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Trying to restore recent type of mapGenOptions.
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parent
eae7e5c51f
commit
5b0b152aa3
@ -840,7 +840,7 @@ void CGameState::initNewGame()
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CStopWatch sw;
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// Gen map
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CMapGenerator mapGenerator(*scenarioOps->mapGenOptions, scenarioOps->seedToBeUsed);
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CMapGenerator mapGenerator(scenarioOps->mapGenOptions, scenarioOps->seedToBeUsed);
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map = mapGenerator.generate();
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// Update starting options
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@ -13,7 +13,7 @@
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#include "CRmgTemplate.h"
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#include "CRmgTemplateZone.h"
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CMapGenerator::CMapGenerator(const CMapGenOptions & mapGenOptions, int randomSeed /*= std::time(nullptr)*/) :
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CMapGenerator::CMapGenerator(shared_ptr<CMapGenOptions> mapGenOptions, int randomSeed /*= std::time(nullptr)*/) :
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mapGenOptions(mapGenOptions), randomSeed(randomSeed)
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{
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rand.setSeed(randomSeed);
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@ -26,7 +26,7 @@ CMapGenerator::~CMapGenerator()
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ConstTransitivePtr<CMap> CMapGenerator::generate()
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{
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mapGenOptions.finalize(rand);
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mapGenOptions->finalize(rand);
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//map = make_unique<CMap>();
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editManager = map->getEditManager();
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@ -46,12 +46,12 @@ std::string CMapGenerator::getMapDescription() const
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std::stringstream ss;
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ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, Random seed was %d, size %dx%d") +
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", levels %s, humans %d, computers %d, water %s, monster %s, second expansion map") % mapGenOptions.getMapTemplate()->getName() %
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randomSeed % map->width % map->height % (map->twoLevel ? "2" : "1") % static_cast<int>(mapGenOptions.getPlayerCount()) %
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static_cast<int>(mapGenOptions.getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions.getWaterContent()] %
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monsterStrengthStr[mapGenOptions.getMonsterStrength()]);
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", levels %s, humans %d, computers %d, water %s, monster %s, second expansion map") % mapGenOptions->getMapTemplate()->getName() %
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randomSeed % map->width % map->height % (map->twoLevel ? "2" : "1") % static_cast<int>(mapGenOptions->getPlayerCount()) %
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static_cast<int>(mapGenOptions->getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions->getWaterContent()] %
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monsterStrengthStr[mapGenOptions->getMonsterStrength()]);
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for(const auto & pair : mapGenOptions.getPlayersSettings())
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for(const auto & pair : mapGenOptions->getPlayersSettings())
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{
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const auto & pSettings = pair.second;
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if(pSettings.getPlayerType() == EPlayerType::HUMAN)
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@ -75,8 +75,8 @@ void CMapGenerator::addPlayerInfo()
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int teamOffset = 0;
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for(int i = 0; i < 2; ++i)
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{
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int playerCount = i == 0 ? mapGenOptions.getPlayerCount() : mapGenOptions.getCompOnlyPlayerCount();
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int teamCount = i == 0 ? mapGenOptions.getTeamCount() : mapGenOptions.getCompOnlyTeamCount();
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int playerCount = i == 0 ? mapGenOptions->getPlayerCount() : mapGenOptions->getCompOnlyPlayerCount();
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int teamCount = i == 0 ? mapGenOptions->getTeamCount() : mapGenOptions->getCompOnlyTeamCount();
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if(playerCount == 0)
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{
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@ -104,7 +104,7 @@ void CMapGenerator::addPlayerInfo()
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}
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// Team numbers are assigned randomly to every player
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for(const auto & pair : mapGenOptions.getPlayersSettings())
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for(const auto & pair : mapGenOptions->getPlayersSettings())
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{
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const auto & pSettings = pair.second;
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PlayerInfo player;
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@ -120,23 +120,23 @@ void CMapGenerator::addPlayerInfo()
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map->players[pSettings.getColor().getNum()] = player;
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}
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map->howManyTeams = (mapGenOptions.getTeamCount() == 0 ? mapGenOptions.getPlayerCount() : mapGenOptions.getTeamCount())
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+ (mapGenOptions.getCompOnlyTeamCount() == 0 ? mapGenOptions.getCompOnlyPlayerCount() : mapGenOptions.getCompOnlyTeamCount());
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map->howManyTeams = (mapGenOptions->getTeamCount() == 0 ? mapGenOptions->getPlayerCount() : mapGenOptions->getTeamCount())
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+ (mapGenOptions->getCompOnlyTeamCount() == 0 ? mapGenOptions->getCompOnlyPlayerCount() : mapGenOptions->getCompOnlyTeamCount());
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}
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void CMapGenerator::genZones()
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{
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map->initTerrain();
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editManager->clearTerrain(&rand);
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editManager->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
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editManager->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions->getWidth(), mapGenOptions->getHeight()));
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editManager->drawTerrain(ETerrainType::GRASS, &rand);
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auto pcnt = mapGenOptions.getPlayerCount();
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auto w = mapGenOptions.getWidth();
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auto h = mapGenOptions.getHeight();
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auto pcnt = mapGenOptions->getPlayerCount();
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auto w = mapGenOptions->getWidth();
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auto h = mapGenOptions->getHeight();
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auto tmpl = mapGenOptions.getMapTemplate();
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auto tmpl = mapGenOptions->getMapTemplate();
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auto zones = tmpl->getZones();
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int player_per_side = zones.size() > 4 ? 3 : 2;
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@ -178,9 +178,9 @@ void CMapGenerator::fillZones()
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void CMapGenerator::addHeaderInfo()
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{
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map->version = EMapFormat::SOD;
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map->width = mapGenOptions.getWidth();
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map->height = mapGenOptions.getHeight();
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map->twoLevel = mapGenOptions.getHasTwoLevels();
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map->width = mapGenOptions->getWidth();
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map->height = mapGenOptions->getHeight();
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map->twoLevel = mapGenOptions->getHasTwoLevels();
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map->name = VLC->generaltexth->allTexts[740];
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map->description = getMapDescription();
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map->difficulty = 1;
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@ -33,12 +33,12 @@ class CMapGenerator;
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class DLL_LINKAGE CMapGenerator
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{
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public:
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explicit CMapGenerator(const CMapGenOptions & mapGenOptions, int randomSeed = std::time(nullptr));
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explicit CMapGenerator(shared_ptr<CMapGenOptions> mapGenOptions, int randomSeed = std::time(nullptr));
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~CMapGenerator(); // required due to unique_ptr
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ConstTransitivePtr<CMap> generate();
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CMapGenOptions mapGenOptions;
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shared_ptr<CMapGenOptions> mapGenOptions;
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ConstTransitivePtr<CMap> map;
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CRandomGenerator rand;
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int randomSeed;
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@ -340,7 +340,7 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
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PlayerColor player(player_id);
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auto town = new CGTownInstance();
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town->ID = Obj::TOWN;
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int townId = gen->mapGenOptions.getPlayersSettings().find(player)->second.getStartingTown();
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int townId = gen->mapGenOptions->getPlayersSettings().find(player)->second.getStartingTown();
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if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
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townId = gen->rand.nextInt (VLC->townh->factions.size()); // all possible towns
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