";
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while (!androidTestServerReadyFlag.load())
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@ -988,8 +994,12 @@ void CServerHandler::waitForServer()
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CConnection * CServerHandler::connectToServer()
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{
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#ifndef VCMI_ANDROID
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if(shared)
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{
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if(!shared->sr->ready)
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waitForServer();
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port = boost::lexical_cast<std::string>(shared->sr->port);
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}
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#else
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waitForServer();
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#endif
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@ -1015,6 +1025,9 @@ CServerHandler::CServerHandler(bool runServer /*= false*/)
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verbose = true;
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#ifndef VCMI_ANDROID
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if(DO_NOT_START_SERVER)
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return;
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boost::interprocess::shared_memory_object::remove("vcmi_memory"); //if the application has previously crashed, the memory may not have been removed. to avoid problems - try to destroy it
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try
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{
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@ -1022,6 +1035,7 @@ CServerHandler::CServerHandler(bool runServer /*= false*/)
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}
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catch(...)
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{
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vstd::clear_pointer(shared);
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logNetwork->error("Cannot open interprocess memory.");
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handleException();
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throw;
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@ -1040,7 +1054,12 @@ void CServerHandler::callServer()
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#ifndef VCMI_ANDROID
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setThreadName("CServerHandler::callServer");
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const std::string logName = (VCMIDirs::get().userCachePath() / "server_log.txt").string();
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const std::string comm = VCMIDirs::get().serverPath().string() + " --port=" + port + " > \"" + logName + '\"';
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const std::string comm = VCMIDirs::get().serverPath().string()
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+ " --port=" + port
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+ " --run-by-client"
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+ (shared ? " --use-shm" : "")
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+ " > \"" + logName + '\"';
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int result = std::system(comm.c_str());
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if (result == 0)
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{
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@ -1075,6 +1094,7 @@ CConnection * CServerHandler::justConnectToServer(const std::string &host, const
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ret = new CConnection( host.size() ? host : settings["server"]["server"].String(),
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realPort,
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NAME);
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ret->connectionID = 1; // TODO: Refactoring for the server so IDs set outside of CConnection
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}
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catch(...)
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{
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@ -19,19 +19,22 @@
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struct ServerReady
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{
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bool ready;
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uint16_t port; //ui16?
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boost::interprocess::interprocess_mutex mutex;
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boost::interprocess::interprocess_condition cond;
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ServerReady()
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{
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ready = false;
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port = 0;
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}
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void setToTrueAndNotify()
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void setToTrueAndNotify(uint16_t Port)
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{
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{
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boost::unique_lock<boost::interprocess::interprocess_mutex> lock(mutex);
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ready = true;
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port = Port;
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}
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cond.notify_all();
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}
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@ -152,6 +152,21 @@ struct PlayerBlocked : public CPackForClient
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}
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};
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struct PlayerCheated : public CPackForClient
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{
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PlayerCheated() : losingCheatCode(false), winningCheatCode(false) {}
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DLL_LINKAGE void applyGs(CGameState *gs);
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PlayerColor player;
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bool losingCheatCode;
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bool winningCheatCode;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & player & losingCheatCode & winningCheatCode;
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}
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};
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struct YourTurn : public CPackForClient
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{
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YourTurn(){}
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@ -1774,6 +1789,13 @@ struct CloseServer : public CPackForServer
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{}
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};
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struct LeaveGame : public CPackForServer
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{
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bool applyGh(CGameHandler *gh);
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template <typename Handler> void serialize(Handler &h, const int version)
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{}
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};
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struct EndTurn : public CPackForServer
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{
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bool applyGh(CGameHandler *gh);
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@ -1840,6 +1840,12 @@ DLL_LINKAGE void BattleSetStackProperty::applyGs(CGameState *gs)
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}
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}
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DLL_LINKAGE void PlayerCheated::applyGs(CGameState *gs)
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{
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gs->getPlayer(player)->enteredLosingCheatCode = losingCheatCode;
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gs->getPlayer(player)->enteredWinningCheatCode = winningCheatCode;
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}
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DLL_LINKAGE void YourTurn::applyGs(CGameState *gs)
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{
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gs->currentPlayer = player;
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@ -210,6 +210,7 @@ void registerTypesClientPacks1(Serializer &s)
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s.template registerType<CPackForClient, PackageApplied>();
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s.template registerType<CPackForClient, SystemMessage>();
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s.template registerType<CPackForClient, PlayerBlocked>();
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s.template registerType<CPackForClient, PlayerCheated>();
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s.template registerType<CPackForClient, YourTurn>();
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s.template registerType<CPackForClient, SetResources>();
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s.template registerType<CPackForClient, SetPrimSkill>();
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@ -314,6 +315,7 @@ void registerTypesServerPacks(Serializer &s)
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{
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s.template registerType<CPack, CPackForServer>();
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s.template registerType<CPackForServer, CloseServer>();
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s.template registerType<CPackForServer, LeaveGame>();
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s.template registerType<CPackForServer, EndTurn>();
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s.template registerType<CPackForServer, DismissHero>();
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s.template registerType<CPackForServer, MoveHero>();
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@ -191,8 +191,7 @@ void CConnection::close()
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if(socket)
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{
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socket->close();
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delete socket;
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socket = nullptr;
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vstd::clear_pointer(socket);
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}
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}
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@ -201,6 +200,11 @@ bool CConnection::isOpen() const
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return socket && connected;
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}
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bool CConnection::isHost() const
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{
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return connectionID == 1;
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}
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void CConnection::reportState(CLogger * out)
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{
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out->debugStream() << "CConnection";
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@ -74,6 +74,7 @@ public:
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void close();
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bool isOpen() const;
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bool isHost() const;
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template<class T>
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CConnection &operator&(const T&);
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virtual ~CConnection(void);
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@ -1031,6 +1031,24 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
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{
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setThreadName("CGameHandler::handleConnection");
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auto handleDisconnection = [&](const std::exception & e)
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{
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assert(!c.connected); //make sure that connection has been marked as broken
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logGlobal->error(e.what());
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conns -= &c;
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for(auto playerConn : connections)
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{
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if(playerConn.second == &c)
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{
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PlayerCheated pc;
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pc.player = playerConn.first;
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pc.losingCheatCode = true;
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sendAndApply(&pc);
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checkVictoryLossConditionsForPlayer(playerConn.first);
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}
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}
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};
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try
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{
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while(1)//server should never shut connection first //was: while(!end2)
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@ -1042,6 +1060,8 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
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{
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boost::unique_lock<boost::mutex> lock(*c.rmx);
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if(!c.connected)
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throw clientDisconnectedException();
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c >> player >> requestID >> pack; //get the package
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if (!pack)
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@ -1060,6 +1080,11 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
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//prepare struct informing that action was applied
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auto sendPackageResponse = [&](bool succesfullyApplied)
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{
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//dont reply to disconnected client
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//TODO: this must be implemented as option of CPackForServer
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if(dynamic_cast<LeaveGame *>(pack) || dynamic_cast<CloseServer *>(pack))
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return;
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PackageApplied applied;
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applied.player = player;
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applied.result = succesfullyApplied;
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@ -1095,9 +1120,11 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
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}
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catch(boost::system::system_error &e) //for boost errors just log, not crash - probably client shut down connection
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{
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assert(!c.connected); //make sure that connection has been marked as broken
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logGlobal->error(e.what());
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end2 = true;
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handleDisconnection(e);
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}
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catch(clientDisconnectedException & e)
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{
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handleDisconnection(e);
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}
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catch(...)
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{
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@ -2631,6 +2658,9 @@ void CGameHandler::sendToAllClients(CPackForClient * info)
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logNetwork->trace("Sending to all clients a package of type %s", typeid(*info).name());
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for (auto & elem : conns)
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{
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if(!elem->isOpen())
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continue;
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boost::unique_lock<boost::mutex> lock(*(elem)->wmx);
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*elem << info;
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}
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@ -2703,11 +2733,32 @@ void CGameHandler::close()
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{
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exit(0);
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}
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end2 = true;
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//for (CConnection *cc : conns)
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// if (cc && cc->socket && cc->socket->is_open())
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// cc->socket->close();
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//exit(0);
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for (auto & elem : conns)
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{
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if(!elem->isOpen())
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continue;
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boost::unique_lock<boost::mutex> lock(*(elem)->wmx);
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elem->close();
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elem->connected = false;
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}
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exit(0);
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}
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void CGameHandler::playerLeftGame(int cid)
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{
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for (auto & elem : conns)
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{
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if(elem->isOpen() && elem->connectionID == cid)
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{
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boost::unique_lock<boost::mutex> lock(*(elem)->wmx);
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elem->close();
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elem->connected = false;
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break;
|
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}
|
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}
|
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}
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bool CGameHandler::arrangeStacks(ObjectInstanceID id1, ObjectInstanceID id2, ui8 what, SlotID p1, SlotID p2, si32 val, PlayerColor player)
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@ -6162,12 +6213,18 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
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else if (cheat == "vcmisilmaril")
|
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{
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///Player wins
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gs->getPlayer(player)->enteredWinningCheatCode = 1;
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PlayerCheated pc;
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pc.player = player;
|
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pc.winningCheatCode = true;
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sendAndApply(&pc);
|
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}
|
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else if (cheat == "vcmimelkor")
|
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{
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///Player looses
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gs->getPlayer(player)->enteredLosingCheatCode = 1;
|
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PlayerCheated pc;
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pc.player = player;
|
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pc.losingCheatCode = true;
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sendAndApply(&pc);
|
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}
|
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else if (cheat == "vcmieagles" || cheat == "vcmiungoliant")
|
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{
|
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|
@ -223,6 +223,7 @@ public:
|
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bool arrangeStacks( ObjectInstanceID id1, ObjectInstanceID id2, ui8 what, SlotID p1, SlotID p2, si32 val, PlayerColor player);
|
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void save(const std::string &fname);
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void close();
|
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void playerLeftGame(int cid);
|
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void handleTimeEvents();
|
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void handleTownEvents(CGTownInstance *town, NewTurn &n);
|
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bool complain(const std::string &problem); //sends message to all clients, prints on the logs and return true
|
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@ -298,4 +299,9 @@ private:
|
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void checkVictoryLossConditionsForAll();
|
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};
|
||||
|
||||
class clientDisconnectedException : public std::exception
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void makeStackDoNothing();
|
||||
|
@ -45,7 +45,6 @@ std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX
|
||||
namespace intpr = boost::interprocess;
|
||||
#endif
|
||||
bool end2 = false;
|
||||
int port = 3030;
|
||||
|
||||
boost::program_options::variables_map cmdLineOptions;
|
||||
|
||||
@ -106,6 +105,10 @@ void CPregameServer::handleConnection(CConnection *cpc)
|
||||
auto unlock = vstd::makeUnlockGuard(mx);
|
||||
while(state == RUNNING) boost::this_thread::sleep(boost::posix_time::milliseconds(50));
|
||||
}
|
||||
else if(quitting) // Server must be stopped if host is leaving from lobby to avoid crash
|
||||
{
|
||||
end2 = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
@ -206,8 +209,11 @@ void CPregameServer::connectionAccepted(const boost::system::error_code& ec)
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
logNetwork->info("We got a new connection! :)");
|
||||
CConnection *pc = new CConnection(upcomingConnection, NAME);
|
||||
std::string name = NAME;
|
||||
CConnection *pc = new CConnection(upcomingConnection, name.append(" STATE_PREGAME"));
|
||||
initConnection(pc);
|
||||
upcomingConnection = nullptr;
|
||||
|
||||
@ -220,6 +226,12 @@ void CPregameServer::connectionAccepted(const boost::system::error_code& ec)
|
||||
pj->playerName = pc->name;
|
||||
pj->connectionID = pc->connectionID;
|
||||
toAnnounce.push_back(pj);
|
||||
}
|
||||
catch(std::exception& e)
|
||||
{
|
||||
upcomingConnection = nullptr;
|
||||
logNetwork->info("I guess it was just my imagination!");
|
||||
}
|
||||
|
||||
start_async_accept();
|
||||
}
|
||||
@ -314,9 +326,28 @@ void CPregameServer::startListeningThread(CConnection * pc)
|
||||
}
|
||||
|
||||
CVCMIServer::CVCMIServer()
|
||||
: io(new boost::asio::io_service()), acceptor(new TAcceptor(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port))), firstConnection(nullptr)
|
||||
: port(3030), io(new boost::asio::io_service()), firstConnection(nullptr)
|
||||
{
|
||||
logNetwork->trace("CVCMIServer created!");
|
||||
if(cmdLineOptions.count("port"))
|
||||
port = cmdLineOptions["port"].as<ui16>();
|
||||
logNetwork->info("Port %d will be used", port);
|
||||
try
|
||||
{
|
||||
acceptor = new TAcceptor(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
|
||||
}
|
||||
catch(...)
|
||||
{
|
||||
logNetwork->info("Port %d is busy, trying to use random port instead", port);
|
||||
if(cmdLineOptions.count("run-by-client") && !cmdLineOptions.count("use-shm"))
|
||||
{
|
||||
logNetwork->error("Cant pass port number to client without shared memory!", port);
|
||||
exit(0);
|
||||
}
|
||||
acceptor = new TAcceptor(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), 0));
|
||||
port = acceptor->local_endpoint().port();
|
||||
}
|
||||
logNetwork->info("Listening for connections at port %d", port);
|
||||
}
|
||||
CVCMIServer::~CVCMIServer()
|
||||
{
|
||||
@ -396,6 +427,8 @@ void CVCMIServer::start()
|
||||
#ifndef VCMI_ANDROID
|
||||
ServerReady *sr = nullptr;
|
||||
intpr::mapped_region *mr;
|
||||
if(cmdLineOptions.count("use-shm"))
|
||||
{
|
||||
try
|
||||
{
|
||||
intpr::shared_memory_object smo(intpr::open_only,"vcmi_memory",intpr::read_write);
|
||||
@ -410,33 +443,41 @@ void CVCMIServer::start()
|
||||
mr = new intpr::mapped_region(smo,intpr::read_write);
|
||||
sr = new(mr->get_address())ServerReady();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
boost::system::error_code error;
|
||||
logNetwork->info("Listening for connections at port %d", acceptor->local_endpoint().port());
|
||||
for (;;)
|
||||
{
|
||||
try
|
||||
{
|
||||
auto s = new boost::asio::ip::tcp::socket(acceptor->get_io_service());
|
||||
boost::thread acc(std::bind(vaccept,acceptor,s,&error));
|
||||
#ifndef VCMI_ANDROID
|
||||
sr->setToTrueAndNotify();
|
||||
delete mr;
|
||||
#else
|
||||
#ifdef VCMI_ANDROID
|
||||
{ // in block to clean-up vm helper after use, because we don't need to keep this thread attached to vm
|
||||
CAndroidVMHelper envHelper;
|
||||
envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "onServerReady");
|
||||
logNetwork->info("Sending server ready message to client");
|
||||
}
|
||||
#else
|
||||
if(cmdLineOptions.count("use-shm"))
|
||||
{
|
||||
sr->setToTrueAndNotify(port);
|
||||
delete mr;
|
||||
}
|
||||
#endif
|
||||
|
||||
acc.join();
|
||||
if (error)
|
||||
{
|
||||
logNetwork->warnStream() << "Got connection but there is an error " << error;
|
||||
logNetwork->warnStream()<<"Got connection but there is an error " << error;
|
||||
return;
|
||||
}
|
||||
logNetwork->info("We've accepted someone... ");
|
||||
firstConnection = new CConnection(s, NAME);
|
||||
std::string name = NAME;
|
||||
firstConnection = new CConnection(s, name.append(" STATE_WAITING"));
|
||||
logNetwork->info("Got connection!");
|
||||
while (!end2)
|
||||
while(!end2)
|
||||
{
|
||||
ui8 mode;
|
||||
*firstConnection >> mode;
|
||||
@ -459,6 +500,14 @@ void CVCMIServer::start()
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
catch(std::exception& e)
|
||||
{
|
||||
vstd::clear_pointer(firstConnection);
|
||||
logNetwork->info("I guess it was just my imagination!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CVCMIServer::loadGame()
|
||||
@ -507,7 +556,9 @@ static void handleCommandOptions(int argc, char *argv[])
|
||||
opts.add_options()
|
||||
("help,h", "display help and exit")
|
||||
("version,v", "display version information and exit")
|
||||
("port", po::value<int>()->default_value(3030), "port at which server will listen to connections from client")
|
||||
("run-by-client", "indicate that server launched by client on same machine")
|
||||
("use-shm", "enable usage of shared memory")
|
||||
("port", po::value<ui16>(), "port at which server will listen to connections from client")
|
||||
("resultsFile", po::value<std::string>()->default_value("./results.txt"), "file to which the battle result will be appended. Used only in the DUEL mode.");
|
||||
|
||||
if(argc > 1)
|
||||
@ -584,12 +635,7 @@ int main(int argc, char** argv)
|
||||
logConfig.configureDefault();
|
||||
logGlobal->info(NAME);
|
||||
|
||||
|
||||
handleCommandOptions(argc, argv);
|
||||
if (cmdLineOptions.count("port"))
|
||||
port = cmdLineOptions["port"].as<int>();
|
||||
logNetwork->info("Port %d will be used.", port);
|
||||
|
||||
preinitDLL(console);
|
||||
settings.init();
|
||||
logConfig.configure();
|
||||
@ -630,10 +676,8 @@ int main(int argc, char** argv)
|
||||
CAndroidVMHelper envHelper;
|
||||
envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "killServer");
|
||||
#endif
|
||||
delete VLC;
|
||||
VLC = nullptr;
|
||||
vstd::clear_pointer(VLC);
|
||||
CResourceHandler::clear();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -43,6 +43,7 @@ typedef boost::asio::basic_stream_socket < boost::asio::ip::tcp , boost::asio::s
|
||||
|
||||
class CVCMIServer
|
||||
{
|
||||
ui16 port;
|
||||
boost::asio::io_service *io;
|
||||
TAcceptor * acceptor;
|
||||
|
||||
|
@ -65,6 +65,12 @@ bool CloseServer::applyGh( CGameHandler *gh )
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LeaveGame::applyGh( CGameHandler *gh )
|
||||
{
|
||||
gh->playerLeftGame(c->connectionID);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EndTurn::applyGh( CGameHandler *gh )
|
||||
{
|
||||
PlayerColor player = GS(gh)->currentPlayer;
|
||||
|
Loading…
Reference in New Issue
Block a user